How can I set up a two-character weapon box-carry scene in Sequencer (UE 5.6)?

LoafMan
Wed, 22 Oct 2025 07:12:40 +0000
Character & Animation

Hey everyone,

I’m working in Unreal Engine 5.6 and trying to set up a two-character carry sequence where both characters hold a box with both hands inside Sequencer.

I already have:

Mocap animation files of both characters from QuickMagic

FK Control Rig for both characters (basic rotation controls only).

A static-mesh weapon box with sockets on all four corners (each hand should grab one corner).

What I think I need is to have each character use IK, so their hands can stay locked to the box corners while still moving naturally with the body?

I’m not sure what the right workflow is in UE 5.6 to make this work… If anyone has a working example, screenshots, or step-by-step explanation of how to do this in Sequencer, that would be a huge help.

Thanks!

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