# \#root

**URL:** https://forums.unrealengine.com/tag/root/2305.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Mixamo Animation Retargeting V2 - for Unreal Engine 5 and MetaHuman](https://forums.unrealengine.com/t/mixamo-animation-retargeting-v2-for-unreal-engine-5-and-metahuman/552648)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 43\
**Last updated:** [July 3, 2026, 1:23pm UTC](https://forums.unrealengine.com/t/mixamo-animation-retargeting-v2-for-unreal-engine-5-and-metahuman/552648 "2026-07-03T13:23:10Z")

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FAB MARKETPLACE: https://www.fab.com/listings/5eaf2746-1891-435a-837c-67c9f7a847f4 Discord: https://discord.gg/PuAyhDctHp Documentation: https://unamedia.com/ue5-mixamo/docs/ Changelog: https://docs.unamedia.com/u…

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## [Gasp character feet slides instead of stepping forward during the attack animation](https://forums.unrealengine.com/t/gasp-character-feet-slides-instead-of-stepping-forward-during-the-attack-animation/2714416)

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**Author:** [@Chico.Bioca](https://forums.unrealengine.com/u/Chico.Bioca)\
**Replies:** 2\
**Last updated:** [April 13, 2026, 1:10am UTC](https://forums.unrealengine.com/t/gasp-character-feet-slides-instead-of-stepping-forward-during-the-attack-animation/2714416 "2026-04-13T01:10:52Z")

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The issue happens with root motion and root lock on. I animated in the sequencer and had the root following the character in Z axis. When previewing the animation, the issue doesn’t occur. Any idea of what might be happe…

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## [Blender Rig to Unreal: Unable to import fbx file into blender as multiple roots are found in bone hierarchy. ](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272)

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**Author:** [@pimpingpopples](https://forums.unrealengine.com/u/pimpingpopples)\
**Replies:** 0\
**Last updated:** [March 2, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272 "2026-03-02T20:23:17Z")

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Beginner with both blender and unreal engine here. I have been trouble getting rigify human rigs to work with unreal so have made my own to import. However, I’m still having problems importing them. I can seem to import …

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## [Root Motion troubles. ](https://forums.unrealengine.com/t/root-motion-troubles/2698523)

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**Author:** [@speedyrogue1029](https://forums.unrealengine.com/u/speedyrogue1029)\
**Replies:** 2\
**Last updated:** [February 9, 2026, 10:05pm UTC](https://forums.unrealengine.com/t/root-motion-troubles/2698523 "2026-02-09T22:05:39Z")

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When I import a model from blender (with all the accurate settings I.E. scale, vector directions, mesh face, animation) and try to key in new root motion for a static animation, My animation moves more than the keyed mov…

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## [I set up Chaos Cloth. My Root Motion stopped working. Help? ](https://forums.unrealengine.com/t/i-set-up-chaos-cloth-my-root-motion-stopped-working-help/2680784)

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**Author:** [@bad-chromer](https://forums.unrealengine.com/u/bad-chromer)\
**Replies:** 0\
**Last updated:** [December 1, 2025, 3:17pm UTC](https://forums.unrealengine.com/t/i-set-up-chaos-cloth-my-root-motion-stopped-working-help/2680784 "2025-12-01T15:17:09Z")

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This is my first post here. I recently tested Chaos Cloth on the players character. Afterward my root motion simply won’t “work”. Within the Animation Blueprint, the rootmotion action technically still triggers in prin…

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## [Retargeting Issue / Character way up in the air and way too much rootmotion](https://forums.unrealengine.com/t/retargeting-issue-character-way-up-in-the-air-and-way-too-much-rootmotion/2145886)

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**Author:** [@TheOnlyBrownbus](https://forums.unrealengine.com/u/TheOnlyBrownbus)\
**Replies:** 3\
**Last updated:** [September 30, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/retargeting-issue-character-way-up-in-the-air-and-way-too-much-rootmotion/2145886 "2025-09-30T18:49:56Z")

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I have a problem with my blender to unreal workflow. If I import a rigged skeletal mesh into unreal engine 5.5 (5.4 as well), the character looks fine, the bone hierarchy is similar to what it should be. I create an ik …

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## [Rotate Root Bone Cannot Rotate the root motion in Animation Montage ](https://forums.unrealengine.com/t/rotate-root-bone-cannot-rotate-the-root-motion-in-animation-montage/2653353)

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**Author:** [@user\_079a6c1131386f93c1092e996917ab9c1f6fe90930c4d0feee99f6](https://forums.unrealengine.com/u/user_079a6c1131386f93c1092e996917ab9c1f6fe90930c4d0feee99f6)\
**Replies:** 0\
**Last updated:** [September 3, 2025, 4:00pm UTC](https://forums.unrealengine.com/t/rotate-root-bone-cannot-rotate-the-root-motion-in-animation-montage/2653353 "2025-09-03T16:00:34Z")

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I Use Rotate Root Bone Node to Root the root bone of my character, and I play an anim montage on it. However, the root motion in the montage didn’t follow the rotated root bone of my skeleton. For instance, I Rotate the …

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## [Root Motion Fix Tool | Mocap animations root motion cleaner and fixer](https://forums.unrealengine.com/t/root-motion-fix-tool-mocap-animations-root-motion-cleaner-and-fixer/2551300)

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**Author:** [@Attaku](https://forums.unrealengine.com/u/Attaku)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 11:40am UTC](https://forums.unrealengine.com/t/root-motion-fix-tool-mocap-animations-root-motion-cleaner-and-fixer/2551300 "2025-06-11T11:40:58Z")

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RM Fix Tool let’s you fix, create/remove Root motion, Snap IK, Change animation direction in seconds. Features: Live Preview (see changes before applying) Remove Root Motion (make in place) Clear zero frame rotation…

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## [Manny to Metahuman ](https://forums.unrealengine.com/t/manny-to-metahuman/2545377)

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**Author:** [@Mr\_Brinkovic](https://forums.unrealengine.com/u/Mr_Brinkovic)\
**Replies:** 0\
**Last updated:** [June 7, 2025, 1:49pm UTC](https://forums.unrealengine.com/t/manny-to-metahuman/2545377 "2025-06-07T13:49:28Z")

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I wish you a wonderful day. I’m relatively new to the Unreal Engine and have been experimenting with it for a few months. I like the idea of ​​developing a game, but at the same time, I realize every day how much knowle…

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## [Skeleton Mesh Root Bone Placement ](https://forums.unrealengine.com/t/skeleton-mesh-root-bone-placement/2545315)

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**Author:** [@PinkuVanilla](https://forums.unrealengine.com/u/PinkuVanilla)\
**Replies:** 0\
**Last updated:** [June 7, 2025, 1:07pm UTC](https://forums.unrealengine.com/t/skeleton-mesh-root-bone-placement/2545315 "2025-06-07T13:07:30Z")

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hi all, i’m new to ue5 and development i have created a vehicle skeleton mesh from static mesh, the root is not vertical (1 point dispalced along x-axis) as i have seen in many tutorials, i have tried options, centre an…

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## [\[Request\] Root motion for state machine](https://forums.unrealengine.com/t/request-root-motion-for-state-machine/312058)

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**Author:** [@call95](https://forums.unrealengine.com/u/call95)\
**Replies:** 4\
**Last updated:** [March 16, 2025, 3:19pm UTC](https://forums.unrealengine.com/t/request-root-motion-for-state-machine/312058 "2025-03-16T15:19:23Z")

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Can you make an option to enable root motion for a mesh when its animations are driven in state machines? For the project i’m working on it’s easier to set up combat in state machines and takes less time.

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## [RootMotion isnt Rotating Character](https://forums.unrealengine.com/t/rootmotion-isnt-rotating-character/2361067)

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**Author:** [@Zevkun](https://forums.unrealengine.com/u/Zevkun)\
**Replies:** 0\
**Last updated:** [February 26, 2025, 10:14pm UTC](https://forums.unrealengine.com/t/rootmotion-isnt-rotating-character/2361067 "2025-02-26T22:14:31Z")

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I have an simple closet opening animation that walks forward WITH the root and rotates with the root, and RootMotion Enabled, but the animation doesn’t even rotate at all no matter what i try. I have done literally every…

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## [Root motion root lock](https://forums.unrealengine.com/t/root-motion-root-lock/2323622)

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**Author:** [@coder626](https://forums.unrealengine.com/u/coder626)\
**Replies:** 3\
**Last updated:** [February 11, 2025, 7:25am UTC](https://forums.unrealengine.com/t/root-motion-root-lock/2323622 "2025-02-11T07:25:35Z")

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Can someone explain what the Root Motion Root Lock in anim sequence mean pleaseee. What do Refpose, firstframe, 0 optiona mean?

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## [When I use root motion animation, its direction depends on the camera.](https://forums.unrealengine.com/t/when-i-use-root-motion-animation-its-direction-depends-on-the-camera/2316395)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 2\
**Last updated:** [February 4, 2025, 2:21am UTC](https://forums.unrealengine.com/t/when-i-use-root-motion-animation-its-direction-depends-on-the-camera/2316395 "2025-02-04T02:21:46Z")

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I’m trying to do something based on a sample with animations and motion matching. when I somehow turned on orient movement and started trying to add animation to root motion, she started doing this. by changing the…

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## [UE5.1 Non Retargeted Skeleton Mesh Enable Root Motion Not Working ](https://forums.unrealengine.com/t/ue5-1-non-retargeted-skeleton-mesh-enable-root-motion-not-working/2307964)

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**Author:** [@ianbconnell](https://forums.unrealengine.com/u/ianbconnell)\
**Replies:** 1\
**Last updated:** [January 29, 2025, 12:17am UTC](https://forums.unrealengine.com/t/ue5-1-non-retargeted-skeleton-mesh-enable-root-motion-not-working/2307964 "2025-01-29T00:17:11Z")

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Hello, I am in UE5.1 and I created a new Skeleton vs retargeting onto the default Manny rig. I have imported animations which have root motion working in the Animation Sequence, but when I check " Enable Root Motion" my …

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## [Root Motion AI Best Practices](https://forums.unrealengine.com/t/root-motion-ai-best-practices/2255517)

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**Author:** [@Joey01241](https://forums.unrealengine.com/u/Joey01241)\
**Replies:** 0\
**Last updated:** [January 2, 2025, 11:43am UTC](https://forums.unrealengine.com/t/root-motion-ai-best-practices/2255517 "2025-01-02T11:43:47Z")

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Been doing lot of work with Root Motion based AI, but I would like to hear some experiences, from fellow developers, handling pathfinding logic, behaviours, What are your experiences ?

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## [Anyone know how to do NPC avoidance with root motion locomotion?](https://forums.unrealengine.com/t/anyone-know-how-to-do-npc-avoidance-with-root-motion-locomotion/2178257)

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**Author:** [@Mr\_AKIMBO](https://forums.unrealengine.com/u/Mr_AKIMBO)\
**Replies:** 2\
**Last updated:** [December 6, 2024, 10:28pm UTC](https://forums.unrealengine.com/t/anyone-know-how-to-do-npc-avoidance-with-root-motion-locomotion/2178257 "2024-12-06T22:28:06Z")

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So I have NPCs that move around via root motion. They often bump into each other. I tried to make my own avoidance system but it’s not very good. Has anyone here done it? Can you give me advice about how it should be han…

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## [Any way to ignore IK/Poles from Blender?](https://forums.unrealengine.com/t/any-way-to-ignore-ik-poles-from-blender/327296)

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**Author:** [@DeathKwonDo](https://forums.unrealengine.com/u/DeathKwonDo)\
**Replies:** 5\
**Last updated:** [November 22, 2024, 4:36pm UTC](https://forums.unrealengine.com/t/any-way-to-ignore-ik-poles-from-blender/327296 "2024-11-22T16:36:57Z")

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Hi, I’ve just finished keying some actions for a model I made in Blender, using IK handles and pole targets but keying ALL bones. As the IK and Poles don’t have a parent, they’re considered root bones on import to UE4 a…

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## [(NEED HELP) UE5 root motion not working when importing FBX](https://forums.unrealengine.com/t/need-help-ue5-root-motion-not-working-when-importing-fbx/2120678)

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**Author:** [@PlayboiSammmy](https://forums.unrealengine.com/u/PlayboiSammmy)\
**Replies:** 1\
**Last updated:** [November 14, 2024, 11:20am UTC](https://forums.unrealengine.com/t/need-help-ue5-root-motion-not-working-when-importing-fbx/2120678 "2024-11-14T11:20:09Z")

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So I have this issue where when i enable root motion on my characters animation it does not move the capsule component. To answer some common issues, yes I have it enabled in the animation, yes I have a slot in my animat…

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## [Engine crashes if previewing root motion in animation blueprint](https://forums.unrealengine.com/t/engine-crashes-if-previewing-root-motion-in-animation-blueprint/1848089)

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**Author:** [@Lucavall](https://forums.unrealengine.com/u/Lucavall)\
**Replies:** 1\
**Last updated:** [October 3, 2024, 10:09am UTC](https://forums.unrealengine.com/t/engine-crashes-if-previewing-root-motion-in-animation-blueprint/1848089 "2024-10-03T10:09:43Z")

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Root motion works fine while playing but if I select loop option on animation blueprint it crashes. I’d like to know if there’s any fix for it. I recall it working before.

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## [Best way to make an NPC character's feet lock/snap to the ground on uneven terrain?](https://forums.unrealengine.com/t/best-way-to-make-an-npc-characters-feet-lock-snap-to-the-ground-on-uneven-terrain/2044690)

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**Author:** [@Mr\_AKIMBO](https://forums.unrealengine.com/u/Mr_AKIMBO)\
**Replies:** 1\
**Last updated:** [September 29, 2024, 2:29pm UTC](https://forums.unrealengine.com/t/best-way-to-make-an-npc-characters-feet-lock-snap-to-the-ground-on-uneven-terrain/2044690 "2024-09-29T14:29:21Z")

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I have a bidep NPC who walks around the map using a root motion based locomotion system. I want the feet of the character to react to ground with uneven height and slope. I’m a little overwhelmed by the options: Foot Pla…

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## [Root motion not working even though it's enabled](https://forums.unrealengine.com/t/root-motion-not-working-even-though-its-enabled/2038002)

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**Author:** [@Mr\_AKIMBO](https://forums.unrealengine.com/u/Mr_AKIMBO)\
**Replies:** 8\
**Last updated:** [September 26, 2024, 1:49pm UTC](https://forums.unrealengine.com/t/root-motion-not-working-even-though-its-enabled/2038002 "2024-09-26T13:49:18Z")

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What the title says. I really don’t know what could be the issue, the root bone is animated, on the top of the hierarchy, root motion is enabled in both the assets and in the ABP. I do think its weird that the root shows…

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## [importing Root Motion Issue](https://forums.unrealengine.com/t/importing-root-motion-issue/1917310)

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**Author:** [@Carlose64](https://forums.unrealengine.com/u/Carlose64)\
**Replies:** 0\
**Last updated:** [June 26, 2024, 1:38pm UTC](https://forums.unrealengine.com/t/importing-root-motion-issue/1917310 "2024-06-26T13:38:42Z")

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I’ve imported a model I made from blender, with the correct units and scale on the asset (I believe). The animations were originally not properly scaled, but I though I found a way to scale everything and apply the scale…

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## [Blender Exporting Armature Bone Above Root In Hierarchy (Screenshots)](https://forums.unrealengine.com/t/blender-exporting-armature-bone-above-root-in-hierarchy-screenshots/330011)

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**Author:** [@Alba\_Ausir](https://forums.unrealengine.com/u/Alba_Ausir)\
**Replies:** 7\
**Last updated:** [June 19, 2024, 10:02pm UTC](https://forums.unrealengine.com/t/blender-exporting-armature-bone-above-root-in-hierarchy-screenshots/330011 "2024-06-19T22:02:41Z")

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Blender 2.75a is exporting an Armature Bone above Root In my skeleton’s hierarchy rendering my root bone animations useless. I’ve been at it for hours and I just can’t seem to figure out why this is happening. All my an…

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## [UE5.4 Issues with creating root motion animations from level sequence](https://forums.unrealengine.com/t/ue5-4-issues-with-creating-root-motion-animations-from-level-sequence/1840585)

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**Author:** [@HenryCollins1981](https://forums.unrealengine.com/u/HenryCollins1981)\
**Replies:** 0\
**Last updated:** [May 5, 2024, 1:39am UTC](https://forums.unrealengine.com/t/ue5-4-issues-with-creating-root-motion-animations-from-level-sequence/1840585 "2024-05-05T01:39:55Z")

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I experimented with UE5.4.1 and found that when creating animations in a level sequence, the animations don’t work with root motion enabled. I’ve adjusted every possible setting affecting root motion when exporting the a…

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## [Build from source - refusing root privileges](https://forums.unrealengine.com/t/build-from-source-refusing-root-privileges/453236)

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**Author:** [@anonymous\_user\_0846af92](https://forums.unrealengine.com/u/anonymous_user_0846af92)\
**Replies:** 5\
**Last updated:** [April 14, 2024, 2:57pm UTC](https://forums.unrealengine.com/t/build-from-source-refusing-root-privileges/453236 "2024-04-14T14:57:05Z")

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Hi all, I’m trying to build UE4 from source on my Debian (stretch) system. I’ve followed all of the instructions from the official guide, but compiling hits an error relating to my giving it superuser privileges - see …

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## [EnableRootMotion change direction of my animation](https://forums.unrealengine.com/t/enablerootmotion-change-direction-of-my-animation/1795636)

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**Author:** [@lovingofbiscuit](https://forums.unrealengine.com/u/lovingofbiscuit)\
**Replies:** 1\
**Last updated:** [April 10, 2024, 2:05pm UTC](https://forums.unrealengine.com/t/enablerootmotion-change-direction-of-my-animation/1795636 "2024-04-10T14:05:03Z")

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Hello, i wanna made movement with MootMotion but i have troubles with function “EnableRootMotion”. When i enable this thing my animation changed direction. How it Fix? I change “Root Motion Root Lock” from “Ref pos…

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## [How to add a root bone to a character from Mixamo if plugin "Mixamo Rootbaker" isn't working?](https://forums.unrealengine.com/t/how-to-add-a-root-bone-to-a-character-from-mixamo-if-plugin-mixamo-rootbaker-isnt-working/1731546)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 2\
**Last updated:** [March 5, 2024, 10:11pm UTC](https://forums.unrealengine.com/t/how-to-add-a-root-bone-to-a-character-from-mixamo-if-plugin-mixamo-rootbaker-isnt-working/1731546 "2024-03-05T22:11:13Z")

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How to add a root bone to a character from Mixamo if plugin “Mixamo Rootbaker” isn’t working. Tutorial: In this tutorial, it is shown as follows: But for me, it doesn’t work and looks like this:

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## [Why doesn't the root component ever get set up properly?](https://forums.unrealengine.com/t/why-doesnt-the-root-component-ever-get-set-up-properly/1727562)

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**Author:** [@MikelKram](https://forums.unrealengine.com/u/MikelKram)\
**Replies:** 3\
**Last updated:** [March 3, 2024, 8:00pm UTC](https://forums.unrealengine.com/t/why-doesnt-the-root-component-ever-get-set-up-properly/1727562 "2024-03-03T20:00:34Z")

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Why doesn’t the root component ever get set up properly? When setting it as the root component, it immediately shifts upwards.

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## [Can I put the Root to 0? (root motion animation)](https://forums.unrealengine.com/t/can-i-put-the-root-to-0-root-motion-animation/1713441)

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**Author:** [@Johann\_Leo](https://forums.unrealengine.com/u/Johann_Leo)\
**Replies:** 0\
**Last updated:** [February 26, 2024, 9:44am UTC](https://forums.unrealengine.com/t/can-i-put-the-root-to-0-root-motion-animation/1713441 "2024-02-26T09:44:58Z")

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Hey there, Working with root animations, I would like to animate a character in their own space (Somewhere off the world origin) and then when importing into unreal, have the option to say at frame 0, assume the root is…

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