# \#road

**URL:** https://forums.unrealengine.com/tag/road/2050.md

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## [How to make side walls for a raised dirt road.](https://forums.unrealengine.com/t/how-to-make-side-walls-for-a-raised-dirt-road/2846378)

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**Author:** [@Hoboayoyo](https://forums.unrealengine.com/u/Hoboayoyo)\
**Replies:** 0\
**Last updated:** [October 28, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/how-to-make-side-walls-for-a-raised-dirt-road/2846378 "2026-10-28T19:06:07Z")

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I am trying to make a spline path in unreal using PCG and blueprints. The spline spawns a dirt road mesh, and if the mesh is high above the ground it will generate walls. The walls have two main sets of arrays that are c…

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## [When Making Roads with Landscape Splines, Is there a way to add Crossroads, T Junctions etc](https://forums.unrealengine.com/t/when-making-roads-with-landscape-splines-is-there-a-way-to-add-crossroads-t-junctions-etc/393607)

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**Author:** [@MikeyBGames](https://forums.unrealengine.com/u/MikeyBGames)\
**Replies:** 4\
**Last updated:** [October 20, 2026, 6:07pm UTC](https://forums.unrealengine.com/t/when-making-roads-with-landscape-splines-is-there-a-way-to-add-crossroads-t-junctions-etc/393607 "2026-10-20T18:07:51Z")

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I’ve been using the Landscape Spline tool for a while making roads for my game, But I was wondering, Is there a way to implement “T Junctions” or crossroads meshes into the road’s spline? To avoid this: Any help with…

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## [Is there a decent way to make a functioning road?](https://forums.unrealengine.com/t/is-there-a-decent-way-to-make-a-functioning-road/2698080)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [February 7, 2026, 8:47am UTC](https://forums.unrealengine.com/t/is-there-a-decent-way-to-make-a-functioning-road/2698080 "2026-02-07T08:47:34Z")

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With no way to make a decent road, progress on the project has been stalled for a whole month. I have tried almost every method except for paid plugins, but they all have serious flaws and are unusable. The landscape I …

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## [How to blend roads with curbs into the landscape without terrain clipping](https://forums.unrealengine.com/t/how-to-blend-roads-with-curbs-into-the-landscape-without-terrain-clipping/2668374)

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**Author:** [@Kennom](https://forums.unrealengine.com/u/Kennom)\
**Replies:** 0\
**Last updated:** [October 24, 2025, 6:18pm UTC](https://forums.unrealengine.com/t/how-to-blend-roads-with-curbs-into-the-landscape-without-terrain-clipping/2668374 "2025-10-24T18:18:11Z")

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Hey everyone, I’m building a city sandbox in Unreal Engine 5.6 and I’m using the native Landscape Spline system to create my roads. My road meshes include curbs (about 20cm high) as part of the same mesh. The issue is …

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## [Procedural Splines generated from other Procedural Splines ](https://forums.unrealengine.com/t/procedural-splines-generated-from-other-procedural-splines/2522254)

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**Author:** [@Kybrien](https://forums.unrealengine.com/u/Kybrien)\
**Replies:** 0\
**Last updated:** [May 22, 2025, 2:02am UTC](https://forums.unrealengine.com/t/procedural-splines-generated-from-other-procedural-splines/2522254 "2025-05-22T02:02:35Z")

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Hello, i want to create an entire city with PCG (and potentially PCGEx but we’ll let that aside for now) and my issue is that i want first to create Roads. I would like a main road (done already), then multiple roads sta…

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## [How to stop spline mesh from stretching?](https://forums.unrealengine.com/t/how-to-stop-spline-mesh-from-stretching/352585)

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**Author:** [@anonymous\_user\_039821871](https://forums.unrealengine.com/u/anonymous_user_039821871)\
**Replies:** 5\
**Last updated:** [August 2, 2023, 6:51pm UTC](https://forums.unrealengine.com/t/how-to-stop-spline-mesh-from-stretching/352585 "2023-08-02T18:51:45Z")

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I’m following Zack Parrish’s tutorial on road building using splines: link text How do I stop the spline mesh from stretching? The road and guard rails become stretched and distorted when the spline points are too far …

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## [Implementing Forza like Roads](https://forums.unrealengine.com/t/implementing-forza-like-roads/470073)

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**Author:** [@SHIFTYY\_777](https://forums.unrealengine.com/u/SHIFTYY_777)\
**Replies:** 5\
**Last updated:** [May 22, 2021, 11:10am UTC](https://forums.unrealengine.com/t/implementing-forza-like-roads/470073 "2021-05-22T11:10:00Z")

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Hi, I don’t know if it’s best to ask here but I am doing a project in which I need roads similar to Forza horizon 4, so simple spline and spline meshes does the work but when it comes to intersections I don’t know how to…

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## [Is it possible to procedurally "curve" a road in an endless runner, if the road meshes are reused?](https://forums.unrealengine.com/t/is-it-possible-to-procedurally-curve-a-road-in-an-endless-runner-if-the-road-meshes-are-reused/483586)

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**Author:** [@anonymous\_user\_895c6cfb](https://forums.unrealengine.com/u/anonymous_user_895c6cfb)\
**Replies:** 1\
**Last updated:** [May 19, 2021, 6:38am UTC](https://forums.unrealengine.com/t/is-it-possible-to-procedurally-curve-a-road-in-an-endless-runner-if-the-road-meshes-are-reused/483586 "2021-05-19T06:38:08Z")

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What I have - I have an endless runner protoype that reuses the road meshes by hiding them, then teleporting them infront of the player, during tick. This is great but it currently only works for straight lines. What I…

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## [道や柵の作り方を教えてください。](https://forums.unrealengine.com/t/topic/482503)

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**Author:** [@teriyakimekisiko](https://forums.unrealengine.com/u/teriyakimekisiko)\
**Replies:** 8\
**Last updated:** [May 2, 2021, 12:03pm UTC](https://forums.unrealengine.com/t/topic/482503 "2021-05-02T12:03:37Z")

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この動画を見てUE4を始めました。見本にするためダウンロードしましたが，パソコンの要件が不足していて，開くことができませんでした。完全に独学のため，基本的な学習が足りていないのかもしれませんが，この動画のいくつかの手法を真似したいと考えており，質問させて頂きます。 動画の5：41に出てくる"BP\_Path"を使って道を作成する方法を教えてください。他の方の動画でも，同じように"BP\_Path"を使っていまし…

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## [When using two spline meshes, the road becomes split](https://forums.unrealengine.com/t/when-using-two-spline-meshes-the-road-becomes-split/476683)

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**Author:** [@anonymous\_user\_da22cbb71](https://forums.unrealengine.com/u/anonymous_user_da22cbb71)\
**Replies:** 0\
**Last updated:** [January 2, 2021, 5:29pm UTC](https://forums.unrealengine.com/t/when-using-two-spline-meshes-the-road-becomes-split/476683 "2021-01-02T17:29:44Z")

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Hello everyone, I’m trying to create a road with splines. But when I use two spline meshes at the same time, the road becomes split. Here’s the screenshot. Is there a way to fix this problem or do I have to create a new …

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## [How to avoid this space between road spling segments](https://forums.unrealengine.com/t/how-to-avoid-this-space-between-road-spling-segments/474348)

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**Author:** [@sita\_suman](https://forums.unrealengine.com/u/sita_suman)\
**Replies:** 2\
**Last updated:** [November 12, 2020, 3:36pm UTC](https://forums.unrealengine.com/t/how-to-avoid-this-space-between-road-spling-segments/474348 "2020-11-12T15:36:24Z")

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## [Vehicle 'bouncing' when moving from one spline segment to another](https://forums.unrealengine.com/t/vehicle-bouncing-when-moving-from-one-spline-segment-to-another/446895)

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**Author:** [@patrickolden](https://forums.unrealengine.com/u/patrickolden)\
**Replies:** 2\
**Last updated:** [August 3, 2020, 6:41pm UTC](https://forums.unrealengine.com/t/vehicle-bouncing-when-moving-from-one-spline-segment-to-another/446895 "2020-08-03T18:41:56Z")

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I have a mesh attached to a landscape spline which has an associated simple box collision, which I am using to build a road. When a vehicle moves from one spline segment to another at high speed it ‘bounces’ up. I have …

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## [How to make a procedural broken lane using blueprint?](https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995)

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**Author:** [@branden2016](https://forums.unrealengine.com/u/branden2016)\
**Replies:** 2\
**Last updated:** [April 20, 2020, 7:03am UTC](https://forums.unrealengine.com/t/how-to-make-a-procedural-broken-lane-using-blueprint/463995 "2020-04-20T07:03:41Z")

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maybe use this way. use HierarchicalInstancedStaticMesh to create tiles. Use “get Instances Overlapping Box” to get near Instances. move that instances with a “Timeline” to offset you need.

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## [Road objects somehow integrated into landscape!](https://forums.unrealengine.com/t/road-objects-somehow-integrated-into-landscape/426558)

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**Author:** [@Jim\_Clow](https://forums.unrealengine.com/u/Jim_Clow)\
**Replies:** 4\
**Last updated:** [September 6, 2019, 9:08pm UTC](https://forums.unrealengine.com/t/road-objects-somehow-integrated-into-landscape/426558 "2019-09-06T21:08:56Z")

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Hi, I have a tiled landscape. At the moment I have only one of my tiles loaded (I’m painting roads on it). I’d previously been experimenting with road BP’s and landscape splines, and now I’ve noticed that just off the ed…

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## [Methods to make Roads like in Fortnite?](https://forums.unrealengine.com/t/methods-to-make-roads-like-in-fortnite/420159)

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**Author:** [@S3B3ST](https://forums.unrealengine.com/u/S3B3ST)\
**Replies:** 4\
**Last updated:** [June 19, 2019, 9:01am UTC](https://forums.unrealengine.com/t/methods-to-make-roads-like-in-fortnite/420159 "2019-06-19T09:01:11Z")

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Hey there! Yesterday I analysed a little bit the technical aspect of Fortnite, to maybe get inspiration to complete technical challenges. And I found the Roads in Fortnite, which I really can’t say, how it was done in …

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## [Landscape not update foliage position](https://forums.unrealengine.com/t/landscape-not-update-foliage-position/442220)

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**Author:** [@naporniy](https://forums.unrealengine.com/u/naporniy)\
**Replies:** 1\
**Last updated:** [June 3, 2019, 5:23pm UTC](https://forums.unrealengine.com/t/landscape-not-update-foliage-position/442220 "2019-06-03T17:23:54Z")

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I work with Landscape Editor now and ran into a problem. If I make Deform landscape to splines (roads) it make landscape flatten under my roads. But it not update foliage position. The same problem if I import height m…

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## [Blueprint - Special Material for Road Splines](https://forums.unrealengine.com/t/blueprint-special-material-for-road-splines/448401)

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**Author:** [@anonymous\_user\_716864e41](https://forums.unrealengine.com/u/anonymous_user_716864e41)\
**Replies:** 3\
**Last updated:** [May 12, 2019, 2:02am UTC](https://forums.unrealengine.com/t/blueprint-special-material-for-road-splines/448401 "2019-05-12T02:02:08Z")

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I am new to materials in Unreal Engine 4 as well as the tools themselves. This is for a university project I’m working on regarding procedural generation of roads. Is it possible to create a material such that when I ap…

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## [Splines - Texture Rotation](https://forums.unrealengine.com/t/splines-texture-rotation/446489)

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**Author:** [@Vanek92](https://forums.unrealengine.com/u/Vanek92)\
**Replies:** 3\
**Last updated:** [April 21, 2019, 5:26pm UTC](https://forums.unrealengine.com/t/splines-texture-rotation/446489 "2019-04-21T17:26:47Z")

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Hello community. I was trying to work around with splines, created a road and added a mesh I wanted to use. Unfortunately the rotation is pretty wrong and it actually needs a 90° rotation. Since I’m sitting here very des…

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## [\[SOLVED\] Issues with my vehicle Obstacles Avoidance & Road Follow](https://forums.unrealengine.com/t/solved-issues-with-my-vehicle-obstacles-avoidance-road-follow/422205)

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**Author:** [@TarTi\_flett](https://forums.unrealengine.com/u/TarTi_flett)\
**Replies:** 2\
**Last updated:** [March 25, 2019, 9:18pm UTC](https://forums.unrealengine.com/t/solved-issues-with-my-vehicle-obstacles-avoidance-road-follow/422205 "2019-03-25T21:18:04Z")

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Hello dear people! I’m Tarti, 27, I apologise for my english ^-^’ My concern today is to succeed in programming a car that detects two things: obstacles and the road. Explanations: I have a vehicle with 3 sensors in f…

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## [Spline Mesh raieses the Landscape](https://forums.unrealengine.com/t/spline-mesh-raieses-the-landscape/428690)

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**Author:** [@anonymous\_user\_eebfe3f1](https://forums.unrealengine.com/u/anonymous_user_eebfe3f1)\
**Replies:** 1\
**Last updated:** [July 4, 2018, 1:47pm UTC](https://forums.unrealengine.com/t/spline-mesh-raieses-the-landscape/428690 "2018-07-04T13:47:03Z")

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Hey! I’m trying to generate roads onto the surface of a landscape. I’m using spline mesh components as the roads and I’m able to align spline points to the surface of the landscape. The problem I am having is, for surfa…

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## [How to Create Roads that Curve at the Edges](https://forums.unrealengine.com/t/how-to-create-roads-that-curve-at-the-edges/421246)

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**Author:** [@fokstephanie](https://forums.unrealengine.com/u/fokstephanie)\
**Replies:** 3\
**Last updated:** [April 1, 2018, 5:00am UTC](https://forums.unrealengine.com/t/how-to-create-roads-that-curve-at-the-edges/421246 "2018-04-01T05:00:22Z")

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I’m using the Spline tool to create realistic roads. I want to create a road that has slightly curved edges or make the road slightly higher at the center (in real life, these help with water drainage on roads). Does any…

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## [Getting Road Mesh through AWheeledVehicle](https://forums.unrealengine.com/t/getting-road-mesh-through-awheeledvehicle/420723)

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**Author:** [@anonymous\_user\_c82c13571](https://forums.unrealengine.com/u/anonymous_user_c82c13571)\
**Replies:** 0\
**Last updated:** [March 24, 2018, 4:19am UTC](https://forums.unrealengine.com/t/getting-road-mesh-through-awheeledvehicle/420723 "2018-03-24T04:19:45Z")

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I am currently follow the Road creation from this tutorial. How would I get the road mesh from within a AWheeledVehicle class that would be instantiated within the world where the roads are? How would I obtain all the …

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## [Road Issues?](https://forums.unrealengine.com/t/road-issues/419352)

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**Author:** [@nerdares](https://forums.unrealengine.com/u/nerdares)\
**Replies:** 2\
**Last updated:** [March 9, 2018, 4:52pm UTC](https://forums.unrealengine.com/t/road-issues/419352 "2018-03-09T16:52:57Z")

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Hey guys, so I have the Race Course Pack from polypixel, and they provide a road mesh with it for use with splines. My problem is, after creating the splines, my car bumps really hard upon entering each segment of the sp…

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## [Pathfinding and two-laned roads](https://forums.unrealengine.com/t/pathfinding-and-two-laned-roads/361097)

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**Author:** [@murgo](https://forums.unrealengine.com/u/murgo)\
**Replies:** 3\
**Last updated:** [October 9, 2017, 11:36am UTC](https://forums.unrealengine.com/t/pathfinding-and-two-laned-roads/361097 "2017-10-09T11:36:51Z")

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Hello, I’m trying to implement vehicle AI that follows traffic rules on a road network in city map, but I’m having some troubles. I’m not sure how to implement the pathfinding for the cars, since navmeshes can’t make the…

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## [Spline - How to make Scaling, Rotation, Forward Axis, Changing mesh](https://forums.unrealengine.com/t/spline-how-to-make-scaling-rotation-forward-axis-changing-mesh/405491)

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**Author:** [@FalconCreates](https://forums.unrealengine.com/u/FalconCreates)\
**Replies:** 0\
**Last updated:** [September 26, 2017, 9:41am UTC](https://forums.unrealengine.com/t/spline-how-to-make-scaling-rotation-forward-axis-changing-mesh/405491 "2017-09-26T09:41:35Z")

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Hi everyone, I have a problem with creating a spline. I managed to make a spline in which I have the possibility to add any mesh, material and change forward axis, but for some reason, there are empty spaces between th…

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## [Procedural Spline-based Road Creation](https://forums.unrealengine.com/t/procedural-spline-based-road-creation/324045)

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**Author:** [@Brandelan](https://forums.unrealengine.com/u/Brandelan)\
**Replies:** 6\
**Last updated:** [June 23, 2017, 3:57am UTC](https://forums.unrealengine.com/t/procedural-spline-based-road-creation/324045 "2017-06-23T03:57:15Z")

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So, I’m following along with this great tutorial: \[Tutorial\]\[1\] The problem is that it seems to work when I do all the node hookups in the construction script. The SplineMesh is generated as expected more or less. Ho…

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## [How would I create a landscape and road system with a pre-drawn map?](https://forums.unrealengine.com/t/how-would-i-create-a-landscape-and-road-system-with-a-pre-drawn-map/395934)

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**Author:** [@Small\_Daddy\_Dave](https://forums.unrealengine.com/u/Small_Daddy_Dave)\
**Replies:** 1\
**Last updated:** [June 11, 2017, 12:02pm UTC](https://forums.unrealengine.com/t/how-would-i-create-a-landscape-and-road-system-with-a-pre-drawn-map/395934 "2017-06-11T12:02:24Z")

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So, say I have a pre drawn map that looks like this: What would be the most efficient way of creating the landscape and road system in UE4? Would I have to create the terrain first in World Machine? Do I need to make…

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## [How to make meshes the right size in Blender?](https://forums.unrealengine.com/t/how-to-make-meshes-the-right-size-in-blender/390968)

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**Author:** [@anonymous\_user\_f08782c4](https://forums.unrealengine.com/u/anonymous_user_f08782c4)\
**Replies:** 1\
**Last updated:** [April 15, 2017, 7:23am UTC](https://forums.unrealengine.com/t/how-to-make-meshes-the-right-size-in-blender/390968 "2017-04-15T07:23:29Z")

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Hi! Im currently working on a game where i want to use some roads, so i used the landscape spline tool and drew the road, but now i need to replace the spline with a static mesh (a road mesh), so i need to use Blender to…

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## [Terrain Editing And Road Tool Blueprint Only(medium level)](https://forums.unrealengine.com/t/terrain-editing-and-road-tool-blueprint-only-medium-level/380141)

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**Author:** [@Patrizio\_Scherini](https://forums.unrealengine.com/u/Patrizio_Scherini)\
**Replies:** 0\
**Last updated:** [December 24, 2016, 5:20pm UTC](https://forums.unrealengine.com/t/terrain-editing-and-road-tool-blueprint-only-medium-level/380141 "2016-12-24T17:20:20Z")

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I’m trying to develop a all in one Spline Tool for the common useful chases. Wall/pipe/road/random mesh along spline, array etc. At the moment I tackled some of them with success, other I’m still stuck on some key issu…

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## [Seamlessly Endless Landscape](https://forums.unrealengine.com/t/seamlessly-endless-landscape/375612)

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**Author:** [@Elidar](https://forums.unrealengine.com/u/Elidar)\
**Replies:** 4\
**Last updated:** [November 7, 2016, 8:17am UTC](https://forums.unrealengine.com/t/seamlessly-endless-landscape/375612 "2016-11-07T08:17:51Z")

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Hi! I’m working on a project where I want the player to have quite large amount of locations (levels) for him to travel between. Level streaming is not a good option (kinda overkill) for what I have in mind, so I’ve bee…

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