# \#screen

**URL:** https://forums.unrealengine.com/tag/screen/1045.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [How to select on which monitor to display the game ?](https://forums.unrealengine.com/t/how-to-select-on-which-monitor-to-display-the-game/423874)

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**Author:** [@hverger](https://forums.unrealengine.com/u/hverger)\
**Replies:** 4\
**Last updated:** [September 5, 2026, 11:12am UTC](https://forums.unrealengine.com/t/how-to-select-on-which-monitor-to-display-the-game/423874 "2026-09-05T11:12:25Z")

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Hello, I would like to add the option in my game to select on which monitor the game should be displayed and to be able to retrieve all supported resolutions for this selected monitor. Right know I am able to retrieve …

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## [CRT Effects for Widgets](https://forums.unrealengine.com/t/crt-effects-for-widgets/2742422)

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**Author:** [@madgamedevstudio](https://forums.unrealengine.com/u/madgamedevstudio)\
**Replies:** 0\
**Last updated:** [August 10, 2026, 3:18am UTC](https://forums.unrealengine.com/t/crt-effects-for-widgets/2742422 "2026-08-10T03:18:54Z")

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Give your UMG widgets that classic CRT look with distortion, glow and scanlines. Turn This: To This: Perfect for sci-fi HUDs, CCTV, terminals, retro screens and in-world monitors. Just plug it into your…

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## [UMG Movement Jitter](https://forums.unrealengine.com/t/umg-movement-jitter/308403)

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**Author:** [@mrcrocker](https://forums.unrealengine.com/u/mrcrocker)\
**Replies:** 27\
**Last updated:** [June 5, 2026, 3:33pm UTC](https://forums.unrealengine.com/t/umg-movement-jitter/308403 "2026-06-05T15:33:30Z")

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Hey there, I recently added some UMG’s that pop up to show damage done to an enemy. I followed this tutorial to do it… https://forums.unrealengine.com/showthread.php?50130-UMG-Tutorial-Placing-Widgets-Over-Actors-In-Sc…

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## [How to capture High Res screenshot of map at defined coordinates](https://forums.unrealengine.com/t/how-to-capture-high-res-screenshot-of-map-at-defined-coordinates/2696537)

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**Author:** [@OOOllieML](https://forums.unrealengine.com/u/OOOllieML)\
**Replies:** 0\
**Last updated:** [February 2, 2026, 10:37am UTC](https://forums.unrealengine.com/t/how-to-capture-high-res-screenshot-of-map-at-defined-coordinates/2696537 "2026-02-02T10:37:30Z")

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Hi all, Im developing an application where a user can select a portion of the map as a spawnpoint. To do this I need a high res screenshot from a camera at specified coordinates so I can translate between the image and …

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## [Ndisplay stuttering without any form of sync](https://forums.unrealengine.com/t/ndisplay-stuttering-without-any-form-of-sync/2682313)

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**Author:** [@Priyank\_s.93](https://forums.unrealengine.com/u/Priyank_s.93)\
**Replies:** 0\
**Last updated:** [December 5, 2025, 10:07am UTC](https://forums.unrealengine.com/t/ndisplay-stuttering-without-any-form-of-sync/2682313 "2025-12-05T10:07:34Z")

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Hello everyone, i am using ndisplay to 360 view using 3 machines and 6 monitors, 2 monitors each machine in unreal 5.5.4. i have set the renderSync policy to None and InputSyncpolicy to none, still when launching using s…

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## [Record game scene iOS and share video (WITHOUT EDITOR)](https://forums.unrealengine.com/t/record-game-scene-ios-and-share-video-without-editor/444087)

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**Author:** [@anonymous\_user\_0153ee7a](https://forums.unrealengine.com/u/anonymous_user_0153ee7a)\
**Replies:** 7\
**Last updated:** [September 27, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/record-game-scene-ios-and-share-video-without-editor/444087 "2025-09-27T19:32:44Z")

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Hi I need a solution to record 3 seconds of the game in iOS while the app is running and then share the obtained video through the native iOS share dialog. For example to share the video through WhatsApp or something lik…

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## [Offset in Convert World Location to Screen Location](https://forums.unrealengine.com/t/offset-in-convert-world-location-to-screen-location/301216)

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**Author:** [@UFG\_02](https://forums.unrealengine.com/u/UFG_02)\
**Replies:** 17\
**Last updated:** [July 5, 2025, 4:58am UTC](https://forums.unrealengine.com/t/offset-in-convert-world-location-to-screen-location/301216 "2025-07-05T04:58:40Z")

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There seems to be a strange bug on our designer’s machine (only) that causes the above convert function to report values that are offset up and to the left. We’re using this call to draw some reticle targeting widgets o…

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## [\[Guide\] Project World To Screen Bidirectional (Blueprint Method)](https://forums.unrealengine.com/t/guide-project-world-to-screen-bidirectional-blueprint-method/2461963)

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**Author:** [@petriell01](https://forums.unrealengine.com/u/petriell01)\
**Replies:** 0\
**Last updated:** [April 17, 2025, 7:45pm UTC](https://forums.unrealengine.com/t/guide-project-world-to-screen-bidirectional-blueprint-method/2461963 "2025-04-17T19:45:54Z")

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an alternative to the ‘Project World to Screen space’ node. designed to simulate a projection outside the camera frustum. customizable, can contain margins (offset from the screen edges), and steps (projection preci…

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## [Packaging project results in black screen](https://forums.unrealengine.com/t/packaging-project-results-in-black-screen/278176)

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**Author:** [@actual\_1](https://forums.unrealengine.com/u/actual_1)\
**Replies:** 13\
**Last updated:** [March 26, 2025, 2:43pm UTC](https://forums.unrealengine.com/t/packaging-project-results-in-black-screen/278176 "2025-03-26T14:43:56Z")

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So I’m trying to export a test scene using file\>package project\>windows. This file works great when I play in editor or click launch button, but packaging project results in a black screen. Any reason why it’s doing…

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## [How to render to a section of the screen?](https://forums.unrealengine.com/t/how-to-render-to-a-section-of-the-screen/371778)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5b590faa](https://forums.unrealengine.com/u/anonymous_user_5b590faa)\
**Replies:** 9\
**Last updated:** [February 19, 2025, 11:14pm UTC](https://forums.unrealengine.com/t/how-to-render-to-a-section-of-the-screen/371778 "2025-02-19T23:14:41Z")

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I’ve seen the question asked several times, but for some reason it always goes mostly unanswered (see links). How can I render the main camera view to a specific section of the screen so that I can use the other area fo…

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## [nDisplay and Multiplayer](https://forums.unrealengine.com/t/ndisplay-and-multiplayer/2274784)

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**Author:** [@OOOllieML](https://forums.unrealengine.com/u/OOOllieML)\
**Replies:** 2\
**Last updated:** [January 22, 2025, 5:19pm UTC](https://forums.unrealengine.com/t/ndisplay-and-multiplayer/2274784 "2025-01-22T17:19:34Z")

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Hi all, I am facing a multitude of problems with nDisplay: The OS recognises my screen as 1920x720 and when I use a node to launch on that screen, if I do 1920x576 it works perfectly. As soon as I switch to 1920x577 …

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## [Screenshot on mobile inverted XY, fix?](https://forums.unrealengine.com/t/screenshot-on-mobile-inverted-xy-fix/1915276)

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**Author:** [@luhpatez](https://forums.unrealengine.com/u/luhpatez)\
**Replies:** 1\
**Last updated:** [June 30, 2024, 12:55am UTC](https://forums.unrealengine.com/t/screenshot-on-mobile-inverted-xy-fix/1915276 "2024-06-30T00:55:31Z")

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I am using the command bugscreenshot on Android to capture the screen but it export the texture with flipped X and Y, upside down image. Just wanted to know if there is any way to change something in the editor to fix th…

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## [Problems With Get Mouse Position/Location](https://forums.unrealengine.com/t/problems-with-get-mouse-position-location/1838813)

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**Author:** [@0Red0o0](https://forums.unrealengine.com/u/0Red0o0)\
**Replies:** 0\
**Last updated:** [May 3, 2024, 9:19pm UTC](https://forums.unrealengine.com/t/problems-with-get-mouse-position-location/1838813 "2024-05-03T21:19:32Z")

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When I use ‘Get Mouse Position on Viewport’ and then use ‘Deproject Screen To World’ I get one coordinate, when I use ‘Convert Mouse Location To World Space.’ The world location that comes from ‘Convert Mouse Location To…

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## [flickering screen unreal](https://forums.unrealengine.com/t/flickering-screen-unreal/463787)

<div class="topic-metadata">

**Author:** [@ma5assak](https://forums.unrealengine.com/u/ma5assak)\
**Replies:** 12\
**Last updated:** [April 25, 2024, 3:13am UTC](https://forums.unrealengine.com/t/flickering-screen-unreal/463787 "2024-04-25T03:13:56Z")

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greetings, I’m desperately in need of a solution for a problem I’m facing with unreal engine, my screen starts flickering black, I’ve dedicated my GTX 1070 to unreal in the Nvidia control panel, But nothing works, I’ve t…

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## [How do I display Random Images for a loading screen?](https://forums.unrealengine.com/t/how-do-i-display-random-images-for-a-loading-screen/435369)

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**Author:** [@LabbWrenth](https://forums.unrealengine.com/u/LabbWrenth)\
**Replies:** 15\
**Last updated:** [April 18, 2024, 1:05pm UTC](https://forums.unrealengine.com/t/how-do-i-display-random-images-for-a-loading-screen/435369 "2024-04-18T13:05:17Z")

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Hello everyone who reads this. I’m simply trying to figure out how to display images during a loading screen, BUT I want them to appear RANDOMLY. A Perfect Example is Mafia 3’s Loading Screen. Sample here - \> Ps4 Mafi…

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## [Dynamically Change Screen Orientation on Android](https://forums.unrealengine.com/t/dynamically-change-screen-orientation-on-android/398560)

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**Author:** [@Jack\_Myth](https://forums.unrealengine.com/u/Jack_Myth)\
**Replies:** 21\
**Last updated:** [April 18, 2024, 1:01am UTC](https://forums.unrealengine.com/t/dynamically-change-screen-orientation-on-android/398560 "2024-04-18T01:01:10Z")

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Sorry For my late reply but it is not what I need. This setting can not change the really screen Orientation.It can only give me this result: the screen Orientation is still portrait.

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## [Get Hit Result Under Finger by Channel Dosen't Work When I Touch Edge of a Phone Screen](https://forums.unrealengine.com/t/get-hit-result-under-finger-by-channel-dosent-work-when-i-touch-edge-of-a-phone-screen/1711682)

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**Author:** [@bimhs](https://forums.unrealengine.com/u/bimhs)\
**Replies:** 0\
**Last updated:** [February 25, 2024, 1:30pm UTC](https://forums.unrealengine.com/t/get-hit-result-under-finger-by-channel-dosent-work-when-i-touch-edge-of-a-phone-screen/1711682 "2024-02-25T13:30:45Z")

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I’m working with blueprint to create iOS game. I’m using \[Get Hit Result Under Finger by Channel\] to get location to shoot. But when I touch edge of screen, it doesn’t get location and just get 0, 0, 0 instead. Check …

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## [the screen do not open](https://forums.unrealengine.com/t/the-screen-do-not-open/1623650)

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**Author:** [@mueoca](https://forums.unrealengine.com/u/mueoca)\
**Replies:** 0\
**Last updated:** [January 18, 2024, 11:09am UTC](https://forums.unrealengine.com/t/the-screen-do-not-open/1623650 "2024-01-18T11:09:52Z")

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Hello i need to convince something first. i do not creating a game in unreal engine. But in visual studio. That said mine code do not work as it should. When i implemented light and with material. I get a problem with …

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## [Screen Tearing In Editor](https://forums.unrealengine.com/t/screen-tearing-in-editor/278650)

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**Author:** [@themachinist](https://forums.unrealengine.com/u/themachinist)\
**Replies:** 15\
**Last updated:** [January 13, 2024, 4:43am UTC](https://forums.unrealengine.com/t/screen-tearing-in-editor/278650 "2024-01-13T04:43:57Z")

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Is there any way to stop it? I’ve tried googling, checked relevant config file and smoothframerate is set to true, tried d3d override as well but nothing seems to stop me getting bad screen tearing. Can anyone help?

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## [Checking if actor on screen returns true even if actor is not?](https://forums.unrealengine.com/t/checking-if-actor-on-screen-returns-true-even-if-actor-is-not/389801)

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**Author:** [@anonymous\_user\_61ce145f](https://forums.unrealengine.com/u/anonymous_user_61ce145f)\
**Replies:** 3\
**Last updated:** [December 28, 2023, 11:52pm UTC](https://forums.unrealengine.com/t/checking-if-actor-on-screen-returns-true-even-if-actor-is-not/389801 "2023-12-28T23:52:22Z")

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I created a new project based on 3rd person blueprint and a test actor. The test actor has this line of code,: https://forums.unrealengine.com/attachment.php?attachmentid=135788&d=1491205691 It will print “ON SCREEN” i…

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## [widget component screen mode, Draw Size](https://forums.unrealengine.com/t/widget-component-screen-mode-draw-size/1542476)

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**Author:** [@dev\_jun2](https://forums.unrealengine.com/u/dev_jun2)\
**Replies:** 0\
**Last updated:** [December 21, 2023, 5:47am UTC](https://forums.unrealengine.com/t/widget-component-screen-mode-draw-size/1542476 "2023-12-21T05:47:34Z")

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When the space mode of the widget component is set to screen, I want it to dynamically adjust the size on all mobile devices. I am creating Sudoku. The size of each grid square is 100x100 and it’s a sprite. The widget…

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## [Movie Texture doesn't work after package](https://forums.unrealengine.com/t/movie-texture-doesnt-work-after-package/362621)

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**Author:** [@anonymous\_user\_b927b4161](https://forums.unrealengine.com/u/anonymous_user_b927b4161)\
**Replies:** 10\
**Last updated:** [December 15, 2023, 2:03pm UTC](https://forums.unrealengine.com/t/movie-texture-doesnt-work-after-package/362621 "2023-12-15T14:03:51Z")

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Hello! As stated, the Movie Texture doesn’t play after I package the project. Everything works fine on the PIE. After package, there’s only black screens where the movies should be playing. I have tried blueprint cont…

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## [screenshot with ui ue 4.27](https://forums.unrealengine.com/t/screenshot-with-ui-ue-4-27/1344532)

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**Author:** [@NatakuZ](https://forums.unrealengine.com/u/NatakuZ)\
**Replies:** 0\
**Last updated:** [October 25, 2023, 12:57pm UTC](https://forums.unrealengine.com/t/screenshot-with-ui-ue-4-27/1344532 "2023-10-25T12:57:27Z")

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hello . i have this problem : in ue 4.26 i use this code FString CurrentDateTime = FDateTime::Now().ToString(TEXT(“%Y-%m-%d %H-%M”)); FScreenshotRequest\* request = new FScreenshotRequest(); request-\>RequestScreenshot…

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## [nDisplay - How to make a .mpcdi or .pmf file for the projection configuration](https://forums.unrealengine.com/t/ndisplay-how-to-make-a-mpcdi-or-pmf-file-for-the-projection-configuration/455702)

<div class="topic-metadata">

**Author:** [@Chew\_Dlakic](https://forums.unrealengine.com/u/Chew_Dlakic)\
**Replies:** 9\
**Last updated:** [October 17, 2023, 5:01pm UTC](https://forums.unrealengine.com/t/ndisplay-how-to-make-a-mpcdi-or-pmf-file-for-the-projection-configuration/455702 "2023-10-17T17:01:20Z")

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I have created a config file for a room with 12 vertical screens all around you. I now need to curve the displays but have not found a way to create mpcdi or pfm file for the \[projection\] parameters. There is basically n…

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## [Constrain UMG widget inside player screen](https://forums.unrealengine.com/t/constrain-umg-widget-inside-player-screen/352147)

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**Author:** [@ClaudioPiccinni](https://forums.unrealengine.com/u/ClaudioPiccinni)\
**Replies:** 3\
**Last updated:** [October 5, 2023, 6:28pm UTC](https://forums.unrealengine.com/t/constrain-umg-widget-inside-player-screen/352147 "2023-10-05T18:28:30Z")

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Hi all, I’ve been messing around with UMG trying to create a menu that pops next to the mouse location. I got it to work almost like intended using ‘Get Mouse Position’ and ‘Set Position In Viewport’ nodes. What I’m no…

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## [Swipe right side of the screen to Rotate Camera (iOS)](https://forums.unrealengine.com/t/swipe-right-side-of-the-screen-to-rotate-camera-ios/297571)

<div class="topic-metadata">

**Author:** [@gotgrassct](https://forums.unrealengine.com/u/gotgrassct)\
**Replies:** 6\
**Last updated:** [September 8, 2023, 5:46am UTC](https://forums.unrealengine.com/t/swipe-right-side-of-the-screen-to-rotate-camera-ios/297571 "2023-09-08T05:46:59Z")

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Instead of having a joystick to move the camera for ios, i wanna make it so that you flick & swipe the screen instead to move the camera. Thanks. And PLEASE answer

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## [Line Trace from screen center to world](https://forums.unrealengine.com/t/line-trace-from-screen-center-to-world/295399)

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**Author:** [@MAlexD](https://forums.unrealengine.com/u/MAlexD)\
**Replies:** 13\
**Last updated:** [February 20, 2023, 6:38am UTC](https://forums.unrealengine.com/t/line-trace-from-screen-center-to-world/295399 "2023-02-20T06:38:28Z")

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Hey everybody, I’m currently doing a small amateur FPS game and I’m doing right now firing system and I would like to trace from my crosshair (Which is in the center of my screen) to the world. I tried to use the “Conv…

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## [set spectator screen texture always black](https://forums.unrealengine.com/t/set-spectator-screen-texture-always-black/486192)

<div class="topic-metadata">

**Author:** [@findos](https://forums.unrealengine.com/u/findos)\
**Replies:** 2\
**Last updated:** [November 24, 2022, 9:26pm UTC](https://forums.unrealengine.com/t/set-spectator-screen-texture-always-black/486192 "2022-11-24T21:26:28Z")

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I want to display a widget on the spectator screen with VR. But when i use the set spectator screen texture node it only shows black. I’ve tried it with several textures in several blueprints but no success. Any ideas? I…

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## [Screen Percentage with HUD: Artifacts](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_416b781b](https://forums.unrealengine.com/u/anonymous_user_416b781b)\
**Replies:** 4\
**Last updated:** [July 9, 2022, 2:12pm UTC](https://forums.unrealengine.com/t/screen-percentage-with-hud-artifacts/358167 "2022-07-09T14:12:52Z")

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There are visible artifacts when a UMG widget is visible, especially when the screen percentage is different from 100. Additionally the editor viewport must be in fullscreen mode. Image: Screenpercentage = 100 perc…

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## [Screen shaking](https://forums.unrealengine.com/t/screen-shaking/496755)

<div class="topic-metadata">

**Author:** [@miguelmaxiumus12](https://forums.unrealengine.com/u/miguelmaxiumus12)\
**Replies:** 2\
**Last updated:** [February 11, 2022, 5:40am UTC](https://forums.unrealengine.com/t/screen-shaking/496755 "2022-02-11T05:40:03Z")

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Hello friends I use the program unreal engine 5, the screen is shaking, it bothers a lot, how to adjust, follow the video Thanks in advance Setup rtx 3050 24 gb ram windows 10 pro

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