Does Rinterp override a mesh's physics forces?

DanaFo
Thu, 08 Oct 2015 20:47:45 +0000
World Creation

Hi, I am trying to apply an RInterp to a mesh that has physics activated and is being launched into the air via an Add Impulse node. But it doesn’t seem to be able to meet the target specified in the RInterp node. Is it because it is fighting against the physics or being overriden by it?

Thanks!

3 posts - 1 participant