Unreal Engine wont start - Crash Report Inside

Drainoiswasted
Fri, 18 Nov 2016 23:24:24 +0000
Platform & Builds

Asus G75VW - x64-Based-PC - Windows 10 Version 10.0.14393 Build 14393

The Engine will not start. I get this report. Any help would be greatly appreciated. Thanks!

MachineId:886866184196EAF40F87519DA6BB69B6
EpicAccountId:7def7dc58c284217a7aaed2f2c19e4ff

Unknown exception - code c06d007e (first/second chance not available)

KERNELBASE
UE4Editor_TextureFormatDXT!__delayLoadHelper2() [f:\dd\vctools\delayimp\delayhlp.cpp:323]
UE4Editor_TextureFormatDXT!_tailMerge_nvtt_64_dll()
UE4Editor_TextureFormatDXT!FNVTTCompressor::FNVTTCompressor() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:122]
UE4Editor_TextureFormatDXT!CompressImageUsingNVTT() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:317]
UE4Editor_TextureFormatDXT!FTextureFormatDXT::CompressImage() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\textureformatdxt\private\textureformatdxt.cpp:471]
UE4Editor_TextureCompressor!CompressMipChain() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1721]
UE4Editor_TextureCompressor!FTextureCompressorModule::BuildTexture() [d:\build++ue4+release-4.14+compile\sync\engine\source\developer\texturecompressor\private\texturecompressormodule.cpp:1846]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::BuildTexture() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:758]
UE4Editor_Engine!FTexturePlatformData::FinishCache() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1012]
UE4Editor_Engine!UTexture::FinishCachePlatformData() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texturederiveddata.cpp:1783]
UE4Editor_Engine!UTexture2D::PostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\texture2d.cpp:382]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:832]
UE4Editor_CoreUObject!EndLoad() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1590]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1281]
UE4Editor_CoreUObject!LoadPackage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
UE4Editor_CoreUObject!ResolveName() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:722]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:809]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:869]
UE4Editor_UMG!ConstructorHelpersInternal::FindOrLoadObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]
UE4Editor_UMG!UWidgetComponent::UWidgetComponent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\umg\private\components\widgetcomponent.cpp:312]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2664]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2623]
UE4Editor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:3644]
UE4Editor_CoreUObject!UObject::CreateDefaultSubobject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:87]
UE4Editor_VREditor!AVREditorFloatingUI::AVREditorFloatingUI() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\vreditor\ui\vreditorfloatingui.cpp:40]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:2664]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:745]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:821]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1562]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:113]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

2 posts - 1 participant