SceneCaptureComponent2D and FOV - calculation rules? Scope for example

Vaheva
Tue, 10 Apr 2018 14:46:04 +0000
Rendering

Hello

I have problem with understanding how to calculate FOV for scope using SceneCaptureComponent2D and render target.

I have scope mesh (lens), this is sized like a lens, 1:1.

standard game FOV is for now 75

I need for example 1,5x magnification

For now, I see ~1.5x magnification I have with FOV on SceneCaptureComponent2D = 2.0 Instead of FOV 50 for example. I can’t find documents how it works and how to calculate different FOV for different lenses same size.

This is depending on lens mesh size? Render Target size?

Thank you ++

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