no Global Illumination(eg. ambient occlusion, lumen) while rendering a 32k image

SinaAhadisgames
Tue, 03 Dec 2024 15:31:39 +0000
Rendering

Greetings folks!!

I’m trying to render a high resolution(32K pixel) shot with MRQ. but there doesn’t seem to be any form of global illumination in the final image. Based on what I know (correct me if I’m wrong) GI is done post process and when you separate your 32k image in tiles, post process volume doesn’t function correctly hence it’s recommended to be set to manual. there are also the camera post process settings that should to be changed(I’ve almost spent 4hrs figuring out why is the render coming out as a single rendered tile with the rest being black.) I’ve also tried baking lights but it requires a stupid amount of ram (same goes for every other method requiring DX12). Is there ANY way to render the image with GI?

I’ve also tried rendering AO in a separate pass but it only gave me a blank white png.

I’m 100% sure there’s an answer to my problem I’m not experienced enough to see it. It’s urgent so PLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEASE HELP!!!

8 posts - 4 participants