# \#save-level

**URL:** https://forums.unrealengine.com/tag/save-level/819.md

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## [Found a critical Save Point Data Connections Screen issues. Fix the Save Point Devices immediately!](https://forums.unrealengine.com/t/found-a-critical-save-point-data-connections-screen-issues-fix-the-save-point-devices-immediately/2689569)

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**Author:** [@yoshili](https://forums.unrealengine.com/u/yoshili)\
**Replies:** 1\
**Last updated:** [February 9, 2026, 12:43pm UTC](https://forums.unrealengine.com/t/found-a-critical-save-point-data-connections-screen-issues-fix-the-save-point-devices-immediately/2689569 "2026-02-09T12:43:19Z")

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Hi, everyone This is a emergency call for all epic developer employees who is developing creative devices. The major issues is the Save Point Device and let players on “Infinity connections screen” for ever I made a fo…

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## [UE 5.2 Crashes when Saving Level](https://forums.unrealengine.com/t/ue-5-2-crashes-when-saving-level/2060375)

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**Author:** [@BullGodzilla19771](https://forums.unrealengine.com/u/BullGodzilla19771)\
**Replies:** 2\
**Last updated:** [July 24, 2025, 12:40am UTC](https://forums.unrealengine.com/t/ue-5-2-crashes-when-saving-level/2060375 "2025-07-24T00:40:40Z")

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My current project crashes every single time I save a new level. I am so tired of these random, fatal bugs. I use Nuke and Houdini every day and never have these kind of systemic errors. This is why I pick up UE and then…

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## [Accessed none trying to read property ( and saving system problems )](https://forums.unrealengine.com/t/accessed-none-trying-to-read-property-and-saving-system-problems/2576166)

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**Author:** [@ProfessorDoo](https://forums.unrealengine.com/u/ProfessorDoo)\
**Replies:** 2\
**Last updated:** [June 25, 2025, 10:42pm UTC](https://forums.unrealengine.com/t/accessed-none-trying-to-read-property-and-saving-system-problems/2576166 "2025-06-25T22:42:38Z")

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Hello, im making save system for my game. I built code using tutorial from YouTube, but it was only about saving location on specific level. I got a problem that when im teleporting to other level i get the same location…

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## [Не сохраняются данные уровня после нажатия escape в редакторе unreal engine 4 ](https://forums.unrealengine.com/t/escape-unreal-engine-4/2548418)

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**Author:** [@JustIcraft](https://forums.unrealengine.com/u/JustIcraft)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 3:07pm UTC](https://forums.unrealengine.com/t/escape-unreal-engine-4/2548418 "2025-06-09T15:07:17Z")

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Здравствуйте! Я новичок в Unreal Engine 4 и геймдеве вообще. Я делаю карточную игру. Есть уровень DeckBuilder и MainMenu. В DeckBuilder в основном виджете CardStuck содержится редактор колод и список сохраненных колод . …

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## [How to save my entire project in .umap file?](https://forums.unrealengine.com/t/how-to-save-my-entire-project-in-umap-file/1898255)

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**Author:** [@carol.alyga](https://forums.unrealengine.com/u/carol.alyga)\
**Replies:** 6\
**Last updated:** [June 11, 2024, 9:38pm UTC](https://forums.unrealengine.com/t/how-to-save-my-entire-project-in-umap-file/1898255 "2024-06-11T21:38:59Z")

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Hello! I need to save my project with mesh, animation and setting in a .umap file, so that when someone else downloads my file, they can see the entire result of what I produced. however, when I copy and paste the main o…

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## [I get an infinite loop when loading saves in Horror Engine (UE4) 😢](https://forums.unrealengine.com/t/i-get-an-infinite-loop-when-loading-saves-in-horror-engine-ue4/1634008)

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**Author:** [@deklazon](https://forums.unrealengine.com/u/deklazon)\
**Replies:** 0\
**Last updated:** [January 22, 2024, 10:55am UTC](https://forums.unrealengine.com/t/i-get-an-infinite-loop-when-loading-saves-in-horror-engine-ue4/1634008 "2024-01-22T10:55:42Z")

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Who develops on the “Horror Engine” template in UE4? I have quite a lot of triggers and events at my level. I enable autosaves on some of them. If I load the saves I made at the beginning of the level, then everything …

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## [Using (Save As) I backed up a Level Version of my Original Project, How do you Merge Level the updated level and replace original project level with New Level Version that was saved?](https://forums.unrealengine.com/t/using-save-as-i-backed-up-a-level-version-of-my-original-project-how-do-you-merge-level-the-updated-level-and-replace-original-project-level-with-new-level-version-that-was-saved/1198386)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 2\
**Last updated:** [June 17, 2023, 2:57am UTC](https://forums.unrealengine.com/t/using-save-as-i-backed-up-a-level-version-of-my-original-project-how-do-you-merge-level-the-updated-level-and-replace-original-project-level-with-new-level-version-that-was-saved/1198386 "2023-06-17T02:57:51Z")

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Using (Save As) I backed up a Level Version of my Original Project, How do you Merge Level the updated level and replace original project level with New Level Version that was saved? I created a project, completed my is…

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## [Unable to save a level in Unreal Engine 5.1](https://forums.unrealengine.com/t/unable-to-save-a-level-in-unreal-engine-5-1/754823)

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**Author:** [@Johann\_Leo](https://forums.unrealengine.com/u/Johann_Leo)\
**Replies:** 5\
**Last updated:** [February 19, 2023, 1:59pm UTC](https://forums.unrealengine.com/t/unable-to-save-a-level-in-unreal-engine-5-1/754823 "2023-02-19T13:59:39Z")

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Hi, When editing both level and level blueprint for the “Minimal\_Default” map I lose my saved changes once quitting and rebooting the project. I am able to load a different level and then coming back, I am also able to…

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## [Is it possible to save a spawned actor in the level/map itself?](https://forums.unrealengine.com/t/is-it-possible-to-save-a-spawned-actor-in-the-level-map-itself/768173)

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**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 1\
**Last updated:** [February 10, 2023, 6:37pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-save-a-spawned-actor-in-the-level-map-itself/768173 "2023-02-10T18:37:31Z")

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Hello everbody, I just wanted to ask if it is in any way possible during runtime (when the game is running/playing in the editor) to save a spawned actor to the actual map/level itself? I am not talking about save stat…

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## [Cannot rename map through "save current as..."](https://forums.unrealengine.com/t/cannot-rename-map-through-save-current-as/444480)

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**Author:** [@Fruxius](https://forums.unrealengine.com/u/Fruxius)\
**Replies:** 2\
**Last updated:** [May 23, 2022, 4:44pm UTC](https://forums.unrealengine.com/t/cannot-rename-map-through-save-current-as/444480 "2022-05-23T16:44:39Z")

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Hello, I am having issues trying to rename my level through the “save current as…” option in the file menu Saving the level normally works fine, however when I try to save current as, I am presented with this error mes…

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## [save load system](https://forums.unrealengine.com/t/save-load-system/483935)

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**Author:** [@DARK\_ksa](https://forums.unrealengine.com/u/DARK_ksa)\
**Replies:** 1\
**Last updated:** [May 26, 2021, 3:35pm UTC](https://forums.unrealengine.com/t/save-load-system/483935 "2021-05-26T15:35:36Z")

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I want it when it spawns it is saved in the map and when I delete it it gets deleted from the map

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## [\[CRASH\] EXCEPTION\_ACCESS\_VIOLATION 0x00000010](https://forums.unrealengine.com/t/crash-exception-access-violation-0x00000010/370651)

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**Author:** [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Replies:** 4\
**Last updated:** [April 25, 2021, 3:08pm UTC](https://forums.unrealengine.com/t/crash-exception-access-violation-0x00000010/370651 "2021-04-25T15:08:47Z")

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Got this crash when trying to save my open maps (including sublevels). So far happened once. Attached dumps and log. \[2016.09.16-12.12.22:608\]\[ 61\]LogWindows:Error: === Critical error: === \[2016.09.16-12.12.22:608\]\[ 61…

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## ["Save current as" level and not losing bake light data](https://forums.unrealengine.com/t/save-current-as-level-and-not-losing-bake-light-data/468829)

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**Author:** [@Idgi](https://forums.unrealengine.com/u/Idgi)\
**Replies:** 2\
**Last updated:** [September 10, 2020, 11:39pm UTC](https://forums.unrealengine.com/t/save-current-as-level-and-not-losing-bake-light-data/468829 "2020-09-10T23:39:17Z")

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Hello, is there any way to “duplicate/saves as” a level without losing all the baked light data? I just need a copy of the same level and would be great no to do the whole light bake again thank you

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## [save all in p.i.e](https://forums.unrealengine.com/t/save-all-in-p-i-e/449813)

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**Author:** [@Farrarie](https://forums.unrealengine.com/u/Farrarie)\
**Replies:** 0\
**Last updated:** [May 29, 2019, 8:05pm UTC](https://forums.unrealengine.com/t/save-all-in-p-i-e/449813 "2019-05-29T20:05:06Z")

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Hello, is there anyway possible, to save all, like spawned actors deleted actors etc… while playing p.i.e ?

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## [Can't save project content](https://forums.unrealengine.com/t/cant-save-project-content/442994)

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**Author:** [@anonymous\_user\_5398ae05](https://forums.unrealengine.com/u/anonymous_user_5398ae05)\
**Replies:** 4\
**Last updated:** [February 11, 2019, 1:04am UTC](https://forums.unrealengine.com/t/cant-save-project-content/442994 "2019-02-11T01:04:21Z")

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For some reason, after my most recent time opening my project in Unreal to work on it, I find that any effort to save content won’t complete. I tried saving an updated BP asset and it wouldn’t save that. Retried a few ti…

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## [SavePackage error: "Unexpected custom version"](https://forums.unrealengine.com/t/savepackage-error-unexpected-custom-version/439047)

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**Author:** [@anonymous\_user\_586fe6d5](https://forums.unrealengine.com/u/anonymous_user_586fe6d5)\
**Replies:** 8\
**Last updated:** [January 18, 2019, 5:25pm UTC](https://forums.unrealengine.com/t/savepackage-error-unexpected-custom-version/439047 "2019-01-18T17:25:34Z")

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Hi, I’ve just upgraded several projects from 4.18 to 4.21. In one of the projects, I’m calling UPackage::SavePackage and I’m getting this error: LogSavePackage: Error: Unexpected custom version “Dev-Editor” found when…

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## [Auto-save all modified when starting PIE?](https://forums.unrealengine.com/t/auto-save-all-modified-when-starting-pie/406802)

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**Author:** [@TTimo](https://forums.unrealengine.com/u/TTimo)\
**Replies:** 1\
**Last updated:** [March 25, 2018, 4:28am UTC](https://forums.unrealengine.com/t/auto-save-all-modified-when-starting-pie/406802 "2018-03-25T04:28:54Z")

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Can UE4 be configured to automatically save all modified files (blueprints, levels etc.) when starting a play in editor session? I end up regularly loosing asset changes due to engine and custom code asserts and crashin…

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## [Landscape grass tool save level issue](https://forums.unrealengine.com/t/landscape-grass-tool-save-level-issue/416947)

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**Author:** [@tongucci](https://forums.unrealengine.com/u/tongucci)\
**Replies:** 0\
**Last updated:** [February 10, 2018, 3:33pm UTC](https://forums.unrealengine.com/t/landscape-grass-tool-save-level-issue/416947 "2018-02-10T15:33:16Z")

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When I use landscape grass tool, the levels have to be saved over and over again, even though I don’t touch the editor. When I open a saved level (with grass tool used on its landscape) there is automatically and asteris…

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## [Save a whole level in Blueprints](https://forums.unrealengine.com/t/save-a-whole-level-in-blueprints/394459)

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**Author:** [@MatTheTat](https://forums.unrealengine.com/u/MatTheTat)\
**Replies:** 5\
**Last updated:** [January 30, 2018, 8:41am UTC](https://forums.unrealengine.com/t/save-a-whole-level-in-blueprints/394459 "2018-01-30T08:41:05Z")

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Hey there, I am currently working on an Open World Game where you can move objects, build houses, dig holes, etc. To keep it short: How do I save the whole Level in Blueprints? I know there are a lot of tutorials out th…

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## [What variable to use with Map Name/ Level name?](https://forums.unrealengine.com/t/what-variable-to-use-with-map-name-level-name/411940)

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**Author:** [@anonymous\_user\_451ef1c5](https://forums.unrealengine.com/u/anonymous_user_451ef1c5)\
**Replies:** 3\
**Last updated:** [December 12, 2017, 10:46am UTC](https://forums.unrealengine.com/t/what-variable-to-use-with-map-name-level-name/411940 "2017-12-12T10:46:30Z")

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Does any one know what variable these noob should use to save Map Name( Level Name (LV1, LV2, LV3 ETC…) For instance for Player location I would obiviously use Player Location node for Velocity I would Player Velocity no…

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## [Blueprint's Save on Compile causes level saving errors after compiling](https://forums.unrealengine.com/t/blueprints-save-on-compile-causes-level-saving-errors-after-compiling/402297)

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**Author:** [@The\_Red\_Scare](https://forums.unrealengine.com/u/The_Red_Scare)\
**Replies:** 2\
**Last updated:** [December 7, 2017, 1:27am UTC](https://forums.unrealengine.com/t/blueprints-save-on-compile-causes-level-saving-errors-after-compiling/402297 "2017-12-07T01:27:01Z")

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If changes are made to a blueprint that is set to save on compile in some fashion, and that blueprint has been placed in the level, then the editor will produce an error when saving the level after that blueprint is comp…

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## [Save a procedurally generated level](https://forums.unrealengine.com/t/save-a-procedurally-generated-level/384819)

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**Author:** [@anonymous\_user\_120db635](https://forums.unrealengine.com/u/anonymous_user_120db635)\
**Replies:** 2\
**Last updated:** [November 23, 2017, 5:29am UTC](https://forums.unrealengine.com/t/save-a-procedurally-generated-level/384819 "2017-11-23T05:29:08Z")

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I build a system for procedural level generation and would like to know how to save all the actors and their tranformation to a file. could anyone please tell me how I could do something like this? (sorry if my english i…

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## [How to save a complete level and its content?](https://forums.unrealengine.com/t/how-to-save-a-complete-level-and-its-content/397229)

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**Author:** [@leofucci](https://forums.unrealengine.com/u/leofucci)\
**Replies:** 1\
**Last updated:** [September 19, 2017, 4:12pm UTC](https://forums.unrealengine.com/t/how-to-save-a-complete-level-and-its-content/397229 "2017-09-19T16:12:19Z")

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Hi people. I researched lots of videos where they show you how to save level information using saveGame blueprint, looks terrific. But for what I need, i´m not sure if this is the right approach, all examples I saw, the…

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## [Saving and loading level](https://forums.unrealengine.com/t/saving-and-loading-level/401338)

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**Author:** [@anonymous\_user\_abf0dd68](https://forums.unrealengine.com/u/anonymous_user_abf0dd68)\
**Replies:** 0\
**Last updated:** [August 8, 2017, 5:20pm UTC](https://forums.unrealengine.com/t/saving-and-loading-level/401338 "2017-08-08T17:20:49Z")

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I need to know how to save a game level while you are playing and then the level can be loaded from the main menu.

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## [How to save Scene preview as level?](https://forums.unrealengine.com/t/how-to-save-scene-preview-as-level/384515)

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**Author:** [@hlx](https://forums.unrealengine.com/u/hlx)\
**Replies:** 0\
**Last updated:** [February 10, 2017, 10:35am UTC](https://forums.unrealengine.com/t/how-to-save-scene-preview-as-level/384515 "2017-02-10T10:35:22Z")

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When previewing a skeleton or static mesh, a scene preview is generated by the editor. Is it possible to save the preview scene as level. This way, the lighting and rendering setup could be reproduced in his own level. B…

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## ["Graph is linked to private object" Blueprint inherit LevelSequenceActor](https://forums.unrealengine.com/t/graph-is-linked-to-private-object-blueprint-inherit-levelsequenceactor/383600)

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**Author:** [@Arnleif](https://forums.unrealengine.com/u/Arnleif)\
**Replies:** 5\
**Last updated:** [February 7, 2017, 4:13pm UTC](https://forums.unrealengine.com/t/graph-is-linked-to-private-object-blueprint-inherit-levelsequenceactor/383600 "2017-02-07T16:13:59Z")

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I’ve been trying to make a blueprint that has LevelSequenceActor as parent. This works fine in the start. Then as you add scripting, in my case, some script to play/stop the sequence, some functions, some events, all w…

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## [Save only saves current level, not all sublevels](https://forums.unrealengine.com/t/save-only-saves-current-level-not-all-sublevels/379940)

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**Author:** [@kgamble](https://forums.unrealengine.com/u/kgamble)\
**Replies:** 0\
**Last updated:** [December 21, 2016, 10:24pm UTC](https://forums.unrealengine.com/t/save-only-saves-current-level-not-all-sublevels/379940 "2016-12-21T22:24:18Z")

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In 4.14 it seems that the save button/ctrl+s only saves the current selected level , unlike in 4.13 and earlier where all the levels in my persistent level would be saved. Was this an intentional change (which I think it…

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## [\[CRASH\] 0x00000010 When saving map](https://forums.unrealengine.com/t/crash-0x00000010-when-saving-map/374636)

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**Author:** [@SaOk](https://forums.unrealengine.com/u/SaOk)\
**Replies:** 6\
**Last updated:** [November 11, 2016, 2:42pm UTC](https://forums.unrealengine.com/t/crash-0x00000010-when-saving-map/374636 "2016-11-11T14:42:59Z")

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I am getting this crash often when saving my root map (that have sublevel). Sometimes it happens everytime when saving, then suddently saving might again work normally. Very strange issue, didnt have it in 4.12 and ealie…

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## [How to make game data](https://forums.unrealengine.com/t/how-to-make-game-data/371714)

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**Author:** [@anonymous\_user\_5f567aa7](https://forums.unrealengine.com/u/anonymous_user_5f567aa7)\
**Replies:** 0\
**Last updated:** [September 27, 2016, 2:09am UTC](https://forums.unrealengine.com/t/how-to-make-game-data/371714 "2016-09-27T02:09:44Z")

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I want to make game has function saving game data. You know minecraft or any rhythm game, those game has game data in game direction I want to make like that. I can make game data as a organism of variable, but I don’…

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## [\[4.12.5\] Crash while saving the level](https://forums.unrealengine.com/t/4-12-5-crash-while-saving-the-level/366369)

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**Author:** [@popifrex](https://forums.unrealengine.com/u/popifrex)\
**Replies:** 10\
**Last updated:** [August 10, 2016, 6:26am UTC](https://forums.unrealengine.com/t/4-12-5-crash-while-saving-the-level/366369 "2016-08-10T06:26:08Z")

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My map keeps on crashing each time I try to save it after resimulating Procedural Foliage. It worked fine before, but after 16 procedural foliage volumes it just crashes if I resimulate any more and save the level. Is it…

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