Sequence Player 'Play' Reset Bug

Furinyx
Sun, 05 Mar 2017 06:10:03 +0000
Cinematics & Media

Whether ‘Restore State’ is set to true or false, telling the Sequence Player to ‘Play’ always resets once it ends.

This is occurring after converting my project from 4.14 to 4.15; it was working fine in 4.14. Not sure if this only happens with an existing player from 4.14 or if it happens with new ones created in 4.15 too (I will try to find reproduction steps later when I have time). I have read others are also having this issue.

Note that I am using the inherited Sequence Player in a blueprint class that derives from ‘LevelSequenceActor’.

EDIT:
This does not seem to be due to the 4.14 conversion; this is easily reproduced in a new 4.15 project with the following steps:

Create a ‘Level Sequence’.

Add a ‘Fade Track’ to the sequence.

Create a keyframe at the start of the sequence with a value of 0.0 for ‘Fade’.

Create a keyframe at the end of the sequence with a value of 1.0 for ‘Fade’.

Save the sequence.

Create a new Blueprint class with the parent class as ‘LevelSequenceActor’.

In the blueprint, under the ‘General’ section of the ‘Details’ pane, set the ‘Level Sequence’ field to the level sequence we created.

In the blueprint’s Event Graph get the blueprint’s ‘Sequence Player’ on ‘BeginPlay’ and call ‘Play’ on the sequence player.

Drag the blueprint into the level/map.

Press play on the map and observe it resetting the sequence to a play position of zero once it finishes fading, where the scene will be transparent again at the end (instead of black) no matter what ‘Restore State’ is set to on the blueprint.

Here is a link to a new 4.15 project that follows these reproduction steps - https://drive.google.com/file/d/0B5Hlx38HoC1geDNVVy1KenNGN1E/view?usp=sharing.

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