Affecting Performance

anonymous_user_b90d4050
Thu, 20 Oct 2016 01:03:18 +0000
Rendering

Hello. I just wanted to know what exactly affects the direct performance of a game. Lets say I want to create a landscape and far in the back ground (can’t actually go there) I have a giant mountain that I’m thinking about creating (almost 200k poly or so) and I’m wondering how it will affect the performance.

Also, even something more simple like lets say a rock that I placed half into the ground; will that bottom half of the rock which I cannot see affect the performance? does the game calculate every poly on the whole map simultaneously or does it just calculate what I can see on the screen? I’m just trying to create the game with at least some efficiency when running.

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