Lightmass generates seam

zo_ban
Tue, 13 Aug 2019 12:47:04 +0000
Rendering

Hi all, so I am having yet another problem with lightmass. I have unwrapped my mesh to the best of my knowledge, textured it in Substance, then brought everything into UE4 and baked my lighting (static). The mesh then displays a nasty black seam along its side (where it was cut in Blender) and I cannot seem to get rid of it no matter what I do (tweaking lightmass or setting up higher lightmap res). Any idea how to get rid of the seam? Or have I done a poor job with unwrapping the mesh? (The checkboard texture seems ok.) Desperation is setting in.

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