# \#selection

**URL:** https://forums.unrealengine.com/tag/selection/2623.md

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## [Character Picker/widget, custom keybinds in Sequencer ](https://forums.unrealengine.com/t/character-picker-widget-custom-keybinds-in-sequencer/2388925)

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**Author:** [@ababab678](https://forums.unrealengine.com/u/ababab678)\
**Replies:** 1\
**Last updated:** [October 29, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/character-picker-widget-custom-keybinds-in-sequencer/2388925 "2026-10-29T18:11:49Z")

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Hello, I would like to know how to implement keybindings for sequencer tools, specifically the MetaHuman’s Character picker Utility widget. The example here is for when the head button is clicked, and the idea behind my …

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## [How to disable transform when ctrl is pressed](https://forums.unrealengine.com/t/how-to-disable-transform-when-ctrl-is-pressed/349187)

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**Author:** [@expensivea](https://forums.unrealengine.com/u/expensivea)\
**Replies:** 5\
**Last updated:** [May 24, 2026, 4:27pm UTC](https://forums.unrealengine.com/t/how-to-disable-transform-when-ctrl-is-pressed/349187 "2026-05-24T16:27:56Z")

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Hi. im having a problem with selecting objects. in my scene have to select multiple objects to copy and transform all together. the problem is that it accidentally transforms (very little) while selecting thos objects. …

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## [Can't assign a world actor to a variable in a publicly actor array](https://forums.unrealengine.com/t/cant-assign-a-world-actor-to-a-variable-in-a-publicly-actor-array/2709777)

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**Author:** [@ToniccWotar](https://forums.unrealengine.com/u/ToniccWotar)\
**Replies:** 2\
**Last updated:** [March 30, 2026, 1:53am UTC](https://forums.unrealengine.com/t/cant-assign-a-world-actor-to-a-variable-in-a-publicly-actor-array/2709777 "2026-03-30T01:53:39Z")

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This is definitely a bug. Sometimes, it becomes impossible to assign values ​​to actor array variables of actors placed in the world in the editor.Normally, values ​​are assigned using the eyedropper tool or by selectin…

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## [can't select translucent objects](https://forums.unrealengine.com/t/cant-select-translucent-objects/676700)

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**Author:** [@Ritterbecks](https://forums.unrealengine.com/u/Ritterbecks)\
**Replies:** 5\
**Last updated:** [January 15, 2026, 4:29pm UTC](https://forums.unrealengine.com/t/cant-select-translucent-objects/676700 "2026-01-15T16:29:47Z")

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Hi There, is there a way to select translucent objects, and not the meshes behind it? Would love to hear from you! Cheers, Philip

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## [Unable to select collision for physics asset...](https://forums.unrealengine.com/t/unable-to-select-collision-for-physics-asset/2678287)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [November 24, 2025, 4:50pm UTC](https://forums.unrealengine.com/t/unable-to-select-collision-for-physics-asset/2678287 "2025-11-24T16:50:22Z")

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After updating to version 5.7, I’m having issues with collision selection for physics assets. It’s very difficult to click and select physics bodies. Clicking on the collision will not select it, i must find the invisib…

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## [Orange Selection outline not showing in perspective viewport!](https://forums.unrealengine.com/t/orange-selection-outline-not-showing-in-perspective-viewport/389957)

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**Author:** [@anonymous\_user\_ecdff6d5](https://forums.unrealengine.com/u/anonymous_user_ecdff6d5)\
**Replies:** 10\
**Last updated:** [August 8, 2025, 9:07pm UTC](https://forums.unrealengine.com/t/orange-selection-outline-not-showing-in-perspective-viewport/389957 "2025-08-08T21:07:17Z")

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Okay, I downloaded UE4 and everything was working, then one day I clicked something(have no idea what) accidentally. I didn’t notice right away but the selection outline was not showing in the perspective viewport. So I …

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## [Make Marquee Selection select only objects inside box, not just overlapping](https://forums.unrealengine.com/t/make-marquee-selection-select-only-objects-inside-box-not-just-overlapping/393474)

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**Author:** [@sarchasm](https://forums.unrealengine.com/u/sarchasm)\
**Replies:** 2\
**Last updated:** [December 30, 2024, 8:27pm UTC](https://forums.unrealengine.com/t/make-marquee-selection-select-only-objects-inside-box-not-just-overlapping/393474 "2024-12-30T20:27:28Z")

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I’ve heard rumors that there is a setting regarding this, but I have not been able to discover it in the Unreal Editor Settings. Is there a setting to make it so that only actors inside the marquee are selected?

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## [Weird Results with Box Traces](https://forums.unrealengine.com/t/weird-results-with-box-traces/302609)

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**Author:** [@Sealpuncher](https://forums.unrealengine.com/u/Sealpuncher)\
**Replies:** 3\
**Last updated:** [December 14, 2024, 10:15pm UTC](https://forums.unrealengine.com/t/weird-results-with-box-traces/302609 "2024-12-14T22:15:02Z")

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Hello! I’m currently trying to reproduce the RTS mechanic of selecting multiple units with a draggable rectangle. To accomplish this I want to use Multi Box Trace by Channel. To get the half-size / center coordinates of …

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## [Getting the FID patch number of selected DMX fixture in a level](https://forums.unrealengine.com/t/getting-the-fid-patch-number-of-selected-dmx-fixture-in-a-level/2038022)

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**Author:** [@Thetalkingleaf](https://forums.unrealengine.com/u/Thetalkingleaf)\
**Replies:** 0\
**Last updated:** [September 25, 2024, 4:00pm UTC](https://forums.unrealengine.com/t/getting-the-fid-patch-number-of-selected-dmx-fixture-in-a-level/2038022 "2024-09-25T16:00:01Z")

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Hello! I am trying to code a tool to add an actor tag to my BP\_Fixture actor based on the Fixture ID (FID) number of the patch attached to the actor. I am having trouble finding a node that can call that value into blu…

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## [Selecting Multiple Map Check Errors](https://forums.unrealengine.com/t/selecting-multiple-map-check-errors/2007392)

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**Author:** [@Decroded](https://forums.unrealengine.com/u/Decroded)\
**Replies:** 0\
**Last updated:** [September 5, 2024, 11:26pm UTC](https://forums.unrealengine.com/t/selecting-multiple-map-check-errors/2007392 "2024-09-05T23:26:27Z")

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Hello, I am working on a personal project to practice environment art and am in the process of optimizing. Using the Map Check in the build dropdown I found I had over a hundred errors related to an actor being in the s…

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## [How do I select everything in multiple closed folders in World Outliner?](https://forums.unrealengine.com/t/how-do-i-select-everything-in-multiple-closed-folders-in-world-outliner/366915)

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**Author:** [@anonymous\_user\_228691281](https://forums.unrealengine.com/u/anonymous_user_228691281)\
**Replies:** 4\
**Last updated:** [April 26, 2024, 6:52am UTC](https://forums.unrealengine.com/t/how-do-i-select-everything-in-multiple-closed-folders-in-world-outliner/366915 "2024-04-26T06:52:46Z")

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Hi there. I’ve been organizing assets into folders in world outliner. I now have many folders and to open them all and select everything by shift clicking, while there are a few assets I don’t want to move, is very ted…

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## [How can I select materials of an object directly in the viewport?](https://forums.unrealengine.com/t/how-can-i-select-materials-of-an-object-directly-in-the-viewport/454656)

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**Author:** [@Maxwell\_77](https://forums.unrealengine.com/u/Maxwell_77)\
**Replies:** 4\
**Last updated:** [February 28, 2024, 9:42am UTC](https://forums.unrealengine.com/t/how-can-i-select-materials-of-an-object-directly-in-the-viewport/454656 "2024-02-28T09:42:48Z")

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Hi, is there any possibility to select a material of an object directly in the viewport? At the moment it is really a pain to figure out which material lays of an object when this object has many materials. At the mome…

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## [How to know which foliage type I have selected in the viewport?](https://forums.unrealengine.com/t/how-to-know-which-foliage-type-i-have-selected-in-the-viewport/474703)

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**Author:** [@Wir3d](https://forums.unrealengine.com/u/Wir3d)\
**Replies:** 18\
**Last updated:** [February 8, 2024, 5:22am UTC](https://forums.unrealengine.com/t/how-to-know-which-foliage-type-i-have-selected-in-the-viewport/474703 "2024-02-08T05:22:44Z")

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I can’t figure out how to know which foliage type I have selected in the viewport. Lets go step by step: I saw problem with some of the bushes I am using, and I have like 30 similar bush types in my foliage collection …

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## [Editor/Outliner cant get Child-Actor via selection notifier?](https://forums.unrealengine.com/t/editor-outliner-cant-get-child-actor-via-selection-notifier/1416835)

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**Author:** [@Andy2222](https://forums.unrealengine.com/u/Andy2222)\
**Replies:** 0\
**Last updated:** [November 24, 2023, 11:49am UTC](https://forums.unrealengine.com/t/editor-outliner-cant-get-child-actor-via-selection-notifier/1416835 "2023-11-24T11:49:16Z")

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We want to react on the Outliner selection while PIE, this works for normal actors, but not for Child-Actors spawned via a ChildActorComponent. The Child-Actor “seems” select-able via PIE/Outliner, tooltip hover info is…

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## [Multi selection of objects(Including objects not visible to camera)](https://forums.unrealengine.com/t/multi-selection-of-objects-including-objects-not-visible-to-camera/1316573)

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**Author:** [@JoelNallo](https://forums.unrealengine.com/u/JoelNallo)\
**Replies:** 2\
**Last updated:** [October 1, 2023, 4:59pm UTC](https://forums.unrealengine.com/t/multi-selection-of-objects-including-objects-not-visible-to-camera/1316573 "2023-10-01T16:59:40Z")

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Currently when drag selecting objects, it wont select object not visible in the camera. Really annoying if you have lets say a large modular peice. Anyway to toggle this off and have it more like in Maya? I want to sele…

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## [\[PLUGIN\] Marquee Selection Plugin](https://forums.unrealengine.com/t/plugin-marquee-selection-plugin/1257685)

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**Author:** [@CGPath](https://forums.unrealengine.com/u/CGPath)\
**Replies:** 0\
**Last updated:** [August 11, 2023, 10:29am UTC](https://forums.unrealengine.com/t/plugin-marquee-selection-plugin/1257685 "2023-08-11T10:29:32Z")

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Hello there! :grinning: Introducing a plugin with fairly basic functionality for all RTS games - a marquee selection of objects. However, it’s not all that simple when we need to focus on performance, and that’s exactly…

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## [How to make custom combobox](https://forums.unrealengine.com/t/how-to-make-custom-combobox/1244836)

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**Author:** [@Metallic\_emperor](https://forums.unrealengine.com/u/Metallic_emperor)\
**Replies:** 0\
**Last updated:** [July 30, 2023, 2:30pm UTC](https://forums.unrealengine.com/t/how-to-make-custom-combobox/1244836 "2023-07-30T14:30:03Z")

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I made such a system, the weapons in the hands of the character can be changed through the combobox. I want to make an interface like this:

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## ["Focus selected" on smaller objects](https://forums.unrealengine.com/t/focus-selected-on-smaller-objects/475788)

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**Author:** [@anonymous\_user\_3d9e4fcd](https://forums.unrealengine.com/u/anonymous_user_3d9e4fcd)\
**Replies:** 1\
**Last updated:** [June 12, 2023, 4:52am UTC](https://forums.unrealengine.com/t/focus-selected-on-smaller-objects/475788 "2023-06-12T04:52:26Z")

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Hello, As I want some miniature style DOF in my game, my main objects are 10 cm in size. When I press F in the viewport, to focus one of these, the camera is too far away and I always have to zoom in after focusing. Is…

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## [After creating foliage I clicked in viewport anywhere always select "InstancedFoliageActor1" I am not able to select any other object on viewport. Can anyone guide me on this please](https://forums.unrealengine.com/t/after-creating-foliage-i-clicked-in-viewport-anywhere-always-select-instancedfoliageactor1-i-am-not-able-to-select-any-other-object-on-viewport-can-anyone-guide-me-on-this-please/490936)

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**Author:** [@Sunil9766](https://forums.unrealengine.com/u/Sunil9766)\
**Replies:** 1\
**Last updated:** [June 8, 2023, 4:26pm UTC](https://forums.unrealengine.com/t/after-creating-foliage-i-clicked-in-viewport-anywhere-always-select-instancedfoliageactor1-i-am-not-able-to-select-any-other-object-on-viewport-can-anyone-guide-me-on-this-please/490936 "2023-06-08T16:26:06Z")

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After creating foliage I clicked in viewport anywhere always select “InstancedFoliageActor1” I am not able to select any other object on viewport. Can anyone guide me on this please

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## [Deselecting entire groups](https://forums.unrealengine.com/t/deselecting-entire-groups/1168898)

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**Author:** [@PewPewPewPow](https://forums.unrealengine.com/u/PewPewPewPow)\
**Replies:** 0\
**Last updated:** [May 17, 2023, 4:34pm UTC](https://forums.unrealengine.com/t/deselecting-entire-groups/1168898 "2023-05-17T16:34:05Z")

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I feel like I’m completely overlooking a very basic thing, but in UE4 I was able to just add and remove entire (locked) groups from the selection with Ctrl + LMB, a single click. In Unreal 5 when I have multiple actors o…

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## [Undo Ctrl Z BSP Brush Selection Crash](https://forums.unrealengine.com/t/undo-ctrl-z-bsp-brush-selection-crash/414467)

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**Author:** [@CielRuby](https://forums.unrealengine.com/u/CielRuby)\
**Replies:** 5\
**Last updated:** [March 13, 2019, 8:30pm UTC](https://forums.unrealengine.com/t/undo-ctrl-z-bsp-brush-selection-crash/414467 "2019-03-13T20:30:09Z")

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I have had this bug a lot of times and think others have it a lot to, while you are selecting multiple bsp brushes, resize them, re-scale them, move them or rotate them, you make a mistake, press ctrl+z multiple times an…

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## [Widget equivalent for HUDs "Get Actors in Selection Rectangle"](https://forums.unrealengine.com/t/widget-equivalent-for-huds-get-actors-in-selection-rectangle/485320)

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**Author:** [@devalx](https://forums.unrealengine.com/u/devalx)\
**Replies:** 1\
**Last updated:** [November 28, 2022, 12:49am UTC](https://forums.unrealengine.com/t/widget-equivalent-for-huds-get-actors-in-selection-rectangle/485320 "2022-11-28T00:49:20Z")

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Hey, i am currently trying to create an RTS-style game, with the camera in birds-eye view and the player can select units on the ground. Now i am trying to implement the multi-selection of units by drawing a box around…

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## [How can I remove the outline when selecting an actor and have selections highlighted instead?](https://forums.unrealengine.com/t/how-can-i-remove-the-outline-when-selecting-an-actor-and-have-selections-highlighted-instead/487256)

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**Author:** [@oakts](https://forums.unrealengine.com/u/oakts)\
**Replies:** 1\
**Last updated:** [October 5, 2022, 9:03pm UTC](https://forums.unrealengine.com/t/how-can-i-remove-the-outline-when-selecting-an-actor-and-have-selections-highlighted-instead/487256 "2022-10-05T21:03:41Z")

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When selecting actors in the perspective viewport, by default they have a thick yellow outline. Personally I find this gets in the way when trying to place static meshes and other objects precisely while set-dressing a s…

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## [How to get which editable text box is selected](https://forums.unrealengine.com/t/how-to-get-which-editable-text-box-is-selected/328510)

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**Author:** [@anonymous\_user\_b4a43e94](https://forums.unrealengine.com/u/anonymous_user_b4a43e94)\
**Replies:** 1\
**Last updated:** [August 1, 2022, 12:33am UTC](https://forums.unrealengine.com/t/how-to-get-which-editable-text-box-is-selected/328510 "2022-08-01T00:33:58Z")

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I’m trying to create a virtual keyboard for touch monitor and I have more than one editable texbox, so how to find which editable textbox has the cursor to type, I’m using Blueprint so through BP I have to find. I ha…

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## [How to select Actors with only collision components in the Viewport](https://forums.unrealengine.com/t/how-to-select-actors-with-only-collision-components-in-the-viewport/454024)

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**Author:** [@SolDirix](https://forums.unrealengine.com/u/SolDirix)\
**Replies:** 2\
**Last updated:** [December 4, 2021, 1:28am UTC](https://forums.unrealengine.com/t/how-to-select-actors-with-only-collision-components-in-the-viewport/454024 "2021-12-04T01:28:52Z")

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I cannot left-click on Actors with only a collision component (box, sphere, etc.). I need to be able to to place invisible walls in my scene. I don’t want to have to add a Static Mesh Component to my Invisible Wall bluep…

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## [Double selection highlight glitch in viewport](https://forums.unrealengine.com/t/double-selection-highlight-glitch-in-viewport/491327)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 3\
**Last updated:** [November 26, 2021, 7:03pm UTC](https://forums.unrealengine.com/t/double-selection-highlight-glitch-in-viewport/491327 "2021-11-26T19:03:30Z")

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I have this incredibly annoying graphical glitch in the viewport which duplicates objects, adds an offset to them, and flickers constantly. Every object does this, every project does this, every viewport does this. This …

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## [Materials overlapping](https://forums.unrealengine.com/t/materials-overlapping/489614)

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**Author:** [@GregT\_Dev](https://forums.unrealengine.com/u/GregT_Dev)\
**Replies:** 2\
**Last updated:** [October 7, 2021, 5:17pm UTC](https://forums.unrealengine.com/t/materials-overlapping/489614 "2021-10-07T17:17:57Z")

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I want to make semi-transclusent selection circle for units (only circle with color and opacity, simple as possible) and I want them to render as one piece when they are overlapping. On my screenshot, I want simply remo…

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## [Unable to select or move any objects in the viewport](https://forums.unrealengine.com/t/unable-to-select-or-move-any-objects-in-the-viewport/488102)

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**Author:** [@Mehtopia](https://forums.unrealengine.com/u/Mehtopia)\
**Replies:** 1\
**Last updated:** [August 28, 2021, 8:01am UTC](https://forums.unrealengine.com/t/unable-to-select-or-move-any-objects-in-the-viewport/488102 "2021-08-28T08:01:04Z")

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It pretty much explains it in the title. Whenever I try clicking on anything in the viewport it just doesn’t select it and for some reason selects all foliage in the world. I’ve tried a lot of things that other forums h…

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## [Help in character select](https://forums.unrealengine.com/t/help-in-character-select/486140)

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**Author:** [@adal](https://forums.unrealengine.com/u/adal)\
**Replies:** 3\
**Last updated:** [July 14, 2021, 4:36am UTC](https://forums.unrealengine.com/t/help-in-character-select/486140 "2021-07-14T04:36:48Z")

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Hi i using 4.26.2 and make all code and to running on engine ok work on this tutorial, compile and test but not work main char not change =/… Any help ?

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## [Get Actors in Selection Rectangle not outputting anything under any conditions](https://forums.unrealengine.com/t/get-actors-in-selection-rectangle-not-outputting-anything-under-any-conditions/485838)

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**Author:** [@etet2](https://forums.unrealengine.com/u/etet2)\
**Replies:** 0\
**Last updated:** [July 6, 2021, 10:50pm UTC](https://forums.unrealengine.com/t/get-actors-in-selection-rectangle-not-outputting-anything-under-any-conditions/485838 "2021-07-06T22:50:51Z")

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i’m completely lost. i’ve tried spawning plain unedited actors, i’ve tried different filters, i’ve put the function both in HUD and Player controller but it just refuses to output anything. it just outputs an empty array…

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