# \#request

**URL:** https://forums.unrealengine.com/tag/request/545.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Please delete a forum post I made](https://forums.unrealengine.com/t/please-delete-a-forum-post-i-made/2855485)

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**Author:** [@uncvr1337](https://forums.unrealengine.com/u/uncvr1337)\
**Replies:** 0\
**Last updated:** [November 13, 2026, 10:18pm UTC](https://forums.unrealengine.com/t/please-delete-a-forum-post-i-made/2855485 "2026-11-13T22:18:26Z")

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Good afternoon Epic Games, I would like to delete a forums post that I cannot delete. link: My rendering is weird, is it because of my graphics or because of the engine? Would it be possible to get the post deleted on …

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## [Twinmotion Cloud Configurations and Session Limits ](https://forums.unrealengine.com/t/twinmotion-cloud-configurations-and-session-limits/2849532)

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**Author:** [@PMetelo2i](https://forums.unrealengine.com/u/PMetelo2i)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:07pm UTC](https://forums.unrealengine.com/t/twinmotion-cloud-configurations-and-session-limits/2849532 "2026-11-03T17:07:02Z")

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Hi everyone, I’m looking into using Twinmotion Cloud to let clients explore and customize a 3D space, changing things like furniture, materials, layouts, and lighting. Ideally, I’d like to embed the presentation on our…

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## [Allow Verse UI elements to be rendered above UI widgets](https://forums.unrealengine.com/t/allow-verse-ui-elements-to-be-rendered-above-ui-widgets/2847181)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 5:14pm UTC](https://forums.unrealengine.com/t/allow-verse-ui-elements-to-be-rendered-above-ui-widgets/2847181 "2026-10-30T17:14:57Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Currently, it is impossible to render Verse UI elements above an UI Widget, the verse UI element will always be rendere…

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## [Requesting a native automated background tool to detect and remove trapped internal mesh geometry and "air pockets" to optimize terrain performance. ](https://forums.unrealengine.com/t/requesting-a-native-automated-background-tool-to-detect-and-remove-trapped-internal-mesh-geometry-and-air-pockets-to-optimize-terrain-performance/2763442)

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**Author:** [@HarryPotter55555](https://forums.unrealengine.com/u/HarryPotter55555)\
**Replies:** 0\
**Last updated:** [September 7, 2026, 6:36pm UTC](https://forums.unrealengine.com/t/requesting-a-native-automated-background-tool-to-detect-and-remove-trapped-internal-mesh-geometry-and-air-pockets-to-optimize-terrain-performance/2763442 "2026-09-07T18:36:00Z")

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When sculpting terrain, it is easy to accidentally trap invisible “air pockets” or double-layered geometry underneath the ground plane. Because those hidden faces aren’t visible, they end up unnecessarily taking up memor…

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## [\[Request\]Paired or couple dances animations](https://forums.unrealengine.com/t/request-paired-or-couple-dances-animations/604332)

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**Author:** [@Ellessarr](https://forums.unrealengine.com/u/Ellessarr)\
**Replies:** 1\
**Last updated:** [August 16, 2026, 7:15pm UTC](https://forums.unrealengine.com/t/request-paired-or-couple-dances-animations/604332 "2026-08-16T19:15:34Z")

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hello, while the market do have many “dance animations” types all of then are “for single” characters none dance for “couples or pairs” like slow dance, rumba, well you know and others styles which you can dance with som…

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## [\[SUGGESTION/FEATURE-REQUEST\] THE CLASS DESIGNER](https://forums.unrealengine.com/t/suggestion-feature-request-the-class-designer/2744010)

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**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 4:08pm UTC](https://forums.unrealengine.com/t/suggestion-feature-request-the-class-designer/2744010 "2026-08-15T16:08:34Z")

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The class designers great, but you know what would make it better? having the option to tie an event to when a player picks the class. The event tab should have an option to have something happen like on picked disable a…

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## [\[SUGGESTION/FEATURE-REQUEST\] STAT COUNTER, TRACKING HEALTH WOULD BE NICE](https://forums.unrealengine.com/t/suggestion-feature-request-stat-counter-tracking-health-would-be-nice/2744008)

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**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 3:57pm UTC](https://forums.unrealengine.com/t/suggestion-feature-request-stat-counter-tracking-health-would-be-nice/2744008 "2026-08-15T15:57:07Z")

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The STAT COUNTER should have and an option to track player health similarly to how it tracks damage dealt and damage taken. not sure how easy this would be to add, but would definitely help to make better ways of trackin…

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## [\[SUGGESTION/FEATURE-REQUEST\] BARRIER DEVICE](https://forums.unrealengine.com/t/suggestion-feature-request-barrier-device/2744007)

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**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 3:46pm UTC](https://forums.unrealengine.com/t/suggestion-feature-request-barrier-device/2744007 "2026-08-15T15:46:24Z")

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The Barrier device should have the option for a hollow cylinder. I find it odd and annoying that I have to form a cylinder using multiple barriers just taking more map memory. The odd part is that almost if not all zone …

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## [can we have the storm beast in Fortnite Creative/UEFN](https://forums.unrealengine.com/t/can-we-have-the-storm-beast-in-fortnite-creative-uefn/2743996)

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**Author:** [@Zeno2](https://forums.unrealengine.com/u/Zeno2)\
**Replies:** 0\
**Last updated:** [August 15, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/can-we-have-the-storm-beast-in-fortnite-creative-uefn/2743996 "2026-08-15T14:54:42Z")

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Please give us access to the storm beast in creative! I’m not sure if there’s a specifics reason Epic doesn’t want to add it, but they should it, its an original creation and i’d like to use/add it to my island. I’m sure…

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## [Can we get the Reforged Infinity Blade in UEFN and Creative?](https://forums.unrealengine.com/t/can-we-get-the-reforged-infinity-blade-in-uefn-and-creative/2733548)

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**Author:** [@w14ks](https://forums.unrealengine.com/u/w14ks)\
**Replies:** 3\
**Last updated:** [August 4, 2026, 10:43pm UTC](https://forums.unrealengine.com/t/can-we-get-the-reforged-infinity-blade-in-uefn-and-creative/2733548 "2026-08-04T22:43:12Z")

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## [In-game bug reporting cannot capture transient bugs: no text field, no file attachment, no video](https://forums.unrealengine.com/t/in-game-bug-reporting-cannot-capture-transient-bugs-no-text-field-no-file-attachment-no-video/2739330)

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**Author:** [@Tempete2Bifles](https://forums.unrealengine.com/u/Tempete2Bifles)\
**Replies:** 0\
**Last updated:** [July 29, 2026, 11:08pm UTC](https://forums.unrealengine.com/t/in-game-bug-reporting-cannot-capture-transient-bugs-no-text-field-no-file-attachment-no-video/2739330 "2026-07-29T23:08:04Z")

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I’d like to suggest an improvement to the in-game bug reporting tool, based on trying to report a real bug through it and hitting a dead end. The tool as it works today lets you pick a category, and it attaches a screen…

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## [\[Request\] Ue5.9](https://forums.unrealengine.com/t/request-ue5-9/2734578)

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**Author:** [@Slimwaffle](https://forums.unrealengine.com/u/Slimwaffle)\
**Replies:** 0\
**Last updated:** [July 9, 2026, 7:47am UTC](https://forums.unrealengine.com/t/request-ue5-9/2734578 "2026-07-09T07:47:46Z")

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@Epic At the state of Unreal, speakers from EPIC were talking about releasing Ue6. It was mentioned that Ue5.8 will likely be the last version of Ue5. Can we please get a Ue5.9? There are still promised features that h…

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## [Requested content to return in Creative](https://forums.unrealengine.com/t/requested-content-to-return-in-creative/2732509)

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**Author:** [@Zur6Kous\_TheCube](https://forums.unrealengine.com/u/Zur6Kous_TheCube)\
**Replies:** 6\
**Last updated:** [July 3, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/requested-content-to-return-in-creative/2732509 "2026-07-03T13:07:57Z")

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There is some Season X content in Fortnite creative which got removed due to certain bugs. These will most definitely return in Fortnite OG Season X. So to see them get re-added to creative would be awesome. These are, I…

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## [Are the Blueprint examples for Learning Agents tutorials broken? Could they be updated? ](https://forums.unrealengine.com/t/are-the-blueprint-examples-for-learning-agents-tutorials-broken-could-they-be-updated/2723122)

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**Author:** [@neoscodex](https://forums.unrealengine.com/u/neoscodex)\
**Replies:** 3\
**Last updated:** [June 5, 2026, 5:54pm UTC](https://forums.unrealengine.com/t/are-the-blueprint-examples-for-learning-agents-tutorials-broken-could-they-be-updated/2723122 "2026-06-05T17:54:03Z")

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I am currently trying to get familiar with Unreal Engines Learning Agents for my running Bachelors Thesis, at least for me currently all blueprint examples within the tutorials seem to be broken (they only show very few …

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## [Material merging ](https://forums.unrealengine.com/t/material-merging/2720456)

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**Author:** [@DeadlyMuffinsX](https://forums.unrealengine.com/u/DeadlyMuffinsX)\
**Replies:** 0\
**Last updated:** [May 6, 2026, 10:28pm UTC](https://forums.unrealengine.com/t/material-merging/2720456 "2026-05-06T22:28:28Z")

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Hi everyone, I’m running into a frustrating issue with Twinmotion 2026 regarding how materials behave after refreshing the model. I am not using Datasmith; I’m using the standard “Refresh” method for my imported geometr…

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## [Fullscreen current editor window?](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344)

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**Author:** [@anonymous\_user\_ce8ce53d](https://forums.unrealengine.com/u/anonymous_user_ce8ce53d)\
**Replies:** 18\
**Last updated:** [May 4, 2026, 2:11pm UTC](https://forums.unrealengine.com/t/fullscreen-current-editor-window/397344 "2026-05-04T14:11:52Z")

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Is there a way to full-screen the current editor window one is looking at? I know you can do it with the viewport. but it would be nice to he able to fullscreen any panel you’re on. Right now the only way to do this see…

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## [\[Request\]Please add current camera exposure reading for BP.](https://forums.unrealengine.com/t/request-please-add-current-camera-exposure-reading-for-bp/2708892)

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**Author:** [@kotlet](https://forums.unrealengine.com/u/kotlet)\
**Replies:** 0\
**Last updated:** [March 25, 2026, 3:45pm UTC](https://forums.unrealengine.com/t/request-please-add-current-camera-exposure-reading-for-bp/2708892 "2026-03-25T15:45:17Z")

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Would be nice to have access of the current eye adaptation (auto exposure) value of a camera in BP so that it could be used as multiplier to drive stuff like height fog density etc. Main issue with auto exposure and how …

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## [\[REQUEST\] Expose Player Avatar Icon in Verse](https://forums.unrealengine.com/t/request-expose-player-avatar-icon-in-verse/2694125)

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**Author:** [@OVTSIDERZ](https://forums.unrealengine.com/u/OVTSIDERZ)\
**Replies:** 3\
**Last updated:** [February 20, 2026, 3:33am UTC](https://forums.unrealengine.com/t/request-expose-player-avatar-icon-in-verse/2694125 "2026-02-20T03:33:58Z")

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A great addition to UEFN would be exposing player portrait images to Verse, so we could use them in custom UMG UI or in-world objects. Imagine leaderboards with player portraits, in-game bounty walls, end-game result sc…

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## [Request for LTS versions of UE and marketplace assets.](https://forums.unrealengine.com/t/request-for-lts-versions-of-ue-and-marketplace-assets/1202585)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 50\
**Last updated:** [February 17, 2026, 6:44am UTC](https://forums.unrealengine.com/t/request-for-lts-versions-of-ue-and-marketplace-assets/1202585 "2026-02-17T06:44:22Z")

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Something that bothered me and plenty of others is that there is no LTS version of the engine. With an engine evolving so rapidly, we see a bunch of new features and twice the amount of new bugs with each release, with o…

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## [\[REQUEST\] Option to Suppress Experimental Settings Warning](https://forums.unrealengine.com/t/request-option-to-suppress-experimental-settings-warning/2699526)

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**Author:** [@OVTSIDERZ](https://forums.unrealengine.com/u/OVTSIDERZ)\
**Replies:** 0\
**Last updated:** [February 13, 2026, 1:44pm UTC](https://forums.unrealengine.com/t/request-option-to-suppress-experimental-settings-warning/2699526 "2026-02-13T13:44:41Z")

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Every time I save or move assets I receive the following warning: Project settings has the following experimental settings enabled \[Custom Items and Inventory, Scene Graph Experimental Features\] which will prevent publ…

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## [Request: Crafting Recipe Creator Device](https://forums.unrealengine.com/t/request-crafting-recipe-creator-device/2698925)

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**Author:** [@DRMISTEER](https://forums.unrealengine.com/u/DRMISTEER)\
**Replies:** 0\
**Last updated:** [February 11, 2026, 1:24am UTC](https://forums.unrealengine.com/t/request-crafting-recipe-creator-device/2698925 "2026-02-11T01:24:46Z")

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The plug-in + animations exist, the crafting materials are already in creative, and the inventory system + UI are both still the same. I think this addition would be really useful to a large variety of maps including som…

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## [Fortnite Creator Most Wanted Items / Weapons 2025](https://forums.unrealengine.com/t/fortnite-creator-most-wanted-items-weapons-2025/2506706)

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**Author:** [@kalishane\_eg](https://forums.unrealengine.com/u/kalishane_eg)\
**Replies:** 327\
**Last updated:** [February 10, 2026, 6:06pm UTC](https://forums.unrealengine.com/t/fortnite-creator-most-wanted-items-weapons-2025/2506706 "2026-02-10T18:06:35Z")

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Hello Creators! We’re looking to better understand what Fortnite items and weapons creators would most like to see brought into UEFN / Fortnite Creative in 2025. This process below will help us understand what the most …

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## [\[REQUEST\] More control over SceneGraph](https://forums.unrealengine.com/t/request-more-control-over-scenegraph/2698293)

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**Author:** [@OVTSIDERZ](https://forums.unrealengine.com/u/OVTSIDERZ)\
**Replies:** 0\
**Last updated:** [February 8, 2026, 10:44am UTC](https://forums.unrealengine.com/t/request-more-control-over-scenegraph/2698293 "2026-02-08T10:44:10Z")

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I’m posting it here since the last survey didn’t allow us to provide additional feedback. Direct access to the simulation and round simulation entities, similar to how GetSession() works right now. GetSimulationEntit…

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## [Walls, floors, and roof textures](https://forums.unrealengine.com/t/walls-floors-and-roof-textures/2698093)

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**Author:** [@JENZ](https://forums.unrealengine.com/u/JENZ)\
**Replies:** 0\
**Last updated:** [February 7, 2026, 12:16pm UTC](https://forums.unrealengine.com/t/walls-floors-and-roof-textures/2698093 "2026-02-07T12:16:15Z")

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I do not have access to UEFN and found out that there is a feature on UEFN that I think would be very useful for creative builders. For example, When building homes and you are trying to match walls, problems can occur.…

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## [Leaderboard Feature for Rocket Racing Speedrun Maps](https://forums.unrealengine.com/t/leaderboard-feature-for-rocket-racing-speedrun-maps/2695991)

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**Author:** [@SnakeBX](https://forums.unrealengine.com/u/SnakeBX)\
**Replies:** 0\
**Last updated:** [January 30, 2026, 12:43pm UTC](https://forums.unrealengine.com/t/leaderboard-feature-for-rocket-racing-speedrun-maps/2695991 "2026-01-30T12:43:19Z")

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Hello my name is SnakeBX, and I am a creator of Rocket Racing maps. I would like to propose the addition of a feature that would be extremely valuable for both creators and the Rocket Racing community: the ability to int…

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## [(REQUEST) Physics Snowball from Chapter 4 as a device for Creative 1.0 and UEFN](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618)

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**Author:** [@MidKnightXL306](https://forums.unrealengine.com/u/MidKnightXL306)\
**Replies:** 0\
**Last updated:** [January 28, 2026, 11:50pm UTC](https://forums.unrealengine.com/t/request-physics-snowball-from-chapter-4-as-a-device-for-creative-1-0-and-uefn/2695618 "2026-01-28T23:50:26Z")

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Hello there! I am requesting for the addition of the physics-based giant snowballs from Chapter 4, Season 1 to Creative 1.0 and UEFN as a device. The giant snowballs would be perfect with the Brutal Bastion prefabs and …

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## [Alternative Facing Direction option for 'Third Person Controls' device ](https://forums.unrealengine.com/t/alternative-facing-direction-option-for-third-person-controls-device/2687513)

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**Author:** [@Italian\_Rainbot](https://forums.unrealengine.com/u/Italian_Rainbot)\
**Replies:** 2\
**Last updated:** [January 27, 2026, 6:27pm UTC](https://forums.unrealengine.com/t/alternative-facing-direction-option-for-third-person-controls-device/2687513 "2026-01-27T18:27:54Z")

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I’d really like to see an alternative option for the Facing Direction setting in the Third Person Controls device, that makes the character face and shoot in the same horizontal direction as the camera, similar to how it…

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## [FEATURE REQUEST: Incorrect Schema Validation in UStateTreeComponent's Override Functions](https://forums.unrealengine.com/t/feature-request-incorrect-schema-validation-in-ustatetreecomponents-override-functions/2588875)

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**Author:** [@extremetaira](https://forums.unrealengine.com/u/extremetaira)\
**Replies:** 3\
**Last updated:** [January 5, 2026, 1:54pm UTC](https://forums.unrealengine.com/t/feature-request-incorrect-schema-validation-in-ustatetreecomponents-override-functions/2588875 "2026-01-05T13:54:51Z")

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Summary: The schema validation logic in UStateTreeComponent::SetLinkedStateTreeOverrides and UStateTreeComponent::AddLinkedStateTreeOverrides is inverted compared to the documented intent in the comments. This causes th…

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## [REQUEST: Make unique NPC identifier available for elimination managers](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824)

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**Author:** [@Karo-Bube](https://forums.unrealengine.com/u/Karo-Bube)\
**Replies:** 5\
**Last updated:** [January 2, 2026, 8:05pm UTC](https://forums.unrealengine.com/t/request-make-unique-npc-identifier-available-for-elimination-managers/2514824 "2026-01-02T20:05:25Z")

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In the elimination manager you can only select “NPC customization” in general, which means that it then affects all NPC’s… Please make the unique (sequencer) identifier of the NPCs usable for the Elimination Manager so …

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## [Suggestion: Adding Chapter 5–7 Landscape Materials to UEFN](https://forums.unrealengine.com/t/suggestion-adding-chapter-5-7-landscape-materials-to-uefn/2687673)

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**Author:** [@Sxwayn](https://forums.unrealengine.com/u/Sxwayn)\
**Replies:** 0\
**Last updated:** [December 25, 2025, 8:38pm UTC](https://forums.unrealengine.com/t/suggestion-adding-chapter-5-7-landscape-materials-to-uefn/2687673 "2025-12-25T20:38:30Z")

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Hello Epic Games Team, I am writing to you with a request regarding the expansion and improvement of Unreal Editor for Fortnite (UEFN). As a creator working on a Battle Royale–based project, I have encountered a major …

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