# \#rotator

**URL:** https://forums.unrealengine.com/tag/rotator/1724.md

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## [Modify Roll and Pitch Based on Yaw](https://forums.unrealengine.com/t/modify-roll-and-pitch-based-on-yaw/2697247)

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**Author:** [@Space\_Grouse](https://forums.unrealengine.com/u/Space_Grouse)\
**Replies:** 1\
**Last updated:** [February 5, 2026, 1:13pm UTC](https://forums.unrealengine.com/t/modify-roll-and-pitch-based-on-yaw/2697247 "2026-02-05T13:13:12Z")

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Trying to do some rotator math, but can’t seem to figure it out. I’m trying to swap pitch and roll the closer yaw gets to 90 degrees. So say at yaw=0 that roll=0 and pitch=10, then at yaw=90 I need roll=10 and pitch=0, b…

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## [Rotators moving in an arc](https://forums.unrealengine.com/t/rotators-moving-in-an-arc/2589364)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 11\
**Last updated:** [July 5, 2025, 5:48pm UTC](https://forums.unrealengine.com/t/rotators-moving-in-an-arc/2589364 "2025-07-05T17:48:31Z")

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I made a security camera that moves back and forth between two points, and tracks the player if it sees them. For some reason, the camera moves in a wide arc when moving from point A to point B. When moving from point B…

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## [Function "SetActorRotation " when called on the server side is being arbitrarily replicated to clients](https://forums.unrealengine.com/t/function-setactorrotation-when-called-on-the-server-side-is-being-arbitrarily-replicated-to-clients/2310802)

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**Author:** [@TheSubZer0](https://forums.unrealengine.com/u/TheSubZer0)\
**Replies:** 13\
**Last updated:** [January 30, 2025, 11:51pm UTC](https://forums.unrealengine.com/t/function-setactorrotation-when-called-on-the-server-side-is-being-arbitrarily-replicated-to-clients/2310802 "2025-01-30T23:51:11Z")

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Can anyone help, how do I make the function when called on the server side SetActorRotation(NewRotation, TeleportFlagToEnum(bTeleportPhysics)); to stop arbitrarily replicating to the clients???

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## [Center Rotator](https://forums.unrealengine.com/t/center-rotator/2133056)

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**Author:** [@Lampenkapp](https://forums.unrealengine.com/u/Lampenkapp)\
**Replies:** 1\
**Last updated:** [January 7, 2025, 11:52am UTC](https://forums.unrealengine.com/t/center-rotator/2133056 "2025-01-07T11:52:17Z")

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Hi, is there an easy way to center my Rotator on a certain object?

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## [Get the difference between rotations](https://forums.unrealengine.com/t/get-the-difference-between-rotations/339158)

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**Author:** [@anonymous\_user\_00981c62](https://forums.unrealengine.com/u/anonymous_user_00981c62)\
**Replies:** 4\
**Last updated:** [October 24, 2024, 10:58am UTC](https://forums.unrealengine.com/t/get-the-difference-between-rotations/339158 "2024-10-24T10:58:22Z")

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I’m working on a system where your character turns and depending on what rotation from an array is the closest to the current character’s rotation, it will set the rotation to it. However I’m struggling with the rotator…

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## [Map motion controller rotation onto object for laser pointer type manipulation (rotator math)](https://forums.unrealengine.com/t/map-motion-controller-rotation-onto-object-for-laser-pointer-type-manipulation-rotator-math/500024)

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**Author:** [@2oftware](https://forums.unrealengine.com/u/2oftware)\
**Replies:** 1\
**Last updated:** [September 3, 2024, 9:59am UTC](https://forums.unrealengine.com/t/map-motion-controller-rotation-onto-object-for-laser-pointer-type-manipulation-rotator-math/500024 "2024-09-03T09:59:35Z")

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Hi, everyone. I’m trying to rotate an object using motion controller rotation. It works from one direction, but if I move to the side or the back of the object, it doesn’t rotate as expected. I have bumped into thi…

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## [Need help with Transform/Rotator](https://forums.unrealengine.com/t/need-help-with-transform-rotator/1998806)

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**Author:** [@leeshich](https://forums.unrealengine.com/u/leeshich)\
**Replies:** 1\
**Last updated:** [August 30, 2024, 8:18pm UTC](https://forums.unrealengine.com/t/need-help-with-transform-rotator/1998806 "2024-08-30T20:18:57Z")

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Hi all, I am breaking my head for a few days already trying to figure out how to solve this in an animation blueprint. I have a transform of a tree, that I need to grab. I would want to use the original rotation to eff…

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## [How to set max and min yaw for camera/player rotation](https://forums.unrealengine.com/t/how-to-set-max-and-min-yaw-for-camera-player-rotation/314341)

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**Author:** [@anonymous\_user\_d1c0a6e61](https://forums.unrealengine.com/u/anonymous_user_d1c0a6e61)\
**Replies:** 9\
**Last updated:** [May 19, 2024, 7:15pm UTC](https://forums.unrealengine.com/t/how-to-set-max-and-min-yaw-for-camera-player-rotation/314341 "2024-05-19T19:15:32Z")

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Hey, I’m looking for way to compare player contol rotation with my custom rotator value. I’m trying to set max and min yaw camera value in my game (static turret)

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## [Rotating a cubemap](https://forums.unrealengine.com/t/rotating-a-cubemap/385072)

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**Author:** [@anonymous\_user\_16db5cc7](https://forums.unrealengine.com/u/anonymous_user_16db5cc7)\
**Replies:** 6\
**Last updated:** [February 3, 2023, 8:17am UTC](https://forums.unrealengine.com/t/rotating-a-cubemap/385072 "2023-02-03T08:17:56Z")

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Hi! I’m trying to rotate a spheremap using RotateAboutAxis but all it does is spiraling the sky rather than rotating it. It basically pins pixels around rotation axis. I know it would be much easier to use world positio…

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## [Weighted moving average rotator BUG](https://forums.unrealengine.com/t/weighted-moving-average-rotator-bug/479223)

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**Author:** [@djlevi](https://forums.unrealengine.com/u/djlevi)\
**Replies:** 1\
**Last updated:** [January 5, 2023, 2:59am UTC](https://forums.unrealengine.com/t/weighted-moving-average-rotator-bug/479223 "2023-01-05T02:59:18Z")

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When i try to move my camera drived by my livelink xr controller and i use weighted moving average rotator blueprint node, there is a gap between -180º and 180º where the maths are incorrect making my camera sping all th…

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## [\[transform bone\] Rotator axis flip](https://forums.unrealengine.com/t/transform-bone-rotator-axis-flip/393181)

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**Author:** [@Fus](https://forums.unrealengine.com/u/Fus)\
**Replies:** 2\
**Last updated:** [October 31, 2022, 3:15pm UTC](https://forums.unrealengine.com/t/transform-bone-rotator-axis-flip/393181 "2022-10-31T15:15:24Z")

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Hi! I’m having a bit of a headache scripting component rotation in UE. Basically, I get that all the axis are clamped to -180,180. I also noticed that one axis sometimes flips another one 180 degrees, which is super ann…

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## [Help With Rotator Math](https://forums.unrealengine.com/t/help-with-rotator-math/441266)

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**Author:** [@NightHawk45](https://forums.unrealengine.com/u/NightHawk45)\
**Replies:** 4\
**Last updated:** [October 10, 2022, 8:35am UTC](https://forums.unrealengine.com/t/help-with-rotator-math/441266 "2022-10-10T08:35:23Z")

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Hello everyone! I am attempting to create a simple system to offset a camera’s relative location. To do this, I am using the player’s control rotation. My blueprints work great, except for one issue. When the axis r…

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## [Problem with rotating Spring arm over Time (BP, Timelines, UE5-0EA)](https://forums.unrealengine.com/t/problem-with-rotating-spring-arm-over-time-bp-timelines-ue5-0ea/496875)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 1\
**Last updated:** [February 11, 2022, 7:48pm UTC](https://forums.unrealengine.com/t/problem-with-rotating-spring-arm-over-time-bp-timelines-ue5-0ea/496875 "2022-02-11T19:48:42Z")

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Hi there… First: I use UE5-0EA. The Forum won´t let this Question be posted, until i add a valid Version Tag… and UE5-0EA seems not to be valid :sweat\_smile: But, since i got the same propblem in 4-27… be welcome to h…

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## ["Shortest Path" for RInterp To Node?](https://forums.unrealengine.com/t/shortest-path-for-rinterp-to-node/374503)

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**Author:** [@polygon](https://forums.unrealengine.com/u/polygon)\
**Replies:** 2\
**Last updated:** [November 8, 2021, 1:38am UTC](https://forums.unrealengine.com/t/shortest-path-for-rinterp-to-node/374503 "2021-11-08T01:38:19Z")

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I’m wondering why there’s no “Shortest Path” checkbox for the “RInterp To” node. This would be very useful. In some cases I have to use the “Lerp (Rotator)” node because the Rinterp node causes jittery results. Is it po…

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## [What's the proper way to get the inverse of a rotator? I don't think what I tried is right](https://forums.unrealengine.com/t/whats-the-proper-way-to-get-the-inverse-of-a-rotator-i-dont-think-what-i-tried-is-right/381413)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 5\
**Last updated:** [September 1, 2021, 2:57am UTC](https://forums.unrealengine.com/t/whats-the-proper-way-to-get-the-inverse-of-a-rotator-i-dont-think-what-i-tried-is-right/381413 "2021-09-01T02:57:20Z")

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I tried breaking the rotator and multiply the pitch, yaw, and roll each by -1, but the results don’t look right. Know the proper way?

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## [Transform Variable Rotation Bug?](https://forums.unrealengine.com/t/transform-variable-rotation-bug/485716)

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**Author:** [@Spishy](https://forums.unrealengine.com/u/Spishy)\
**Replies:** 3\
**Last updated:** [July 3, 2021, 8:12pm UTC](https://forums.unrealengine.com/t/transform-variable-rotation-bug/485716 "2021-07-03T20:12:14Z")

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So I’ve made a simple plane to act as a wall in a randomly generated first person maze. The plane lines up with itself perfectly when manually placed in the world, but when using an instanced static mesh, there appear to…

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## [Help me find end vector of the location](https://forums.unrealengine.com/t/help-me-find-end-vector-of-the-location/482873)

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**Author:** [@Shedels](https://forums.unrealengine.com/u/Shedels)\
**Replies:** 1\
**Last updated:** [May 4, 2021, 10:13am UTC](https://forums.unrealengine.com/t/help-me-find-end-vector-of-the-location/482873 "2021-05-04T10:13:05Z")

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Hello! I need my bot find the random point, which has to be more than 3000 unreal units far from origin location. I use random rotator and forward vector to start point. What i need to fing the finish?

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## [How do I avoid buggy rotation?](https://forums.unrealengine.com/t/how-do-i-avoid-buggy-rotation/482151)

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**Author:** [@Hallonsaft](https://forums.unrealengine.com/u/Hallonsaft)\
**Replies:** 1\
**Last updated:** [April 19, 2021, 4:30pm UTC](https://forums.unrealengine.com/t/how-do-i-avoid-buggy-rotation/482151 "2021-04-19T16:30:15Z")

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I’m making a line trace from the center of the camera towards the ground and rotating a turret towards that location. It works fine until I point the camera at 90 degrees where the rotation proceeds to flip to -270 degr…

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## [Actors rotation doesn't match the set rotator value](https://forums.unrealengine.com/t/actors-rotation-doesnt-match-the-set-rotator-value/481594)

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**Author:** [@Brandon236](https://forums.unrealengine.com/u/Brandon236)\
**Replies:** 0\
**Last updated:** [April 10, 2021, 12:49pm UTC](https://forums.unrealengine.com/t/actors-rotation-doesnt-match-the-set-rotator-value/481594 "2021-04-10T12:49:30Z")

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I have a blueprint that allows me to rotate an actor in a specific direction. It works by saving the actor’s current rotation and the new rotation to a variable and then doing a lerp between the two. This actor is al…

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## [How to rotate an object in a specific direction?](https://forums.unrealengine.com/t/how-to-rotate-an-object-in-a-specific-direction/481521)

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**Author:** [@Brandon236](https://forums.unrealengine.com/u/Brandon236)\
**Replies:** 1\
**Last updated:** [April 7, 2021, 10:39am UTC](https://forums.unrealengine.com/t/how-to-rotate-an-object-in-a-specific-direction/481521 "2021-04-07T10:39:59Z")

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Let’s say I have a cube at rotation 0,0,0 and then let’s say I rotate that cube forward in the X direction. Afterwards, the cube will be at rotation 90,0,0. If I try to rotate a cube forward in the Y direction first, its…

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## [How do I rotate an object along the world axis?](https://forums.unrealengine.com/t/how-do-i-rotate-an-object-along-the-world-axis/481105)

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**Author:** [@indivelope](https://forums.unrealengine.com/u/indivelope)\
**Replies:** 6\
**Last updated:** [March 31, 2021, 1:16pm UTC](https://forums.unrealengine.com/t/how-do-i-rotate-an-object-along-the-world-axis/481105 "2021-03-31T13:16:22Z")

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When I rotate the balloon along the green axis, it follows the correct angle. But if I rotate the balloon on the blue axis (So the white bar is pointing to the right), and then rotate alone the green axis, the balloon ro…

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## [Rotator automatically changes value when set](https://forums.unrealengine.com/t/rotator-automatically-changes-value-when-set/476013)

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**Author:** [@Katianie](https://forums.unrealengine.com/u/Katianie)\
**Replies:** 9\
**Last updated:** [December 22, 2020, 7:10pm UTC](https://forums.unrealengine.com/t/rotator-automatically-changes-value-when-set/476013 "2020-12-22T19:10:39Z")

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I have an actor that has an FRotator as a property (for adjusting hand roation). Whenever I try to set the Rotator to the angle I want (I tried both in code and manually with these values): FTransform(FRotator(0.0f, -90…

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## [How can I correctly rotate a normal map of a given angle in a landscape?](https://forums.unrealengine.com/t/how-can-i-correctly-rotate-a-normal-map-of-a-given-angle-in-a-landscape/475474)

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**Author:** [@anonymous\_user\_b9774f68](https://forums.unrealengine.com/u/anonymous_user_b9774f68)\
**Replies:** 3\
**Last updated:** [December 6, 2020, 2:14pm UTC](https://forums.unrealengine.com/t/how-can-i-correctly-rotate-a-normal-map-of-a-given-angle-in-a-landscape/475474 "2020-12-06T14:14:41Z")

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Hi In my Landscape material, for all my maps (Base Color, Height and Roughness) I lerp between 2 versions of the same texture using a noise as mask. Version A uses the Landscape Coords straight as they are Version B u…

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## [Weird Quaternion behaviour](https://forums.unrealengine.com/t/weird-quaternion-behaviour/474674)

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**Author:** [@anonymous\_user\_17b478571](https://forums.unrealengine.com/u/anonymous_user_17b478571)\
**Replies:** 1\
**Last updated:** [November 19, 2020, 6:30am UTC](https://forums.unrealengine.com/t/weird-quaternion-behaviour/474674 "2020-11-19T06:30:57Z")

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Hi, Iam trying to rotate an object with a VR controller. When I set the rotation of the object to my vr controller rotation, the result is exactly how I want it. myObject-\>SetWorldRotation(leftController-\>GetActorRo…

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## [How do you convert a rotator to a direction vector?](https://forums.unrealengine.com/t/how-do-you-convert-a-rotator-to-a-direction-vector/470646)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 3\
**Last updated:** [September 1, 2020, 5:22pm UTC](https://forums.unrealengine.com/t/how-do-you-convert-a-rotator-to-a-direction-vector/470646 "2020-09-01T17:22:31Z")

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If I correctly understand what you want to do:

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## [How to interpolate rotations](https://forums.unrealengine.com/t/how-to-interpolate-rotations/465115)

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**Author:** [@anonymous\_user\_68af3cbb](https://forums.unrealengine.com/u/anonymous_user_68af3cbb)\
**Replies:** 11\
**Last updated:** [May 15, 2020, 1:05pm UTC](https://forums.unrealengine.com/t/how-to-interpolate-rotations/465115 "2020-05-15T13:05:48Z")

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I’m trying to make a flying drone move such that it tilts to a certain angle of about 45 degrees and then continues to move linearly in the direction of rotation until the button is released. I’ve managed to make it do t…

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## [Rotation calculation](https://forums.unrealengine.com/t/rotation-calculation/459309)

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**Author:** [@Mattlauk](https://forums.unrealengine.com/u/Mattlauk)\
**Replies:** 3\
**Last updated:** [December 12, 2019, 1:45am UTC](https://forums.unrealengine.com/t/rotation-calculation/459309 "2019-12-12T01:45:23Z")

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I have a player that can rotate in all axis’. This player can grab objects via a PhysicsHandle and rotate them on all axis’ as well. However, I want the object to always rotate the same way relative to the player. For ex…

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## [Rotate direction vector to actor rotation?](https://forums.unrealengine.com/t/rotate-direction-vector-to-actor-rotation/449516)

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**Author:** [@Ardenian](https://forums.unrealengine.com/u/Ardenian)\
**Replies:** 5\
**Last updated:** [June 11, 2019, 12:37am UTC](https://forums.unrealengine.com/t/rotate-direction-vector-to-actor-rotation/449516 "2019-06-11T00:37:42Z")

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Hello, I wrote myself an actor component that simulates hover movement over WorldStatic objects. Using LineTraceForObjects, I search for the WorldStatic object under my character, then I use the resulting Impact Normal…

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## [I want make my character turn left! But i cant TT](https://forums.unrealengine.com/t/i-want-make-my-character-turn-left-but-i-cant-tt/442915)

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**Author:** [@anonymous\_user\_bae3cd5f](https://forums.unrealengine.com/u/anonymous_user_bae3cd5f)\
**Replies:** 1\
**Last updated:** [February 7, 2019, 11:40pm UTC](https://forums.unrealengine.com/t/i-want-make-my-character-turn-left-but-i-cant-tt/442915 "2019-02-07T23:40:04Z")

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I want my character turn rotation in collision! I try to when my character in collision turn left! But i’m not learn about programming and unreal i want to try it but its too hard to me. can you give me some hint f…

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## [How to get true pitch of a rotator?](https://forums.unrealengine.com/t/how-to-get-true-pitch-of-a-rotator/402633)

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**Author:** [@Emixam](https://forums.unrealengine.com/u/Emixam)\
**Replies:** 3\
**Last updated:** [December 10, 2018, 8:33am UTC](https://forums.unrealengine.com/t/how-to-get-true-pitch-of-a-rotator/402633 "2018-12-10T08:33:29Z")

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Hello, I just discovered that in rotators, when the pitch (y) goes over 90 or under -90, roll (x) & yaw (z) are subtract by 180 and y goes the over way (the exact formula is y\<0 ? (-90 + (-90 -y)) : (90 + (90 -x))) It’…

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