r.setRes wf doesn't set windowless fullscreen [Mac OSX]

Shrooblord
Fri, 25 Sep 2015 15:25:06 +0000
Community & Industry Discussion

Details are in this other AnswerHub question.

Basically, setting the screen resolution using the console command via either the in-game console command (~ key) or via the Blueprint node Execute Console Command to r.setRes 1920x1080wf produces the exact same results as r.setRes 1920x1080f, both of which create a fullscreen window (on a Mac, the screen slides to the left and the game view occupies a new ‘desktop’) which still has a border even though it’s fullscreen.

Mac OSX 10.9.5. Unreal Editor 4.9.

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