Lighting of Static Meshes is leaking/seaming

N Y S E K
Sat, 09 Oct 2021 18:44:23 +0000
Asset Creation

Hey,
I have an issue when I compile my lighting in UE 4.26.1. I don’t really know how to describe it, but I think that the screenshot is clear enough.
With the same modular static meshes, there is a clear discontinuity of the light when I compile the lighting.
I tried tweaking the world lightmass settings, but it didn’t change anything.
All my meshes are set to Static, all my lighting is set to stationary and I have a basic SkySpere, Skybox and PostProcessVolume with the default settings.
Can someone help me to get rid of this problem to get a seamless wall/floor ?
Thanks a lot

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