Mobile Launch Image Scaling (Android)

Colder347
Mon, 04 Nov 2019 10:13:48 +0000
Mobile

A few days ago I discovered that the scaling of the launch screen is not working properly.
I have searched for a solution but unfortunately, I have not found it yet.

I understand that the scaling is not going well because you can only add a 360 x 640 image in Unreal-Project Settings-Android-Launch images.

As you can see from the pictures, the scaling is wrong and my question is: is there a way to solve this problem?
Of course, I now show the unreal logo where you cannot see the wrong scaling very well but with my own picture, you can see very clearly that the scaling is not good.

Hopefully, someone can help me with this problem!

6 posts - 1 participant