# \#Reso-Duplicate

**URL:** https://forums.unrealengine.com/tag/reso-duplicate/11583.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[Major\] An interactable disabled as it enters the scene (Disable() in OnAddedToScene, or the Enabled checkbox unticked) never shows its prompt again after Enable()](https://forums.unrealengine.com/t/major-an-interactable-disabled-as-it-enters-the-scene-disable-in-onaddedtoscene-or-the-enabled-checkbox-unticked-never-shows-its-prompt-again-after-enable/2847991)

<div class="topic-metadata">

**Author:** [@Velocity\_Zero](https://forums.unrealengine.com/u/Velocity_Zero)\
**Replies:** 3\
**Last updated:** [November 12, 2026, 6:00pm UTC](https://forums.unrealengine.com/t/major-an-interactable-disabled-as-it-enters-the-scene-disable-in-onaddedtoscene-or-the-enabled-checkbox-unticked-never-shows-its-prompt-again-after-enable/2847991 "2026-11-12T18:00:30Z")

</div>

Summary A basic\_interactable\_component subclass that calls Disable() inside its OnAddedToScene override (after the super call) correctly shows no prompt. When Enable() is called later, IsEnabled\[\] succeeds, but the promp…

---

## [Focus target override for Camera:Orbit devices dont work on objects?](https://forums.unrealengine.com/t/focus-target-override-for-camera-orbit-devices-dont-work-on-objects/1972780)

<div class="topic-metadata">

**Author:** [@MilesMVP](https://forums.unrealengine.com/u/MilesMVP)\
**Replies:** 1\
**Last updated:** [November 11, 2026, 1:00am UTC](https://forums.unrealengine.com/t/focus-target-override-for-camera-orbit-devices-dont-work-on-objects/1972780 "2026-11-11T01:00:23Z")

</div>

Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary I’m trying to orbit a character mannequin device - when I refer to it in the focus target overr…

---

## [\[43.00\] Publish blocked: "Ambiguous identifier" in the live version's Verse (sys/published), already fixed in the candidate](https://forums.unrealengine.com/t/43-00-publish-blocked-ambiguous-identifier-in-the-live-versions-verse-sys-published-already-fixed-in-the-candidate/2849430)

<div class="topic-metadata">

**Author:** [@Arsilex](https://forums.unrealengine.com/u/Arsilex)\
**Replies:** 11\
**Last updated:** [November 6, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/43-00-publish-blocked-ambiguous-identifier-in-the-live-versions-verse-sys-published-already-fixed-in-the-candidate/2849430 "2026-11-06T20:00:34Z")

</div>

Summary Since 43.00 we can’t publish an update. Verse validation fails with an “Ambiguous identifier” error in the CURRENTLY LIVE code (sys/published), not in our candidate. The candidate already fixes it, BuildAll retur…

---

## [Bug: The "Submachine Gun" from Fortnite: OG used in Season 1 and 2 had its sounds incorrectly changed.](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461)

<div class="topic-metadata">

**Author:** [@SuperStarKin](https://forums.unrealengine.com/u/SuperStarKin)\
**Replies:** 1\
**Last updated:** [November 5, 2026, 4:00pm UTC](https://forums.unrealengine.com/t/bug-the-submachine-gun-from-fortnite-og-used-in-season-1-and-2-had-its-sounds-incorrectly-changed/2848461 "2026-11-05T16:00:56Z")

</div>

Summary After patch 43.00, the Submachine Gun from Fortnite OG had all of its sounds incorrectly changed (Equip, Firing, Reload) to the sounds of the Machine Pistol, a weapon which was never implemented into Chapter 1 in…

---

## [Grid snap values are shuffled on UEFN startup](https://forums.unrealengine.com/t/grid-snap-values-are-shuffled-on-uefn-startup/2849415)

<div class="topic-metadata">

**Author:** [@giovauefn](https://forums.unrealengine.com/u/giovauefn)\
**Replies:** 5\
**Last updated:** [November 5, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/grid-snap-values-are-shuffled-on-uefn-startup/2849415 "2026-11-05T15:01:45Z")

</div>

Summary Having custom grid snap values (both for translation and scale) will shuffle/move them inconsistently on startup. I originally had them ordered from lowest to highest, but they are slowly moving and shuffling. P…

---

## [.Await() appears as a visual error](https://forums.unrealengine.com/t/await-appears-as-a-visual-error/2849198)

<div class="topic-metadata">

**Author:** [@MistJawa](https://forums.unrealengine.com/u/MistJawa)\
**Replies:** 3\
**Last updated:** [November 3, 2026, 12:00pm UTC](https://forums.unrealengine.com/t/await-appears-as-a-visual-error/2849198 "2026-11-03T12:00:27Z")

</div>

Summary after the V43.00 update The .Await() syntax appears as a visual error , verse still compiles. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Verse Steps to Reproduce set …

---

## [Memory Calculations Succeed in Editor but say failed in Creator Portal, making it impossible to publish maps](https://forums.unrealengine.com/t/memory-calculations-succeed-in-editor-but-say-failed-in-creator-portal-making-it-impossible-to-publish-maps/2848367)

<div class="topic-metadata">

**Author:** [@Paperly](https://forums.unrealengine.com/u/Paperly)\
**Replies:** 3\
**Last updated:** [November 1, 2026, 11:00am UTC](https://forums.unrealengine.com/t/memory-calculations-succeed-in-editor-but-say-failed-in-creator-portal-making-it-impossible-to-publish-maps/2848367 "2026-11-01T11:00:22Z")

</div>

Summary After running a successful mem calc in UEFN, the Creator Portal will show it as failed Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Memory Calculati…

---

## [Pump Shotgun L4 (Epic) can't aim while airborne - other rarities work](https://forums.unrealengine.com/t/pump-shotgun-l4-epic-cant-aim-while-airborne-other-rarities-work/2847190)

<div class="topic-metadata">

**Author:** [@yProdigyXD](https://forums.unrealengine.com/u/yProdigyXD)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/pump-shotgun-l4-epic-cant-aim-while-airborne-other-rarities-work/2847190 "2026-10-30T17:00:18Z")

</div>

Summary In Creative/UEFN, the Epic rarity Pump Shotgun cannot aim down sights (ADS) while the player is in the air (jumping or falling). All other rarities of the same Pump Shotgun can ADS in the air normally, and in Bat…

---

## [The Zapper Trap is removed from Creative inventory and doesn’t function (REPOSTED)](https://forums.unrealengine.com/t/the-zapper-trap-is-removed-from-creative-inventory-and-doesn-t-function-reposted/2843820)

<div class="topic-metadata">

**Author:** [@Chompster86](https://forums.unrealengine.com/u/Chompster86)\
**Replies:** 8\
**Last updated:** [October 29, 2026, 6:31pm UTC](https://forums.unrealengine.com/t/the-zapper-trap-is-removed-from-creative-inventory-and-doesn-t-function-reposted/2843820 "2026-10-29T18:31:41Z")

</div>

Summary Now that we have a working version of the Zapper Trap in Fortnite via OG Fortnite, it’s finally time to fix the Zapper Trap and add it back into the Creative inventory. The Zapper Trap does not work at all. Thro…

---

## [Logging in stuck at 90%](https://forums.unrealengine.com/t/logging-in-stuck-at-90/2739601)

<div class="topic-metadata">

**Author:** [@spankysully1](https://forums.unrealengine.com/u/spankysully1)\
**Replies:** 5\
**Last updated:** [October 29, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/logging-in-stuck-at-90/2739601 "2026-10-29T15:01:02Z")

</div>

Summary After updating to 41.30 got stuck logging in at 90% for ~20mins and then crashed. Upon reopening, UEFN launched instantly. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug ar…

---

## [Nintendo Switch HUD controller UI placement different than other platforms](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697)

<div class="topic-metadata">

**Author:** [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Replies:** 4\
**Last updated:** [October 29, 2026, 2:01pm UTC](https://forums.unrealengine.com/t/nintendo-switch-hud-controller-ui-placement-different-than-other-platforms/2739697 "2026-10-29T14:01:00Z")

</div>

Summary When having a custom widget with HUD controller, on Nintendo Switch specifically, the alignment of the interface in game does not match the widget, and its only happening on Switch (first one) meaning we can’t fi…

---

## [Renaming Widget Variables](https://forums.unrealengine.com/t/renaming-widget-variables/2842530)

<div class="topic-metadata">

**Author:** [@NocernOfficial](https://forums.unrealengine.com/u/NocernOfficial)\
**Replies:** 4\
**Last updated:** [October 28, 2026, 10:00pm UTC](https://forums.unrealengine.com/t/renaming-widget-variables/2842530 "2026-10-28T22:00:32Z")

</div>

Summary When renaming a widget variable the editor will always tell me the name is already in use even if it is not. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experien…

---

## [Some Items Stop Working With Custom Items & Inventory](https://forums.unrealengine.com/t/some-items-stop-working-with-custom-items-inventory/2746734)

<div class="topic-metadata">

**Author:** [@FUNCR](https://forums.unrealengine.com/u/FUNCR)\
**Replies:** 4\
**Last updated:** [October 28, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/some-items-stop-working-with-custom-items-inventory/2746734 "2026-10-28T20:00:26Z")

</div>

Summary When Custom Items & Inventory is enabled on a UEFN island, some items stop working or cannot be used properly. Items affected so far: Wingsuit Rocket Drill Wings of Icarus Bass Booster Please investigate wh…

---

## [Where's Cube Splitter SMG ?](https://forums.unrealengine.com/t/wheres-cube-splitter-smg/2845212)

<div class="topic-metadata">

**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 2\
**Last updated:** [October 27, 2026, 9:10pm UTC](https://forums.unrealengine.com/t/wheres-cube-splitter-smg/2845212 "2026-10-27T21:10:26Z")

</div>

Summary Cube Splitter SMG is in reload mode but not in creative mode Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Steps to Reproduce Go to weapons gallery and search C…

---

## [\[Scene Graph\] mesh\_component (as trigger volume) blocks interactions with vehicles](https://forums.unrealengine.com/t/scene-graph-mesh-component-as-trigger-volume-blocks-interactions-with-vehicles/2736384)

<div class="topic-metadata">

**Author:** [@Klian](https://forums.unrealengine.com/u/Klian)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/scene-graph-mesh-component-as-trigger-volume-blocks-interactions-with-vehicles/2736384 "2026-10-23T17:00:30Z")

</div>

Summary mesh\_components used as overlapping volumes will prevent the player from interacting with any vehicle, other interactions are just fine. Please select what you are reporting on: Unreal Editor for Fortnite What …

---

## [Players spawn to pregame spawn pads](https://forums.unrealengine.com/t/players-spawn-to-pregame-spawn-pads/2744125)

<div class="topic-metadata">

**Author:** [@2xVOID](https://forums.unrealengine.com/u/2xVOID)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/players-spawn-to-pregame-spawn-pads/2744125 "2026-10-23T17:00:29Z")

</div>

Summary Players are spawning to pregame spawn pads, which are set to be enabled on “none” with only “use as island start” enabled. Usually they only spawn to these when they initially join the game with the setting “spaw…

---

## [Unable to change the mini map on mobile.](https://forums.unrealengine.com/t/unable-to-change-the-mini-map-on-mobile/2706338)

<div class="topic-metadata">

**Author:** [@AGuyCalledRevive](https://forums.unrealengine.com/u/AGuyCalledRevive)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/unable-to-change-the-mini-map-on-mobile/2706338 "2026-10-23T17:00:29Z")

</div>

Summary In mobile, the minimap does not abide by the rules that the map controller/HUD controller. This makes making UI that works across mobile, console and pc very hard as there elements that work on the PC and console…

---

## [Bug with Holo Barrier Textures](https://forums.unrealengine.com/t/bug-with-holo-barrier-textures/2722425)

<div class="topic-metadata">

**Author:** [@Void\_Reaper145](https://forums.unrealengine.com/u/Void_Reaper145)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/bug-with-holo-barrier-textures/2722425 "2026-10-23T17:00:29Z")

</div>

Summary Placing down a barrier with a texture like “Starfield” and setting it to a holo the render Distance seems to be very low getting lower at the size increases Please select what you are reporting on: Creative Wh…

---

## [Prop Manipulator Stops Sending Events to Verse on Spatially Loaded Props](https://forums.unrealengine.com/t/prop-manipulator-stops-sending-events-to-verse-on-spatially-loaded-props/2815359)

<div class="topic-metadata">

**Author:** [@feketiko](https://forums.unrealengine.com/u/feketiko)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/prop-manipulator-stops-sending-events-to-verse-on-spatially-loaded-props/2815359 "2026-10-23T17:00:29Z")

</div>

Summary Prop Manipulator events intermittently stop reaching Verse when the manipulated prop is spatially loaded and Streaming is enabled. This started after 42.10 and is still reproducible in 42.20. Disabling Is Spatial…

---

## [VFX Powerup initializes Beam positions incorrectly when collected in first-person mode](https://forums.unrealengine.com/t/vfx-powerup-initializes-beam-positions-incorrectly-when-collected-in-first-person-mode/2745057)

<div class="topic-metadata">

**Author:** [@Hooshen](https://forums.unrealengine.com/u/Hooshen)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/vfx-powerup-initializes-beam-positions-incorrectly-when-collected-in-first-person-mode/2745057 "2026-10-23T17:00:28Z")

</div>

Summary Niagara VFX using position-based Beam emitters initializes incorrectly when a VFX Powerup is collected while already in first-person mode. Collecting it in third person and switching afterward works correctly. P…

---

## [UEFN crashes after right clicking on static mesh in content browser.](https://forums.unrealengine.com/t/uefn-crashes-after-right-clicking-on-static-mesh-in-content-browser/2840064)

<div class="topic-metadata">

**Author:** [@dazzilton1](https://forums.unrealengine.com/u/dazzilton1)\
**Replies:** 2\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/uefn-crashes-after-right-clicking-on-static-mesh-in-content-browser/2840064 "2026-10-23T17:00:26Z")

</div>

Summary When I click on a static mesh in the scene and press Ctrl+B, I am taken to a FortStaticMeshActor in some gallery. Once I then find the Asset manually in the Content Browser and right-click it, it crashes the Proj…

---

## [Duplicating/copy-pasting a Button device corrupts its Timeline component and crashes the editor (reproducible EXCEPTION\_ACCESS\_VIOLATION)](https://forums.unrealengine.com/t/duplicating-copy-pasting-a-button-device-corrupts-its-timeline-component-and-crashes-the-editor-reproducible-exception-access-violation/2812992)

<div class="topic-metadata">

**Author:** [@GG-Gaming](https://forums.unrealengine.com/u/GG-Gaming)\
**Replies:** 3\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/duplicating-copy-pasting-a-button-device-corrupts-its-timeline-component-and-crashes-the-editor-reproducible-exception-access-violation/2812992 "2026-10-23T17:00:26Z")

</div>

Summary Cloning a Button device (Device\_Button\_V2) in a UEFN level — via Ctrl+D (Duplicate) or copy-paste — produces a corrupted copy whose Timeline component is missing its update/finished delegate functions (EmissiveCo…

---

## [Player Data Randomly Resetting](https://forums.unrealengine.com/t/player-data-randomly-resetting/2746827)

<div class="topic-metadata">

**Author:** [@FUNCR](https://forums.unrealengine.com/u/FUNCR)\
**Replies:** 3\
**Last updated:** [October 23, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/player-data-randomly-resetting/2746827 "2026-10-23T17:00:25Z")

</div>

Summary Recently, I started receiving reports from players that all their saved data is being randomly reset. This affects both Verse persistence data and Save Point device data. Please select what you are reporting on: …
