How to load different areas of world parition map in accordance to camera locations?

ZandragonEase
Tue, 14 May 2024 13:09:06 +0000
Blueprint

Hey there folks!

I am currently pretty stuck trying to figure out how to load a region surrounding a camera used in a sequence in world partition. I am a new Tech Artist for a company and blueprints are a bit daunting for me.

I have a very large map using World Partion and I need to place over 40 cameras scattered across said map to record a screenshot of each map location. I have cameras placed at each location and a sequencer set up to record the camera footage. But the problem is the world partition map is to large to spawn the entire thing allowing each cameras location to appear loaded. So I can only load a portion of the map without a crash.

I need to make a blueprint or create some sort of script that allows only the area around each camera being used currently in a sequence. Then when the camera shot is finished the area unloads and the next camera location loads in. Any advice tutorials or links on how to achieve this would be much appreciated.

Thanks - Z

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