GetTransformAtDistanceAlongSpline issue

Pocitaci
Wed, 01 Jan 2020 21:31:06 +0000
Blueprint

Hi,

I’d like to make a static mesh to move along a spline component in an Actor BP and found that using GetTransformAtDistanceAlongSpline node won’t let the meshes to move “smoothly”.
It flutters slightly rather than moving at a consistent speed, which I expect.
It can be reproduced even with such simple blueprints and on just a straight spline.

Am I missing something easy or is it a bug of the node?
Please let me know if you know how to solve this issue.
Thanks!

3 posts - 1 participant