# \#Reso-Fixed

**URL:** https://forums.unrealengine.com/tag/reso-fixed/11573.md

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## [Scenegraph interaction\_comp events dont fire consistently](https://forums.unrealengine.com/t/scenegraph-interaction-comp-events-dont-fire-consistently/2730578)

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**Author:** [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/scenegraph-interaction-comp-events-dont-fire-consistently/2730578 "2026-11-10T22:00:27Z")

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Summary The StartedEvent and CanceledEvent don’t trigger unless your close enough to the mesh used for the interaction\_comp but the text/interact prompt shows and the SucceededEvent can fire even though the other 2 don’t…

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## [Custom depth rendering not working upon game start.](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211)

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**Author:** [@Leo\_JokerYT](https://forums.unrealengine.com/u/Leo_JokerYT)\
**Replies:** 3\
**Last updated:** [November 10, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/custom-depth-rendering-not-working-upon-game-start/2741211 "2026-11-10T20:00:15Z")

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Summary We are trying to use custom depth rendering in a post process material to highlight players behind walls to help the player find their opponent, this works fine in edit session, but as soon as you start the game …

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## [Custom item entity icons never render in player inventory in older projects; identical prefab renders fine in a newly-created project](https://forums.unrealengine.com/t/custom-item-entity-icons-never-render-in-player-inventory-in-older-projects-identical-prefab-renders-fine-in-a-newly-created-project/2746715)

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**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/custom-item-entity-icons-never-render-in-player-inventory-in-older-projects-identical-prefab-renders-fine-in-a-newly-created-project/2746715 "2026-11-10T18:00:30Z")

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Summary A custom Entity Prefab with an item component, mesh component, icon component, etc. is granted successfully and routes into fort\_inventory\_weapon\_hotbar\_component correctly, but its icon is never drawn in the HUD…

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## [Guard spawner removes weapons automatically in UEFN](https://forums.unrealengine.com/t/guard-spawner-removes-weapons-automatically-in-uefn/2022371)

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**Author:** [@Gr1Squid](https://forums.unrealengine.com/u/Gr1Squid)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 2:00pm UTC](https://forums.unrealengine.com/t/guard-spawner-removes-weapons-automatically-in-uefn/2022371 "2026-11-10T14:00:59Z")

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Summary The guard spawner device removes weapons put inside in UEFN within the editor and in live edit. In live edit, it stays until we push changes in the editor. In the editor, when adding the weapons in the device, …

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## [\[Major\] Entities attached to a vehicle entity replicate incorrectly: re-parented entities disappear, origin-attached entities stutter and vanish with distance](https://forums.unrealengine.com/t/major-entities-attached-to-a-vehicle-entity-replicate-incorrectly-re-parented-entities-disappear-origin-attached-entities-stutter-and-vanish-with-distance/2739533)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 2\
**Last updated:** [November 10, 2026, 1:01pm UTC](https://forums.unrealengine.com/t/major-entities-attached-to-a-vehicle-entity-replicate-incorrectly-re-parented-entities-disappear-origin-attached-entities-stutter-and-vanish-with-distance/2739533 "2026-11-10T13:01:04Z")

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Summary Release 41.30 exposes vehicles as Scene Graph entities (a component on them casts to fort\_vehicle). Attaching other entities to such a vehicle entity is broken in a running session. An entity re-parented under th…

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## [UEFN Asset Migration requires UEFN restart to work](https://forums.unrealengine.com/t/uefn-asset-migration-requires-uefn-restart-to-work/2060926)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 6\
**Last updated:** [November 9, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/uefn-asset-migration-requires-uefn-restart-to-work/2060926 "2026-11-09T20:00:36Z")

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Summary When you migrate assets from one UEFN project to another, you can never see the assets unless you restart UEFN. This adds a lot of time and feels unnecessary Please select what you are reporting on: Unreal Edito…

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## [Players getting kicked out of their sessions over an error](https://forums.unrealengine.com/t/players-getting-kicked-out-of-their-sessions-over-an-error/2840746)

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**Author:** [@MV3\_c0de](https://forums.unrealengine.com/u/MV3_c0de)\
**Replies:** 3\
**Last updated:** [November 9, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/players-getting-kicked-out-of-their-sessions-over-an-error/2840746 "2026-11-09T20:00:35Z")

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Summary In our Fall Guys map players are being kicked out shortly after joining a session because of an error that points out something that’s not actually happening in the experience. Please select what you are reporti…

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## [\[UEFN / NPC Spawner\] Original NPC model briefly appears before the Sidekick becomes visible](https://forums.unrealengine.com/t/uefn-npc-spawner-original-npc-model-briefly-appears-before-the-sidekick-becomes-visible/2850377)

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**Author:** [@user\_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d](https://forums.unrealengine.com/u/user_af636d870ff154c704caa293c6feb7425d9e1a8d8f6be63bc3643d)\
**Replies:** 1\
**Last updated:** [November 9, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/uefn-npc-spawner-original-npc-model-briefly-appears-before-the-sidekick-becomes-visible/2850377 "2026-11-09T18:00:50Z")

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Summary When a Sidekick spawns through an NPC Spawner, the original NPC model briefly appears before switching to the Sidekick’s appearance. Please select what you are reporting on: Unreal Editor for Fortnite What Type…

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## [Regression \[41.00\] Items equipped from a custom inventory\_component equips and aims but primary fire does not work](https://forums.unrealengine.com/t/regression-41-00-items-equipped-from-a-custom-inventory-component-equips-and-aims-but-primary-fire-does-not-work/2726649)

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**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 2\
**Last updated:** [November 9, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/regression-41-00-items-equipped-from-a-custom-inventory-component-equips-and-aims-but-primary-fire-does-not-work/2726649 "2026-11-09T15:00:36Z")

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Summary REGRESSION: As of 41.00, a Fortnite item entity that is added to a custom subclass of inventory\_component (parented under the player’s root inventory) and then equipped via item\_component.Equip() no longer respon…

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## [Grid increments change on UEFN restart](https://forums.unrealengine.com/t/grid-increments-change-on-uefn-restart/2737859)

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**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 5\
**Last updated:** [November 6, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/grid-increments-change-on-uefn-restart/2737859 "2026-11-06T19:00:33Z")

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Summary Everytime I restart UEFN (because of another issue I have to restart every 10 mins), the grid increments swap to a setting that I usually never use, and it confuses me when things start turning in angle snap 4 de…

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## [Player Reference Device loses the player's skin after that player dies, but only on that player's own client — reproducible when wearing Kicks](https://forums.unrealengine.com/t/player-reference-device-loses-the-players-skin-after-that-player-dies-but-only-on-that-players-own-client-reproducible-when-wearing-kicks/2753923)

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**Author:** [@kmahl](https://forums.unrealengine.com/u/kmahl)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/player-reference-device-loses-the-players-skin-after-that-player-dies-but-only-on-that-players-own-client-reproducible-when-wearing-kicks/2753923 "2026-11-05T22:00:14Z")

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Summary A player\_reference\_device correctly shows a registered player’s name and stats at all times, but the hologram falls back to the generic default character after that player dies. The hologram never recovers, eve…

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## [Target Dummy Device Proximity Bug](https://forums.unrealengine.com/t/target-dummy-device-proximity-bug/2834161)

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**Author:** [@Gehr](https://forums.unrealengine.com/u/Gehr)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/target-dummy-device-proximity-bug/2834161 "2026-11-05T19:00:26Z")

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Summary The Target Dummy Device makes an invisible sphere wall around it depending on the “Proximity Pop Up Range” option. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Device…

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## [UEFN 43.00: publishing memory jumps from 53% to 124% after update](https://forums.unrealengine.com/t/uefn-43-00-publishing-memory-jumps-from-53-to-124-after-update/2848716)

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**Author:** [@Stax69](https://forums.unrealengine.com/u/Stax69)\
**Replies:** 10\
**Last updated:** [November 5, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/uefn-43-00-publishing-memory-jumps-from-53-to-124-after-update/2848716 "2026-11-05T18:00:23Z")

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Summary Since v43.00, my existing RaidMap project has jumped from about 53% of the publishing memory budget to 124%, without content additions that would explain this increase. Before the update, full memory tests passed…

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## [Issues with the Monarch Pistol's description and the fact that the hitscan version of the Monarch Pistol is unavailable in Creative and UEFN.](https://forums.unrealengine.com/t/issues-with-the-monarch-pistols-description-and-the-fact-that-the-hitscan-version-of-the-monarch-pistol-is-unavailable-in-creative-and-uefn/2834598)

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**Author:** [@synonym5](https://forums.unrealengine.com/u/synonym5)\
**Replies:** 3\
**Last updated:** [November 5, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/issues-with-the-monarch-pistols-description-and-the-fact-that-the-hitscan-version-of-the-monarch-pistol-is-unavailable-in-creative-and-uefn/2834598 "2026-11-05T17:01:29Z")

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Summary The Monarch pistol, which appeared in Chapter 5 Season 4, had its description changed mid-season due to a malfunction in the pistol itself. As a result, the description for the Monarch pistol was shared with the…

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## [43.00: Verse cook fails (Script error 3587) for projects using /Verse.org/Progression from before 43.00](https://forums.unrealengine.com/t/43-00-verse-cook-fails-script-error-3587-for-projects-using-verse-org-progression-from-before-43-00/2848469)

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**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 2\
**Last updated:** [November 5, 2026, 5:01pm UTC](https://forums.unrealengine.com/t/43-00-verse-cook-fails-script-error-3587-for-projects-using-verse-org-progression-from-before-43-00/2848469 "2026-11-05T17:01:29Z")

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Summary Projects that added using { /Verse.org/Progression } before 43.00 now fail to cook in 43.00 The live islands are now unplayable: they have 0 concurrent players, and anyone who tries to join gets “CONTENT DOWNLOA…

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## [Wildlife spawners no longer have aggression](https://forums.unrealengine.com/t/wildlife-spawners-no-longer-have-aggression/2694712)

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**Author:** [@Afox](https://forums.unrealengine.com/u/Afox)\
**Replies:** 22\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/wildlife-spawners-no-longer-have-aggression/2694712 "2026-11-05T16:00:56Z")

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Summary All wildlife spawners in UEFN only work on a local test. The moment you publish a playtest or live game they all revert back to not hostile. Lobbers, Raptors, Wolves, and any other creatures that used to attack p…

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## [Bug: UEFN - Bookmark slots 6, 7 and 9 do not load its saved bookmark location](https://forums.unrealengine.com/t/bug-uefn-bookmark-slots-6-7-and-9-do-not-load-its-saved-bookmark-location/2838827)

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**Author:** [@Rylinn](https://forums.unrealengine.com/u/Rylinn)\
**Replies:** 6\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/bug-uefn-bookmark-slots-6-7-and-9-do-not-load-its-saved-bookmark-location/2838827 "2026-11-04T22:00:46Z")

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Summary When saving a location as bookmark on slot 6, 7 & 9, it will save it but when pressing one of the numbers, nothing happens. When doing the same with 0, 1, 2, 3, 4, 5 & 8, it works as exspected. Please select wh…

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## [\[Stability\] Equipped sidekick rotates 180 in the opposite direction when you pet](https://forums.unrealengine.com/t/stability-equipped-sidekick-rotates-180-in-the-opposite-direction-when-you-pet/2842625)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 1\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/stability-equipped-sidekick-rotates-180-in-the-opposite-direction-when-you-pet/2842625 "2026-11-04T22:00:45Z")

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Summary Sidekick rotation is incorrect Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Assets Steps to Reproduce Join Freebuild island by latunda with a pet e…

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## [Button "Edit selection in property matrix" no longer works since v. 43.0](https://forums.unrealengine.com/t/button-edit-selection-in-property-matrix-no-longer-works-since-v-43-0/2848316)

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**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/button-edit-selection-in-property-matrix-no-longer-works-since-v-43-0/2848316 "2026-11-04T22:00:45Z")

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Summary Button “Edit selection in property matrix” no longer works since v. 43.0 - only if you select more than one object you can get to the matrix menus in the outliner by right-clicking Please select what you are rep…

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## [Debug Commands Block Building Input in All Building Enabled Experiences](https://forums.unrealengine.com/t/debug-commands-block-building-input-in-all-building-enabled-experiences/2723292)

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**Author:** [@Mineblo](https://forums.unrealengine.com/u/Mineblo)\
**Replies:** 2\
**Last updated:** [November 4, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/debug-commands-block-building-input-in-all-building-enabled-experiences/2723292 "2026-11-04T19:00:41Z")

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Summary If Debug Input in Debug Commands is enabled it will override your keybinds even in experiences where you should NOT have access to the debug commands like Public versions of islands or even Battle Royale Please …

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## [PS5 Players Can't Open My Island](https://forums.unrealengine.com/t/ps5-players-cant-open-my-island/2756964)

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**Author:** [@Virti](https://forums.unrealengine.com/u/Virti)\
**Replies:** 4\
**Last updated:** [November 4, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/ps5-players-cant-open-my-island/2756964 "2026-11-04T16:00:35Z")

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Summary We have released a new game but start receiveing reports from players failing to enter the game when accessing from PS5. Island: 3936-6348-7749 When player select this island and click “Play” It shows “Prepari…

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## [UEFN cook error: Output Sentry Error Docker (This has been fixed now)](https://forums.unrealengine.com/t/uefn-cook-error-output-sentry-error-docker-this-has-been-fixed-now/2719229)

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**Author:** [@Pokeasy](https://forums.unrealengine.com/u/Pokeasy)\
**Replies:** 5\
**Last updated:** [November 3, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/uefn-cook-error-output-sentry-error-docker-this-has-been-fixed-now/2719229 "2026-11-03T20:00:29Z")

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Summary This has been happening to all of my bigger maps. I randomly get this cook error, and it feels similar to the memory cook issue where we have no idea what’s causing it or how to fix it. The only workaround seems…

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## [\[UEFN v43.00\] Publish blocked: memory calculation not reported (403 Missing permission content-service:profiling UPDATE)](https://forums.unrealengine.com/t/uefn-v43-00-publish-blocked-memory-calculation-not-reported-403-missing-permission-content-service-profiling-update/2848304)

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**Author:** [@Mikreyli](https://forums.unrealengine.com/u/Mikreyli)\
**Replies:** 32\
**Last updated:** [November 3, 2026, 3:00pm UTC](https://forums.unrealengine.com/t/uefn-v43-00-publish-blocked-memory-calculation-not-reported-403-missing-permission-content-service-profiling-update/2848304 "2026-11-03T15:00:49Z")

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Summary Since v43.00 publishing is blocked: the memory calculation succeeds in UEFN but is never accepted by the backend (403 “Missing required permission ‘content-service:profiling UPDATE’”). Publish dialog stays on “Me…

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## [Rocket Racing vehicle sounds are too loud and distorted when entering, drifting and boosting after a drift](https://forums.unrealengine.com/t/rocket-racing-vehicle-sounds-are-too-loud-and-distorted-when-entering-drifting-and-boosting-after-a-drift/2795887)

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**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 1\
**Last updated:** [November 2, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/rocket-racing-vehicle-sounds-are-too-loud-and-distorted-when-entering-drifting-and-boosting-after-a-drift/2795887 "2026-11-02T22:00:40Z")

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Summary The Rocket Racing vehicle spawned by the Rocket Racing vehicle spawner plays broken audio. The sound played on entering the vehicle, the drift sound and the post-drift boost sound are all far louder than the rest…

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## [Manage Playtest Groups results in unexpected error](https://forums.unrealengine.com/t/manage-playtest-groups-results-in-unexpected-error/2510681)

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**Author:** [@Snowfall\_Jaden](https://forums.unrealengine.com/u/Snowfall_Jaden)\
**Replies:** 14\
**Last updated:** [November 2, 2026, 10:00am UTC](https://forums.unrealengine.com/t/manage-playtest-groups-results-in-unexpected-error/2510681 "2026-11-02T10:00:16Z")

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Summary We are trying to set up a playtest for our game, and we see this error in the creator portal when clicking “manage playtest group”. \[DEP\] Backend dependency returned unexpected error errors.com.epicgames.content…

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## [Custom Gun glitches in hand (even Prefab Template)](https://forums.unrealengine.com/t/custom-gun-glitches-in-hand-even-prefab-template/2838913)

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**Author:** [@thatpain1](https://forums.unrealengine.com/u/thatpain1)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 4:02pm UTC](https://forums.unrealengine.com/t/custom-gun-glitches-in-hand-even-prefab-template/2838913 "2026-10-30T16:02:14Z")

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Summary Well my Entity Prefab (Custom Gun) just glitches in my hand.. first i thought it was my mesh, but nooo its even the prefab gun templates… Please select what you are reporting on: Unreal Editor for Fortnite Wha…

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## [Scene graph material override by editables](https://forums.unrealengine.com/t/scene-graph-material-override-by-editables/2762378)

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**Author:** [@13HARAMBE37](https://forums.unrealengine.com/u/13HARAMBE37)\
**Replies:** 8\
**Last updated:** [October 30, 2026, 9:00am UTC](https://forums.unrealengine.com/t/scene-graph-material-override-by-editables/2762378 "2026-10-30T09:00:43Z")

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Summary Since 42.10 switching materials with editables doesn’t work. The editable :material/:?material returns nothing. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Scene Graph …

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## [Discovery Prop Hunt stuck](https://forums.unrealengine.com/t/discovery-prop-hunt-stuck/2715929)

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**Author:** [@Marablind](https://forums.unrealengine.com/u/Marablind)\
**Replies:** 3\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/discovery-prop-hunt-stuck/2715929 "2026-10-28T21:00:24Z")

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Summary The Prop Hunt tab used to rotate based on the number of players on each map, but after today’s update it got stuck and hasn’t been rotating since. There are maps showing up with no players at all, and at the same…

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## [New ecosystem turned in zero visibility](https://forums.unrealengine.com/t/new-ecosystem-turned-in-zero-visibility/2718256)

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**Author:** [@Giddybrom](https://forums.unrealengine.com/u/Giddybrom)\
**Replies:** 21\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/new-ecosystem-turned-in-zero-visibility/2718256 "2026-10-28T21:00:24Z")

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Summary I havent seen my games hitting updated for 6 months, i think by design they got featured in first person instead, but now after updating they drop in the void? I had a steady growth but its flatlined now Please …

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## [Horror collections tab completely bugged](https://forums.unrealengine.com/t/horror-collections-tab-completely-bugged/2716218)

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**Author:** [@W1spy](https://forums.unrealengine.com/u/W1spy)\
**Replies:** 1\
**Last updated:** [October 28, 2026, 9:00pm UTC](https://forums.unrealengine.com/t/horror-collections-tab-completely-bugged/2716218 "2026-10-28T21:00:24Z")

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Summary it’s been about a week that HORROR collection is bugged and it only shows around 20 maps instead of 50 like every other collection tab (aka browse tabs). (and some of them aren’t even horror related). This makes …

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