Revit to UE5 - texture scale issue.

theD_machine
Tue, 26 Dec 2023 18:40:44 +0000
Architectural and Design Visualization

Hi there,

I’m a newbie to UE5 but have relatively good experience with Revit. I’m struggling with replacing the Revit textures with UE5 texture that are scaled correctly.

For example I wish to replace a revit brick texture with an UE5 one. so i select and download something suitable from the mega scans library. The new texture is too small when dragged and dropped onto the element that’s been modelled in Revit (bricks are tiny - about 10mm across). However when the same texture is applied to a shape created in UE5 it appears to be sized correctly however there also appears to be no easy way of checking the sizing.

correct and proper scaling should be a basic and obvious feature of UE5 so I must be missing something obvious. If anyone can lend a hand, or point me to a tutorial or course video id be very grateful. as despite many hours of searching im none the wiser!

Thanks in advance.

4 posts - 2 participants