Modular Character in Sequencer

Zekevethor
Wed, 26 Feb 2025 02:00:53 +0000
Film, TV & Animation

I have a modular character in Unreal engine, I have the same joint hierarchy, head and body mesh, I record the character’s body and head transform data with take recorder, I have morph target and material animations controlled by curves on the character’s head, we record them later, what I want to ask is basically this: I want to take only the bone animation from the body skeletal mesh, and the curve animations from the head mesh, and combine them in the sequencer. Note I don’t use metahuman, I use a custom character.

3 posts - 2 participants