Is there a blueprint solution to pitch lock with RinterpTo?

paradoc
Tue, 10 Feb 2015 14:05:36 +0000
Blueprint

I’ve read a few posts about the pitch runtime rotation limit of +90/-90, however the solutions are either cpp which at this point in time i have limited experience with, or relate somehow to using a timeline. i’ve tried various solutions that explore what was mentioned in these posts, however my attempt to RinterpTo pitch from current rotation to a desired rotation still locks up no matter which solution i’ve tried to employ. any help is appreciated, or if there is a specific solution that has already been posted that would work with this case, i’m happy to explore/dissect the answer more to better understand the issue. thanks!

Unreal Engine Forums – 11 Jul 14

How to fix the rotator pitch bug

Hi, I just found out that a rotator’s Pitch value is limited to -90 / +90 (that can be checked in the editor while rotating a mesh). Additional rotation is converted to -90/+90 by offsetting Yaw and Roll by 180°. This is very painful when working...

(my bad if this was posted multiple times…my browser locked up during submit)

4 posts - 1 participant