UMG - Tiled images ignore size

OhiraKyou
Fri, 31 Jul 2015 03:48:21 +0000
UI

Windows 7 x64, UE 4.8.1 (binary)

I have a 128x128 image that I want to use for a health bar. I’ve tried using progress bars and images. In both cases, despite the image size being set to 48x48, once tiling is set, this size is ignored. I’ve even tried resizing the original image to 48x48 and reimporting it, in which case the editor reports the new image as being 48x48 on hovering over the asset, but it doesn’t change in UMG.

Screenshot:

9 posts - 7 participants