# \#scale

**URL:** https://forums.unrealengine.com/tag/scale/910.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [HideBoneByName does not affect attached components](https://forums.unrealengine.com/t/hidebonebyname-does-not-affect-attached-components/2852162)

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**Author:** [@AgentMic0604](https://forums.unrealengine.com/u/AgentMic0604)\
**Replies:** 1\
**Last updated:** [November 8, 2026, 11:08am UTC](https://forums.unrealengine.com/t/hidebonebyname-does-not-affect-attached-components/2852162 "2026-11-08T11:08:10Z")

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Although the documentation for this function states that it internally sets the bone’s scale to 0, the scale of the objects attached to that bone remains unchanged. This is strange. Even though I explicitly specified th…

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## [AUTOMATIC RETARGETING ANIMATION MADE ORIGINAL MESH AND ANIMATION SEQUENCE HAS DIFFERENT SIZE UE 5.4.4](https://forums.unrealengine.com/t/automatic-retargeting-animation-made-original-mesh-and-animation-sequence-has-different-size-ue-5-4-4/2736371)

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**Author:** [@ArizenHizumi](https://forums.unrealengine.com/u/ArizenHizumi)\
**Replies:** 1\
**Last updated:** [July 19, 2026, 8:29am UTC](https://forums.unrealengine.com/t/automatic-retargeting-animation-made-original-mesh-and-animation-sequence-has-different-size-ue-5-4-4/2736371 "2026-07-19T08:29:13Z")

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PLEASE HELP ME, I REALLY APPRECIATE IT!!! So I have a problem with the Automatic Retarget Animation. Source and Target has different size, the Target is a giant size (got it on internet, when I import it, the size is gi…

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## [How can I scale a geometry collection using Construction Script and Dataflow?](https://forums.unrealengine.com/t/how-can-i-scale-a-geometry-collection-using-construction-script-and-dataflow/2705857)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 1\
**Last updated:** [May 29, 2026, 1:22am UTC](https://forums.unrealengine.com/t/how-can-i-scale-a-geometry-collection-using-construction-script-and-dataflow/2705857 "2026-05-29T01:22:15Z")

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I want to create a destructible wall of any length, but how can I freely scale a geometry collection? I know that scaling on components doesn’t work. Therefore, I tried overriding the dataflow variables in the Construc…

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## [How Can You Scale Multiple Actors at Once Properly?](https://forums.unrealengine.com/t/how-can-you-scale-multiple-actors-at-once-properly/356267)

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**Author:** [@Paradachshund](https://forums.unrealengine.com/u/Paradachshund)\
**Replies:** 22\
**Last updated:** [April 13, 2026, 7:24pm UTC](https://forums.unrealengine.com/t/how-can-you-scale-multiple-actors-at-once-properly/356267 "2026-04-13T19:24:17Z")

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Hello, I’m relatively new to Unreal and I have a (hopefully) simple question that I haven’t been able to find the answer to. I need to scale an entire level down uniformly, and I was assuming it was as easy as to select…

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## [Resize a mesh within project](https://forums.unrealengine.com/t/resize-a-mesh-within-project/310853)

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**Author:** [@ronanzer0\_1](https://forums.unrealengine.com/u/ronanzer0_1)\
**Replies:** 13\
**Last updated:** [April 7, 2026, 1:25pm UTC](https://forums.unrealengine.com/t/resize-a-mesh-within-project/310853 "2026-04-07T13:25:46Z")

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Every single mesh I import, it ALWAYS says it’s so small. In Unity it’s usually a decent size. But in Unreal Engine 4, I can only see it if I zoom in to the scene VERY closely, and I usually have to select the specific o…

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## [Camera Near Clip Plane in VR that is smaller than 1 doesn't work](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 2\
**Last updated:** [March 3, 2026, 8:28am UTC](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072 "2026-03-03T08:28:40Z")

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Hello all! I am building a project in VR where you get to scale yourself on a scale of 1:1000. I have set up everything and things are working fine. However, upon scaling the player down using “Set World To Meters” and d…

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## [SetActorScale3D behaving out of place when applying 1:1000 and vice versa scale?](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 11:41am UTC](https://forums.unrealengine.com/t/setactorscale3d-behaving-out-of-place-when-applying-1-1000-and-vice-versa-scale/2701170 "2026-02-20T11:41:12Z")

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So we are making a game for our final project in our school in VR. The concept is: 1:1000 scale change of player and time. I am scaling up to environment to make the player ‘tiny’. For 1 → 1000, I do SetActorScale3D(Ge…

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## [group scale everything together ](https://forums.unrealengine.com/t/group-scale-everything-together/2696400)

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**Author:** [@Atomic1](https://forums.unrealengine.com/u/Atomic1)\
**Replies:** 1\
**Last updated:** [February 3, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/group-scale-everything-together/2696400 "2026-02-03T16:43:50Z")

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Hello, is there a way to group scale everythign together and stop it looking either like this or distorted. The problem is my “houses” are to big and i want to scale them down to player size without doing everything m…

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## [How to change the "real" texture size?](https://forums.unrealengine.com/t/how-to-change-the-real-texture-size/2695713)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 11\
**Last updated:** [January 30, 2026, 6:32am UTC](https://forums.unrealengine.com/t/how-to-change-the-real-texture-size/2695713 "2026-01-30T06:32:01Z")

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The texture sizes of the assets sold are sometimes unnecessarily large, which negatively impacts both performance and disk size. Until now I’ve been dealing with this by resizing and reimporting, but I’m getting tired of…

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## [PostProcess Dynamically Scale Texture to fit screen](https://forums.unrealengine.com/t/postprocess-dynamically-scale-texture-to-fit-screen/387245)

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**Author:** [@anonymous\_user\_08787d181](https://forums.unrealengine.com/u/anonymous_user_08787d181)\
**Replies:** 2\
**Last updated:** [November 23, 2025, 2:20pm UTC](https://forums.unrealengine.com/t/postprocess-dynamically-scale-texture-to-fit-screen/387245 "2025-11-23T14:20:15Z")

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I am trying to create a PostProcess Blendable Texture that has a Texture object that blends with the scene. Pretty simple. Below is my Material that usese SceneTexture and blends using a blendfactor before adding the tw…

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## [Material - Modifiying Object's Scale Using ObjectScale](https://forums.unrealengine.com/t/material-modifiying-objects-scale-using-objectscale/353662)

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**Author:** [@Vithar7](https://forums.unrealengine.com/u/Vithar7)\
**Replies:** 11\
**Last updated:** [November 13, 2025, 7:28pm UTC](https://forums.unrealengine.com/t/material-modifiying-objects-scale-using-objectscale/353662 "2025-11-13T19:28:25Z")

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I’m trying to write a vertex shader that will scale an object down programmatically. Can this be done using the ObjectScale function? I tried this basic shader, but it doesn’t affect the object’s scale.

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## [Rendering at 320x180px and point scaling up?](https://forums.unrealengine.com/t/rendering-at-320x180px-and-point-scaling-up/295597)

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**Author:** [@fusecore\_1](https://forums.unrealengine.com/u/fusecore_1)\
**Replies:** 23\
**Last updated:** [November 13, 2025, 7:18pm UTC](https://forums.unrealengine.com/t/rendering-at-320x180px-and-point-scaling-up/295597 "2025-11-13T19:18:50Z")

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Is this possible, and how? I want to see sharp, big pixels on my display. I know I could do this using a post effect shader, but I prefer to have performance extra.

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## [How to change the scale of all migrated mesh assets?](https://forums.unrealengine.com/t/how-to-change-the-scale-of-all-migrated-mesh-assets/2661038)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 2\
**Last updated:** [October 1, 2025, 6:46am UTC](https://forums.unrealengine.com/t/how-to-change-the-scale-of-all-migrated-mesh-assets/2661038 "2025-10-01T06:46:34Z")

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When I tried to incorporate the purchased assets into my project, I realized that the scale was completely off when I actually placed the meshes. All the migrated mesh sizes are different, so I would like to scale them …

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## [Parent scale does not account for child rotation](https://forums.unrealengine.com/t/parent-scale-does-not-account-for-child-rotation/293436)

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**Author:** [@OhiraKyou](https://forums.unrealengine.com/u/OhiraKyou)\
**Replies:** 25\
**Last updated:** [August 11, 2025, 7:06am UTC](https://forums.unrealengine.com/t/parent-scale-does-not-account-for-child-rotation/293436 "2025-08-11T07:06:04Z")

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Illustration: I have added a QuadPyramid mesh that comes with starter content to a BP as a child of a scene component. If I rotate pyramid 45 degrees and change scene component’s X or Y scale, one of pyramid’s ver…

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## [Scale Socket Bug](https://forums.unrealengine.com/t/scale-socket-bug/317281)

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**Author:** [@anonymous\_user\_d22fd677](https://forums.unrealengine.com/u/anonymous_user_d22fd677)\
**Replies:** 5\
**Last updated:** [June 16, 2025, 4:21pm UTC](https://forums.unrealengine.com/t/scale-socket-bug/317281 "2025-06-16T16:21:53Z")

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So I have imported a skeletal mesh from blender. Due to the scale differences, when i import i set the scale from 1 to 100. Next i put a socket on the animation of one of the bones. Then I attach via blueprint a static…

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## [Scale box is doesn't work...](https://forums.unrealengine.com/t/scale-box-is-doesnt-work/2479438)

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**Author:** [@carta\_oro](https://forums.unrealengine.com/u/carta_oro)\
**Replies:** 4\
**Last updated:** [April 30, 2025, 5:31am UTC](https://forums.unrealengine.com/t/scale-box-is-doesnt-work/2479438 "2025-04-30T05:31:58Z")

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I’ve heard that scale boxes are useful for preventing child widgets from inheriting their size from the parent. But for now it doesn’t work at all. Placing a child widget inside a scale box and changing the render scale…

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## [How to determine the scale of a widget independent of its parent?](https://forums.unrealengine.com/t/how-to-determine-the-scale-of-a-widget-independent-of-its-parent/2476700)

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**Author:** [@carta\_oro](https://forums.unrealengine.com/u/carta_oro)\
**Replies:** 2\
**Last updated:** [April 27, 2025, 7:35am UTC](https://forums.unrealengine.com/t/how-to-determine-the-scale-of-a-widget-independent-of-its-parent/2476700 "2025-04-27T07:35:52Z")

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I want to be able to pull the tab to expand the widget. To achieve this, a button is placed on the edge of the parent widget, and when it is pressed, the scale changes from 0 to 1, creating the effect of being “pulled ou…

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## [\[UMG\] Choppy text scaling bug in 4.21.2?](https://forums.unrealengine.com/t/umg-choppy-text-scaling-bug-in-4-21-2/442851)

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**Author:** [@Tadidas](https://forums.unrealengine.com/u/Tadidas)\
**Replies:** 8\
**Last updated:** [April 13, 2025, 6:43am UTC](https://forums.unrealengine.com/t/umg-choppy-text-scaling-bug-in-4-21-2/442851 "2025-04-13T06:43:04Z")

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Simple text scaling up and down UMG animation in 4.21.2. Was completely smooth in 4.17, what could be done? (FPS rate, Font doesn’t change anything, able to reproduce in a new project.) Text is also way more jiggly in …

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## [Cloth Simulation Normals do not Respect Scale](https://forums.unrealengine.com/t/cloth-simulation-normals-do-not-respect-scale/481058)

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**Author:** [@KuroKairaku](https://forums.unrealengine.com/u/KuroKairaku)\
**Replies:** 3\
**Last updated:** [April 12, 2025, 10:02pm UTC](https://forums.unrealengine.com/t/cloth-simulation-normals-do-not-respect-scale/481058 "2025-04-12T22:02:49Z")

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Hi, this has been asked time and time again but with no real solution. I wanted to push myself out there yet agian in hopes some kind soul could grace me with a solution. My meshes and animations all work within centime…

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## [UE 5.2, Linux, Scaling 2x in main window and 1x in sub windows](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844)

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**Author:** [@TheXagos](https://forums.unrealengine.com/u/TheXagos)\
**Replies:** 6\
**Last updated:** [February 17, 2025, 10:13pm UTC](https://forums.unrealengine.com/t/ue-5-2-linux-scaling-2x-in-main-window-and-1x-in-sub-windows/1162844 "2025-02-17T22:13:59Z")

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It seems that, in the just recently released UE Editor 5.2, the scaling on linux is broken. The main editor window and project selector appear 2x scaled and the project selector appears in full screen. Sub-windows (i.e. …

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## [Static Mesh collision not scaling](https://forums.unrealengine.com/t/static-mesh-collision-not-scaling/367954)

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**Author:** [@Hildogen](https://forums.unrealengine.com/u/Hildogen)\
**Replies:** 6\
**Last updated:** [February 5, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/static-mesh-collision-not-scaling/367954 "2025-02-05T22:47:24Z")

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Hello! I am currently setting the scale on a Static Mesh component. It scales the visuals of the mesh properly, but not the collision. GetOverlapingActors will return the actors within the space of the mesh’s original s…

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## [Sockets are huge and scale things](https://forums.unrealengine.com/t/sockets-are-huge-and-scale-things/441309)

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**Author:** [@Fleshsqueeze](https://forums.unrealengine.com/u/Fleshsqueeze)\
**Replies:** 6\
**Last updated:** [January 3, 2025, 10:02am UTC](https://forums.unrealengine.com/t/sockets-are-huge-and-scale-things/441309 "2025-01-03T10:02:09Z")

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I made all my models in blender, and while everything scales nicely in the game world, if I attach anything to a socket on a skeleton, it just gets rescaled to an immense size. I tried messing around with unit scale in B…

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## [Scaling Physics Capsules?](https://forums.unrealengine.com/t/scaling-physics-capsules/2166109)

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**Author:** [@k\_dizzle\_d](https://forums.unrealengine.com/u/k_dizzle_d)\
**Replies:** 1\
**Last updated:** [December 3, 2024, 7:02pm UTC](https://forums.unrealengine.com/t/scaling-physics-capsules/2166109 "2024-12-03T19:02:55Z")

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Hey. My physics asset’s capsules, when generated, are massive and unable to be scaled below .01. I’ve re-imported my mesh and rigs from Blender with the correct scaling, but nothing changed. Oddly enough, when I “Gener…

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## [Can have different levels have different scales?](https://forums.unrealengine.com/t/can-have-different-levels-have-different-scales/2040557)

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**Author:** [@Breacker02](https://forums.unrealengine.com/u/Breacker02)\
**Replies:** 0\
**Last updated:** [September 27, 2024, 7:41am UTC](https://forums.unrealengine.com/t/can-have-different-levels-have-different-scales/2040557 "2024-09-27T07:41:16Z")

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Hello Unreal Community, I am learning Unreal and I stumbled over a weird behavior. I did setup two levels. As you can see the scaling is off on the second level. I used the same manny(scale 1), same testmesh (scale 1), …

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## [The player size seems to be too small. ](https://forums.unrealengine.com/t/the-player-size-seems-to-be-too-small/2009099)

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**Author:** [@hdqrr](https://forums.unrealengine.com/u/hdqrr)\
**Replies:** 0\
**Last updated:** [September 7, 2024, 12:57am UTC](https://forums.unrealengine.com/t/the-player-size-seems-to-be-too-small/2009099 "2024-09-07T00:57:00Z")

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Im relatively new to UEFN, so i don’t really know how to fix this. When entering sessions to check what my map currntly looks like during gameplay or whatever, the player is kinda small. At first, I thought my assets wer…

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## [How to scale along non X,Y, or Z direction](https://forums.unrealengine.com/t/how-to-scale-along-non-x-y-or-z-direction/324926)

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**Author:** [@Marthius\_1](https://forums.unrealengine.com/u/Marthius_1)\
**Replies:** 7\
**Last updated:** [August 30, 2024, 1:08pm UTC](https://forums.unrealengine.com/t/how-to-scale-along-non-x-y-or-z-direction/324926 "2024-08-30T13:08:17Z")

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I need to make an object (simple sphere) scale along a non-cardinal direction. This is not the same as simply scaling along a combination of directions. For example, scaling along a vector half way between the x and y …

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## [UE 5.3.2 UMG Scaling canvas to predefined aspect ratio confines](https://forums.unrealengine.com/t/ue-5-3-2-umg-scaling-canvas-to-predefined-aspect-ratio-confines/1914915)

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**Author:** [@rextdwa](https://forums.unrealengine.com/u/rextdwa)\
**Replies:** 0\
**Last updated:** [June 24, 2024, 3:05pm UTC](https://forums.unrealengine.com/t/ue-5-3-2-umg-scaling-canvas-to-predefined-aspect-ratio-confines/1914915 "2024-06-24T15:05:03Z")

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Im having a problem with scaling canvas to desired aspect ratios, in my case from 4:3 to 16:9 I have a canvas with content, and that is wrapped with size and scale box as shown on the first image I want to define low…

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## [Having trouble getting the tail of my character, to scale as nicely on Runtime as in the Construction Script.](https://forums.unrealengine.com/t/having-trouble-getting-the-tail-of-my-character-to-scale-as-nicely-on-runtime-as-in-the-construction-script/1910324)

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**Author:** [@Pastecozz](https://forums.unrealengine.com/u/Pastecozz)\
**Replies:** 0\
**Last updated:** [June 20, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/having-trouble-getting-the-tail-of-my-character-to-scale-as-nicely-on-runtime-as-in-the-construction-script/1910324 "2024-06-20T14:43:32Z")

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Hi there!! I’m having trouble making the tail of my Snake Character grow pointy. On Costruction Script, the scale works fine, but on Runtime the scale behaves differently, the more the tails grows, the more diluted the …

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## [resizing simulations for character animation](https://forums.unrealengine.com/t/resizing-simulations-for-character-animation/1901767)

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**Author:** [@fuzzy3433](https://forums.unrealengine.com/u/fuzzy3433)\
**Replies:** 0\
**Last updated:** [June 13, 2024, 2:04pm UTC](https://forums.unrealengine.com/t/resizing-simulations-for-character-animation/1901767 "2024-06-13T14:04:12Z")

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Hello! I am attempting to make a tiny person film using unreal engine. I wanted to use UE’s hair simulation along with their cloth simulation to help sell the character a bit more. The problem I am running into is that w…

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## [Imported heightmap landscape formula? I have a png with 4096x4096 pixels and also meters, and 0.1 pixel value per 100 meters in height but can get it right](https://forums.unrealengine.com/t/imported-heightmap-landscape-formula-i-have-a-png-with-4096x4096-pixels-and-also-meters-and-0-1-pixel-value-per-100-meters-in-height-but-can-get-it-right/1861231)

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**Author:** [@holchang](https://forums.unrealengine.com/u/holchang)\
**Replies:** 0\
**Last updated:** [May 18, 2024, 12:53am UTC](https://forums.unrealengine.com/t/imported-heightmap-landscape-formula-i-have-a-png-with-4096x4096-pixels-and-also-meters-and-0-1-pixel-value-per-100-meters-in-height-but-can-get-it-right/1861231 "2024-05-18T00:53:03Z")

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In blue a LOD2 original terrain, and in green the terrain generated using landscape tool. The PNG is linear, its a 4096x4096 pixels, meaning also 4096x4096 meters, and its pixel values, you can see here: Why can i …

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