[4.10] SceneCaptureComponent2D and light problem

Dark_Butcher
Tue, 17 Nov 2015 07:06:01 +0000
Rendering

Hi everyboyds,

I have a problem with a SceneCaptureComponent2D since a convertion from 4.8.3 to 4.10 Unreal version, and I need your light for find a solution.

My SceneCaptureComponent2D is a camera of my touchpad, in my Actor, the CaptureCoponent is the child of the Touchpad Mesh. And this Actor is AttachTo the MainCamera (with a ChildActorComponent) in my Character blueprint. like this :

Before the convertion I had this result :

End in 4.10 I have this, no light, a very dark scene et a strange blue plan.

for the blue plan, after my research, it come from the Exponential Heigt Fog Component, after desable it :

BUT ! If i place my TouchPad Actor alone in the scene, In the editor it’s work normaly ! I don’t understand why :’(

All settings are exactly the same bettween two version.

SceneCapture

Capture Srouce : Final Color (LDR with PostProcess)

Capture Every Frame : True

Max View Distance : -1.0

PorstProcessVolume

All at default

Texture render Target 2D

Sixe X : 1280

Sixe Y : 720

Address X : Wrap

Address Y : Wrap

HDR : True

Auto Generate Mips : False

Compression

Compression Settings : HDR

I someone have one idea, I need it
Sorry if my english is not good.

3 posts - 2 participants