How to dual-render scopes? (Video example)

hubskveres
Wed, 17 May 2017 22:50:05 +0000
Rendering

I’ve been playing attention to rising storm 2 for a while now, and recently noticed an effect where scopes actually magnify your view instead of just lowing your overall fov. I’ve also seen examples of this in unity games (example: [Unity3D] [FPS] Exnite - Finished Dual Render Scope - Update 30 - YouTube ) as well as source. How would i go about doing this effect in ue4? Thanks for any help you can offer

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