Metahuman Custom Clothing LOD Issue

Arun Babu
Fri, 26 May 2023 06:05:56 +0000
Character & Animation

Hi everyone, I was facing some issues with Metahuman’s custom clothing.
Since Metahuman LOD uses bone abstraction, I understand that clothes also have to exclude those bones at specific LODs. I used the same LOD settings asset that came with Metahuman for the custom cloth I created. However, it does not work as expected. In many threads, I have found similar issues faced by others and there was no straightforward answer for that.
I can see it changing in the mesh lod view, but there is no actual change in geometry when I check it from the wireframe view.
LOD0 works as expected. But in all other LODs the cloth skinning is going haywire.
So,
Q. What is the proper method to create LOD for custom cloth assets?
Q. Are there any proper documentation/videos which cover this LOD topic? (Since I could not find any.)
Q. Are we expected to make LOD in DCC itself? If so how can we sort out bone exclusion?

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8 posts - 8 participants