Root bone is scaled by x100

Tengo
Wed, 09 Jun 2021 03:35:00 +0000
Character & Animation

Hello, so this issue is pretty weird. Let me get into what exactly occurs.

When Importing an FBX file from Blender into Unreal Engine the root bone of the armature is scaled by x100. Even though the scale of the object matches up with the dimensions in blender as in the object isn’t scaled up by x100.

The issue becomes apparent when a object is attached to a bone. When adding a preview asset to a bone I realized that it becomes x100 bigger. I could just use a socket and go along with my day but I am afraid this will cause issues in the future. Does anybody have any recommendations on how I could fix this issue? I will provide all of my export settings below.

Any help is appreciated I thank you for taking your time to read this.

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12 posts - 9 participants