Skeletal mesh importer cuts mesh over UV seams

JaroMast
Fri, 28 May 2021 10:30:59 +0000
Rendering

Can someone confirm that the UE4 cuts skeletal mesh over UV seams? Why it does that and is it possible to avoid this problem?

A simple way to check it is to export a skeletal mesh from UE4 and open it in an external application, then you will notice that vertices are not welded on seams

6 posts - 4 participants