How can i restart blueprint timeline after players death

Tommy Napletti
Thu, 22 Jun 2023 08:54:16 +0000
Blueprint

Hello, i am trying to figure out how to “restart” blueprint animation timeline, after my character dies and respawns at the level start. Once my character overlaps collision box, timeline starts, and static mesh(water in this case) is rising, but when he dies i need this blueprint to restart somehow, so he can activate the whole sequence again.

As you can see, i got some basic blueprints from tutorials, everything is working great expect that i need to somehow reset the timeline sequence after respawning, or actually reset it to default, so the timeline is not triggered before i reach the collision box again.

I hope you can help me

7 posts - 2 participants