# \#Script

**URL:** https://forums.unrealengine.com/tag/script/4537.md

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## [How to use PivotPainter2](https://forums.unrealengine.com/t/how-to-use-pivotpainter2/454120)

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**Author:** [@Anonymous\_da98cab0861b5cdb361a13349f2fb2e2](https://forums.unrealengine.com/u/Anonymous_da98cab0861b5cdb361a13349f2fb2e2)\
**Replies:** 2\
**Last updated:** [September 7, 2026, 3:03am UTC](https://forums.unrealengine.com/t/how-to-use-pivotpainter2/454120 "2026-09-07T03:03:30Z")

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How to use PivotPainter2 in 3DMAX？

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## [GetLevelScriptActor() is null in packaged builds](https://forums.unrealengine.com/t/getlevelscriptactor-is-null-in-packaged-builds/2742010)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 0\
**Last updated:** [August 7, 2026, 6:20pm UTC](https://forums.unrealengine.com/t/getlevelscriptactor-is-null-in-packaged-builds/2742010 "2026-08-07T18:20:01Z")

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I am finding that some of my levels are loading without any assigned LevelScriptActor. The level loads, its actors are initialized, its visible, but it has no LevelScriptActor, so no blueprint script code runs, no matter…

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## [Sharing my script: Signed + notarized macOS Unreal 5.x build and zip with Steam support](https://forums.unrealengine.com/t/sharing-my-script-signed-notarized-macos-unreal-5-x-build-and-zip-with-steam-support/2696745)

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**Author:** [@Alfreddiculous](https://forums.unrealengine.com/u/Alfreddiculous)\
**Replies:** 0\
**Last updated:** [February 3, 2026, 4:28am UTC](https://forums.unrealengine.com/t/sharing-my-script-signed-notarized-macos-unreal-5-x-build-and-zip-with-steam-support/2696745 "2026-02-03T04:28:18Z")

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Hey folks, After way too much trial, error, and head-scratching, I finally got a reliable macOS build pipeline working for Unreal projects that covers: Build / Cook / Package via UAT Xcode archive + export Deve…

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## [Getting a Character from FText](https://forums.unrealengine.com/t/getting-a-character-from-ftext/685425)

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**Author:** [@JadedTester7461](https://forums.unrealengine.com/u/JadedTester7461)\
**Replies:** 1\
**Last updated:** [October 23, 2025, 12:28am UTC](https://forums.unrealengine.com/t/getting-a-character-from-ftext/685425 "2025-10-23T00:28:14Z")

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Hello this should be a pretty simple question, but I am creating a text display and I want the text to show up character by character so in order to do that I need to get each character form a string. Ideally I could tr…

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## [\[FREE PLUGIN\] Python Script Editor](https://forums.unrealengine.com/t/free-plugin-python-script-editor/1192090)

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**Author:** [@Hannes](https://forums.unrealengine.com/u/Hannes)\
**Replies:** 1\
**Last updated:** [June 26, 2025, 7:02am UTC](https://forums.unrealengine.com/t/free-plugin-python-script-editor/1192090 "2025-06-26T07:02:17Z")

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Python Script Editor for Unreal For the Python scripters out there, this Python Script Editor is now available as a standalone plugin. Quickly run some Python code, and see the output. Install Simply download the zi…

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## [Actor IO: Source Engine Inspired Level Scripting Tool for Unreal Engine](https://forums.unrealengine.com/t/actor-io-source-engine-inspired-level-scripting-tool-for-unreal-engine/2320836)

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**Author:** [@STRiFE.x](https://forums.unrealengine.com/u/STRiFE.x)\
**Replies:** 0\
**Last updated:** [February 6, 2025, 10:48pm UTC](https://forums.unrealengine.com/t/actor-io-source-engine-inspired-level-scripting-tool-for-unreal-engine/2320836 "2025-02-06T22:48:50Z")

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Actor I/O is a level scripting tool for Unreal Engine, featuring an input/output system similar to the Source Engine by Valve™ Software. At its heart, the plugin is an event binding system where actions are executed in r…

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## [I don't understand how to access the "bone\_tree" structure.](https://forums.unrealengine.com/t/i-dont-understand-how-to-access-the-bone-tree-structure/2117833)

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**Author:** [@low\_203](https://forums.unrealengine.com/u/low_203)\
**Replies:** 0\
**Last updated:** [November 12, 2024, 1:35pm UTC](https://forums.unrealengine.com/t/i-dont-understand-how-to-access-the-bone-tree-structure/2117833 "2024-11-12T13:35:10Z")

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class unreal.Skeleton(outer=None, name=‘None’) Editor Properties: (see get\_editor\_property/set\_editor\_property) bone\_tree (Array(BoneNode)): \[Read-Only\] Bone Tree: Skeleton bone tree - each contains name and parent in…

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## [Vertex Animation Tools - Black EXR](https://forums.unrealengine.com/t/vertex-animation-tools-black-exr/393183)

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**Author:** [@HidingGlass](https://forums.unrealengine.com/u/HidingGlass)\
**Replies:** 5\
**Last updated:** [November 2, 2024, 10:38pm UTC](https://forums.unrealengine.com/t/vertex-animation-tools-black-exr/393183 "2024-11-02T22:38:17Z")

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Trying to make a vertex animation flipbook with the Unreal VertexAnimationTools.ms script. I followed the instructions of \[this video series\]\[1\] but after processing my animated meshes with the Max script, the EXR flipb…

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## [\[CRITICAL\] VALKYRIE ERROR - Missing DAD Creative User Options UPlaylistUserOptionDAD, LogJson Error, Unable to import enum EvalkyrieProjectTemplateCatagory](https://forums.unrealengine.com/t/critical-valkyrie-error-missing-dad-creative-user-options-uplaylistuseroptiondad-logjson-error-unable-to-import-enum-evalkyrieprojecttemplatecatagory/1669639)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 5\
**Last updated:** [September 12, 2024, 9:44am UTC](https://forums.unrealengine.com/t/critical-valkyrie-error-missing-dad-creative-user-options-uplaylistuseroptiondad-logjson-error-unable-to-import-enum-evalkyrieprojecttemplatecatagory/1669639 "2024-09-12T09:44:57Z")

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Reference ID 538ff599-477d-8779-c3ff-ddafb85c318f Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Other Summary I Need Help Please? I have been having engine …

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## [How is it possible to remove a level from the current scene through a Python script?](https://forums.unrealengine.com/t/how-is-it-possible-to-remove-a-level-from-the-current-scene-through-a-python-script/1792711)

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**Author:** [@AngeLiskoDema](https://forums.unrealengine.com/u/AngeLiskoDema)\
**Replies:** 0\
**Last updated:** [April 7, 2024, 5:24pm UTC](https://forums.unrealengine.com/t/how-is-it-possible-to-remove-a-level-from-the-current-scene-through-a-python-script/1792711 "2024-04-07T17:24:21Z")

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Hi, I’m working on a Python script that interacts with the Unreal Editor. I know how to add a level which is like: unreal.EditorLevelUtils.add\_level\_to\_world(world, level\_to\_add, level\_streaming\_class) but I am struggl…

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## [\[CRITICAL ERROR\] Fortnite Devices removed from content browser and Game due to Source Control Error / Repair Doesnt Work](https://forums.unrealengine.com/t/critical-error-fortnite-devices-removed-from-content-browser-and-game-due-to-source-control-error-repair-doesnt-work/1759606)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 10\
**Last updated:** [March 27, 2024, 9:45pm UTC](https://forums.unrealengine.com/t/critical-error-fortnite-devices-removed-from-content-browser-and-game-due-to-source-control-error-repair-doesnt-work/1759606 "2024-03-27T21:45:07Z")

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CRITICAL ERROR RETURNS: FATAL ERROR - What do these mean? \[2024.03.20-03.40.42:930\]\[837\]LogWindows: Error: === Critical error: === \[2024.03.20-03.40.42:930\]\[837\]LogWindows: Error: \[2024.03.20-03.40.42:930\]\[837\]LogWindo…

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## [Different result between Event Graph and Construction script](https://forums.unrealengine.com/t/different-result-between-event-graph-and-construction-script/1651280)

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**Author:** [@Smrdsh](https://forums.unrealengine.com/u/Smrdsh)\
**Replies:** 5\
**Last updated:** [January 30, 2024, 7:23am UTC](https://forums.unrealengine.com/t/different-result-between-event-graph-and-construction-script/1651280 "2024-01-30T07:23:35Z")

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I have a big problem with my script. I get different results when I use a function in my construction script and in my event graph. To describe my function, it scans all the actors on my level and their materials, and a…

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## [TSubclassOf is missing every time I open a level](https://forums.unrealengine.com/t/tsubclassof-is-missing-every-time-i-open-a-level/1632034)

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**Author:** [@Vicen](https://forums.unrealengine.com/u/Vicen)\
**Replies:** 1\
**Last updated:** [January 22, 2024, 4:08pm UTC](https://forums.unrealengine.com/t/tsubclassof-is-missing-every-time-i-open-a-level/1632034 "2024-01-22T16:08:01Z")

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I am trying to save the value I assign to this attribute permanently. Whenever I open the level it gets none. UnrealEditor: This is the class I want to assign to it and this is the attribute I have: UCLASS() class \*…

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## [\[Feature request\] Make both systems of achievements (EGS and EOS ones) publicly queryable via an API](https://forums.unrealengine.com/t/feature-request-make-both-systems-of-achievements-egs-and-eos-ones-publicly-queryable-via-an-api/1614429)

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**Author:** [@descartes\_eixos](https://forums.unrealengine.com/u/descartes_eixos)\
**Replies:** 0\
**Last updated:** [January 14, 2024, 5:07pm UTC](https://forums.unrealengine.com/t/feature-request-make-both-systems-of-achievements-egs-and-eos-ones-publicly-queryable-via-an-api/1614429 "2024-01-14T17:07:24Z")

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Hi. I was trying to create a script that backups my achievement progress into a CSV. Although this could be useful for other applications. Currently there are 2 types of game achievements: Epic Games Store achievement…

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## [Custom Ini Writer And Parser](https://forums.unrealengine.com/t/custom-ini-writer-and-parser/1532576)

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**Author:** [@UberHero98](https://forums.unrealengine.com/u/UberHero98)\
**Replies:** 0\
**Last updated:** [December 17, 2023, 10:58am UTC](https://forums.unrealengine.com/t/custom-ini-writer-and-parser/1532576 "2023-12-17T10:58:14Z")

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Hello everyone, I was perusing the forums and found that some people were trying to get their variables from an .ini file. A lot of wonderful folks recommended different solutions but if you want a custom and reliable .…

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## [Automation test wouldn't exit after tests finished](https://forums.unrealengine.com/t/automation-test-wouldnt-exit-after-tests-finished/767684)

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**Author:** [@Wray](https://forums.unrealengine.com/u/Wray)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 1:55am UTC](https://forums.unrealengine.com/t/automation-test-wouldnt-exit-after-tests-finished/767684 "2023-02-10T01:55:21Z")

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I created COMPLEX automation tests, and run it by command line. The test runs good, and I can get the test result. But, after all tests finished, the automation tool wouldn’t exit. it always wait 30s and shows: Clien…

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## [How can i create a new User. attribute inside a Niagara Module Script in 4.25?](https://forums.unrealengine.com/t/how-can-i-create-a-new-user-attribute-inside-a-niagara-module-script-in-4-25/467937)

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**Author:** [@HoboMango](https://forums.unrealengine.com/u/HoboMango)\
**Replies:** 2\
**Last updated:** [February 28, 2022, 10:27pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-new-user-attribute-inside-a-niagara-module-script-in-4-25/467937 "2022-02-28T22:27:03Z")

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I used to be able to create attributes in User. namespace inside a Niagara Module Script but since the 4.25 update I can only create them at a system level but not inside a module. I have my previously existing User. att…

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## [Pivot Painter 2 - 3ds Max script outputting strange results, makes no sense](https://forums.unrealengine.com/t/pivot-painter-2-3ds-max-script-outputting-strange-results-makes-no-sense/497536)

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**Author:** [@AlexTreno](https://forums.unrealengine.com/u/AlexTreno)\
**Replies:** 2\
**Last updated:** [February 14, 2022, 5:37am UTC](https://forums.unrealengine.com/t/pivot-painter-2-3ds-max-script-outputting-strange-results-makes-no-sense/497536 "2022-02-14T05:37:53Z")

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So I’ve been trying out Pivot Painter 2 in unreal in hopes of implementing it for foliage assets… Unfortunately I’ve encountered some weirdness that I can’t resolve. For the record I’ve encountered this issue even with…

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## [I want to move all the actors in a project at once](https://forums.unrealengine.com/t/i-want-to-move-all-the-actors-in-a-project-at-once/485763)

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**Author:** [@anonymous\_user\_385e6454](https://forums.unrealengine.com/u/anonymous_user_385e6454)\
**Replies:** 6\
**Last updated:** [July 6, 2021, 5:48am UTC](https://forums.unrealengine.com/t/i-want-to-move-all-the-actors-in-a-project-at-once/485763 "2021-07-06T05:48:25Z")

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Hi, I have a project with +100k actors and I need to move them all up substracting -21180.0 to their z position. It is impossible to do it manually because the editor cannot handle such a number of actors. I am sure …

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## [シーケンサー内でアクターのアニメーションが再生されません！](https://forums.unrealengine.com/t/topic/475106)

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**Author:** [@anonymous\_user\_6553c71c](https://forums.unrealengine.com/u/anonymous_user_6553c71c)\
**Replies:** 9\
**Last updated:** [December 3, 2020, 12:16am UTC](https://forums.unrealengine.com/t/topic/475106 "2020-12-03T00:16:28Z")

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初学者です。よろしくお願いいたします！ UE4 指定範囲内にActorを配置するBP - PaperSloth’s diary https://papersloth.hatenablog.com/entry/2017/07/05/000907 \[UE4\] Construction Script と Instanced Static Mesh - Qiita 以上の記事を参考にして、ラインダンス的な表現をしたいと思っております。 …

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## [Material stretching](https://forums.unrealengine.com/t/material-stretching/472794)

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**Author:** [@anonymous\_user\_32e79795](https://forums.unrealengine.com/u/anonymous_user_32e79795)\
**Replies:** 8\
**Last updated:** [October 12, 2020, 1:37pm UTC](https://forums.unrealengine.com/t/material-stretching/472794 "2020-10-12T13:37:34Z")

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Hi everyone! Hou could I stretch blue dots to the entire texture (to all corners of the texture) I saw similar functionality in the Photoshop program I have the coordinates of all 4 blue points.

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## [Niagara Module Script - How to create a user Parameter in 4.25](https://forums.unrealengine.com/t/niagara-module-script-how-to-create-a-user-parameter-in-4-25/469992)

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**Author:** [@anonymous\_user\_8ae5a3a7](https://forums.unrealengine.com/u/anonymous_user_8ae5a3a7)\
**Replies:** 0\
**Last updated:** [August 19, 2020, 8:58am UTC](https://forums.unrealengine.com/t/niagara-module-script-how-to-create-a-user-parameter-in-4-25/469992 "2020-08-19T08:58:51Z")

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Since the release of 4.25, you can’t create a user parameter in the Module Script of Niagara anymore. All the options you get from Map Get are all different from the last version. Since I can’t cerate a new User Paramete…

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## [Why is my Event making my boolean true?](https://forums.unrealengine.com/t/why-is-my-event-making-my-boolean-true/468119)

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**Author:** [@100\_Thieves\_Cold](https://forums.unrealengine.com/u/100_Thieves_Cold)\
**Replies:** 9\
**Last updated:** [July 13, 2020, 8:04pm UTC](https://forums.unrealengine.com/t/why-is-my-event-making-my-boolean-true/468119 "2020-07-13T20:04:54Z")

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So my blueprint (FirstPersonCharacter) is working through a bool that tells the game if it has a Gun (true) or a Drone (false), it sets/should be bool to false when i press Z to equip my drone but as soon as i press Mous…

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## [What do the /script lines mean in uasset?](https://forums.unrealengine.com/t/what-do-the-script-lines-mean-in-uasset/460932)

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**Author:** [@anonymous\_user\_0cf40951](https://forums.unrealengine.com/u/anonymous_user_0cf40951)\
**Replies:** 0\
**Last updated:** [January 25, 2020, 9:48am UTC](https://forums.unrealengine.com/t/what-do-the-script-lines-mean-in-uasset/460932 "2020-01-25T09:48:33Z")

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What do the script lines mean inside a uasset for example DefaultSpriteMaterial.uasset /Script/CoreUObject /Script/Engine /Script/Paper2D The script Paper2D no longer exists because I’m trying to override a plugin. …

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## [Why does blueprint code and cinematics get corrupt when migrating to another project?](https://forums.unrealengine.com/t/why-does-blueprint-code-and-cinematics-get-corrupt-when-migrating-to-another-project/453265)

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**Author:** [@daylun](https://forums.unrealengine.com/u/daylun)\
**Replies:** 0\
**Last updated:** [August 2, 2019, 8:29pm UTC](https://forums.unrealengine.com/t/why-does-blueprint-code-and-cinematics-get-corrupt-when-migrating-to-another-project/453265 "2019-08-02T20:29:40Z")

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Basically I have a project I make blueprint classes in and test stuff, i have copied/migrated my door blueprint to another project… the code isn’t working how it is supposed to even though it is the exact same code. It i…

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## [Using the Path Tracer via Sequencer Batch Commands](https://forums.unrealengine.com/t/using-the-path-tracer-via-sequencer-batch-commands/448558)

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**Author:** [@anonymous\_user\_b1f37fe3](https://forums.unrealengine.com/u/anonymous_user_b1f37fe3)\
**Replies:** 0\
**Last updated:** [May 7, 2019, 5:12pm UTC](https://forums.unrealengine.com/t/using-the-path-tracer-via-sequencer-batch-commands/448558 "2019-05-07T17:12:57Z")

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I would like to trigger batch renders using the Path Tracer. It appears that the command should be something like bUsePathTracer (or UsePathTracer=yes following the rules set by similar variables in On GitHub a lot of t…

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## [How to detect when Integer changes?](https://forums.unrealengine.com/t/how-to-detect-when-integer-changes/444077)

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**Author:** [@cheesyball232](https://forums.unrealengine.com/u/cheesyball232)\
**Replies:** 4\
**Last updated:** [February 25, 2019, 12:15am UTC](https://forums.unrealengine.com/t/how-to-detect-when-integer-changes/444077 "2019-02-25T00:15:48Z")

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I have an integer, used as the current day in the game. When it is a new day, I want to be able to call a custom event. The problem is that I cannot figure out how to call that event when the integer changes. How would I…

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## [I want to make a bomb script](https://forums.unrealengine.com/t/i-want-to-make-a-bomb-script/438760)

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**Author:** [@ThreeStepAuth](https://forums.unrealengine.com/u/ThreeStepAuth)\
**Replies:** 2\
**Last updated:** [December 3, 2018, 1:12pm UTC](https://forums.unrealengine.com/t/i-want-to-make-a-bomb-script/438760 "2018-12-03T13:12:23Z")

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You can start with setting an explosion radius for a bomb (a float variable within the bomb blueprint). Then there are 2 ways: 1. You destroy every mesh of a certain type in the area, regardless if they are covered by …

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## [Change ActionRPG by Epic Game's Camera](https://forums.unrealengine.com/t/change-actionrpg-by-epic-games-camera/438169)

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**Author:** [@DivinalOfficial](https://forums.unrealengine.com/u/DivinalOfficial)\
**Replies:** 0\
**Last updated:** [November 23, 2018, 2:57am UTC](https://forums.unrealengine.com/t/change-actionrpg-by-epic-games-camera/438169 "2018-11-23T02:57:46Z")

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I am currently using the ActionRPG template given by Epic Games to make a PC compatible styled version, and where I almost got the controls down, I am having a really hard time getting the camera to work properly. I want…

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## [How to check availability of internet in-game?](https://forums.unrealengine.com/t/how-to-check-availability-of-internet-in-game/434652)

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**Author:** [@Sanket\_Varia](https://forums.unrealengine.com/u/Sanket_Varia)\
**Replies:** 0\
**Last updated:** [September 28, 2018, 10:22am UTC](https://forums.unrealengine.com/t/how-to-check-availability-of-internet-in-game/434652 "2018-09-28T10:22:51Z")

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Ok so i am making and android/PC game and i want 2 different things to happen based on network connectivity. If internet is available then play ads or if internet not available then an in app purchase suggestion will pop…

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