Why dose the "CapsuleComponent" and the "mesh" seperate when I enable "ROOTMOTION"?

EchocryUE
Tue, 03 Mar 2020 03:16:44 +0000
Platform & Builds

I enabled “ROOTMOTION”. when the character play an montage animation, the mesh is in the air but the capsule component still on the ground. What’s wrong with it?

The screen shot as following

The asset “FengMao” is offical character in the macket place .

So, can any body help me?

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