How to make Scene Capture Component 2D capture Ray Tracing Reflections instead of SSR?

Beholder66
Sun, 19 Jan 2020 17:58:00 +0000
Rendering

I tried various combinations of SceneCaptureComponent2D and RenderTarget settings.

I want to find out if there is a way to make SceneCaptureComponent2D capture Planar Reflecnions and Ray Tracing Reflections instead of SSR in real time.

Performance is not important because I develop non-game content.

The SSR option does not suit me, because I need the most realistic reflections using SceneCaptureComponent2D.

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