Pixel streaming a project using an external server (not local)

Paul.Knight
Mon, 11 Jan 2021 17:19:00 +0000
Multiplayer & Networking

Not sure if the terminology is all that correct so apologies if its all wrong!
The problem I have is we are looking at a business solution to be able to host some large architectural projects that we would like to use pixel streaming in. At present we have this working with a server set up to a local machine inside of the office. This works reasonably well as a solution for in house collaboration. But when we need to allow access to clients this becomes an issue due to IP addresses/ports being blocked to stop external access to the work servers.
So my question is, what is the solution to this? Could we set it up to use an AWS service? Or Azure? We are currently looking at testing “Paperspace” as a quick and dirty solution, but would not want to use this long term.
Would be good to get any info from you networking experts out there so that i can take it back to my IT guys to pursue a solution… Any help/docs that anyone can point me to would be greatly appreciated

Many many thanks,

Paul

5 posts - 5 participants