Particle Inital size not scaling

ltmedic
Tue, 12 Jun 2018 17:57:33 +0000
FX

I’ve got a particle emitter emitting particles attached with a material that has a smoke atlas playing.
I’m trying to squash the particle sprite so its more oval and elongated. I can scale in X and that does it uniformly. but I can put Y and Z with a value of 0 and nothing changes. am I missing a setting?

3 posts - 1 participant