Can't rotate a USceneCaptureComponentCube for Rendering

anonymous_user_08bdc5fd
Tue, 23 May 2017 18:00:43 +0000
Rendering

Hey All,

I’m attempting to use a modified USceneCaptureComponentCube to create quick 360 monoscopic renders with post processing, which works fine, but for some reason I can’t change rotation of the 360 capture to choose a specific direction to be in the center of the render. Rotating the component or the actor does nothing, and I’m wondering if always renders from a set rotation. Any one have any ideas? I’d rather not manually remake the bit array of the rendered image if I don’t have to.

3 posts - 1 participant