# \#rotation

**URL:** https://forums.unrealengine.com/tag/rotation/800.md

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## [Level Sequencer : Rotate a euler controler in local act like quaternion](https://forums.unrealengine.com/t/level-sequencer-rotate-a-euler-controler-in-local-act-like-quaternion/2690598)

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**Author:** [@VaillantAlexis](https://forums.unrealengine.com/u/VaillantAlexis)\
**Replies:** 2\
**Last updated:** [October 19, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/level-sequencer-rotate-a-euler-controler-in-local-act-like-quaternion/2690598 "2026-10-19T18:08:24Z")

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Hi, When rotating a controller that is set as Euler transform in the control rig (that’s vanilla Agora’s rigs) in local, if i pass the threshold of the gimbal lock, the values act like it is quaternion interpreted and w…

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## [Client owned character rotates slower than (listen) server owned character](https://forums.unrealengine.com/t/client-owned-character-rotates-slower-than-listen-server-owned-character/427427)

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**Author:** [@anonymous\_user\_e7927442](https://forums.unrealengine.com/u/anonymous_user_e7927442)\
**Replies:** 5\
**Last updated:** [September 6, 2026, 4:36am UTC](https://forums.unrealengine.com/t/client-owned-character-rotates-slower-than-listen-server-owned-character/427427 "2026-09-06T04:36:00Z")

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Hello everyone! I have an issue with rotating character in multiplayer. The character owned by listen server rotates just as expected (on both server and clients) but for some reason the rotation of character owned by c…

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## [\[bug?\] Actor relative pitch rotation stuck in 90 degrees](https://forums.unrealengine.com/t/bug-actor-relative-pitch-rotation-stuck-in-90-degrees/290557)

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**Author:** [@SwiftIllusion](https://forums.unrealengine.com/u/SwiftIllusion)\
**Replies:** 34\
**Last updated:** [September 2, 2026, 4:33pm UTC](https://forums.unrealengine.com/t/bug-actor-relative-pitch-rotation-stuck-in-90-degrees/290557 "2026-09-02T16:33:40Z")

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It seems that this bug which is stopping me from being able to make progress on my project still exists even after being mentioned in these various locations Local pitch rotation can be added above/below strange…

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## [Vehicle wheel rotation angle](https://forums.unrealengine.com/t/vehicle-wheel-rotation-angle/480939)

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**Author:** [@anonymous\_user\_26b5f0eb](https://forums.unrealengine.com/u/anonymous_user_26b5f0eb)\
**Replies:** 2\
**Last updated:** [August 17, 2026, 5:59pm UTC](https://forums.unrealengine.com/t/vehicle-wheel-rotation-angle/480939 "2026-08-17T17:59:29Z")

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Greetings. I am trying to calculate the change in the rotation angle of a vehicle’s wheel in CARLA when the vehicle is moving forward. For this purpose, I am using the GetRotationAngle() method that the UVehicleWheel pr…

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## [关于旋转 Rotation ，相对旋转出现问题，当本地坐标系与世界坐标系不相同时，相对旋转除了x（roll）之外，y（pitch）z（yaw）出现预期违背--并没有按照对应的轴进行相对旋转，而是根据世界坐标系进行了旋转（我自己测的是这个样子，不知道有没有其他数据进行干扰）？？？ ](https://forums.unrealengine.com/t/rotation-x-roll-y-pitch-z-yaw/2732994)

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**Author:** [@\_ue16](https://forums.unrealengine.com/u/_ue16)\
**Replies:** 1\
**Last updated:** [July 27, 2026, 9:42pm UTC](https://forums.unrealengine.com/t/rotation-x-roll-y-pitch-z-yaw/2732994 "2026-07-27T21:42:58Z")

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如题- 可以在场景或者蓝图中都可以复现：采用本地坐标系，相对旋转- 例如：当把一个模型的y 值设置为90 ，然后滑动z到50 跟预期违背，再滑动x预期符合，结果显示的值是z的值减去x的值。。。。。 分别拖动 x y z 的数值改变，除了 x 预期符合，其他全部预期违背-----，不知道是就我一个人遇到这个问题，还是其他人没有出现过这个问题-

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## [Orient Rotation to movement doesnt work](https://forums.unrealengine.com/t/orient-rotation-to-movement-doesnt-work/372195)

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**Author:** [@Arkideit](https://forums.unrealengine.com/u/Arkideit)\
**Replies:** 31\
**Last updated:** [March 27, 2026, 8:51pm UTC](https://forums.unrealengine.com/t/orient-rotation-to-movement-doesnt-work/372195 "2026-03-27T20:51:52Z")

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Im first time at UE. And ad first i tried to replicate TopDown Example project. Im not programmes so such thing going hard for me. So everything goes well exept that character doest rotate in the direction of moving even…

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## [Align grid to level instance you're editing?](https://forums.unrealengine.com/t/align-grid-to-level-instance-youre-editing/2700995)

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**Author:** [@indigosm\_FP](https://forums.unrealengine.com/u/indigosm_FP)\
**Replies:** 0\
**Last updated:** [February 19, 2026, 4:32pm UTC](https://forums.unrealengine.com/t/align-grid-to-level-instance-youre-editing/2700995 "2026-02-19T16:32:11Z")

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hi there. i have a world level loaded and in that world map is a house level instance. the house instance is rotated 33.58935 degrees for example. if i select the house LI and hit ctrl-e to edit it and drop a mesh int…

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## [Modify Roll and Pitch Based on Yaw](https://forums.unrealengine.com/t/modify-roll-and-pitch-based-on-yaw/2697247)

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**Author:** [@Space\_Grouse](https://forums.unrealengine.com/u/Space_Grouse)\
**Replies:** 1\
**Last updated:** [February 5, 2026, 1:13pm UTC](https://forums.unrealengine.com/t/modify-roll-and-pitch-based-on-yaw/2697247 "2026-02-05T13:13:12Z")

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Trying to do some rotator math, but can’t seem to figure it out. I’m trying to swap pitch and roll the closer yaw gets to 90 degrees. So say at yaw=0 that roll=0 and pitch=10, then at yaw=90 I need roll=10 and pitch=0, b…

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## [Issues triying to animate an airplane's propeller](https://forums.unrealengine.com/t/issues-triying-to-animate-an-airplanes-propeller/2377038)

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**Author:** [@enzoravo](https://forums.unrealengine.com/u/enzoravo)\
**Replies:** 5\
**Last updated:** [January 31, 2026, 8:32am UTC](https://forums.unrealengine.com/t/issues-triying-to-animate-an-airplanes-propeller/2377038 "2026-01-31T08:32:26Z")

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Hi, i’m making a cinematic intro and i’m trying to animate an airplane’s propeller, the issue i’m facing is that to animate the propeller i need to use relative rotation and for some reason it always use world’s rotation…

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## [Add Torque In Degrees not working when Static Mesh is the root of the hierarchy](https://forums.unrealengine.com/t/add-torque-in-degrees-not-working-when-static-mesh-is-the-root-of-the-hierarchy/2693125)

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**Author:** [@Gnougnou](https://forums.unrealengine.com/u/Gnougnou)\
**Replies:** 0\
**Last updated:** [January 18, 2026, 3:21pm UTC](https://forums.unrealengine.com/t/add-torque-in-degrees-not-working-when-static-mesh-is-the-root-of-the-hierarchy/2693125 "2026-01-18T15:21:39Z")

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Hello everyone, In a topdown space game, I’m currently using “AddTorqueInDegrees” to rotate my pawn with inertia/damping, and Physics Thrusters to move forward and backward. Everything is working fine so far, but the ro…

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## [Set rotation affecting physics](https://forums.unrealengine.com/t/set-rotation-affecting-physics/372666)

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**Author:** [@kurosu143](https://forums.unrealengine.com/u/kurosu143)\
**Replies:** 13\
**Last updated:** [January 15, 2026, 6:54pm UTC](https://forums.unrealengine.com/t/set-rotation-affecting-physics/372666 "2026-01-15T18:54:05Z")

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When using set rotation inside scene or actor component bp the target actor(with simulation on) physics is affected. Physics simulation like the gravity, or adding force seems to be stopped when the actor is rotating. Go…

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## [Character rotation speed is instant](https://forums.unrealengine.com/t/character-rotation-speed-is-instant/473119)

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**Author:** [@urreek](https://forums.unrealengine.com/u/urreek)\
**Replies:** 8\
**Last updated:** [January 12, 2026, 9:43pm UTC](https://forums.unrealengine.com/t/character-rotation-speed-is-instant/473119 "2026-01-12T21:43:50Z")

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Hi , I’m trying to move a character to mouse click location, I use the “move to location” for my AI character, the move works, but he rotates instantly towards the position , I want a slower rotation. I have unchecked “U…

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## [Add movement input but for smooth rotation, not just forward/backward](https://forums.unrealengine.com/t/add-movement-input-but-for-smooth-rotation-not-just-forward-backward/2690373)

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**Author:** [@Gnougnou](https://forums.unrealengine.com/u/Gnougnou)\
**Replies:** 3\
**Last updated:** [January 8, 2026, 9:02pm UTC](https://forums.unrealengine.com/t/add-movement-input-but-for-smooth-rotation-not-just-forward-backward/2690373 "2026-01-08T21:02:06Z")

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Hi everyone, I’m trying to create a small spaceship behaving with some inertia. Using “Add Movement Input” and the “floatingPawnMovement” component, I get the desired effect but only for forward and backward. However, I…

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## [Abilities should wait for character rotation completed ](https://forums.unrealengine.com/t/abilities-should-wait-for-character-rotation-completed/2690618)

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**Author:** [@jw5a](https://forums.unrealengine.com/u/jw5a)\
**Replies:** 1\
**Last updated:** [January 8, 2026, 8:04pm UTC](https://forums.unrealengine.com/t/abilities-should-wait-for-character-rotation-completed/2690618 "2026-01-08T20:04:17Z")

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I’m currently struggling to achieve the following behavior with my top down game using GAS: I can control the directional movement with WASD and am able to shoot a projectile in the direction of the mouse cursor. However…

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## [GAS/Motion Matching - controlling rotation through code?](https://forums.unrealengine.com/t/gas-motion-matching-controlling-rotation-through-code/2184147)

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**Author:** [@matan19](https://forums.unrealengine.com/u/matan19)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 12:06am UTC](https://forums.unrealengine.com/t/gas-motion-matching-controlling-rotation-through-code/2184147 "2025-12-16T00:06:37Z")

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I’ve looked into GAS and motion matching, and I need code that will rotate the character, when the player has no control on it. He should however still have control of the camera. I tried many settings, but I can’t seem…

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## [Unable to Get Child Actor Rotation](https://forums.unrealengine.com/t/unable-to-get-child-actor-rotation/2678697)

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**Author:** [@Donny000](https://forums.unrealengine.com/u/Donny000)\
**Replies:** 3\
**Last updated:** [November 25, 2025, 8:30pm UTC](https://forums.unrealengine.com/t/unable-to-get-child-actor-rotation/2678697 "2025-11-25T20:30:13Z")

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Let me preface this by saying that my issue is occuring during the creation of a mod for an Unreal 5.5 based game so some of the workings aren’t going to be the “best” method but are what I have to work with. I also cann…

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## [Set actor location and rotation without disabling physics?](https://forums.unrealengine.com/t/set-actor-location-and-rotation-without-disabling-physics/291796)

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**Author:** [@HateDread](https://forums.unrealengine.com/u/HateDread)\
**Replies:** 7\
**Last updated:** [November 14, 2025, 4:21pm UTC](https://forums.unrealengine.com/t/set-actor-location-and-rotation-without-disabling-physics/291796 "2025-11-14T16:21:12Z")

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Hey guys, It seems that it’s impossible to change the location and rotation of an actor whose components are simulating physics. In my case, I have a skeletal mesh component as the root. When I try to alter the location…

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## [Accurate Orientation for Mesh Rendered Particles to landscape or surface using normals or other methods](https://forums.unrealengine.com/t/accurate-orientation-for-mesh-rendered-particles-to-landscape-or-surface-using-normals-or-other-methods/2661906)

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**Author:** [@sulot00](https://forums.unrealengine.com/u/sulot00)\
**Replies:** 0\
**Last updated:** [October 3, 2025, 2:24am UTC](https://forums.unrealengine.com/t/accurate-orientation-for-mesh-rendered-particles-to-landscape-or-surface-using-normals-or-other-methods/2661906 "2025-10-03T02:24:10Z")

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Pretty clear in title, I know this is a thing, but I’m struggling to find a clear path with my limited BP / visual programing knowledge. I think with some scratch-pad I can get it , but would love some insight. Use Niag…

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## [Physics object rotation](https://forums.unrealengine.com/t/physics-object-rotation/490347)

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**Author:** [@Chaotic\_Ray](https://forums.unrealengine.com/u/Chaotic_Ray)\
**Replies:** 7\
**Last updated:** [September 29, 2025, 3:48am UTC](https://forums.unrealengine.com/t/physics-object-rotation/490347 "2025-09-29T03:48:07Z")

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How can I make a physics object rotate only by applying forces or directly through transform and make it non-rotateble by colliding with other objects at the same time? Colliding with other objects should block it linear…

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## [Can't Type in Rotation Values Into Up/Z](https://forums.unrealengine.com/t/cant-type-in-rotation-values-into-up-z/2652869)

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**Author:** [@starlighthay](https://forums.unrealengine.com/u/starlighthay)\
**Replies:** 1\
**Last updated:** [September 2, 2025, 6:17am UTC](https://forums.unrealengine.com/t/cant-type-in-rotation-values-into-up-z/2652869 "2025-09-02T06:17:37Z")

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Summary When rotating an asset, creators can type in rotation values instead of manually rotating the asset with the gizmo. This works perfectly in all axis except for the green (Up/Z) axis. Please select what you are r…

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## [UMG elements are shaking when being rotated.](https://forums.unrealengine.com/t/umg-elements-are-shaking-when-being-rotated/429927)

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**Author:** [@King\_Zero](https://forums.unrealengine.com/u/King_Zero)\
**Replies:** 10\
**Last updated:** [August 30, 2025, 11:32pm UTC](https://forums.unrealengine.com/t/umg-elements-are-shaking-when-being-rotated/429927 "2025-08-30T23:32:20Z")

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I’ve experienced it once, too long ago to recall what the workaround / solution was. You could experiment with adjusting the size of the image to the power of 2 and/or tweaking the pivot the whole thing rotates around (…

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## [AI Controller rotation ](https://forums.unrealengine.com/t/ai-controller-rotation/2643355)

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**Author:** [@BitterGuitar3](https://forums.unrealengine.com/u/BitterGuitar3)\
**Replies:** 0\
**Last updated:** [August 16, 2025, 12:53am UTC](https://forums.unrealengine.com/t/ai-controller-rotation/2643355 "2025-08-16T00:53:50Z")

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So, I am currently making a 1v1 PvE basic concept prototype of a project I want to make. The end goal is like a PvP FPS like Hell Let Loose. But for the sake of prototyping and with my limited knowledge, I am using an AI…

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## [How to rotate bounds in PCG?](https://forums.unrealengine.com/t/how-to-rotate-bounds-in-pcg/2620991)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 28, 2025, 8:32am UTC](https://forums.unrealengine.com/t/how-to-rotate-bounds-in-pcg/2620991 "2025-07-28T08:32:07Z")

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I’m looking for a way to rotate an entire building made by arranging meshes with the Bounds Modifier according to the rotation of a PCG actor. Currently, rotating the actor only changes the size of the bounds. How can I…

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## [Rotation Reset still bugged since last update](https://forums.unrealengine.com/t/rotation-reset-still-bugged-since-last-update/2605245)

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**Author:** [@StealthDaCosmik6](https://forums.unrealengine.com/u/StealthDaCosmik6)\
**Replies:** 0\
**Last updated:** [July 15, 2025, 1:04pm UTC](https://forums.unrealengine.com/t/rotation-reset-still-bugged-since-last-update/2605245 "2025-07-15T13:04:07Z")

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Summary When rotating a prop or device and resetting its rotation, it resets the rotation only to the direction it was last placed in, like would happen when you multiselect props or devices. Please select what you are …

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## [How to rotate around an arbitrary point?](https://forums.unrealengine.com/t/how-to-rotate-around-an-arbitrary-point/283132)

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**Author:** [@mrpdean](https://forums.unrealengine.com/u/mrpdean)\
**Replies:** 8\
**Last updated:** [July 8, 2025, 12:36am UTC](https://forums.unrealengine.com/t/how-to-rotate-around-an-arbitrary-point/283132 "2025-07-08T00:36:06Z")

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If you already know the distance and the rotation, you can do something like this: This function will return the final location for the mesh. Also, you should set the mesh’s rotation to the same rotation used in this…

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## [Rotators moving in an arc](https://forums.unrealengine.com/t/rotators-moving-in-an-arc/2589364)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 11\
**Last updated:** [July 5, 2025, 5:48pm UTC](https://forums.unrealengine.com/t/rotators-moving-in-an-arc/2589364 "2025-07-05T17:48:31Z")

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I made a security camera that moves back and forth between two points, and tracks the player if it sees them. For some reason, the camera moves in a wide arc when moving from point A to point B. When moving from point B…

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## [Getting unexpected rotation values](https://forums.unrealengine.com/t/getting-unexpected-rotation-values/2583493)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 1\
**Last updated:** [June 28, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/getting-unexpected-rotation-values/2583493 "2025-06-28T19:32:25Z")

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I need to compare the direction my player is facing with the direction of the controller’s input using an arrow and return a true result if the arrow and the player are facing the same direction. My blueprint seems to w…

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## [Problem with character rotation snapping back to 0,0,0](https://forums.unrealengine.com/t/problem-with-character-rotation-snapping-back-to-0-0-0/487162)

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**Author:** [@T0mpkinz](https://forums.unrealengine.com/u/T0mpkinz)\
**Replies:** 2\
**Last updated:** [June 1, 2025, 1:24am UTC](https://forums.unrealengine.com/t/problem-with-character-rotation-snapping-back-to-0-0-0/487162 "2025-06-01T01:24:57Z")

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Hello everyone, I’m new to Unreal and after some digging can’t find any examples of my issue online. Some backing information, I’m attempting to make a fps point and click character. (I’m not sure if I am using the righ…

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## [Is it possible to rotate a character during a Root Motion animation?](https://forums.unrealengine.com/t/is-it-possible-to-rotate-a-character-during-a-root-motion-animation/477913)

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**Author:** [@SorenTheOutcast](https://forums.unrealengine.com/u/SorenTheOutcast)\
**Replies:** 4\
**Last updated:** [May 18, 2025, 7:16pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-rotate-a-character-during-a-root-motion-animation/477913 "2025-05-18T19:16:06Z")

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As the title says. If i have, let’s say, an attack animation that moves the character forward with rootmotion, is it possible to rotate the character and guide it in the desired direction during the animation, using an i…

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## [Root Motion/ InPlace, Freeze](https://forums.unrealengine.com/t/root-motion-inplace-freeze/371364)

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**Author:** [@issomsm](https://forums.unrealengine.com/u/issomsm)\
**Replies:** 8\
**Last updated:** [April 30, 2025, 3:55am UTC](https://forums.unrealengine.com/t/root-motion-inplace-freeze/371364 "2025-04-30T03:55:28Z")

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I was trying to do a 180º rotation on my character using a root motion anim, but when I finish the rotation the character freeze for 1 sec and move again. Seems like a problem to make the transtion of root motion to InP…

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