Normal Map Seams

MarcusKlonek
Sun, 07 Sep 2014 16:45:26 +0000
Rendering

Hi, Normal Maps have been causing me a lot of issues in UE4, and I’ve been trying to figure out how to get rid of the seams to fix this. I have been avoiding creating UV seams whenever possible, but sometimes it can’t be helped.

To illustrate my problem I have created a sphere and cut the UV’s in the middle. Here is my result:

I create my Maps in Mudbox, and have tried extracting maps with every possible option. The Normals display properly for me in Mudbox and Maya, but I have noticed that the normal maps I create look inverted across the seams. Here’s the map I’m using on this sphere:

Am I missing something, or doing it wrong? Thanks for your help!

13 posts - 1 participant