# \#savegame

**URL:** https://forums.unrealengine.com/tag/savegame/1549.md

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## [Unique ID for actor instances for saving](https://forums.unrealengine.com/t/unique-id-for-actor-instances-for-saving/2776185)

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**Author:** [@KMzuru](https://forums.unrealengine.com/u/KMzuru)\
**Replies:** 7\
**Last updated:** [September 16, 2026, 11:33am UTC](https://forums.unrealengine.com/t/unique-id-for-actor-instances-for-saving/2776185 "2026-09-16T11:33:20Z")

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Thought I’d ask here as I need help asap, I’m looking to generate unique ID’s for each instance of actors so I am able to save picked up objects. It is going to be used to save what items have been picked up, so I can sa…

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## [How to Save a variable in specfic bp actor when there is lot of instance ](https://forums.unrealengine.com/t/how-to-save-a-variable-in-specfic-bp-actor-when-there-is-lot-of-instance/2693335)

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**Author:** [@Malindu\_Mihisara](https://forums.unrealengine.com/u/Malindu_Mihisara)\
**Replies:** 6\
**Last updated:** [September 10, 2026, 12:58pm UTC](https://forums.unrealengine.com/t/how-to-save-a-variable-in-specfic-bp-actor-when-there-is-lot-of-instance/2693335 "2026-09-10T12:58:14Z")

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So i have this fixed camera system..it works fine in the level. the problem is now im trying to make a Save game system where player save the game and when they loads the level the last activated fixed camera will be ‘‘…

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## [How to save and load Bool Variables from Instance Objects in the World?](https://forums.unrealengine.com/t/how-to-save-and-load-bool-variables-from-instance-objects-in-the-world/2649207)

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**Author:** [@Trixenne12](https://forums.unrealengine.com/u/Trixenne12)\
**Replies:** 2\
**Last updated:** [September 10, 2026, 12:50pm UTC](https://forums.unrealengine.com/t/how-to-save-and-load-bool-variables-from-instance-objects-in-the-world/2649207 "2026-09-10T12:50:44Z")

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Hi i need some help with my Save System. How can i even save and load the Boolean Variable from any Instance Actor in the World? For example, I placed 1 actor several times in the World/Level. The Thing is i want to sav…

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## [Best way to handle save/load system in UE5 for open world projects? ](https://forums.unrealengine.com/t/best-way-to-handle-save-load-system-in-ue5-for-open-world-projects/2513503)

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**Author:** [@homelai](https://forums.unrealengine.com/u/homelai)\
**Replies:** 2\
**Last updated:** [September 10, 2026, 12:03pm UTC](https://forums.unrealengine.com/t/best-way-to-handle-save-load-system-in-ue5-for-open-world-projects/2513503 "2026-09-10T12:03:37Z")

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Hi everyone, I’m building an open world game in Unreal Engine 5, and I’m looking for guidance on creating a reliable save/load system. Specifically: How do you handle saving actor states across large streamed levels? …

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## [Save object data do corresponding level?](https://forums.unrealengine.com/t/save-object-data-do-corresponding-level/2471583)

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**Author:** [@Cronoss95](https://forums.unrealengine.com/u/Cronoss95)\
**Replies:** 3\
**Last updated:** [September 9, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/save-object-data-do-corresponding-level/2471583 "2026-09-09T15:34:49Z")

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Hi! I am a bit stumped with my save system i created. I am currently saving player data, object lcoations, and event flags in my “MaiNSave” save game obejct, and everythign works perfectly fine. But now, while I was cr…

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## [Save game stop working when using level streaming?](https://forums.unrealengine.com/t/save-game-stop-working-when-using-level-streaming/2688856)

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**Author:** [@BlennzFire](https://forums.unrealengine.com/u/BlennzFire)\
**Replies:** 31\
**Last updated:** [September 6, 2026, 4:50pm UTC](https://forums.unrealengine.com/t/save-game-stop-working-when-using-level-streaming/2688856 "2026-09-06T16:50:24Z")

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Does anyone know why this happens?

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## [Load game from SaveGame slot ID?](https://forums.unrealengine.com/t/load-game-from-savegame-slot-id/349510)

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**Author:** [@anonymous\_user\_a0feeb2e](https://forums.unrealengine.com/u/anonymous_user_a0feeb2e)\
**Replies:** 3\
**Last updated:** [September 6, 2026, 12:14pm UTC](https://forums.unrealengine.com/t/load-game-from-savegame-slot-id/349510 "2026-09-06T12:14:28Z")

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So I am trying to work with save/load mechanics here. I have a “New Game” function that will create a save slot using the inputted player name as the save slot name (no duplicates) Only issue is, I dont really know of …

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## [How to use IOnlineUserCloud::GetFileContents to read savegame from steam cloud?](https://forums.unrealengine.com/t/how-to-use-ionlineusercloud-getfilecontents-to-read-savegame-from-steam-cloud/432312)

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**Author:** [@brahoule](https://forums.unrealengine.com/u/brahoule)\
**Replies:** 2\
**Last updated:** [September 6, 2026, 9:56am UTC](https://forums.unrealengine.com/t/how-to-use-ionlineusercloud-getfilecontents-to-read-savegame-from-steam-cloud/432312 "2026-09-06T09:56:59Z")

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I try to read the save game in steam cloud… I successfully created a write to steam cloud function but now I need to read it. Anyone know how it can be done?

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## [GYBSaveLoadSystem — Plug & Play Save System for UE5 \[FAB\] ](https://forums.unrealengine.com/t/gybsaveloadsystem-plug-play-save-system-for-ue5-fab/2730887)

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**Author:** [@GetYourBasics](https://forums.unrealengine.com/u/GetYourBasics)\
**Replies:** 0\
**Last updated:** [June 23, 2026, 6:56pm UTC](https://forums.unrealengine.com/t/gybsaveloadsystem-plug-play-save-system-for-ue5-fab/2730887 "2026-06-23T18:56:57Z")

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Hi everyone, I’ve just published GYBSaveLoadSystem on FAB — a Blueprint-friendly save and load plugin for Unreal Engine 5 that’s designed to be as simple as possible to integrate. The entire setup is three steps: Add…

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## [Save Point Device Big Issue v39.20](https://forums.unrealengine.com/t/save-point-device-big-issue-v39-20/2692723)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 3\
**Last updated:** [June 15, 2026, 3:07pm UTC](https://forums.unrealengine.com/t/save-point-device-big-issue-v39-20/2692723 "2026-06-15T15:07:38Z")

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Summary Hi, I want to present you a currently bug what I discoverd and is also connected with the Infinity Connections Screen in fortnite. The case why it is happening is also Documented by a other post. Now the issue …

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## [How to share same data between Data Assets and Save Games?](https://forums.unrealengine.com/t/how-to-share-same-data-between-data-assets-and-save-games/2725270)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 3\
**Last updated:** [June 4, 2026, 12:29am UTC](https://forums.unrealengine.com/t/how-to-share-same-data-between-data-assets-and-save-games/2725270 "2026-06-04T00:29:01Z")

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I want to unify the processing between a fixed loadout for AI and an editable loadout for the player, but is there any way to do this other than adding the same variables? Since it’s still in the initial build stage, it…

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## [IconicPlayStudio - Save Game Editor - Live Save Injection & Debugging](https://forums.unrealengine.com/t/iconicplaystudio-save-game-editor-live-save-injection-debugging/2721903)

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**Author:** [@IconicPlayStudio](https://forums.unrealengine.com/u/IconicPlayStudio)\
**Replies:** 0\
**Last updated:** [May 13, 2026, 7:26pm UTC](https://forums.unrealengine.com/t/iconicplaystudio-save-game-editor-live-save-injection-debugging/2721903 "2026-05-13T19:26:08Z")

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Stop replaying your game just to test progression states! Save Game Editor is an Unreal Engine plugin that lets you inspect, modify, create, and inject SaveGame data directly inside the editor during Play-In-Editor (…

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## [UE5 save game not saving all data ](https://forums.unrealengine.com/t/ue5-save-game-not-saving-all-data/2717275)

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**Author:** [@Ldani0907](https://forums.unrealengine.com/u/Ldani0907)\
**Replies:** 3\
**Last updated:** [April 23, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/ue5-save-game-not-saving-all-data/2717275 "2026-04-23T17:50:24Z")

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Here is the problem: I am trying to save stuff in a save game file, but I noticed that UE5 only saves my variables if I actually change them. It doesn’t put them into the save file with default values. I don’t know if it…

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## [Save & Loading settings inside graphics widget](https://forums.unrealengine.com/t/save-loading-settings-inside-graphics-widget/2706014)

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**Author:** [@Twan\_so-kl](https://forums.unrealengine.com/u/Twan_so-kl)\
**Replies:** 5\
**Last updated:** [March 16, 2026, 12:44am UTC](https://forums.unrealengine.com/t/save-loading-settings-inside-graphics-widget/2706014 "2026-03-16T00:44:23Z")

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Hello everyone I’m having a strange situation going on inside my WB\_Graphics widget all my game settings are there like Vsync and resolution, but then three options that I recently worked on they save in the settings but…

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## [To Help w/ Save Game Data Struggles](https://forums.unrealengine.com/t/to-help-w-save-game-data-struggles/2705807)

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**Author:** [@SimpleDeveloper](https://forums.unrealengine.com/u/SimpleDeveloper)\
**Replies:** 0\
**Last updated:** [March 13, 2026, 12:45am UTC](https://forums.unrealengine.com/t/to-help-w-save-game-data-struggles/2705807 "2026-03-13T00:45:24Z")

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I’m not making this because I need help, I’m making this because I needed help and found nothing, let me explain. So over the course the past 2 or so years, I had been having issues where I thought the way my save game i…

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## ['save game to slot' not working, return bool returning false = save failed?](https://forums.unrealengine.com/t/save-game-to-slot-not-working-return-bool-returning-false-save-failed/458969)

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**Author:** [@anonymous\_user\_f1aa296f](https://forums.unrealengine.com/u/anonymous_user_f1aa296f)\
**Replies:** 21\
**Last updated:** [February 20, 2026, 5:52am UTC](https://forums.unrealengine.com/t/save-game-to-slot-not-working-return-bool-returning-false-save-failed/458969 "2026-02-20T05:52:51Z")

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Hey all, I have been working on a game for a few years now, and ever since I updated to 4.23, the previously made and fully working save system is now failing. At the start of the game I check if there’s a pre-existing…

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## [DLSS Save and Load](https://forums.unrealengine.com/t/dlss-save-and-load/1263352)

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**Author:** [@DEICIDER78](https://forums.unrealengine.com/u/DEICIDER78)\
**Replies:** 8\
**Last updated:** [February 16, 2026, 4:56am UTC](https://forums.unrealengine.com/t/dlss-save-and-load/1263352 "2026-02-16T04:56:56Z")

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Hi, I have my own personal project in development and in the graphics options menu I added DLSS support which seems to work when applied, the problem is that every time the game is restarted the settings are reset. How c…

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## [Found a critical Save Point Data Connections Screen issues. Fix the Save Point Devices immediately!](https://forums.unrealengine.com/t/found-a-critical-save-point-data-connections-screen-issues-fix-the-save-point-devices-immediately/2689569)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 1\
**Last updated:** [February 9, 2026, 12:43pm UTC](https://forums.unrealengine.com/t/found-a-critical-save-point-data-connections-screen-issues-fix-the-save-point-devices-immediately/2689569 "2026-02-09T12:43:19Z")

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Hi, everyone This is a emergency call for all epic developer employees who is developing creative devices. The major issues is the Save Point Device and let players on “Infinity connections screen” for ever I made a fo…

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## [Save Game To Slot not creating a save file](https://forums.unrealengine.com/t/save-game-to-slot-not-creating-a-save-file/413551)

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**Author:** [@Xeru98](https://forums.unrealengine.com/u/Xeru98)\
**Replies:** 10\
**Last updated:** [January 25, 2026, 9:46pm UTC](https://forums.unrealengine.com/t/save-game-to-slot-not-creating-a-save-file/413551 "2026-01-25T21:46:18Z")

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I’m following along with the UE4 Multiplayer tutorials and I have come across an issue where the SaveGameToSlot function is not actually resulting in a save file being created (or even the SaveGames folder for that matte…

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## [Save game - isn't saving, need help](https://forums.unrealengine.com/t/save-game-isnt-saving-need-help/482931)

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**Author:** [@Ayrayen](https://forums.unrealengine.com/u/Ayrayen)\
**Replies:** 11\
**Last updated:** [January 25, 2026, 9:46pm UTC](https://forums.unrealengine.com/t/save-game-isnt-saving-need-help/482931 "2026-01-25T21:46:05Z")

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\#Main problems: Saving returns: True, but loads nothing. Printing - SaveReference → Actor List shows correct values during Gameplay. However, when it loads - it loads nothing. When i print string the list on startup,…

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## [SAVE GAMES, SAVING A LOT OF DATA.](https://forums.unrealengine.com/t/save-games-saving-a-lot-of-data/471783)

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**Author:** [@zSSkitzz](https://forums.unrealengine.com/u/zSSkitzz)\
**Replies:** 28\
**Last updated:** [January 25, 2026, 9:45pm UTC](https://forums.unrealengine.com/t/save-games-saving-a-lot-of-data/471783 "2026-01-25T21:45:25Z")

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I’ve used save games in the past but I’ve never looked into saving a large amount of data into save games or saving data into a drive if possible using blueprints. Researching the topic everyone talks about saving variab…

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## [NV Save / Load - I made a save system that needs no special setup to save all the actors in a level.](https://forums.unrealengine.com/t/nv-save-load-i-made-a-save-system-that-needs-no-special-setup-to-save-all-the-actors-in-a-level/2693842)

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**Author:** [@Nameless\_Voice](https://forums.unrealengine.com/u/Nameless_Voice)\
**Replies:** 1\
**Last updated:** [January 21, 2026, 12:51pm UTC](https://forums.unrealengine.com/t/nv-save-load-i-made-a-save-system-that-needs-no-special-setup-to-save-all-the-actors-in-a-level/2693842 "2026-01-21T12:51:03Z")

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I made a save system that needs no special setup to save all the actors in a level. When I looked at existing save systems, I didn’t like how they always needed manual setup for the actors being saved. You’d have to ta…

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## [TurboStruct - True Async Save System\[Plugin\]](https://forums.unrealengine.com/t/turbostruct-true-async-save-system-plugin/2683264)

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**Author:** [@alejocapo04](https://forums.unrealengine.com/u/alejocapo04)\
**Replies:** 1\
**Last updated:** [December 9, 2025, 3:51am UTC](https://forums.unrealengine.com/t/turbostruct-true-async-save-system-plugin/2683264 "2025-12-09T03:51:51Z")

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Stop relying on the native USaveGame that freezes your game. TURBOSTRUCT is the high-performance serialization solution designed for professional projects where FPS stability is critical. Unlike standard methods that…

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## [Saving Mutable Preset : parameters or instances? ](https://forums.unrealengine.com/t/saving-mutable-preset-parameters-or-instances/2599694)

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**Author:** [@SoRelaxMax](https://forums.unrealengine.com/u/SoRelaxMax)\
**Replies:** 2\
**Last updated:** [November 30, 2025, 1:49pm UTC](https://forums.unrealengine.com/t/saving-mutable-preset-parameters-or-instances/2599694 "2025-11-30T13:49:27Z")

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Hello there, Been working on a sizeable Mutable customization framework from the Mutable plugin in 5.6. I am now hitting the moment where persistency and saving presets is required for the project. I see two schools at…

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## [How do I get the streaming level name without using c++](https://forums.unrealengine.com/t/how-do-i-get-the-streaming-level-name-without-using-c/467834)

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**Author:** [@Ricov123](https://forums.unrealengine.com/u/Ricov123)\
**Replies:** 5\
**Last updated:** [October 25, 2025, 4:40pm UTC](https://forums.unrealengine.com/t/how-do-i-get-the-streaming-level-name-without-using-c/467834 "2025-10-25T16:40:32Z")

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I have multiple streaming levels and to save game progress I need to get the streaming level names. I can’t figure out what nodes to connect where for me to get the names Fig 1 - Get Streaming Level to SET LevelName (St…

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## [Can I package a game with an existing save game?](https://forums.unrealengine.com/t/can-i-package-a-game-with-an-existing-save-game/381113)

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**Author:** [@Espii](https://forums.unrealengine.com/u/Espii)\
**Replies:** 3\
**Last updated:** [October 25, 2025, 3:48pm UTC](https://forums.unrealengine.com/t/can-i-package-a-game-with-an-existing-save-game/381113 "2025-10-25T15:48:43Z")

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Hello, I’ve got a demo version of a game I’m working on. In it I’ve created a save game file to test various parts. Now I’d like to send a packaged version to share with a few people but with the savegame state already …

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## [Level Based Main Menu, Working in Editor not in Standalone](https://forums.unrealengine.com/t/level-based-main-menu-working-in-editor-not-in-standalone/2654391)

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**Author:** [@EllisTucci](https://forums.unrealengine.com/u/EllisTucci)\
**Replies:** 1\
**Last updated:** [September 7, 2025, 12:21am UTC](https://forums.unrealengine.com/t/level-based-main-menu-working-in-editor-not-in-standalone/2654391 "2025-09-07T00:21:57Z")

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Hello All, I have a level-based main menu, setup so that on the initiation of the game instance, it checks whether a user-made save, or an autosave, file are present, identifies the level the save was made on, and loads…

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## [How to make save system non-destructable for future updates/patches](https://forums.unrealengine.com/t/how-to-make-save-system-non-destructable-for-future-updates-patches/489300)

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**Author:** [@RowelCaps](https://forums.unrealengine.com/u/RowelCaps)\
**Replies:** 2\
**Last updated:** [August 22, 2025, 2:29pm UTC](https://forums.unrealengine.com/t/how-to-make-save-system-non-destructable-for-future-updates-patches/489300 "2025-08-22T14:29:16Z")

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Hello. I’ve been planning to make a save system for unreal. I’ve ton quite a few save systems on unity. One thing that I noticed is that every time I changed a class or add a variable it just messes up the save system an…

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## [Saving System that can save GAS and actor components](https://forums.unrealengine.com/t/saving-system-that-can-save-gas-and-actor-components/725967)

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**Author:** [@GunblastA](https://forums.unrealengine.com/u/GunblastA)\
**Replies:** 1\
**Last updated:** [August 22, 2025, 2:26pm UTC](https://forums.unrealengine.com/t/saving-system-that-can-save-gas-and-actor-components/725967 "2025-08-22T14:26:57Z")

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As the title suggests I am in need of a saving system that can mainly save actor and actor component variables. In my quest of researching so far I have discovered some useful things from Rama and Tom Looman, everything …

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## [Saving/Loading Only Works the First Time, Then Continues to Load That Same Data](https://forums.unrealengine.com/t/saving-loading-only-works-the-first-time-then-continues-to-load-that-same-data/2583559)

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**Author:** [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Replies:** 2\
**Last updated:** [July 8, 2025, 6:48pm UTC](https://forums.unrealengine.com/t/saving-loading-only-works-the-first-time-then-continues-to-load-that-same-data/2583559 "2025-07-08T18:48:20Z")

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Hello, I’ve come to realize recently that in the game that I am programming, the save and load system works perfectly only the first time I load in. To be clear, this means the following: A new game is created. The gam…

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