Normal Map seams glitch

FrankSmith
Fri, 23 Sep 2016 16:16:46 +0000
Asset Creation

Hi all, I have an issue with my normal map in Unreal Engine, I modeled a character in Maya, then took it to Zbrush and sculpted it for more details. But when I took the finished model in Unreal Engine, I noticed seams on the arms of the character. I make sure that I have green channel inverted and also smoothing groups enabled when exported the model from Maya. When I was extracting the normal map in Zbrush, I make sure I had selected the Adaptive, SmoothUV, Tangent and Snormals options. If I disable the invert green channel the seams is getting worse. If I zoom it out and play a bit with lights the seams is not noticeable or barely.

Can anyone give other suggestion on how to fully fix the seams? Much appreciated!!!

6 posts - 1 participant