Why is Unreal antialiasing so inferior to Unity?

Hunanbean
Fri, 18 Dec 2020 19:46:43 +0000
Rendering

I have tried and tried but Epically failed at getting decent TAA, or any type of anti alias in Unreal engine. I tried in Unity, and out of the box in the latest version, and even the older LTS, there is basically cinematic TAA quality.

How, without hiring a company to rewrite the engine can i get acceptable anti alias quality in unreal?

Please understand, i am not looking for basic information or settings. It is a fact that Unreal anti alias is simply terrible. So, i am looking for a ‘magic’ fix or some buried somewhere switch to maybe enable something like ATAA. I am including algorithm 1 in 4.26 in this comparison.
Also, i am targeting mid range so RTX solutions would not help.
Thank you

6 posts - 2 participants