How to use CopyProperties of PlayerState after RestartGame?

isikdev
Thu, 14 Apr 2022 16:49:57 +0000
Multiplayer & Networking

Hi there. I am trying to maintain scoreboard values which are stored in player states. Basically I have a simple pvp game where you have kill/death ratio and when a player wins (1v1), the game automatically restarts, calling Restart Game from the gamemode. However upon doing so, I lose the scores in the Player State. How would I go about fixing this? I tried using Event CopyProperties on the playerstate but I could not manage to figure it out.

Thanks in advance.

4 posts - 3 participants