Metahuman Autorig offset joints after mesh conform

WB.af
Tue, 15 Jul 2025 14:38:44 +0000
Character & Animation

Hey, I have an issue with joints being placed off the center of mass - or the rotation axis - of my custom body geo by the autorigger. It’s both an issue when I conform using Mesh Only, or Mesh+Skeleton (input mesh in both instances is an unrigged .obj mesh).

Especially in the neck, it seems that there’s something strange happening as all the helper joints are positioned correctly, and there is even a joint placed where I would expect the actual neck joints to be (green circle), but the actual neck joints get places way further back (red circles)

Anybody experienced that before?

3 posts - 2 participants