# \#screen-position

**URL:** https://forums.unrealengine.com/tag/screen-position/10510.md

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## [Screen Position Material Effects \[FREE\]](https://forums.unrealengine.com/t/screen-position-material-effects-free/2709346)

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**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 0\
**Last updated:** [March 27, 2026, 8:51am UTC](https://forums.unrealengine.com/t/screen-position-material-effects-free/2709346 "2026-03-27T08:51:19Z")

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Hi, I’ve been building a set of small experiments around the Screen Position node to learn the materials system in Unreal. The goal was to understand how it works while exploring the possibilities of what screen space ef…

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## [Are ProjectWorldToScreen and DrawLine using different coordinate systems?](https://forums.unrealengine.com/t/are-projectworldtoscreen-and-drawline-using-different-coordinate-systems/466197)

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**Author:** [@Omserat\_U](https://forums.unrealengine.com/u/Omserat_U)\
**Replies:** 5\
**Last updated:** [June 28, 2025, 9:32am UTC](https://forums.unrealengine.com/t/are-projectworldtoscreen-and-drawline-using-different-coordinate-systems/466197 "2025-06-28T09:32:22Z")

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I want to draw lines to indicate relationships between actors on screen, for example unit movement paths. I have a User Widget and in OnPaint I’m using ProjectWorldToScreen to get screen space coordinates for the world p…

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## [Make camera move if player is on the edge of the screen](https://forums.unrealengine.com/t/make-camera-move-if-player-is-on-the-edge-of-the-screen/460691)

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**Author:** [@LoganDolan](https://forums.unrealengine.com/u/LoganDolan)\
**Replies:** 4\
**Last updated:** [February 5, 2025, 11:16am UTC](https://forums.unrealengine.com/t/make-camera-move-if-player-is-on-the-edge-of-the-screen/460691 "2025-02-05T11:16:35Z")

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I want to make the camera move with the player if the player is moving to the edge of the screen, moving with him to always keep the player on the screen. In the setup that I have, I have implemented a target lock syste…

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## [\[UMG\] How to maintain anchoring of widget when added as child to another widget?](https://forums.unrealengine.com/t/umg-how-to-maintain-anchoring-of-widget-when-added-as-child-to-another-widget/460577)

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**Author:** [@gnarlrock](https://forums.unrealengine.com/u/gnarlrock)\
**Replies:** 2\
**Last updated:** [January 22, 2020, 7:59pm UTC](https://forums.unrealengine.com/t/umg-how-to-maintain-anchoring-of-widget-when-added-as-child-to-another-widget/460577 "2020-01-22T19:59:29Z")

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I’ve got a UMG widget (ContainerWidget) that has a canvas panel as its root. Inside the canvas panel is another widget (CenterWidget) that is anchored to the center position. If I add the ContainerWidget to the viewport …

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## [Fullscreen stuck in a portion of the screen and don't change](https://forums.unrealengine.com/t/fullscreen-stuck-in-a-portion-of-the-screen-and-dont-change/490749)

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**Author:** [@Pokenic99](https://forums.unrealengine.com/u/Pokenic99)\
**Replies:** 6\
**Last updated:** [October 11, 2024, 10:53pm UTC](https://forums.unrealengine.com/t/fullscreen-stuck-in-a-portion-of-the-screen-and-dont-change/490749 "2024-10-11T22:53:40Z")

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hey guys, I don’t know how but when I start to play in standalone mode, the resolution is stuck like in the photo and when I try to change it to fullscreen, change resolution or return to windowed, nothing happens. UPD…

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## [How to fix screen location on a canvas?](https://forums.unrealengine.com/t/how-to-fix-screen-location-on-a-canvas/1996533)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 2\
**Last updated:** [September 8, 2024, 6:01am UTC](https://forums.unrealengine.com/t/how-to-fix-screen-location-on-a-canvas/1996533 "2024-09-08T06:01:02Z")

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I’m trying to convert 3D space coordinates to screen coordinates and place a widget there. However, because the canvas on which the widget is placed does not cover the entire screen, its position on the canvas will not …

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## [Converting world position to another camera's screen position](https://forums.unrealengine.com/t/converting-world-position-to-another-cameras-screen-position/467757)

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**Author:** [@3DVice](https://forums.unrealengine.com/u/3DVice)\
**Replies:** 1\
**Last updated:** [June 5, 2024, 10:50am UTC](https://forums.unrealengine.com/t/converting-world-position-to-another-cameras-screen-position/467757 "2024-06-05T10:50:34Z")

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Hi. Is it possible to convert world position to a screen position of a non player camera? I have a player with a camera (A), and I’m trying to get position of point P in camera B screen space. Is this possible at all? F…

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## [Screen space to world space for non-player camera](https://forums.unrealengine.com/t/screen-space-to-world-space-for-non-player-camera/1661600)

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**Author:** [@vK\_3\_1\_RON](https://forums.unrealengine.com/u/vK_3_1_RON)\
**Replies:** 0\
**Last updated:** [February 3, 2024, 12:13am UTC](https://forums.unrealengine.com/t/screen-space-to-world-space-for-non-player-camera/1661600 "2024-02-03T00:13:16Z")

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I thought this would’ve been relatively easy, but I am severely stuck. Basically I have this orthographic camera observing objects in the world, and want to do some line traces from it to the objects. I don’t want to f…

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## [Is there a way to get the screen position of any widget?](https://forums.unrealengine.com/t/is-there-a-way-to-get-the-screen-position-of-any-widget/477648)

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**Author:** [@Chrstph3r](https://forums.unrealengine.com/u/Chrstph3r)\
**Replies:** 3\
**Last updated:** [September 5, 2023, 3:26am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-get-the-screen-position-of-any-widget/477648 "2023-09-05T03:26:46Z")

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Hello I have a question and response type dialog system im making. It works fine in terms of functionality but Im trying to make an oldschool “cursor” to show what active item is selected It uses a listview so that mean…

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## [Why is my screen blank](https://forums.unrealengine.com/t/why-is-my-screen-blank/489881)

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**Author:** [@m23marcus](https://forums.unrealengine.com/u/m23marcus)\
**Replies:** 2\
**Last updated:** [October 19, 2021, 6:51pm UTC](https://forums.unrealengine.com/t/why-is-my-screen-blank/489881 "2021-10-19T18:51:41Z")

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hi, I have a problem and that is that my screen is blank when i start a new project in UE5 early access and i can’t understand why. so please if you know how to solve my problem i would be so happy :-D.

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## [How can I get a widgets position?](https://forums.unrealengine.com/t/how-can-i-get-a-widgets-position/489886)

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**Author:** [@JustThatRio](https://forums.unrealengine.com/u/JustThatRio)\
**Replies:** 0\
**Last updated:** [October 15, 2021, 12:04am UTC](https://forums.unrealengine.com/t/how-can-i-get-a-widgets-position/489886 "2021-10-15T00:04:45Z")

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Can someone please help me, ive literally been trying to solve this for a month now. There is no help online. and before anyone says to just use the get paint space geometry with 0,0 in local space position to viewport, …

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## [How to make head look at camera when camera is in front the character?](https://forums.unrealengine.com/t/how-to-make-head-look-at-camera-when-camera-is-in-front-the-character/487376)

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**Author:** [@GioGtaUve](https://forums.unrealengine.com/u/GioGtaUve)\
**Replies:** 0\
**Last updated:** [August 12, 2021, 9:48pm UTC](https://forums.unrealengine.com/t/how-to-make-head-look-at-camera-when-camera-is-in-front-the-character/487376 "2021-08-12T21:48:30Z")

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I need my character to see at screen when I see the chacters face.

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## [How to get 3D points from Screen?](https://forums.unrealengine.com/t/how-to-get-3d-points-from-screen/486016)

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**Author:** [@anonymous\_user\_b428514e](https://forums.unrealengine.com/u/anonymous_user_b428514e)\
**Replies:** 0\
**Last updated:** [July 10, 2021, 1:12pm UTC](https://forums.unrealengine.com/t/how-to-get-3d-points-from-screen/486016 "2021-07-10T13:12:15Z")

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I want to get 3D points in the world from 2D points in screen. If I make a screenshot with resolution 500x500, I want to get every 3D point vector from each pixel (500x500 points) I’m sure it is kinda rendering proc…

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## [Is there a way to spawn particles on top of a UI Widget?](https://forums.unrealengine.com/t/is-there-a-way-to-spawn-particles-on-top-of-a-ui-widget/484850)

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**Author:** [@anonymous\_user\_e19b70ae1](https://forums.unrealengine.com/u/anonymous_user_e19b70ae1)\
**Replies:** 4\
**Last updated:** [June 14, 2021, 9:00pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-spawn-particles-on-top-of-a-ui-widget/484850 "2021-06-14T21:00:51Z")

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Hello, So I am trying to spawn some cascade effects over the top of a UI element. First I am having trouble figuring out how to get the screen position of the UI element and then transforming that info to World Space t…

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## [Post process Pixel position wrong in PIE](https://forums.unrealengine.com/t/post-process-pixel-position-wrong-in-pie/470637)

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**Author:** [@Guillaume\_Cote](https://forums.unrealengine.com/u/Guillaume_Cote)\
**Replies:** 4\
**Last updated:** [April 6, 2021, 4:01pm UTC](https://forums.unrealengine.com/t/post-process-pixel-position-wrong-in-pie/470637 "2021-04-06T16:01:42Z")

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Hi and thanks for your time, I have made the simple following material which shows me how much pixels there are on the screen. see the following picture. When I apply it as post process and start a game in play in e…

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## [Pan camera based on parent location](https://forums.unrealengine.com/t/pan-camera-based-on-parent-location/481061)

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**Author:** [@Telapicus](https://forums.unrealengine.com/u/Telapicus)\
**Replies:** 1\
**Last updated:** [March 29, 2021, 5:09pm UTC](https://forums.unrealengine.com/t/pan-camera-based-on-parent-location/481061 "2021-03-29T17:09:38Z")

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Hello I want to pan around a player object (in this case a spaceship from top down) not infinitely just until the player is at the screen edge like such I’ve looked around but i can’t find something close to it a…

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## [how to render overlay actors?](https://forums.unrealengine.com/t/how-to-render-overlay-actors/480627)

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**Author:** [@herobank110](https://forums.unrealengine.com/u/herobank110)\
**Replies:** 0\
**Last updated:** [March 20, 2021, 10:50pm UTC](https://forums.unrealengine.com/t/how-to-render-overlay-actors/480627 "2021-03-20T22:50:45Z")

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I am trying to have an object with a hole that reveals special objects in the world. This is what I have so far using a screen capture actor 2d and hiding/unhiding actor layers every frame then using screen position UV f…

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## [Widget Position to World Location?](https://forums.unrealengine.com/t/widget-position-to-world-location/479954)

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**Author:** [@CabbageOni](https://forums.unrealengine.com/u/CabbageOni)\
**Replies:** 3\
**Last updated:** [March 9, 2021, 8:46am UTC](https://forums.unrealengine.com/t/widget-position-to-world-location/479954 "2021-03-09T08:46:38Z")

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Hello, I want to know if there is a way to retrieve World Location (or ray) from Widget Position. There is ‘Project World Location to Widget Position’, but not the reverse method? What I’m trying to do: place the acto…

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## [Clamp a widget component so it doesn't leave screen bounds](https://forums.unrealengine.com/t/clamp-a-widget-component-so-it-doesnt-leave-screen-bounds/478990)

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**Author:** [@anonymous\_user\_1c49c45c](https://forums.unrealengine.com/u/anonymous_user_1c49c45c)\
**Replies:** 0\
**Last updated:** [February 18, 2021, 9:45am UTC](https://forums.unrealengine.com/t/clamp-a-widget-component-so-it-doesnt-leave-screen-bounds/478990 "2021-02-18T09:45:35Z")

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I’m doing a top down game and I have clients that order beer and other food items in the game to be delivered. When they order a widget appears above their heads and shows on screen but if they’re off-screen you can’t se…

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## [ViewportUVとTemporalAA](https://forums.unrealengine.com/t/viewportuv-temporalaa/478681)

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**Author:** [@Anonymous\_4b425267acc14c460129fbfab23d5054](https://forums.unrealengine.com/u/Anonymous_4b425267acc14c460129fbfab23d5054)\
**Replies:** 0\
**Last updated:** [February 12, 2021, 2:01pm UTC](https://forums.unrealengine.com/t/viewportuv-temporalaa/478681 "2021-02-12T14:01:37Z")

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ScreenPositionのViewportUVを使ってテクスチャをカメラの視点から投影したような感じにしたいのですが、TemporalAAを使用すると、カメラを移動させたときに投影したテクスチャがぶれたような感じになります。 アンチエイジングをNoneやFXAAにするとテクスチャがぶれるようなことはないのですが、その他の部分のエイリアシングがひどいためTemporalAAを適用させたいです。 ScreenPositionのVie…

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## [PIE window doubles every time you start the game](https://forums.unrealengine.com/t/pie-window-doubles-every-time-you-start-the-game/477299)

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**Author:** [@cookie\_bee](https://forums.unrealengine.com/u/cookie_bee)\
**Replies:** 2\
**Last updated:** [January 28, 2021, 8:15am UTC](https://forums.unrealengine.com/t/pie-window-doubles-every-time-you-start-the-game/477299 "2021-01-28T08:15:45Z")

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When setting the PIE window position under “level editor - play” in the editor settings, the position gets saved, and when starting the PIE in a pop-out window, it gets doubled (or multiplied with the windows scaling set…

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## [How to scale plane to fit screen](https://forums.unrealengine.com/t/how-to-scale-plane-to-fit-screen/474536)

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**Author:** [@alto\_andre](https://forums.unrealengine.com/u/alto_andre)\
**Replies:** 8\
**Last updated:** [December 2, 2020, 11:11am UTC](https://forums.unrealengine.com/t/how-to-scale-plane-to-fit-screen/474536 "2020-12-02T11:11:41Z")

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Hi everyone. I’ve been dealing with kind of a difficult problem in the last few days, and have figured no solution so I thought about asking it here. I’m trying to make a plane mesh fit the screen by modifying it in ru…

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## [Is there any way to have the camera only use half the screen or less on mobile?](https://forums.unrealengine.com/t/is-there-any-way-to-have-the-camera-only-use-half-the-screen-or-less-on-mobile/473766)

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**Author:** [@NoctaLunais](https://forums.unrealengine.com/u/NoctaLunais)\
**Replies:** 2\
**Last updated:** [November 4, 2020, 4:34am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-have-the-camera-only-use-half-the-screen-or-less-on-mobile/473766 "2020-11-04T04:34:55Z")

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Hi there, I’m working on a mobile game and i’m having a little issue with getting my viewport and camera to display in the way I’m hoping for. My goal is to have the camera - viewport take up the top half of the screen …

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## [Maximum Pitch Look Glitch???](https://forums.unrealengine.com/t/maximum-pitch-look-glitch/473599)

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**Author:** [@txgooner](https://forums.unrealengine.com/u/txgooner)\
**Replies:** 3\
**Last updated:** [October 28, 2020, 1:26am UTC](https://forums.unrealengine.com/t/maximum-pitch-look-glitch/473599 "2020-10-28T01:26:32Z")

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Okay so I don’t know if this is a glitch or not but it needs to be fixed. If you guys know how to fix this I would be so grateful. Basically, if you look all the way up and then back down or any direction it will mess up…

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## [How to attach a 3D widget to bottom of screen](https://forums.unrealengine.com/t/how-to-attach-a-3d-widget-to-bottom-of-screen/472801)

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**Author:** [@dylanvgames](https://forums.unrealengine.com/u/dylanvgames)\
**Replies:** 9\
**Last updated:** [October 12, 2020, 6:38pm UTC](https://forums.unrealengine.com/t/how-to-attach-a-3d-widget-to-bottom-of-screen/472801 "2020-10-12T18:38:11Z")

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In my proyect I have a 3D widget which is attached to the camera and the player can spawn objects on top of it by selecting one of it’s buttons. However, I would like the widget to always be attached to the bottom of the…

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## [Epic Games Launcher Display Error](https://forums.unrealengine.com/t/epic-games-launcher-display-error/451822)

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**Author:** [@SomeCalamari](https://forums.unrealengine.com/u/SomeCalamari)\
**Replies:** 3\
**Last updated:** [July 24, 2020, 4:20pm UTC](https://forums.unrealengine.com/t/epic-games-launcher-display-error/451822 "2020-07-24T16:20:15Z")

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Hey, I recently downloaded the Epic Games Launcher but whenever I start up the launcher the display is just broken. With the exception of the settings screen, the place where my mouse is supposed to be is moved up by abo…

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## [How to change the screen to vertical](https://forums.unrealengine.com/t/how-to-change-the-screen-to-vertical/465256)

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**Author:** [@Anan\_sadi](https://forums.unrealengine.com/u/Anan_sadi)\
**Replies:** 0\
**Last updated:** [May 15, 2020, 11:45pm UTC](https://forums.unrealengine.com/t/how-to-change-the-screen-to-vertical/465256 "2020-05-15T23:45:54Z")

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I was making a mobile game and I changed the aspect ratio to 16:9 but it seems like it still a horizontal not vertical

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## [Why are my bottons off screen?](https://forums.unrealengine.com/t/why-are-my-bottons-off-screen/462565)

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**Author:** [@Killershadow115](https://forums.unrealengine.com/u/Killershadow115)\
**Replies:** 4\
**Last updated:** [March 19, 2020, 12:48pm UTC](https://forums.unrealengine.com/t/why-are-my-bottons-off-screen/462565 "2020-03-19T12:48:05Z")

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If I run the game in a view port and scale the screen I can eventually get the bottom row of buttons to show. If I play or launch the game tho they all disappear. I think they are off screen but I am not sure how to che…

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## [Deproject Screen Position to World not working](https://forums.unrealengine.com/t/deproject-screen-position-to-world-not-working/459943)

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**Author:** [@Vlady\_Veselinov](https://forums.unrealengine.com/u/Vlady_Veselinov)\
**Replies:** 4\
**Last updated:** [December 27, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/deproject-screen-position-to-world-not-working/459943 "2019-12-27T18:16:24Z")

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Hi y’all, I’m trying to draw a debug square in the top-left corner of my screen. De-projecting screen to world works in blueprint but not in c++. Why is that? Pink is BP, red is C++: Here’s my Blueprint (had to wait…

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## [How to convert World Position to Screen UV Coordinate?](https://forums.unrealengine.com/t/how-to-convert-world-position-to-screen-uv-coordinate/458907)

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**Author:** [@marunemitsu](https://forums.unrealengine.com/u/marunemitsu)\
**Replies:** 4\
**Last updated:** [December 16, 2019, 2:37pm UTC](https://forums.unrealengine.com/t/how-to-convert-world-position-to-screen-uv-coordinate/458907 "2019-12-16T14:37:48Z")

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Hi, everyone, I met this issue when coding my own shader. I got a World Position (x,y,z), I wanna convert it into Screen View UV coordinate (x,y). I can’t find a matrix or function of current view can do this.

[Next page](https://forums.unrealengine.com/tag/screen-position/10510.md?match_all_tags=true&page=1&tags%5B%5D=screen-position)
