Light seams with dynamic lighting

Phlux
Tue, 01 Dec 2015 04:28:03 +0000
Rendering

Here’s the problem area: PhluxDev

I’ve tried disabling lightmass completely but it makes no difference. All of the lighting in the scene is dynamic. I’ve tried changing the lightmap resolution and just about every solution that I could find to no avail. The mesh is a BSP converted into a static mesh in the editor. It’s a fairly large mesh and this is the only problem area. Anyone have any insights into why this is happening? Super frustrating

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