BlueprintImplementableEvent with void return not working

Lambda42
Thu, 14 Aug 2014 04:35:50 +0000
Blueprint

If I write a function that returns void and try to make it a BlueprintImplementableEvent like this:

UFUNCTION(BlueprintImplementableEvent)
void SpawnPawn();

It doesn’t show up in the editor as overridable. But if I change the return type to something else (such as bool):

UFUNCTION(BlueprintImplementableEvent)
bool SpawnPawn();

It shows up no problem.

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