# \#retarget

**URL:** https://forums.unrealengine.com/tag/retarget/6206.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Problemas com o RTG e rig ](https://forums.unrealengine.com/t/problemas-com-o-rtg-e-rig/2854116)

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**Author:** [@Maria\_Hashi](https://forums.unrealengine.com/u/Maria_Hashi)\
**Replies:** 2\
**Last updated:** [November 14, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/problemas-com-o-rtg-e-rig/2854116 "2026-11-14T17:27:24Z")

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Estou com um problema, eu tenho um personagem no blender e trouxe ele para a UE5, mas ele tem a rig do the sims 4, e quando vou realizar o retarget, qualquer animação, as pernas ficam esticadas a partir da pelvis pra bai…

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## [AUTOMATIC RETARGETING ANIMATION MADE ORIGINAL MESH AND ANIMATION SEQUENCE HAS DIFFERENT SIZE UE 5.4.4](https://forums.unrealengine.com/t/automatic-retargeting-animation-made-original-mesh-and-animation-sequence-has-different-size-ue-5-4-4/2736371)

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**Author:** [@ArizenHizumi](https://forums.unrealengine.com/u/ArizenHizumi)\
**Replies:** 1\
**Last updated:** [July 19, 2026, 8:29am UTC](https://forums.unrealengine.com/t/automatic-retargeting-animation-made-original-mesh-and-animation-sequence-has-different-size-ue-5-4-4/2736371 "2026-07-19T08:29:13Z")

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PLEASE HELP ME, I REALLY APPRECIATE IT!!! So I have a problem with the Automatic Retarget Animation. Source and Target has different size, the Target is a giant size (got it on internet, when I import it, the size is gi…

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## [Mixamo Animation Retargeting V2 - for Unreal Engine 5 and MetaHuman](https://forums.unrealengine.com/t/mixamo-animation-retargeting-v2-for-unreal-engine-5-and-metahuman/552648)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 43\
**Last updated:** [July 3, 2026, 1:23pm UTC](https://forums.unrealengine.com/t/mixamo-animation-retargeting-v2-for-unreal-engine-5-and-metahuman/552648 "2026-07-03T13:23:10Z")

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FAB MARKETPLACE: https://www.fab.com/listings/5eaf2746-1891-435a-837c-67c9f7a847f4 Discord: https://discord.gg/PuAyhDctHp Documentation: https://unamedia.com/ue5-mixamo/docs/ Changelog: https://docs.unamedia.com/u…

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## [Skeletal mesh detaching parts of the model during animations.](https://forums.unrealengine.com/t/skeletal-mesh-detaching-parts-of-the-model-during-animations/2731183)

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**Author:** [@Wuka1](https://forums.unrealengine.com/u/Wuka1)\
**Replies:** 7\
**Last updated:** [June 28, 2026, 11:23am UTC](https://forums.unrealengine.com/t/skeletal-mesh-detaching-parts-of-the-model-during-animations/2731183 "2026-06-28T11:23:07Z")

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I asked it on reddit but got no answers so I’m pasting it here. I made a robot model in blender rigged with rigify but when I export it into UE and retarget animations it does this. How can I fix this to make sure e…

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## [Hunched back issue when retargeting animations to MetaHuman ](https://forums.unrealengine.com/t/hunched-back-issue-when-retargeting-animations-to-metahuman/2730655)

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**Author:** [@sssaaallly](https://forums.unrealengine.com/u/sssaaallly)\
**Replies:** 0\
**Last updated:** [June 23, 2026, 1:13am UTC](https://forums.unrealengine.com/t/hunched-back-issue-when-retargeting-animations-to-metahuman/2730655 "2026-06-23T01:13:40Z")

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I am currently trying to retarget animations from a Character Creator 4 (CC4) character to a MetaHuman in Unreal Engine 5.6, and I am experiencing an issue where the MetaHuman’s back becomes excessively hunched after ret…

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## [Metahuman retarget fingers twisted](https://forums.unrealengine.com/t/metahuman-retarget-fingers-twisted/2730159)

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**Author:** [@celestia](https://forums.unrealengine.com/u/celestia)\
**Replies:** 0\
**Last updated:** [June 20, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/metahuman-retarget-fingers-twisted/2730159 "2026-06-20T17:50:22Z")

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I keep running into this issue when retargeting animations from UE5 skeleton to Metahuman characters where the index finger twists onto the middle finger, on both hands. I’ve already tried setting the metacarpal bones to…

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## [Mocap to Metahuman retarget problem](https://forums.unrealengine.com/t/mocap-to-metahuman-retarget-problem/2725791)

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**Author:** [@emotivarts](https://forums.unrealengine.com/u/emotivarts)\
**Replies:** 1\
**Last updated:** [June 5, 2026, 3:21pm UTC](https://forums.unrealengine.com/t/mocap-to-metahuman-retarget-problem/2725791 "2026-06-05T15:21:59Z")

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Hi there! I captured lots of mocaps with Rokoko smartsuit + smartgloves for a cinematic project. Everything works fine except the hands are overlapping with the body, I think there’s something wrong with the shoulder wi…

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## [Rokoko motion capture to Metahuman issue](https://forums.unrealengine.com/t/rokoko-motion-capture-to-metahuman-issue/2724583)

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**Author:** [@emotivarts](https://forums.unrealengine.com/u/emotivarts)\
**Replies:** 11\
**Last updated:** [May 27, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/rokoko-motion-capture-to-metahuman-issue/2724583 "2026-05-27T15:06:10Z")

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I have ~300 shots captured with Rokoko Smartsuit Pro II + Smartgloves + Rokoko face capture. Rokoko Studio exports a combined FBX containing both the body skeleton and the face animations in a single file. Body retargeti…

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## [Invisible custom NPC, or Custom NPC extremely offset](https://forums.unrealengine.com/t/invisible-custom-npc-or-custom-npc-extremely-offset/2723942)

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**Author:** [@Camping\_Hobbit](https://forums.unrealengine.com/u/Camping_Hobbit)\
**Replies:** 0\
**Last updated:** [May 23, 2026, 5:57am UTC](https://forums.unrealengine.com/t/invisible-custom-npc-or-custom-npc-extremely-offset/2723942 "2026-05-23T05:57:36Z")

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This is just something I figured out after way too long, and I wanted to share it in case anyone else was dealing with a similar issue. I was dealing with a very frustrating issue with the custom skeletal mesh that I wa…

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## [Animation retargeting broken on new SKM\_MHC MetaHuman skeletal mesh (UE 5.7)](https://forums.unrealengine.com/t/animation-retargeting-broken-on-new-skm-mhc-metahuman-skeletal-mesh-ue-5-7/2720169)

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**Author:** [@Owl\_Snowy](https://forums.unrealengine.com/u/Owl_Snowy)\
**Replies:** 2\
**Last updated:** [May 6, 2026, 12:46pm UTC](https://forums.unrealengine.com/t/animation-retargeting-broken-on-new-skm-mhc-metahuman-skeletal-mesh-ue-5-7/2720169 "2026-05-06T12:46:46Z")

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I’m having an issue with animation retargeting using the IK Retargeter in UE 5.7 and I’m hoping someone can help me understand what’s going wrong. Setup: Source Skeletal Mesh: SKM\_UEFN\_Mannequin Target 1: m\_med…

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## [Retargeting ](https://forums.unrealengine.com/t/retargeting/2702594)

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**Author:** [@AkamiShiru](https://forums.unrealengine.com/u/AkamiShiru)\
**Replies:** 1\
**Last updated:** [February 27, 2026, 3:22pm UTC](https://forums.unrealengine.com/t/retargeting/2702594 "2026-02-27T15:22:18Z")

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Hi, I created a character in Blender with the same bone structure as the UE5 Mannequin. When I import it, there are no issues — the skeleton works fine and the scaling looks correct. However, when I try to retarget Mann…

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## [IK Problem: "Set Retarget Root" and "Root chain details" are not there anymore](https://forums.unrealengine.com/t/ik-problem-set-retarget-root-and-root-chain-details-are-not-there-anymore/2700166)

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**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 1\
**Last updated:** [February 16, 2026, 9:48pm UTC](https://forums.unrealengine.com/t/ik-problem-set-retarget-root-and-root-chain-details-are-not-there-anymore/2700166 "2026-02-16T21:48:29Z")

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Hey all! I have been using UE for over 5 years and for our project I am trying to retarget some animations to our character. The animation panels used to have a window that we could set global translation modes etc. It…

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## [Paragon character Belica retargeting issue](https://forums.unrealengine.com/t/paragon-character-belica-retargeting-issue/2268011)

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**Author:** [@cozduss](https://forums.unrealengine.com/u/cozduss)\
**Replies:** 1\
**Last updated:** [December 30, 2025, 2:15am UTC](https://forums.unrealengine.com/t/paragon-character-belica-retargeting-issue/2268011 "2025-12-30T02:15:31Z")

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In the retargeter, the face appears normal, but after retargeting, the face and some parts look distorted. I’ve tried adjusting the animation retargeting options as described in the documentation and retargete…

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## [UE 5.7 Spatially Aware Retargeting (Experimental) How to Use?](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 4\
**Last updated:** [December 19, 2025, 1:15am UTC](https://forums.unrealengine.com/t/ue-5-7-spatially-aware-retargeting-experimental-how-to-use/2659310 "2025-12-19T01:15:16Z")

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I have a retarget up, and I’m trying to use the new Spatially Aware Retargeting on a character that can clip easily, but not sure how to get it to work. Tried filling in the bone names, nothing seems to work.

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## [Possible Alternative Retargeting Solution for Unreal?](https://forums.unrealengine.com/t/possible-alternative-retargeting-solution-for-unreal/2684287)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 2\
**Last updated:** [December 15, 2025, 6:56pm UTC](https://forums.unrealengine.com/t/possible-alternative-retargeting-solution-for-unreal/2684287 "2025-12-15T18:56:29Z")

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Mesh penetration is probably one of the biggest problems with retargeting, especially with characters of stylized shapes. I’ve tried Unreal’s new Retargeter with the spatially aware physics capsules with varying results. …

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## [Retargeter doesn't pre-select ! Epic Devs?](https://forums.unrealengine.com/t/retargeter-doesnt-pre-select-epic-devs/2682663)

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**Author:** [@piontek](https://forums.unrealengine.com/u/piontek)\
**Replies:** 0\
**Last updated:** [December 6, 2025, 5:44pm UTC](https://forums.unrealengine.com/t/retargeter-doesnt-pre-select-epic-devs/2682663 "2025-12-06T17:44:43Z")

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Hello, Since UE5, there has been a new retargeter that basically does a very good job. HOWEVER: This excellent work is completely useless if the workflow is so extremely hampered. Before this retargeter existed, you co…

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## [Issues with bone transform updates in UE 5.6 IK Retargeter (Pelvis Motion Op) ](https://forums.unrealengine.com/t/issues-with-bone-transform-updates-in-ue-5-6-ik-retargeter-pelvis-motion-op/2679971)

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**Author:** [@1c30571e2b064938bbc7af7f16ee2c02](https://forums.unrealengine.com/u/1c30571e2b064938bbc7af7f16ee2c02)\
**Replies:** 0\
**Last updated:** [November 29, 2025, 5:05am UTC](https://forums.unrealengine.com/t/issues-with-bone-transform-updates-in-ue-5-6-ik-retargeter-pelvis-motion-op/2679971 "2025-11-29T05:05:18Z")

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In the UE 5.6 IK Retargeter, I noticed that several bone transforms are not updating correctly within the Pelvis Motion operation stack. I identified the root cause in the FRetargetSkeleton::GetCachedEndOfBranchIndex(…

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## ["Animation Relative" breaks my character's face but only if I am using GLTF importer](https://forums.unrealengine.com/t/animation-relative-breaks-my-characters-face-but-only-if-i-am-using-gltf-importer/2677104)

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**Author:** [@Likkkez](https://forums.unrealengine.com/u/Likkkez)\
**Replies:** 1\
**Last updated:** [November 21, 2025, 12:19am UTC](https://forums.unrealengine.com/t/animation-relative-breaks-my-characters-face-but-only-if-i-am-using-gltf-importer/2677104 "2025-11-21T00:19:30Z")

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The character was imported using FBX a long time ago and for some reason importing a GLTF animation for this skeleton causes the face to puff up, I checked the animation and the bones are in perfect positions and they…

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## [Why does my custom character move less than Manny when retargeting?](https://forums.unrealengine.com/t/why-does-my-custom-character-move-less-than-manny-when-retargeting/2674223)

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**Author:** [@axly0](https://forums.unrealengine.com/u/axly0)\
**Replies:** 3\
**Last updated:** [November 13, 2025, 3:46pm UTC](https://forums.unrealengine.com/t/why-does-my-custom-character-move-less-than-manny-when-retargeting/2674223 "2025-11-13T15:46:31Z")

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I’m trying to retarget animations from the UE Mannequin to my own character, which is a fairly simple model. In my first attempt, I created a completely custom rig and set up the chain mapping, but the animation didn’t …

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## [Pha Lê | Official Music Video | Made in Unreal Engine 5.7 (Beta)](https://forums.unrealengine.com/t/pha-le-official-music-video-made-in-unreal-engine-5-7-beta/2670875)

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**Author:** [@UAI-Thuan](https://forums.unrealengine.com/u/UAI-Thuan)\
**Replies:** 0\
**Last updated:** [November 2, 2025, 1:57am UTC](https://forums.unrealengine.com/t/pha-le-official-music-video-made-in-unreal-engine-5-7-beta/2670875 "2025-11-02T01:57:26Z")

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Pha Lê – A song reborn through sound and light. This is a project that means a lot to me. “Pha Lê” is a song I wrote a long time ago, during my military service — back then, it was just me, a guitar, and…

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## [Retargeting animation with new bones](https://forums.unrealengine.com/t/retargeting-animation-with-new-bones/2669343)

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**Author:** [@Scorch621](https://forums.unrealengine.com/u/Scorch621)\
**Replies:** 2\
**Last updated:** [October 29, 2025, 2:58pm UTC](https://forums.unrealengine.com/t/retargeting-animation-with-new-bones/2669343 "2025-10-29T14:58:16Z")

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I have some animations from fab which are based on SK\_Mannequin skeleton, but it has additional bones in it. For example, R\_HandSword And I have my character which is also based on SK\_Mannequin, but it doesn’t have t…

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## [Animation Retargeting Weird Rotations](https://forums.unrealengine.com/t/animation-retargeting-weird-rotations/2668132)

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**Author:** [@Trauts123](https://forums.unrealengine.com/u/Trauts123)\
**Replies:** 0\
**Last updated:** [October 24, 2025, 3:49am UTC](https://forums.unrealengine.com/t/animation-retargeting-weird-rotations/2668132 "2025-10-24T03:49:44Z")

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Hello everyone and thank you for the help! I have an issue using the Retarget Animations option in Unreal 5.6. As shown in the video the preview is perfect but soon as it spit’s out the animation proper it gives those we…

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## [Automating Retarget Animations using Python API?](https://forums.unrealengine.com/t/automating-retarget-animations-using-python-api/2660963)

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**Author:** [@ryanwellence1](https://forums.unrealengine.com/u/ryanwellence1)\
**Replies:** 1\
**Last updated:** [September 30, 2025, 6:54pm UTC](https://forums.unrealengine.com/t/automating-retarget-animations-using-python-api/2660963 "2025-09-30T18:54:29Z")

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Hi, I was looking to automate the auto retargeting of rigs in unreal engine, but it doesn’t look like there’s API support for the Retarget Animations feature. Any ideas around this, or am I reading the API documentation …

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## [Retargeting Issue / Character way up in the air and way too much rootmotion](https://forums.unrealengine.com/t/retargeting-issue-character-way-up-in-the-air-and-way-too-much-rootmotion/2145886)

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**Author:** [@TheOnlyBrownbus](https://forums.unrealengine.com/u/TheOnlyBrownbus)\
**Replies:** 3\
**Last updated:** [September 30, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/retargeting-issue-character-way-up-in-the-air-and-way-too-much-rootmotion/2145886 "2025-09-30T18:49:56Z")

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I have a problem with my blender to unreal workflow. If I import a rigged skeletal mesh into unreal engine 5.5 (5.4 as well), the character looks fine, the bone hierarchy is similar to what it should be. I create an ik …

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## [Why does Source Scale Factor in UE5.6 Retargeter ignore values \<1?](https://forums.unrealengine.com/t/why-does-source-scale-factor-in-ue5-6-retargeter-ignore-values-1/2656532)

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**Author:** [@ShowYourBra1](https://forums.unrealengine.com/u/ShowYourBra1)\
**Replies:** 0\
**Last updated:** [September 14, 2025, 11:40am UTC](https://forums.unrealengine.com/t/why-does-source-scale-factor-in-ue5-6-retargeter-ignore-values-1/2656532 "2025-09-14T11:40:11Z")

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Trying to retarget Mixamo anims to a smaller custom skeleton (CS2 character) in UE5.6. If I put Source Scale Factor above 1 it works (target character becomes smaller). But if I put anything below 1 (like 0.36 to sh…

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## [Weird and hidden references after retargeting animations.](https://forums.unrealengine.com/t/weird-and-hidden-references-after-retargeting-animations/2655870)

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**Author:** [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Replies:** 0\
**Last updated:** [September 12, 2025, 1:23am UTC](https://forums.unrealengine.com/t/weird-and-hidden-references-after-retargeting-animations/2655870 "2025-09-12T01:23:39Z")

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I recently retargeted around 7,000 animation sequences (plus some blendspaces) to the MetaHuman skeleton. Bulk retargeting worked overall, but plenty of strange references remain. When attempting to migrate only the anim…

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## [Retarget Animations for Non-Traditional (Weapons) Skeletons?](https://forums.unrealengine.com/t/retarget-animations-for-non-traditional-weapons-skeletons/2653503)

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**Author:** [@Ligh7ninG](https://forums.unrealengine.com/u/Ligh7ninG)\
**Replies:** 1\
**Last updated:** [September 11, 2025, 1:00am UTC](https://forums.unrealengine.com/t/retarget-animations-for-non-traditional-weapons-skeletons/2653503 "2025-09-11T01:00:36Z")

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Hi all! I am in the process of retargeting some gun animations to use a different skeleton. I have hooked up some bone chains in retargeter but I am having trouble with bone translations. Specifically, if I use “Absolu…

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## [Help with animation retargeting ](https://forums.unrealengine.com/t/help-with-animation-retargeting/2655509)

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**Author:** [@Vertani4468](https://forums.unrealengine.com/u/Vertani4468)\
**Replies:** 0\
**Last updated:** [September 10, 2025, 9:00pm UTC](https://forums.unrealengine.com/t/help-with-animation-retargeting/2655509 "2025-09-10T21:00:55Z")

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I have been struggling for awhile with getting a character to animate retargeted from the UE 5 skeleton (specifically I’ve been using SK\_Quinn\_Simple as the source). I have a skeleton that works for another character, an…

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## [Retarget animation issues after export animation](https://forums.unrealengine.com/t/retarget-animation-issues-after-export-animation/2637194)

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**Author:** [@TenKaneki](https://forums.unrealengine.com/u/TenKaneki)\
**Replies:** 2\
**Last updated:** [August 11, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/retarget-animation-issues-after-export-animation/2637194 "2025-08-11T14:38:20Z")

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Hi, I have a strange issues, in the preview the animation is perfect, but after export, it is like deformed, I realized that this happens on all meshes using the UE5 skeleton and when retargeting animations from that …

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## [Animation retarget in UE5](https://forums.unrealengine.com/t/animation-retarget-in-ue5/2634555)

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**Author:** [@rECOMBINAToR](https://forums.unrealengine.com/u/rECOMBINAToR)\
**Replies:** 1\
**Last updated:** [August 8, 2025, 9:51am UTC](https://forums.unrealengine.com/t/animation-retarget-in-ue5/2634555 "2025-08-08T09:51:54Z")

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Hi Everyone, I have a problem with IK retargeter. I created a new project in UE 5.2 and using UE4 skeleton for the main character. I have some old animation for UE4 that I would like to use. I’ve created a new retargete…

[Next page](https://forums.unrealengine.com/tag/retarget/6206.md?match_all_tags=true&page=1&tags%5B%5D=retarget)
