Shadows are flickering with weird pointy fade-out

MobZilla_HD
Fri, 10 Jan 2025 23:28:41 +0000
Rendering

Hey, I was working on the lighting of my game when I came across this weird behaviour.

When the camera is right next to the shadows, they look normal as far as I can see.
But at the moment I move 10 Meters away, they start to flicker around the edges and get tiny, pointy artifacts, which fade out.
It is as if the shadow is on low resolution.

Here’s a simple example of this behaviour :

More Information :

I use a directional light as the sun

I use a global post process volume

It is not because of the material (This occurs on every material)

I don’t understand why this is a thing and whould appreciate every help .

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