Runtime Deformers and ControlRigs

Distinct
Sun, 18 Jan 2026 03:05:52 +0000
Character & Animation

I want to replicate the sequencer Controlrigs/Controlrig Deformers but for runtime use, any resources for Runtime control rigs and control rig deformers?(theres a fair bit of extra steps for deformers so making a distinction between CR and CRdeformers). Not just applying a global deformer to a SK but using a Controlrig deformer and editing its properties at runtime either through animBP or BP.

Trying to partly replicate the agnostic use of the sequencer deformers I made a CRDeformer decoupled that imports SK on construction, I Can get the CRdeformer working with a charBP by piping it through the animPB as a controlrig node but not as a Controlrig Component in the CharBP.

As you can use CR in a animeBP or a blueprint Is there a best practice for runtime CR/CRdeformers?

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