'save game to slot' not working, return bool returning false = save failed?

anonymous_user_f1aa296f
Fri, 29 Nov 2019 18:39:39 +0000
Editor Scripting

Hey all,

I have been working on a game for a few years now, and ever since I updated to 4.23, the previously made and fully working save system is now failing.

At the start of the game I check if there’s a pre-existing save file, and if not, I create a save, and then save it to a slot. For some reason, the ‘save game to slot’ section no longer works, and the return bool to check if it worked returns false.

It is worth noting that this only works on deployed mobile devices. Testing it in engine results in the save system working as intended, making it really hard to debug.

Regardless, I tried and couldn’t fix it. I changed the save name in case there was a corrupted save file on my device, nothing. I deployed and installed it through google play and directly installed through USB and neither worked. I tested on multiple android devices and got nothing. From ‘create save game object’ I casted to my save just in case, didn’t work. I tested a windows build and that didn’t work either. I tried looking up this issue on both the forums and answerhub, and the unreal documentation and couldn’t find anything that fixed this issue.

I am at my wits end here. Anyone able to help?

Thanks in advance,

22 posts - 3 participants