# \#search

**URL:** https://forums.unrealengine.com/tag/search/1954.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Improved Search Ranking Based On Quality](https://forums.unrealengine.com/t/improved-search-ranking-based-on-quality/2653397)

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**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 1\
**Last updated:** [March 17, 2026, 2:22am UTC](https://forums.unrealengine.com/t/improved-search-ranking-based-on-quality/2653397 "2026-03-17T02:22:22Z")

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Status Complete Improving the order of search results by taking quality related metrics such as sales data or ratings into account. Since launch a number of improvements have been made in this area. Historical sales d…

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## [How do I get my Prop Hunt map to appear in the Prop Hunt Section of Search? ](https://forums.unrealengine.com/t/how-do-i-get-my-prop-hunt-map-to-appear-in-the-prop-hunt-section-of-search/2665411)

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**Author:** [@Purpleefee.tv](https://forums.unrealengine.com/u/Purpleefee.tv)\
**Replies:** 0\
**Last updated:** [October 15, 2025, 4:46am UTC](https://forums.unrealengine.com/t/how-do-i-get-my-prop-hunt-map-to-appear-in-the-prop-hunt-section-of-search/2665411 "2025-10-15T04:46:03Z")

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I made a Haunted Mansion Prop Hunt last year with my Friends and it came out awesome. Problem is it doesn’t appear on anyone’s recommended. When you go to the Prop Hunt Category, my map is no where to be found. I think i…

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## [Search Suggestions ](https://forums.unrealengine.com/t/search-suggestions/2653392)

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**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 1\
**Last updated:** [October 9, 2025, 4:47pm UTC](https://forums.unrealengine.com/t/search-suggestions/2653392 "2025-10-09T16:47:13Z")

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Status Complete Improved and extended search pop up that offers more suggestions and information, including suggested creators and tags.

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## [Semantic Search](https://forums.unrealengine.com/t/semantic-search/2653391)

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**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:04pm UTC](https://forums.unrealengine.com/t/semantic-search/2653391 "2025-06-09T22:04:00Z")

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Status Complete Ability to use natural language to search assets on Fab.

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## [Searchable Quixel IDs ](https://forums.unrealengine.com/t/searchable-quixel-ids/2653393)

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**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:03pm UTC](https://forums.unrealengine.com/t/searchable-quixel-ids/2653393 "2025-06-09T22:03:17Z")

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Status Complete Finding back a Quixel asset by entering a Quixel asset ID into search

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## [Search Syntax: "" + - ](https://forums.unrealengine.com/t/search-syntax/2653394)

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**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:01pm UTC](https://forums.unrealengine.com/t/search-syntax/2653394 "2025-06-09T22:01:34Z")

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Status Complete Adding addition search syntax support for exact match (“”), must (+) and must not (-)

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## [Improved Search Ranking Based On Relevance ](https://forums.unrealengine.com/t/improved-search-ranking-based-on-relevance/2653396)

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**Author:** [@Hourences](https://forums.unrealengine.com/u/Hourences)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 10:00pm UTC](https://forums.unrealengine.com/t/improved-search-ranking-based-on-relevance/2653396 "2025-06-09T22:00:45Z")

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Status Complete Returning search results that are relevant. Since launch a series of improvements have been made to search relevancy, for example improved handling of exact match, improved handling of search queries t…

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## [UI mockup for UE search box](https://forums.unrealengine.com/t/ui-mockup-for-ue-search-box/2405163)

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**Author:** [@Teokai](https://forums.unrealengine.com/u/Teokai)\
**Replies:** 1\
**Last updated:** [March 21, 2025, 6:12pm UTC](https://forums.unrealengine.com/t/ui-mockup-for-ue-search-box/2405163 "2025-03-21T18:12:25Z")

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I’m not a fan of Unreal Engine’s default search bar, so I decided to design my own. This is a rough mockup - colors and icons can be adjusted. Key Features: Filters – Quickly find nodes by category. Shortcut Hints – A…

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## [Typing the EXACT node name in the search menu should prioritize that node](https://forums.unrealengine.com/t/typing-the-exact-node-name-in-the-search-menu-should-prioritize-that-node/2379237)

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**Author:** [@AliceHalley](https://forums.unrealengine.com/u/AliceHalley)\
**Replies:** 0\
**Last updated:** [March 7, 2025, 12:03pm UTC](https://forums.unrealengine.com/t/typing-the-exact-node-name-in-the-search-menu-should-prioritize-that-node/2379237 "2025-03-07T12:03:36Z")

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I would be so much more productive if the node I am looking for via search came up at the top of the list, selected, if its exact name is typed out. The number of times I’ve been writing Materials and been looking for t…

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## [Suggestions for Improving Search Functionality](https://forums.unrealengine.com/t/suggestions-for-improving-search-functionality/2270520)

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**Author:** [@NeoStarStudios](https://forums.unrealengine.com/u/NeoStarStudios)\
**Replies:** 0\
**Last updated:** [January 11, 2025, 2:07am UTC](https://forums.unrealengine.com/t/suggestions-for-improving-search-functionality/2270520 "2025-01-11T02:07:42Z")

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I noticed some changes in the search algorithm today and wanted to share my feedback: When my search query has one single word, it works fine. However, with multiple words, the algorithm seems to treat each word as a …

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## [How to add UE plugin search paths via env vars?](https://forums.unrealengine.com/t/how-to-add-ue-plugin-search-paths-via-env-vars/477095)

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**Author:** [@anonymous\_user\_61d68741](https://forums.unrealengine.com/u/anonymous_user_61d68741)\
**Replies:** 6\
**Last updated:** [October 11, 2024, 2:26pm UTC](https://forums.unrealengine.com/t/how-to-add-ue-plugin-search-paths-via-env-vars/477095 "2024-10-11T14:26:32Z")

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Hi, I would like to have UnrealEditor look for plugins in additional locations. Instead of copying \\\\my\\Location\\Runtime\\myPlugin to .\\Engine\\Plugins\\Runtime\\myPlugin I would rather be able to give UE additional search…

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## [How to find the \*caller\* of a function?](https://forums.unrealengine.com/t/how-to-find-the-caller-of-a-function/437375)

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**Author:** [@skunkiferous](https://forums.unrealengine.com/u/skunkiferous)\
**Replies:** 7\
**Last updated:** [September 11, 2024, 11:18pm UTC](https://forums.unrealengine.com/t/how-to-find-the-caller-of-a-function/437375 "2024-09-11T23:18:52Z")

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TL;DR: Neither “find references” nor “find in blueprints” returns the “caller” of some functions; alternatives? I’m trying to understand the code of a Marketplace template I bought. To follow the code, which is required…

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## [Client can't find host, when he has 2 Ethernet Adapters](https://forums.unrealengine.com/t/client-cant-find-host-when-he-has-2-ethernet-adapters/350599)

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**Author:** [@Shepik](https://forums.unrealengine.com/u/Shepik)\
**Replies:** 3\
**Last updated:** [June 25, 2024, 12:31pm UTC](https://forums.unrealengine.com/t/client-cant-find-host-when-he-has-2-ethernet-adapters/350599 "2024-06-25T12:31:39Z")

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We have PC with two Ethernet Adapters: Standard Lan Adapter embedded into the motherboard VirtualBox Host-Only Ethernet Adapter If both adapters are turned on, we have problems with “find session”, because “find sessi…

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## [Auto Host/Join Advanced Session Based on Player Count](https://forums.unrealengine.com/t/auto-host-join-advanced-session-based-on-player-count/471504)

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**Author:** [@ridiculousfx](https://forums.unrealengine.com/u/ridiculousfx)\
**Replies:** 5\
**Last updated:** [March 26, 2024, 6:16pm UTC](https://forums.unrealengine.com/t/auto-host-join-advanced-session-based-on-player-count/471504 "2024-03-26T18:16:16Z")

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Hello! I’m trying to make my game auto host/join a session based one whether or not there are any sessions with less than the maximum players allowed in the session upon entering the game. I basically am trying to crea…

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## [Searching UAsset by Specific Values](https://forums.unrealengine.com/t/searching-uasset-by-specific-values/485844)

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**Author:** [@Asterdahl](https://forums.unrealengine.com/u/Asterdahl)\
**Replies:** 1\
**Last updated:** [March 7, 2024, 10:14pm UTC](https://forums.unrealengine.com/t/searching-uasset-by-specific-values/485844 "2024-03-07T22:14:19Z")

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Is there a way to search for UAssets (or less generically blueprint classes) with specific values set? E.g. I want to search for all objects where bMyBool==true, or SomeEnum=Foo, etc. I’m aware of UE4’s advanced search…

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## [Better Library Search, Please](https://forums.unrealengine.com/t/better-library-search-please/1659014)

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**Author:** [@Laserbeak43](https://forums.unrealengine.com/u/Laserbeak43)\
**Replies:** 0\
**Last updated:** [February 1, 2024, 8:58pm UTC](https://forums.unrealengine.com/t/better-library-search-please/1659014 "2024-02-01T20:58:05Z")

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Hello, I’m having a hard time searching for content of a specific type or from a specific creator. The tags offered to search by, blueprint, megascan, etc seem to be somewhat limiting. especially for newer users. I’ve b…

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## [Is it possible to track bug reports?](https://forums.unrealengine.com/t/is-it-possible-to-track-bug-reports/313200)

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**Author:** [@jechli\_1](https://forums.unrealengine.com/u/jechli_1)\
**Replies:** 10\
**Last updated:** [September 15, 2023, 4:47am UTC](https://forums.unrealengine.com/t/is-it-possible-to-track-bug-reports/313200 "2023-09-15T04:47:45Z")

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I’m currently trying to track progress of bug report UE-11266. At this point I’m constantly ue4 staff about when and in which version of UE4 will bug be fixed, but it would be more efficient for me and them if I could j…

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## [Please make this forum searchable on google](https://forums.unrealengine.com/t/please-make-this-forum-searchable-on-google/1233395)

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**Author:** [@Orodex](https://forums.unrealengine.com/u/Orodex)\
**Replies:** 1\
**Last updated:** [July 19, 2023, 11:23am UTC](https://forums.unrealengine.com/t/please-make-this-forum-searchable-on-google/1233395 "2023-07-19T11:23:55Z")

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It is currently extremely hard to find what you need by searching on google, yet here I sometimes find the answers, but finding the right topic is a real pain. Websites like Reddit and Developer Communities like the Rob…

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## [How to list unused string table keys?](https://forums.unrealengine.com/t/how-to-list-unused-string-table-keys/1107542)

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**Author:** [@CabbageOni](https://forums.unrealengine.com/u/CabbageOni)\
**Replies:** 1\
**Last updated:** [May 3, 2023, 10:15am UTC](https://forums.unrealengine.com/t/how-to-list-unused-string-table-keys/1107542 "2023-05-03T10:15:08Z")

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I have a project with 5k+ string table keys. I can search each line via ‘Asset Search’, but this will take tremendous time and effort. Is there a proper way to automate this process? Did try SoSeductive69\_Tv’s metho…

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## [Content browser search doesn't seem to work](https://forums.unrealengine.com/t/content-browser-search-doesnt-seem-to-work/578565)

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**Author:** [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Replies:** 0\
**Last updated:** [June 10, 2022, 9:41am UTC](https://forums.unrealengine.com/t/content-browser-search-doesnt-seem-to-work/578565 "2022-06-10T09:41:02Z")

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In fact, 91 items are matched. None of them have ‘ice’ in the name. EDIT: Ok, it’s matching the path name as well as asset name. I guess that might be useful at some point…

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## [Excluding-type tags](https://forums.unrealengine.com/t/excluding-type-tags/552230)

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**Author:** [@irvnriir](https://forums.unrealengine.com/u/irvnriir)\
**Replies:** 0\
**Last updated:** [May 8, 2022, 8:59pm UTC](https://forums.unrealengine.com/t/excluding-type-tags/552230 "2022-05-08T20:59:19Z")

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Ability to exclude results which contain certain tags is largely missing .

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## [Finding all references crashes the editor](https://forums.unrealengine.com/t/finding-all-references-crashes-the-editor/364597)

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**Author:** [@RenovatioNova](https://forums.unrealengine.com/u/RenovatioNova)\
**Replies:** 5\
**Last updated:** [March 23, 2022, 8:30pm UTC](https://forums.unrealengine.com/t/finding-all-references-crashes-the-editor/364597 "2022-03-23T20:30:31Z")

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Hello, here is the description of the problem. Editor crashes when: Create any blueprint with a variable Right click on the variable and choose Find References In an opened tab uncheck Find In Current Blueprint Only Po…

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## [FindObject in non loaded objects?](https://forums.unrealengine.com/t/findobject-in-non-loaded-objects/484965)

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**Author:** [@anonymous\_user\_89850c39](https://forums.unrealengine.com/u/anonymous_user_89850c39)\
**Replies:** 0\
**Last updated:** [June 16, 2021, 1:04am UTC](https://forums.unrealengine.com/t/findobject-in-non-loaded-objects/484965 "2021-06-16T01:04:21Z")

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With FindObject you can use ANY\_PACKAGE so you can search in all the packages of your project, unfortunately you need to have that object already loaded. With LoadObject you can load it, but you need to know the packag…

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## [EQS: Dynamic ActorClass in "Generate set of actors"](https://forums.unrealengine.com/t/eqs-dynamic-actorclass-in-generate-set-of-actors/481045)

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**Author:** [@NEVQ151](https://forums.unrealengine.com/u/NEVQ151)\
**Replies:** 0\
**Last updated:** [March 29, 2021, 10:32am UTC](https://forums.unrealengine.com/t/eqs-dynamic-actorclass-in-generate-set-of-actors/481045 "2021-03-29T10:32:45Z")

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Is it possible to reuse environment queries that generate a set of actors, but changing the “Searched Actor Class” from Code / Blueprint? I have a strategy game with different resources. Each resource is a blueprint base…

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## [Is it possible to filter selectable assets for UPROPERTY?](https://forums.unrealengine.com/t/is-it-possible-to-filter-selectable-assets-for-uproperty/450180)

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**Author:** [@pDunkl](https://forums.unrealengine.com/u/pDunkl)\
**Replies:** 2\
**Last updated:** [February 23, 2021, 8:58pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-filter-selectable-assets-for-uproperty/450180 "2021-02-23T20:58:50Z")

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Hi guys, does anybody know if/how that can be done? For example if you type in the editors content search bar “materialdomain == ui” it shows only the ui materials. I have a UMaterialInterface\* variable, that should e…

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## [C++ Show only searched Files.](https://forums.unrealengine.com/t/c-show-only-searched-files/472706)

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**Author:** [@Dj\_EKI](https://forums.unrealengine.com/u/Dj_EKI)\
**Replies:** 0\
**Last updated:** [October 10, 2020, 10:29am UTC](https://forums.unrealengine.com/t/c-show-only-searched-files/472706 "2020-10-10T10:29:15Z")

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I would like to search and display assets in the content browser. When I click the button, a new content browser should open and only display the assets. FContentBrowserModule& ContentBrowserModule = FModuleManager::Lo…

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## [Can't search C++ API in documentation](https://forums.unrealengine.com/t/cant-search-c-api-in-documentation/468805)

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**Author:** [@CupofCoffee](https://forums.unrealengine.com/u/CupofCoffee)\
**Replies:** 2\
**Last updated:** [August 21, 2020, 3:19pm UTC](https://forums.unrealengine.com/t/cant-search-c-api-in-documentation/468805 "2020-08-21T15:19:57Z")

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same problem → Searching C++ API UE documentation is not working properly - Documentation Feedback - Unreal Engine Forums Title says it all. I can’t search any keyword in UE documentation. it say ‘No results’… how …

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## [Search blueprints for keyboard events](https://forums.unrealengine.com/t/search-blueprints-for-keyboard-events/466974)

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**Author:** [@anonymous\_user\_ab944c5f1](https://forums.unrealengine.com/u/anonymous_user_ab944c5f1)\
**Replies:** 2\
**Last updated:** [June 19, 2020, 2:51pm UTC](https://forums.unrealengine.com/t/search-blueprints-for-keyboard-events/466974 "2020-06-19T14:51:50Z")

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Is there a way to search all blueprints for keyboard events? I am using an asset pack from the Marketplace and the developer has placed keyboard events all through their blueprints and I would like to locate them all and…

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## [Searching C++ API UE documentation is not working properly](https://forums.unrealengine.com/t/searching-c-api-ue-documentation-is-not-working-properly/463859)

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**Author:** [@sukbu](https://forums.unrealengine.com/u/sukbu)\
**Replies:** 1\
**Last updated:** [April 27, 2020, 12:59pm UTC](https://forums.unrealengine.com/t/searching-c-api-ue-documentation-is-not-working-properly/463859 "2020-04-27T12:59:50Z")

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Hi. I’m really sorry to choose this section. I couldn’t find proper section name about this problem. I wanted to use C++ API docs via Google chrome feature(binding keyword to the c++ api url using %s). But there’s bit a…

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## [Help me to find this panel](https://forums.unrealengine.com/t/help-me-to-find-this-panel/461454)

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**Author:** [@anonymous\_user\_e711e9d6](https://forums.unrealengine.com/u/anonymous_user_e711e9d6)\
**Replies:** 2\
**Last updated:** [February 7, 2020, 7:36pm UTC](https://forums.unrealengine.com/t/help-me-to-find-this-panel/461454 "2020-02-07T19:36:21Z")

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I am looking for this functions in the first photo, but I can’t find them in 4.24, please help me to find them

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