Deformer Graph before AND after Control Rig / default deformation

MikeRichter
Tue, 15 Jul 2025 08:56:25 +0000
Character & Animation

I’m trying to have some deformation happen after some skinning and morphs, and then have more skinning and morphs happen after. I’ve got the deformer graph doing what I’d like, and I can add the deformer to the flow in Control Rig and set the Execution Phase to ‘Before Default Deformation’ or ‘After Default Deformation’ and each does what you’d expect. But I’d like to have it set to ‘After’ and then also have more control rig deformation happen after that, so the flow would be, Control Rig Deformation > Deformer Graph > Control Rig Deformation. Having these things happen in the Forward Solve sequence doesn’t seem to happen, the Add Deformer node always happens after if it’s set to ‘After’. I’ve tried out having a secondary Skeletal Mesh Component in deformer graph which would have a different control rig, and then another deformer graph which adds together the results, but it just crashes. I’m also not sure on the best way to set the secondary components in Deformer Graph from control rig / blueprint?

5 posts - 3 participants