# \#Scene-Capture

**URL:** https://forums.unrealengine.com/tag/scene-capture/2504.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[SceneCapture2D\] Can stencil IDs be read directly from render target without post process material?](https://forums.unrealengine.com/t/scenecapture2d-can-stencil-ids-be-read-directly-from-render-target-without-post-process-material/2200236)

<div class="topic-metadata">

**Author:** [@amjcrawford](https://forums.unrealengine.com/u/amjcrawford)\
**Replies:** 8\
**Last updated:** [October 15, 2026, 9:49am UTC](https://forums.unrealengine.com/t/scenecapture2d-can-stencil-ids-be-read-directly-from-render-target-without-post-process-material/2200236 "2026-10-15T09:49:43Z")

</div>

I’m prototyping a photography mode / ID system where players can photograph the world and essentially unlock a codex of info about subject(s) that exist in the game’s database (think pokemon snap). When the player snaps…

---

## [Lumen And SceneCapture2D (UE5)](https://forums.unrealengine.com/t/lumen-and-scenecapture2d-ue5/2711389)

<div class="topic-metadata">

**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 1\
**Last updated:** [September 9, 2026, 1:42am UTC](https://forums.unrealengine.com/t/lumen-and-scenecapture2d-ue5/2711389 "2026-09-09T01:42:39Z")

</div>

If anyone has encountered a problem where SceneCaptureComponent2D displays an incorrect image (without Lumen), here is the solution: Enable Global Illumination Method → Lumen (even if it’s already set in the global se…

---

## [SceneCaptureComponent2D not applying CineCamera's focal settings correctly](https://forums.unrealengine.com/t/scenecapturecomponent2d-not-applying-cinecameras-focal-settings-correctly/591682)

<div class="topic-metadata">

**Author:** [@JoostDev](https://forums.unrealengine.com/u/JoostDev)\
**Replies:** 2\
**Last updated:** [June 12, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/scenecapturecomponent2d-not-applying-cinecameras-focal-settings-correctly/591682 "2026-06-12T19:14:28Z")

</div>

I have a SceneCaptureComponent2D that I want to have depth of field blur. So I figured I could use this bit of Blueprint code to get the CineCamera’s type of depth of field blur: And indeed that works, except that th…

---

## [Scene Capture 2D transparent background](https://forums.unrealengine.com/t/scene-capture-2d-transparent-background/451085)

<div class="topic-metadata">

**Author:** [@mistercokes](https://forums.unrealengine.com/u/mistercokes)\
**Replies:** 11\
**Last updated:** [June 7, 2026, 7:46pm UTC](https://forums.unrealengine.com/t/scene-capture-2d-transparent-background/451085 "2026-06-07T19:46:32Z")

</div>

Hi all, I am trying to have a mesh displayed inside of my UMG widget, rendered as it currently looks like in the game. So far, I was able to set up Scene Capturing for a character: The next step would be to only ena…

---

## [Render target / scene capture 2d bug](https://forums.unrealengine.com/t/render-target-scene-capture-2d-bug/2722323)

<div class="topic-metadata">

**Author:** [@Lamaral14](https://forums.unrealengine.com/u/Lamaral14)\
**Replies:** 0\
**Last updated:** [May 15, 2026, 11:10am UTC](https://forums.unrealengine.com/t/render-target-scene-capture-2d-bug/2722323 "2026-05-15T11:10:34Z")

</div>

Does anyone knows why my scene capture looks normal in one level like this: and the same exact set up in other level looks like this?:

---

## [Getting weird shadows across my scene capture that aren't in the main view](https://forums.unrealengine.com/t/getting-weird-shadows-across-my-scene-capture-that-arent-in-the-main-view/2721702)

<div class="topic-metadata">

**Author:** [@Axoll](https://forums.unrealengine.com/u/Axoll)\
**Replies:** 1\
**Last updated:** [May 13, 2026, 5:13am UTC](https://forums.unrealengine.com/t/getting-weird-shadows-across-my-scene-capture-that-arent-in-the-main-view/2721702 "2026-05-13T05:13:11Z")

</div>

I’ve set up a Scene Capture component in my game to act as a mirror for the player to see behind them around corners. However for some reason there are weird shadows/dark spots across the scene capture. I have tried sett…

---

## [SceneCapture 2d massive Vram leak in UE5 - (tested in UE4 with no problems).](https://forums.unrealengine.com/t/scenecapture-2d-massive-vram-leak-in-ue5-tested-in-ue4-with-no-problems/2701481)

<div class="topic-metadata">

**Author:** [@Poet\_11](https://forums.unrealengine.com/u/Poet_11)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 5:42am UTC](https://forums.unrealengine.com/t/scenecapture-2d-massive-vram-leak-in-ue5-tested-in-ue4-with-no-problems/2701481 "2026-04-21T05:42:29Z")

</div>

Hi, I’ve noticed everytime i have a scenecapture2d which is updated in the editor it shoots up the Vram from a typical 5 gb to 16+ crashing my gpu in seconds. The render to texture target is very small in size 128 by 1…

---

## [Exponential Height Fog doesn't appear in scene capture 2D component render](https://forums.unrealengine.com/t/exponential-height-fog-doesnt-appear-in-scene-capture-2d-component-render/2705212)

<div class="topic-metadata">

**Author:** [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Replies:** 0\
**Last updated:** [March 10, 2026, 11:41pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-doesnt-appear-in-scene-capture-2d-component-render/2705212 "2026-03-10T23:41:03Z")

</div>

For some reason, a regular exponential height fog doesn’t render at all in my scene capture 2D component. The render is perfectly clear. Any reason why a SC component would do this? Thanks in advance! CorsairOfLight

---

## [\[UE 5.6\] Scene Capture 2D exports black PNG despite correct render target preview](https://forums.unrealengine.com/t/ue-5-6-scene-capture-2d-exports-black-png-despite-correct-render-target-preview/2615880)

<div class="topic-metadata">

**Author:** [@eric.kemmer73](https://forums.unrealengine.com/u/eric.kemmer73)\
**Replies:** 4\
**Last updated:** [March 4, 2026, 4:58am UTC](https://forums.unrealengine.com/t/ue-5-6-scene-capture-2d-exports-black-png-despite-correct-render-target-preview/2615880 "2026-03-04T04:58:48Z")

</div>

My Scene Capture 2D Component exports completely black PNG files, even though the render target displays correctly in the editor. Setup: Engine Version: UE 5.6 Project: Fresh project using default “Open World” level R…

---

## [Scene capture 2D texture is too dark](https://forums.unrealengine.com/t/scene-capture-2d-texture-is-too-dark/408965)

<div class="topic-metadata">

**Author:** [@dawik9000](https://forums.unrealengine.com/u/dawik9000)\
**Replies:** 14\
**Last updated:** [January 12, 2026, 4:35am UTC](https://forums.unrealengine.com/t/scene-capture-2d-texture-is-too-dark/408965 "2026-01-12T04:35:29Z")

</div>

So un using the spectator Mode for VR, using the texture to screen Mode. The texture im using is the render target of a scene capture 2d component. The texture is extremely dark, and I cant seem to make It brighter

---

## [Additive Materials Dont Render Opacity In Scene Capture Components](https://forums.unrealengine.com/t/additive-materials-dont-render-opacity-in-scene-capture-components/2690113)

<div class="topic-metadata">

**Author:** [@EXODST](https://forums.unrealengine.com/u/EXODST)\
**Replies:** 0\
**Last updated:** [January 6, 2026, 9:52pm UTC](https://forums.unrealengine.com/t/additive-materials-dont-render-opacity-in-scene-capture-components/2690113 "2026-01-06T21:52:48Z")

</div>

Summary Additive materials do not render to the opacity channel of a render target drawn by a scene capture component. This will cause meshes with additive materials to be drawn over if there is nothing behind them. Ple…

---

## [How to write sceneTexture to canvas render target](https://forums.unrealengine.com/t/how-to-write-scenetexture-to-canvas-render-target/679711)

<div class="topic-metadata">

**Author:** [@PieBaron](https://forums.unrealengine.com/u/PieBaron)\
**Replies:** 2\
**Last updated:** [December 29, 2025, 3:46pm UTC](https://forums.unrealengine.com/t/how-to-write-scenetexture-to-canvas-render-target/679711 "2025-12-29T15:46:07Z")

</div>

Ello, is it possible to write a sceneTexture to a canvas render target? I’m trying to use the Draw Material node to capture material to canvas render target in a blueprint. If the material contains a texture, the writin…

---

## [No dynamic shadow in Image widget obtained with a ScreenCaptureComponent2D?](https://forums.unrealengine.com/t/no-dynamic-shadow-in-image-widget-obtained-with-a-screencapturecomponent2d/316706)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6a1e172a](https://forums.unrealengine.com/u/anonymous_user_6a1e172a)\
**Replies:** 4\
**Last updated:** [December 17, 2025, 6:20pm UTC](https://forums.unrealengine.com/t/no-dynamic-shadow-in-image-widget-obtained-with-a-screencapturecomponent2d/316706 "2025-12-17T18:20:59Z")

</div>

Hey, We have an Image widget bind to a material M\_RenderTarget (shading model is set to ‘Unlit’ and Usage is set to ‘Used with UI’. I have created a texture T\_RenderTarget and this texture is associated to a Screen Capt…

---

## [Scene Capture 2d owner only see not working](https://forums.unrealengine.com/t/scene-capture-2d-owner-only-see-not-working/414580)

<div class="topic-metadata">

**Author:** [@StackedPickles](https://forums.unrealengine.com/u/StackedPickles)\
**Replies:** 13\
**Last updated:** [September 4, 2025, 2:10pm UTC](https://forums.unrealengine.com/t/scene-capture-2d-owner-only-see-not-working/414580 "2025-09-04T14:10:01Z")

</div>

I am trying to get a mesh to render only to the scene capture for a project I am working on. When I set the mesh actor owner to my scene capture and set “only owner see” to true the mesh doesnt show up in the scene captu…

---

## [SceneCapture2D not working on mobile](https://forums.unrealengine.com/t/scenecapture2d-not-working-on-mobile/382488)

<div class="topic-metadata">

**Author:** [@NAbreuM](https://forums.unrealengine.com/u/NAbreuM)\
**Replies:** 20\
**Last updated:** [August 4, 2025, 3:29pm UTC](https://forums.unrealengine.com/t/scenecapture2d-not-working-on-mobile/382488 "2025-08-04T15:29:07Z")

</div>

Hey, my SceneCapture2D works fine on PC but it is coming up black on my mobile Android Phones. Sometimes, if I change the size of the Canvas or the Texture I am able to get very glitchy random pattern/colored squares (in…

---

## [HOW TO...Get screenshot/texture from 2d Scene Capture Comp at runtime - C++](https://forums.unrealengine.com/t/how-to-get-screenshot-texture-from-2d-scene-capture-comp-at-runtime-c/1618727)

<div class="topic-metadata">

**Author:** [@elguapador](https://forums.unrealengine.com/u/elguapador)\
**Replies:** 0\
**Last updated:** [January 16, 2024, 9:12am UTC](https://forums.unrealengine.com/t/how-to-get-screenshot-texture-from-2d-scene-capture-comp-at-runtime-c/1618727 "2024-01-16T09:12:32Z")

</div>

It took me a while but here is some code to get a still image as a texture at runtime (as of UE5.03). Note that the async lambda currently does nothing. I will update soon with a more efficient multi-threaded division of…

---

## [The afterimage (ghosting) effect happen when using UMG](https://forums.unrealengine.com/t/the-afterimage-ghosting-effect-happen-when-using-umg/2565624)

<div class="topic-metadata">

**Author:** [@murongchangui](https://forums.unrealengine.com/u/murongchangui)\
**Replies:** 3\
**Last updated:** [July 2, 2025, 8:22am UTC](https://forums.unrealengine.com/t/the-afterimage-ghosting-effect-happen-when-using-umg/2565624 "2025-07-02T08:22:34Z")

</div>

I am using SceneCaptureComponent2D and UMG to create a binocular effect. Firstly I add a SceneCaptureComponent2D to my actor and attached it to root component . Then set the Scene Capture to an RenderTarget2D. I created…

---

## [Render target cause fps loss because of Volumetric Clouds](https://forums.unrealengine.com/t/render-target-cause-fps-loss-because-of-volumetric-clouds/475549)

<div class="topic-metadata">

**Author:** [@MESHOCK\_GAMES](https://forums.unrealengine.com/u/MESHOCK_GAMES)\
**Replies:** 7\
**Last updated:** [June 8, 2025, 5:26pm UTC](https://forums.unrealengine.com/t/render-target-cause-fps-loss-because-of-volumetric-clouds/475549 "2025-06-08T17:26:23Z")

</div>

I noticed that volumetric clouds cause fps loss when using a render target. So is there a way to not render volumetric clouds in scene capture component 2d?

---

## [How to render dof correctly with a scene capture component?](https://forums.unrealengine.com/t/how-to-render-dof-correctly-with-a-scene-capture-component/480106)

<div class="topic-metadata">

**Author:** [@jimdebrouwerLL](https://forums.unrealengine.com/u/jimdebrouwerLL)\
**Replies:** 6\
**Last updated:** [May 29, 2025, 8:56am UTC](https://forums.unrealengine.com/t/how-to-render-dof-correctly-with-a-scene-capture-component/480106 "2025-05-29T08:56:21Z")

</div>

I want to output the same image with a scene capture(Right) component as the cineCamera(Left). You can notice a major difference in the color and also in the dof. How to achieve a matching result? Some comparisons be…

---

## [How to add transparent background to scene capture 2d?](https://forums.unrealengine.com/t/how-to-add-transparent-background-to-scene-capture-2d/1176321)

<div class="topic-metadata">

**Author:** [@Texn0krat](https://forums.unrealengine.com/u/Texn0krat)\
**Replies:** 1\
**Last updated:** [May 29, 2025, 6:58am UTC](https://forums.unrealengine.com/t/how-to-add-transparent-background-to-scene-capture-2d/1176321 "2025-05-29T06:58:33Z")

</div>

Hello. I’m trying to add transparent background to scene capture 2d. The problem is I’m using post processing so I need to use Final Color (LDR) for scene capture. But in my material I don’t have anything (as I think) in…

---

## [Scene capture 2D Camera does not capture the big water waves (Official Water plugin)](https://forums.unrealengine.com/t/scene-capture-2d-camera-does-not-capture-the-big-water-waves-official-water-plugin/491555)

<div class="topic-metadata">

**Author:** [@Gr0bb](https://forums.unrealengine.com/u/Gr0bb)\
**Replies:** 5\
**Last updated:** [May 28, 2025, 6:59am UTC](https://forums.unrealengine.com/t/scene-capture-2d-camera-does-not-capture-the-big-water-waves-official-water-plugin/491555 "2025-05-28T06:59:45Z")

</div>

Scene capture 2D Camera does not capture the big water waves (Official Water plugin). Does anyone know what the problem is?

---

## [Release a SceneCaptureComponent2D from GPU memory](https://forums.unrealengine.com/t/release-a-scenecapturecomponent2d-from-gpu-memory/731780)

<div class="topic-metadata">

**Author:** [@SHADESPIRIT](https://forums.unrealengine.com/u/SHADESPIRIT)\
**Replies:** 1\
**Last updated:** [May 1, 2025, 2:23pm UTC](https://forums.unrealengine.com/t/release-a-scenecapturecomponent2d-from-gpu-memory/731780 "2025-05-01T14:23:32Z")

</div>

Hello everyone, As the title suggests: As soon as I initialize a scene capture’s texture target to a render target (be it persistent from the content browser or created via script) that has a size of 4K (I believe it’s …

---

## [Custom pass / buffer test, unable to match the scene capture texture with player view](https://forums.unrealengine.com/t/custom-pass-buffer-test-unable-to-match-the-scene-capture-texture-with-player-view/2342135)

<div class="topic-metadata">

**Author:** [@II\_ADN\_II](https://forums.unrealengine.com/u/II_ADN_II)\
**Replies:** 0\
**Last updated:** [February 18, 2025, 3:21pm UTC](https://forums.unrealengine.com/t/custom-pass-buffer-test-unable-to-match-the-scene-capture-texture-with-player-view/2342135 "2025-02-18T15:21:33Z")

</div>

Im trying to prototype a simple material with a custom GBuffer texture. What I have done so far is: -Create a new actor with a scene capture component -Align this actor with the current view so the texture matches the…

---

## [How to capture rendered scene with transparent background and save it to PNG?](https://forums.unrealengine.com/t/how-to-capture-rendered-scene-with-transparent-background-and-save-it-to-png/400649)

<div class="topic-metadata">

**Author:** [@AlekseyIlin](https://forums.unrealengine.com/u/AlekseyIlin)\
**Replies:** 5\
**Last updated:** [January 30, 2025, 3:14pm UTC](https://forums.unrealengine.com/t/how-to-capture-rendered-scene-with-transparent-background-and-save-it-to-png/400649 "2025-01-30T15:14:13Z")

</div>

i assume you’re trying to do this from within UE4, as opposed to using another program. i’ve never tried to do something like that before but you could use a mask and set black to be the mask colour. as long as black is …

---

## [SceneCapture does not match main camera when inside a post process volume. Why?](https://forums.unrealengine.com/t/scenecapture-does-not-match-main-camera-when-inside-a-post-process-volume-why/2263604)

<div class="topic-metadata">

**Author:** [@Estrange](https://forums.unrealengine.com/u/Estrange)\
**Replies:** 2\
**Last updated:** [January 13, 2025, 8:49pm UTC](https://forums.unrealengine.com/t/scenecapture-does-not-match-main-camera-when-inside-a-post-process-volume-why/2263604 "2025-01-13T20:49:12Z")

</div>

UE5.5.1 I have setup a SceneCapture and a PlayerCamera in the same location. The SceneCapture is using FinalColorHDR as its capture source. I created a simple negate post processing material, applied it to a volume in…

---

## [Set Show only list of capture 2d camera not working](https://forums.unrealengine.com/t/set-show-only-list-of-capture-2d-camera-not-working/434870)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d675e3e2](https://forums.unrealengine.com/u/anonymous_user_d675e3e2)\
**Replies:** 4\
**Last updated:** [December 4, 2024, 2:43am UTC](https://forums.unrealengine.com/t/set-show-only-list-of-capture-2d-camera-not-working/434870 "2024-12-04T02:43:51Z")

</div>

Hi, I’ve been messing around the capture 2d show only list BP, but I realized that in 4.20, it’s all different from \[ this AnswerHub\]\[2\] . As the Image shows, I only find Show Only Actor Component node , and this d…

---

## [SceneCapture : Different lighting / rendering on 5.4.4](https://forums.unrealengine.com/t/scenecapture-different-lighting-rendering-on-5-4-4/2097859)

<div class="topic-metadata">

**Author:** [@Gregou](https://forums.unrealengine.com/u/Gregou)\
**Replies:** 2\
**Last updated:** [November 4, 2024, 9:07am UTC](https://forums.unrealengine.com/t/scenecapture-different-lighting-rendering-on-5-4-4/2097859 "2024-11-04T09:07:28Z")

</div>

Hello Guys ! I’m currently working on a “UI” use case project where I’m trying to make an Exploration\>Boss Fight transition. For this I had the idea to capture the scene just before the transition, with the SceneCapt…

---

## [Lumen and Scene Capture](https://forums.unrealengine.com/t/lumen-and-scene-capture/2074710)

<div class="topic-metadata">

**Author:** [@SquidooFR1](https://forums.unrealengine.com/u/SquidooFR1)\
**Replies:** 4\
**Last updated:** [October 21, 2024, 1:36am UTC](https://forums.unrealengine.com/t/lumen-and-scene-capture/2074710 "2024-10-21T01:36:29Z")

</div>

Hi everyone, I’m currently working on a project in Unreal Engine 5.4 that involves creating non-Euclidean spaces, and I’m using Scene Capture to render certain areas (like portals). However, I’m running into issues with…

---

## [UE 5.1 SceneColor in SceneCapture2D not capturing opacity](https://forums.unrealengine.com/t/ue-5-1-scenecolor-in-scenecapture2d-not-capturing-opacity/691495)

<div class="topic-metadata">

**Author:** [@KaidoomDev](https://forums.unrealengine.com/u/KaidoomDev)\
**Replies:** 17\
**Last updated:** [August 29, 2024, 3:54pm UTC](https://forums.unrealengine.com/t/ue-5-1-scenecolor-in-scenecapture2d-not-capturing-opacity/691495 "2024-08-29T15:54:16Z")

</div>

This is only an issue in 5.1 other version works as expected, I’m trying to capture an image of an object with a transparent background. I’m using SceneColor (HDR) in RGB, InvOpacity in A In the material I do this, …

---

## [Creating a mirror using Scene Capture 2D actor?](https://forums.unrealengine.com/t/creating-a-mirror-using-scene-capture-2d-actor/296725)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_6e8de304](https://forums.unrealengine.com/u/anonymous_user_6e8de304)\
**Replies:** 22\
**Last updated:** [July 30, 2024, 9:11pm UTC](https://forums.unrealengine.com/t/creating-a-mirror-using-scene-capture-2d-actor/296725 "2024-07-30T21:11:01Z")

</div>

Hi; I need to create a simple; proper mirror with sharp reflections. (I have a large outdoor scene with a miror-like sea). For outdoors sharp reflection like these the Reflection Environement and/or SSR don’t cut it qua…

[Next page](https://forums.unrealengine.com/tag/scene-capture/2504.md?match_all_tags=true&page=1&tags%5B%5D=Scene-Capture)
