kurylo3d
Wed, 11 Nov 2015 18:32:35 +0000
FX

Can you scale an entire particle system with all of its emitters? Right now i bought some fire fx from the unreal market… but they are huge in scene. Like a candle light or tiny flame is the size of an entire person in scene. Whats worse is if i scale it inside of the level… it no longer looks correct. Like embers from flames may shoot up 10 feet into the air and the various emitters will be seperated away from each other… not having the correct look of the fire.

How can i scale this entire effect without looking for every little velocity and scale over time … Because that would defeat the purpose of buying this asset… It would essentially be recreating the effect…

13 posts - 10 participants