Problem with seams in displacement maps

Aethryx
Thu, 20 Aug 2020 09:14:16 +0000
Rendering

I added a rather nice displacement to the terrain in my map, and it seems to work fine, but with one glaring issue: there are visible seams/cracks in the terrain that follow the camera and the player. Enabling precision UVs and crack-free displacement doesn’t get rid of them. Turning off adaptive displacement does, but then the framerate is severely bogged down, even on my monster PC. I want to know if there’s a good solution that can get rid of the cracks without affecting performance.

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