Setting new rotation with delay without rInterp?

anonymous_user_5ec47111
Wed, 10 Aug 2016 20:55:58 +0000
Community & Industry Discussion

Hi! RInterp looks cool for many uses but it doesn’t fit my needs. I would like to have an actor mimmic the same exact rotation of my Oculus-Rift, but with a delay (latency may be a better word). So when the HMD rotates 90*, I want the actor to stay right in place for 1 second and then rotate 90* with the same speed as the HMD did.

Would that be possible with Blueprints only?

4 posts - 1 participant