Root motion animations travel twice as far on server

Answers Archive
Thu, 26 May 2016 17:36:00 +0000
Character & Animation

Hi, I just noticed this bug with my root motion animations, that they move my character actors in multiplier over twice the distance compared to single player.

At first I thought it could be caused by the root motion being applied twice on the client, but after doing some more digging I confirmed that it in fact happens on the dedicated server instead and the clients are simply correctly matching the actor transform.

Can you point us in the right direction figuring out why this is happening please?

Kind regards,

Marcin

9 posts - 1 participant