Blueprint function returns wrong value

anonymous_user_9ecf2387
Fri, 03 Aug 2018 09:28:53 +0000
Blueprint

This tree shows how my blueprints are made. Class1 has a function which returns a bool value. The problem is that when an instance of Class3_1 or Class3_2 (edit: actually it doesn’t work on every instance including Class1) uses inherited function from Class1 (the function call is in the Class1 blueprint) returned value is always true even though inside the the function everything works fine. Because of that bug loop is not stoping on the second branch node after the function is called. There is no difference if I use Executed local variable or connect value directly.

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