APawn::Restart in Blueprint?

Rymazon
Mon, 23 Sep 2019 22:52:52 +0000
Multiplayer & Networking

In my multiplayer game I have come across the need for a event similar to event possessed in my character blueprint, except it runs on the client and not the server. When searching, I have come across APawn::Restart which is supposed to do just this, however, I am working in blueprint and I cannot seem to find this event here in my character blueprint. Where can I find this function in blueprint and if I can’t, is there an alternative?

3 posts - 1 participant