Packaging error UE 4.12.5 - AutomationTool exiting with ExitCode=1 (Error_Unknown)

5lider
Fri, 05 Aug 2016 12:12:47 +0000
Platform & Builds

The project can’t be packaged for Windows 64-bit (and 32-bit too). It can be cooked in editor by “Cook content for Windows” command. I can package another projects. My colleague can package this project as well.
Project was based on Content Example - Physics map (with deleted another content).

I tried:

Change Build Configuration from Development to Shipping.

Turn off Include Crash Reporter option in Project Setting. (because output log suggested it can be connected, however, another similar error occured)

Change Global Default Server Game Mode from None to my map.

Reinstall Unreal Launcher, UE 4.12.5, Microsoft Visual Studio 2015, Recheckout entire project

Ending lines of output log are:

MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Repeating lines (before failing are):

MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Nie można odnaleźć pliku ‘C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb’.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: w System.IO.__Error.WinIOError(Int32 error
MainFrameActions: Packaging (Windows (64-bit)): Code, String maybeFullPath)
MainFrameActions: Packaging (Windows (64-bit)): w System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: WARNING: Failed to copy C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\CrashReportClient.pdb to C:\Users\user\Documents\Unreal Projects\Duelists\Duelists Project\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\CrashReportClient.pdb, deleting, waiting 10s and retrying.

I attach copied text from output log link text

Please help.

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