# \#Scripting

**URL:** https://forums.unrealengine.com/tag/scripting/881.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[Open Source\] UnrealPython — Runtime Python integration for Unreal Engine 5](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731634)

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**Author:** [@MoonWind2230](https://forums.unrealengine.com/u/MoonWind2230)\
**Replies:** 2\
**Last updated:** [October 12, 2026, 8:44am UTC](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731634 "2026-10-12T08:44:10Z")

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Hi everyone, I’m building UnrealPython, an open-source Unreal Engine plugin that embeds CPython at runtime. Why: Unreal’s built-in Python is great for editor scripting, but it is editor-only. UnrealPython focuses on r…

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## [\[Open Source\] UnrealPython — Runtime Python integration for Unreal Engine 5](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731632)

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**Author:** [@MoonWind2230](https://forums.unrealengine.com/u/MoonWind2230)\
**Replies:** 0\
**Last updated:** [June 26, 2026, 1:51pm UTC](https://forums.unrealengine.com/t/open-source-unrealpython-runtime-python-integration-for-unreal-engine-5/2731632 "2026-06-26T13:51:50Z")

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Hi everyone, I’m building UnrealPython, an open-source Unreal Engine plugin that embeds CPython at runtime. Why: Unreal’s built-in Python is great for editor scripting, but it is editor-only. UnrealPython focuses on r…

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## [Adding another Blueprint Interface "crashes" UE5.0.3](https://forums.unrealengine.com/t/adding-another-blueprint-interface-crashes-ue5-0-3/696654)

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**Author:** [@crEA-tEch](https://forums.unrealengine.com/u/crEA-tEch)\
**Replies:** 4\
**Last updated:** [May 26, 2026, 1:52am UTC](https://forums.unrealengine.com/t/adding-another-blueprint-interface-crashes-ue5-0-3/696654 "2026-05-26T01:52:08Z")

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Hello there. I’m having an odd problem, whenever I add another blueprint interface to a blueprint actor I get the following problem: The nodes disappear and the node lines start flashing, I can’t edit any of the code. W…

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## [python-scripting the baking animation sequence with additive layer tracks](https://forums.unrealengine.com/t/python-scripting-the-baking-animation-sequence-with-additive-layer-tracks/2722956)

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**Author:** [@fran.rpg](https://forums.unrealengine.com/u/fran.rpg)\
**Replies:** 0\
**Last updated:** [May 19, 2026, 6:50am UTC](https://forums.unrealengine.com/t/python-scripting-the-baking-animation-sequence-with-additive-layer-tracks/2722956 "2026-05-19T06:50:04Z")

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Hello fellas, I wrote a tool that export animation sequence/s in an .fbx file. It works just fine until the animation sequence features additive layer tracks, in which case the exported animation is the basic animation …

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## [Developing a game, Looking for Advice, maybe some people if they would like to help. :\]](https://forums.unrealengine.com/t/developing-a-game-looking-for-advice-maybe-some-people-if-they-would-like-to-help/2716677)

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**Author:** [@Rave\_898](https://forums.unrealengine.com/u/Rave_898)\
**Replies:** 3\
**Last updated:** [April 22, 2026, 12:57pm UTC](https://forums.unrealengine.com/t/developing-a-game-looking-for-advice-maybe-some-people-if-they-would-like-to-help/2716677 "2026-04-22T12:57:57Z")

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I am posting this again, only so more people would hopefully notice, show support or share some more advice. So I am developing a game, it is essentially to be a VR Sandbox type of game and I plan on it having a large n…

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## [How to create a save file on android 11?](https://forums.unrealengine.com/t/how-to-create-a-save-file-on-android-11/479285)

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**Author:** [@Alien7894](https://forums.unrealengine.com/u/Alien7894)\
**Replies:** 9\
**Last updated:** [April 1, 2026, 11:37pm UTC](https://forums.unrealengine.com/t/how-to-create-a-save-file-on-android-11/479285 "2026-04-01T23:37:18Z")

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The save system stopped working after updating to android 11.

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## [Sharing my script: Signed + notarized macOS Unreal 5.x build and zip with Steam support](https://forums.unrealengine.com/t/sharing-my-script-signed-notarized-macos-unreal-5-x-build-and-zip-with-steam-support/2696745)

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**Author:** [@Alfreddiculous](https://forums.unrealengine.com/u/Alfreddiculous)\
**Replies:** 0\
**Last updated:** [February 3, 2026, 4:28am UTC](https://forums.unrealengine.com/t/sharing-my-script-signed-notarized-macos-unreal-5-x-build-and-zip-with-steam-support/2696745 "2026-02-03T04:28:18Z")

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Hey folks, After way too much trial, error, and head-scratching, I finally got a reliable macOS build pipeline working for Unreal projects that covers: Build / Cook / Package via UAT Xcode archive + export Deve…

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## [Is it possible to batch automate mesh2metahuman?](https://forums.unrealengine.com/t/is-it-possible-to-batch-automate-mesh2metahuman/2694783)

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**Author:** [@Mic-33](https://forums.unrealengine.com/u/Mic-33)\
**Replies:** 0\
**Last updated:** [January 25, 2026, 2:09pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-batch-automate-mesh2metahuman/2694783 "2026-01-25T14:09:06Z")

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I have a large library of 3D face scans used with an in-house platform for facial expressions. I want to know if it is possible to use my database to batch generate metahumans from my scans. Essentially, is it technicall…

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## [Roblox Script  ](https://forums.unrealengine.com/t/roblox-script/2688069)

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**Author:** [@Phantom22283737](https://forums.unrealengine.com/u/Phantom22283737)\
**Replies:** 1\
**Last updated:** [December 27, 2025, 11:49pm UTC](https://forums.unrealengine.com/t/roblox-script/2688069 "2025-12-27T23:49:41Z")

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We are looking for an experienced Lua (Roblox) scripter to develop a functional script for a popular executor (like Synapse, Krnl, Script-Ware). Core features of the script should include: · Auto-farm for resources/poi…

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## [Epic missing clean public Documentation about UE3 Serialization](https://forums.unrealengine.com/t/epic-missing-clean-public-documentation-about-ue3-serialization/2680545)

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**Author:** [@HyperUp78](https://forums.unrealengine.com/u/HyperUp78)\
**Replies:** 0\
**Last updated:** [November 30, 2025, 6:43pm UTC](https://forums.unrealengine.com/t/epic-missing-clean-public-documentation-about-ue3-serialization/2680545 "2025-11-30T18:43:23Z")

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It feels like a everyone who need more clues about own app serialization of Unreal Class into specific shipped games need always reverse engineering the binary from packages. UClass is a parent of UFunction, UState UStr…

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## [Access blueprint components from c++](https://forums.unrealengine.com/t/access-blueprint-components-from-c/309523)

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**Author:** [@LinFredriksson](https://forums.unrealengine.com/u/LinFredriksson)\
**Replies:** 11\
**Last updated:** [November 26, 2025, 4:27pm UTC](https://forums.unrealengine.com/t/access-blueprint-components-from-c/309523 "2025-11-26T16:27:05Z")

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Hi. I am working on a small plugin for the unreal editor and i need to have access a blueprints components from c++. What I want is basically access to the variables in the components of the blueprint currently open in…

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## [Best Lap Time](https://forums.unrealengine.com/t/best-lap-time/2670702)

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**Author:** [@Y\_a1](https://forums.unrealengine.com/u/Y_a1)\
**Replies:** 2\
**Last updated:** [November 1, 2025, 10:22am UTC](https://forums.unrealengine.com/t/best-lap-time/2670702 "2025-11-01T10:22:33Z")

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Is there any way to get Best Lap Time from race manager (screenshot) Im struggling with Leaderboard sorted by time, maybe anyone could give me an idea how to make it

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## [Instant Respawn With teleporter](https://forums.unrealengine.com/t/instant-respawn-with-teleporter/2668427)

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**Author:** [@Trilog](https://forums.unrealengine.com/u/Trilog)\
**Replies:** 0\
**Last updated:** [October 24, 2025, 10:58pm UTC](https://forums.unrealengine.com/t/instant-respawn-with-teleporter/2668427 "2025-10-24T22:58:20Z")

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Using Verse with the Teleporter and Elimination Manager Device using { /Fortnite.com/Devices } using { /Verse.org/Simulation } using { /UnrealEngine.com/Temporary/Diagnostics } using {/Fortnite.com/Teams} using {/Verse.…

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## [Modifying the DefaultEngine.ini through a utility widget](https://forums.unrealengine.com/t/modifying-the-defaultengine-ini-through-a-utility-widget/482207)

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**Author:** [@Yashinski](https://forums.unrealengine.com/u/Yashinski)\
**Replies:** 4\
**Last updated:** [October 7, 2025, 9:09pm UTC](https://forums.unrealengine.com/t/modifying-the-defaultengine-ini-through-a-utility-widget/482207 "2025-10-07T21:09:29Z")

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Hello, I’m trying to save some time updating my project’s version through an editor utility widget . Currently I manually set the version through the editor’s project settings window and type whatever version I want in…

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## [Set Class Defaults via C++](https://forums.unrealengine.com/t/set-class-defaults-via-c/445935)

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**Author:** [@Miroac](https://forums.unrealengine.com/u/Miroac)\
**Replies:** 5\
**Last updated:** [September 29, 2025, 5:43pm UTC](https://forums.unrealengine.com/t/set-class-defaults-via-c/445935 "2025-09-29T17:43:29Z")

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Hi there everyone, I’m tinkering with the new Editor Utility Widget and for the tool I’m trying to make I need to be able to save the Default Class Variables to update an array that the user would modify via the widget. …

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## [How to create camera "Film offset" for projection mapping on LED screens](https://forums.unrealengine.com/t/how-to-create-camera-film-offset-for-projection-mapping-on-led-screens/449122)

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**Author:** [@Oleg\_Mazunin](https://forums.unrealengine.com/u/Oleg_Mazunin)\
**Replies:** 1\
**Last updated:** [September 2, 2025, 1:57am UTC](https://forums.unrealengine.com/t/how-to-create-camera-film-offset-for-projection-mapping-on-led-screens/449122 "2025-09-02T01:57:21Z")

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Hi! I want to make my student project using projection mapping on 3 led screens, but I can’t figure out how to make a film offset on two sides of the screen? For example, a similar film offset can be seen in Cinema 4d(…

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## [How to make save system non-destructable for future updates/patches](https://forums.unrealengine.com/t/how-to-make-save-system-non-destructable-for-future-updates-patches/489300)

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**Author:** [@RowelCaps](https://forums.unrealengine.com/u/RowelCaps)\
**Replies:** 2\
**Last updated:** [August 22, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/how-to-make-save-system-non-destructable-for-future-updates-patches/489300 "2025-08-22T14:29:16Z")

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Hello. I’ve been planning to make a save system for unreal. I’ve ton quite a few save systems on unity. One thing that I noticed is that every time I changed a class or add a variable it just messes up the save system an…

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## [Loading GLTF / GLB Assets using Python](https://forums.unrealengine.com/t/loading-gltf-glb-assets-using-python/2630148)

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**Author:** [@Shubh3DS](https://forums.unrealengine.com/u/Shubh3DS)\
**Replies:** 1\
**Last updated:** [August 14, 2025, 4:43pm UTC](https://forums.unrealengine.com/t/loading-gltf-glb-assets-using-python/2630148 "2025-08-14T16:43:55Z")

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Hello, I am trying to load glb/gtlf in ue5.6 with python scripting in order to render rgb, normals, depth. Currently i am having issue with the materials and textures not loading correctly, in the rgb renders i see the…

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## [C++ Read Steam Leaderboard - How to?](https://forums.unrealengine.com/t/c-read-steam-leaderboard-how-to/383677)

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**Author:** [@MeMe](https://forums.unrealengine.com/u/MeMe)\
**Replies:** 4\
**Last updated:** [August 3, 2025, 4:45pm UTC](https://forums.unrealengine.com/t/c-read-steam-leaderboard-how-to/383677 "2025-08-03T16:45:24Z")

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Hi folks, I have the Steam Overlay running and I am able to write and read Steam Leaderboards stats. Tested with my project uploaded to Steam. So I guess everything is set up correctly. What I have done so far: set …

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## [Creating a Blueprint implementable function in C++](https://forums.unrealengine.com/t/creating-a-blueprint-implementable-function-in-c/345003)

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**Author:** [@joelComberiati](https://forums.unrealengine.com/u/joelComberiati)\
**Replies:** 11\
**Last updated:** [July 23, 2025, 12:51pm UTC](https://forums.unrealengine.com/t/creating-a-blueprint-implementable-function-in-c/345003 "2025-07-23T12:51:57Z")

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So, I know there are tons of questions out there asking the same thing, but i cannot seem to get anything to work. This is what i tried: Playercharacter.h UFUNCTION(BlueprintNativeEvent) void SetInventoryItemsGUI\_Imp…

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## [\[FREE PLUGIN\] Python Script Editor](https://forums.unrealengine.com/t/free-plugin-python-script-editor/1192090)

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**Author:** [@Hannes](https://forums.unrealengine.com/u/Hannes)\
**Replies:** 1\
**Last updated:** [June 26, 2025, 7:02am UTC](https://forums.unrealengine.com/t/free-plugin-python-script-editor/1192090 "2025-06-26T07:02:17Z")

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Python Script Editor for Unreal For the Python scripters out there, this Python Script Editor is now available as a standalone plugin. Quickly run some Python code, and see the output. Install Simply download the zi…

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## [How to load an audio file from a external folder in runtime?](https://forums.unrealengine.com/t/how-to-load-an-audio-file-from-a-external-folder-in-runtime/491314)

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**Author:** [@antojim6](https://forums.unrealengine.com/u/antojim6)\
**Replies:** 1\
**Last updated:** [April 21, 2022, 10:09am UTC](https://forums.unrealengine.com/t/how-to-load-an-audio-file-from-a-external-folder-in-runtime/491314 "2022-04-21T10:09:55Z")

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I’m trying to access a wav file in runtime and play it from an external folder. I can’t import it as an asset in the editor because the file is being generated by an external program in another folder. I’ve tried using …

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## [Movie Render Graph - Metadata Scripting](https://forums.unrealengine.com/t/movie-render-graph-metadata-scripting/2524097)

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**Author:** [@Ethwynn](https://forums.unrealengine.com/u/Ethwynn)\
**Replies:** 0\
**Last updated:** [May 23, 2025, 6:30am UTC](https://forums.unrealengine.com/t/movie-render-graph-metadata-scripting/2524097 "2025-05-23T06:30:07Z")

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I’m trying to access and change Metadata Attributes from the Set Metadata Attributes node in Movie Render Graph using Python scripting. I can access the array of Metadata Attributes and append to it but I don’t know …

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## [Dynamic Data Table Row Data Extraction in UE 5.4.4 Python API](https://forums.unrealengine.com/t/dynamic-data-table-row-data-extraction-in-ue-5-4-4-python-api/2510008)

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**Author:** [@Egizz983](https://forums.unrealengine.com/u/Egizz983)\
**Replies:** 0\
**Last updated:** [May 14, 2025, 3:08pm UTC](https://forums.unrealengine.com/t/dynamic-data-table-row-data-extraction-in-ue-5-4-4-python-api/2510008 "2025-05-14T15:08:31Z")

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I’m struggling to dynamically extract row data from Data Tables in Unreal Engine 5.4.4 using the Python API for my project. I need to read row data (e.g., SecondsPerYear from DT\_GameConfig with struct ST\_GameConfig) for …

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## [Sequencer: Hitting assert in UMovieSequence::PostLoad in Cooked Build](https://forums.unrealengine.com/t/sequencer-hitting-assert-in-umoviesequence-postload-in-cooked-build/489269)

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**Author:** [@anonymous\_user\_bcbe794b](https://forums.unrealengine.com/u/anonymous_user_bcbe794b)\
**Replies:** 3\
**Last updated:** [May 12, 2025, 8:15pm UTC](https://forums.unrealengine.com/t/sequencer-hitting-assert-in-umoviesequence-postload-in-cooked-build/489269 "2025-05-12T20:15:45Z")

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Hello - We recently upgraded to 4.27 from 4.26. We have a character Blueprint that has two embedded actor sequences attached to it. In a cooked Developmenbt build, when the game spawns an instance of the character, this…

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## [Replace Static Mesh Component with Derived Class](https://forums.unrealengine.com/t/replace-static-mesh-component-with-derived-class/2463192)

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**Author:** [@KnartGames](https://forums.unrealengine.com/u/KnartGames)\
**Replies:** 0\
**Last updated:** [April 18, 2025, 2:42pm UTC](https://forums.unrealengine.com/t/replace-static-mesh-component-with-derived-class/2463192 "2025-04-18T14:42:26Z")

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I have searched low and high and cannot seem to find a clean way to programmatically replace static mesh components in a BP with some derived class, MyStaticMesh. I have tried to spawn an instance of the BP, find static …

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## [Editing Hierarchy of an Actor with Python](https://forums.unrealengine.com/t/editing-hierarchy-of-an-actor-with-python/2461660)

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**Author:** [@KnartGames](https://forums.unrealengine.com/u/KnartGames)\
**Replies:** 0\
**Last updated:** [April 17, 2025, 4:02pm UTC](https://forums.unrealengine.com/t/editing-hierarchy-of-an-actor-with-python/2461660 "2025-04-17T16:02:06Z")

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So I am looking to add multiple custom scene components to an actor which has a hierarchy. It may look something like this: but extended to perhaps hundreds of meshes. The question I have is how would I, 1. Find all …

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## [Import multiple Alembics at once](https://forums.unrealengine.com/t/import-multiple-alembics-at-once/2030530)

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**Author:** [@RashmikaMadushanB](https://forums.unrealengine.com/u/RashmikaMadushanB)\
**Replies:** 4\
**Last updated:** [April 17, 2025, 10:47am UTC](https://forums.unrealengine.com/t/import-multiple-alembics-at-once/2030530 "2025-04-17T10:47:39Z")

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Streamlining Alembic Imports in Unreal Engine 5 :video\_game::movie\_camera: I’m super excited to share a script I recently put together for Unreal Engine 5. If you’ve ever had to import Alembic files one by one, you know…

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## [Spawn Blueprint from path in c++](https://forums.unrealengine.com/t/spawn-blueprint-from-path-in-c/394875)

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**Author:** [@gundz](https://forums.unrealengine.com/u/gundz)\
**Replies:** 8\
**Last updated:** [March 25, 2025, 7:50pm UTC](https://forums.unrealengine.com/t/spawn-blueprint-from-path-in-c/394875 "2025-03-25T19:50:30Z")

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Hi, I’m trying to spawn an Blueprint Actor directly from C++ code, i found many answers to this question but none works (the only one was to add \_C at the end of the path, but it doesn’t work when the game is packaged I…

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## [Team Jayden is recruiting (unpaid) - programmers, 3d artists, sculptors, and more!](https://forums.unrealengine.com/t/team-jayden-is-recruiting-unpaid-programmers-3d-artists-sculptors-and-more/2408713)

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**Author:** [@Opethead](https://forums.unrealengine.com/u/Opethead)\
**Replies:** 0\
**Last updated:** [March 22, 2025, 6:57pm UTC](https://forums.unrealengine.com/t/team-jayden-is-recruiting-unpaid-programmers-3d-artists-sculptors-and-more/2408713 "2025-03-22T18:57:51Z")

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Hi, I’m Maor, I compose, write, lead and recruit for Team Jayden. We worked towards a demo of a sci-fi fps/rpg game, and gone on hiatus. Now, we’re recruiting to finish our demo, which we intend to pitch. If you know…

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