Why does my custom character move less than Manny when retargeting?

axly0
Wed, 12 Nov 2025 14:49:36 +0000
Character & Animation

I’m trying to retarget animations from the UE Mannequin to my own character, which is a fairly simple model.
In my first attempt, I created a completely custom rig and set up the chain mapping, but the animation didn’t transfer correctly.
Then I used Manny’s skeleton, removed the finger bones, and adjusted the remaining bones to fit my character. This time it worked much better overall.

However, when I disable “Run IK Rig” in the OP Stack, the animation looks much cleaner.
Also, my character doesn’t move the same distance as Manny. Manny covers much more ground during the animation.
I suspect the issue might be related to the IK bone positions or the root/pelvis chain setup.

Has anyone experienced a similar issue or found a solution for this?

4 posts - 3 participants