RInterpTo different results when packaged

anon2248980
Wed, 05 Oct 2016 17:08:09 +0000
Platform & Builds

Hi there, I have encountered a strange result whilst using RInterpTo. I’ve provided a screenshot of the setup I have, although it’s really just a slight alteration of the BP Input Content Example project.

What I’m experiencing is that the amount of rotation is essentially doubled when the project is packaged when compared to running it in the editor.

I’ve debugged some values which seem useful, so the total rotation when run in the editor on the z-axis is either -16 to 16 degrees when the ship moves either -2000 to 2000 units.

However when the project is packaged the z-axis rotation is -30 to 30 degrees and the ship is still only moving between either -2000 to 2000 units. The - to + value is simply accounting for moving left to right and you start centred on the screen at 0.

This seems very strange as I’m using the same setup as the Epic provided example (The same issue occurs in the Example content if the values are exaggerated) and the calculations are using Delta Seconds so should be frame rate independent etc.

This seems more like a bug with RInterpTo.

Really interested to see what could be causing this.

6 posts - 1 participant