# \#rendering-artifact

**URL:** https://forums.unrealengine.com/tag/rendering-artifact/9586.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Square Artifacts at edges of Area Lights](https://forums.unrealengine.com/t/square-artifacts-at-edges-of-area-lights/2726335)

<div class="topic-metadata">

**Author:** [@Vedoxox](https://forums.unrealengine.com/u/Vedoxox)\
**Replies:** 0\
**Last updated:** [June 4, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/square-artifacts-at-edges-of-area-lights/2726335 "2026-06-04T20:29:36Z")

</div>

Hey everybody! got a XR project on 5.7.4 and running into this interesting rendering behavior. there are square tile artifacts that appear to be relative to screen space and are present on the edges of area lights and al…

---

## [Shadows disappear on camera specific angle](https://forums.unrealengine.com/t/shadows-disappear-on-camera-specific-angle/428741)

<div class="topic-metadata">

**Author:** [@Alexandre\_Marie](https://forums.unrealengine.com/u/Alexandre_Marie)\
**Replies:** 8\
**Last updated:** [January 15, 2026, 11:06am UTC](https://forums.unrealengine.com/t/shadows-disappear-on-camera-specific-angle/428741 "2026-01-15T11:06:52Z")

</div>

Hi everyone, I’m using ARCore and in AR everything needs to be movable, lighting included. and I don’t know why but, on specific angle, my shadows simply disappear. And we just have to move the device a little and… …

---

## [Fluid Flux rendering artifacts ](https://forums.unrealengine.com/t/fluid-flux-rendering-artifacts/2689744)

<div class="topic-metadata">

**Author:** [@jhonnypechi21](https://forums.unrealengine.com/u/jhonnypechi21)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 3:54pm UTC](https://forums.unrealengine.com/t/fluid-flux-rendering-artifacts/2689744 "2026-01-05T15:54:33Z")

</div>

Hi, I am working on a scene using Unreal 5.7 with FluidFlux however when I am rendering via movie render queue I am getting a lot of artifacts. My camera is positioned underneath the water surface so we are underwater a…

---

## [Android Vulkan Mobile: Rendering artifacts and very low resolution textures for runtime generated assets](https://forums.unrealengine.com/t/android-vulkan-mobile-rendering-artifacts-and-very-low-resolution-textures-for-runtime-generated-assets/2153300)

<div class="topic-metadata">

**Author:** [@AndreaM3000](https://forums.unrealengine.com/u/AndreaM3000)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/android-vulkan-mobile-rendering-artifacts-and-very-low-resolution-textures-for-runtime-generated-assets/2153300 "2025-07-22T13:09:41Z")

</div>

Hi all, I’ve been trying to solve the following issues for weeks now but I’m getting nowhere. I’m developing an Archiviz app for the Meta Quest 3 based on the Collab Viewer template and using the Android Vulkan Mobile …

---

## [CitySample Vehicles appear White in Hit Lighting Reflections](https://forums.unrealengine.com/t/citysample-vehicles-appear-white-in-hit-lighting-reflections/2465569)

<div class="topic-metadata">

**Author:** [@BlueprintBen](https://forums.unrealengine.com/u/BlueprintBen)\
**Replies:** 0\
**Last updated:** [April 20, 2025, 2:37am UTC](https://forums.unrealengine.com/t/citysample-vehicles-appear-white-in-hit-lighting-reflections/2465569 "2025-04-20T02:37:13Z")

</div>

In the City Sample project in 5.4 or 5.5, I noticed that after switching from Surface Cache to Hit Lighting for Reflections and with Max Reflection Bounces \> 1 that most of the vehicles exhibit the following artifact in …

---

## [Projector lights Haze issues? ](https://forums.unrealengine.com/t/projector-lights-haze-issues/2418895)

<div class="topic-metadata">

**Author:** [@Idibri\_Dan1](https://forums.unrealengine.com/u/Idibri_Dan1)\
**Replies:** 0\
**Last updated:** [March 26, 2025, 2:51pm UTC](https://forums.unrealengine.com/t/projector-lights-haze-issues/2418895 "2025-03-26T14:51:34Z")

</div>

I’m attempting to use projector lights to get a gobo look for some moving lights. With the house lights off, I’m getting what I expect to see (although a very blocky haze.) Any tips for improving the haze quality would…

---

## [Render with Artifacts and Distortion Bug?](https://forums.unrealengine.com/t/render-with-artifacts-and-distortion-bug/2358923)

<div class="topic-metadata">

**Author:** [@Taykend](https://forums.unrealengine.com/u/Taykend)\
**Replies:** 11\
**Last updated:** [March 5, 2025, 3:48pm UTC](https://forums.unrealengine.com/t/render-with-artifacts-and-distortion-bug/2358923 "2025-03-05T15:48:45Z")

</div>

Hello, I’m having an issue with Twinmotion. Sometimes, when I render an image, artifacts appear, and the image gets “distorted”—areas that should be straight become wavy. I don’t know what’s causing this. I’m facing thi…

---

## [Weird edges on final render using MRQ in UE5.3](https://forums.unrealengine.com/t/weird-edges-on-final-render-using-mrq-in-ue5-3/2309890)

<div class="topic-metadata">

**Author:** [@4626060](https://forums.unrealengine.com/u/4626060)\
**Replies:** 1\
**Last updated:** [February 11, 2025, 11:35am UTC](https://forums.unrealengine.com/t/weird-edges-on-final-render-using-mrq-in-ue5-3/2309890 "2025-02-11T11:35:38Z")

</div>

Weird white edge on all the meshes using UE5.3 Not just on foliage but on all the meshes. Cracking up the AA didnt help, have tried changing the materials but issue is still there. Please help.

---

## [Shadows are flickering with weird pointy fade-out](https://forums.unrealengine.com/t/shadows-are-flickering-with-weird-pointy-fade-out/2270392)

<div class="topic-metadata">

**Author:** [@MobZilla\_HD](https://forums.unrealengine.com/u/MobZilla_HD)\
**Replies:** 0\
**Last updated:** [January 10, 2025, 11:28pm UTC](https://forums.unrealengine.com/t/shadows-are-flickering-with-weird-pointy-fade-out/2270392 "2025-01-10T23:28:42Z")

</div>

Hey, I was working on the lighting of my game when I came across this weird behaviour. When the camera is right next to the shadows, they look normal as far as I can see. But at the moment I move 10 Meters away, they s…

---

## [Issues with mirror reflections](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430)

<div class="topic-metadata">

**Author:** [@CaioHahnAgostinho](https://forums.unrealengine.com/u/CaioHahnAgostinho)\
**Replies:** 2\
**Last updated:** [November 17, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430 "2024-11-17T20:12:40Z")

</div>

There is flickering shadow bubbles and texture defects only in my mirrors reflections, while the rest of the scene seems ok. All the resolution changes I make in the project settings change the entire scene except the re…

---

## [Artefacts around eyes when using Post Process Material](https://forums.unrealengine.com/t/artefacts-around-eyes-when-using-post-process-material/2028911)

<div class="topic-metadata">

**Author:** [@Loux\_xavier](https://forums.unrealengine.com/u/Loux_xavier)\
**Replies:** 2\
**Last updated:** [October 6, 2024, 3:41am UTC](https://forums.unrealengine.com/t/artefacts-around-eyes-when-using-post-process-material/2028911 "2024-10-06T03:41:35Z")

</div>

Hello! If I create a post process material and use it in VR I will have color glitches and weird artefacts all around the right eye. It visible in game when I turn my head quickly. Do you have any idea why I’m gettin…

---

## [Hi does anyone know why this happened is it a hardware issues?](https://forums.unrealengine.com/t/hi-does-anyone-know-why-this-happened-is-it-a-hardware-issues/1895650)

<div class="topic-metadata">

**Author:** [@Snowwy119](https://forums.unrealengine.com/u/Snowwy119)\
**Replies:** 3\
**Last updated:** [June 26, 2024, 5:01am UTC](https://forums.unrealengine.com/t/hi-does-anyone-know-why-this-happened-is-it-a-hardware-issues/1895650 "2024-06-26T05:01:47Z")

</div>

Hi guys I don’t know why but this recently randomly started happening when i use multiple rectangle or point light please help

---

## [Slate: Text aliased at glyph quad edges](https://forums.unrealengine.com/t/slate-text-aliased-at-glyph-quad-edges/489070)

<div class="topic-metadata">

**Author:** [@robcowsill](https://forums.unrealengine.com/u/robcowsill)\
**Replies:** 2\
**Last updated:** [May 18, 2024, 3:29pm UTC](https://forums.unrealengine.com/t/slate-text-aliased-at-glyph-quad-edges/489070 "2024-05-18T15:29:25Z")

</div>

Text rendered by Slate/UMG widgets has aliasing artifacts in the following cases: Render transform scale Render transform shear Render transform angle (rotation) Sub-pixel translation (using ESlateDrawEffect::NoPixelSn…

---

## [Grooms are not showing up in object ID pass, but they are okay in any other render pass.](https://forums.unrealengine.com/t/grooms-are-not-showing-up-in-object-id-pass-but-they-are-okay-in-any-other-render-pass/1344629)

<div class="topic-metadata">

**Author:** [@Ali\_s4deghi](https://forums.unrealengine.com/u/Ali_s4deghi)\
**Replies:** 3\
**Last updated:** [April 25, 2024, 6:45pm UTC](https://forums.unrealengine.com/t/grooms-are-not-showing-up-in-object-id-pass-but-they-are-okay-in-any-other-render-pass/1344629 "2024-04-25T18:45:20Z")

</div>

I have set up my scene to render and composite in nuke, everything is alright, but, when I render the object ID pass ( Cryptomatte ), the groom is not considered in it at all. I have other projects with groom that it wo…

---

## [Build apresentando "artefatos" na tela em configurações de vídeo altas.](https://forums.unrealengine.com/t/build-apresentando-artefatos-na-tela-em-configuracoes-de-video-altas/1346278)

<div class="topic-metadata">

**Author:** [@Ellminster](https://forums.unrealengine.com/u/Ellminster)\
**Replies:** 1\
**Last updated:** [February 7, 2024, 5:12pm UTC](https://forums.unrealengine.com/t/build-apresentando-artefatos-na-tela-em-configuracoes-de-video-altas/1346278 "2024-02-07T17:12:48Z")

</div>

A build do meu game roda tudo ok na minha máquina e de algumas outras pessoas. Porém um jogador específico que tem uma placa de video Radeon 6800xt e processador AMD 5800x3D / 32gb Ram me relatou um problema: Quando as c…

---

## [Movie Render Queue - shadow/ reflection problem](https://forums.unrealengine.com/t/movie-render-queue-shadow-reflection-problem/477201)

<div class="topic-metadata">

**Author:** [@dpotuznik](https://forums.unrealengine.com/u/dpotuznik)\
**Replies:** 10\
**Last updated:** [December 11, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/movie-render-queue-shadow-reflection-problem/477201 "2023-12-11T14:53:53Z")

</div>

Hi, i have an issue when i try to render with the Movie Render Queue. the reflection and shadow dosen’t work on the half on my character. i create an animation on the sequencer for all my robot , it work fine for half…

---

## [Weird artifacts on models when using Material Instance(Fixed)](https://forums.unrealengine.com/t/weird-artifacts-on-models-when-using-material-instance-fixed/1281749)

<div class="topic-metadata">

**Author:** [@Magnus8120](https://forums.unrealengine.com/u/Magnus8120)\
**Replies:** 0\
**Last updated:** [September 3, 2023, 3:05pm UTC](https://forums.unrealengine.com/t/weird-artifacts-on-models-when-using-material-instance-fixed/1281749 "2023-09-03T15:05:28Z")

</div>

I faced a weird problem where the model I download from SketchFab was having some texturing issue and did not respond as expected to lighting. Where the model should have looked something like this. This was my M…

---

## [Artifacts in imported datasmith objects](https://forums.unrealengine.com/t/artifacts-in-imported-datasmith-objects/1261270)

<div class="topic-metadata">

**Author:** [@eli.jano3d](https://forums.unrealengine.com/u/eli.jano3d)\
**Replies:** 0\
**Last updated:** [August 15, 2023, 1:00am UTC](https://forums.unrealengine.com/t/artifacts-in-imported-datasmith-objects/1261270 "2023-08-15T01:00:17Z")

</div>

Hello guys, i started Unreal Engine this week, but, my first project have a problem with artifacts in imported objects with datasmith from Blender. How i resolve this problem? Thanks!

---

## [Using TAA Upsampling causes artifacts on player character](https://forums.unrealengine.com/t/using-taa-upsampling-causes-artifacts-on-player-character/465403)

<div class="topic-metadata">

**Author:** [@Jacob.Sutton](https://forums.unrealengine.com/u/Jacob.Sutton)\
**Replies:** 1\
**Last updated:** [May 31, 2023, 4:48am UTC](https://forums.unrealengine.com/t/using-taa-upsampling-causes-artifacts-on-player-character/465403 "2023-05-31T04:48:12Z")

</div>

I would like to use TAAUpsampling for a port of my game. Using the upsampling makes everything look way sharper but I now have a new issue. https://infusestudio.gyazo.com/018ba2725f1c84c230d00556254484f1 You can see h…

---

## [White/Light boarder around textures](https://forums.unrealengine.com/t/white-light-boarder-around-textures/788892)

<div class="topic-metadata">

**Author:** [@HappyKat100](https://forums.unrealengine.com/u/HappyKat100)\
**Replies:** 8\
**Last updated:** [March 12, 2023, 7:48pm UTC](https://forums.unrealengine.com/t/white-light-boarder-around-textures/788892 "2023-03-12T19:48:14Z")

</div>

Hi All, I’m trying to paint a texture onto a material but I’m getting that dreaded light boarder around the outside. I’ve found a lot of posts with this issue but not found a solution. My image is a 2,048 x 2,048 png …

---

## [NAN (black flickering pixels) render artifacts on Automotive Material?](https://forums.unrealengine.com/t/nan-black-flickering-pixels-render-artifacts-on-automotive-material/471818)

<div class="topic-metadata">

**Author:** [@msimons](https://forums.unrealengine.com/u/msimons)\
**Replies:** 2\
**Last updated:** [March 3, 2023, 9:44pm UTC](https://forums.unrealengine.com/t/nan-black-flickering-pixels-render-artifacts-on-automotive-material/471818 "2023-03-03T21:44:23Z")

</div>

Hi, just wanted to report potential NAN (flickering black pixel) rendering artifacts on the automotive material pack car paint when using multiple, overlapping point lights (moveable) with source length and radius set. …

---

## [Help needed: Weird shifting Ambient Occlusion at frame edges when camera moves. I tried turning off AO in PostProcessVolume but the AO visualization buffer still shows AO](https://forums.unrealengine.com/t/help-needed-weird-shifting-ambient-occlusion-at-frame-edges-when-camera-moves-i-tried-turning-off-ao-in-postprocessvolume-but-the-ao-visualization-buffer-still-shows-ao/489072)

<div class="topic-metadata">

**Author:** [@wenhuamin](https://forums.unrealengine.com/u/wenhuamin)\
**Replies:** 1\
**Last updated:** [March 3, 2023, 8:33am UTC](https://forums.unrealengine.com/t/help-needed-weird-shifting-ambient-occlusion-at-frame-edges-when-camera-moves-i-tried-turning-off-ao-in-postprocessvolume-but-the-ao-visualization-buffer-still-shows-ao/489072 "2023-03-03T08:33:51Z")

</div>

\[Recording of AO artifacts\]\[1\] \[1\]:

---

## [Virtual Shadows Pixelated on Surface ForwardShading Material](https://forums.unrealengine.com/t/virtual-shadows-pixelated-on-surface-forwardshading-material/768256)

<div class="topic-metadata">

**Author:** [@CorsairOfLight](https://forums.unrealengine.com/u/CorsairOfLight)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 7:51pm UTC](https://forums.unrealengine.com/t/virtual-shadows-pixelated-on-surface-forwardshading-material/768256 "2023-02-10T19:51:09Z")

</div>

Hey Unreal Community, My ocean shader is really not liking virtual shadow maps. When I turn them off it looks fine, but when I turn them on, it looks like this: The material is a translucent Surface ForwardShading m…

---

## [Stitching Panoramic 360 video](https://forums.unrealengine.com/t/stitching-panoramic-360-video/655553)

<div class="topic-metadata">

**Author:** [@jarnosrt8](https://forums.unrealengine.com/u/jarnosrt8)\
**Replies:** 0\
**Last updated:** [September 24, 2022, 6:31pm UTC](https://forums.unrealengine.com/t/stitching-panoramic-360-video/655553 "2022-09-24T18:31:11Z")

</div>

Hi, I used Unreal 5’s Panoramic Rendering feature from the Movie Render Queue. I got an equirectangular 360 video, but there seems to be a stitching error just when looking back. I can see a vertical black line. I can …

---

## [Why is Unreal antialiasing so inferior to Unity?](https://forums.unrealengine.com/t/why-is-unreal-antialiasing-so-inferior-to-unity/476114)

<div class="topic-metadata">

**Author:** [@Hunanbean](https://forums.unrealengine.com/u/Hunanbean)\
**Replies:** 5\
**Last updated:** [April 9, 2022, 4:01pm UTC](https://forums.unrealengine.com/t/why-is-unreal-antialiasing-so-inferior-to-unity/476114 "2022-04-09T16:01:39Z")

</div>

I have tried and tried but Epically failed at getting decent TAA, or any type of anti alias in Unreal engine. I tried in Unity, and out of the box in the latest version, and even the older LTS, there is basically cinemat…

---

## [Exponential Height Fog and Sky Atmosphere result in rendering artifact, bug or wrong setting?](https://forums.unrealengine.com/t/exponential-height-fog-and-sky-atmosphere-result-in-rendering-artifact-bug-or-wrong-setting/501511)

<div class="topic-metadata">

**Author:** [@Huni](https://forums.unrealengine.com/u/Huni)\
**Replies:** 1\
**Last updated:** [February 25, 2022, 6:38pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-and-sky-atmosphere-result-in-rendering-artifact-bug-or-wrong-setting/501511 "2022-02-25T18:38:59Z")

</div>

In UE5 whenever I try to go for a planet to space transition this happens: The only solution I’ve found is to change the fog height falloff to specifically 1.71 and I get this: However, the efficacy of the fog wh…

---

## [artifacts when rendering volumetric clouds](https://forums.unrealengine.com/t/artifacts-when-rendering-volumetric-clouds/491513)

<div class="topic-metadata">

**Author:** [@Willymazur](https://forums.unrealengine.com/u/Willymazur)\
**Replies:** 0\
**Last updated:** [December 2, 2021, 12:32am UTC](https://forums.unrealengine.com/t/artifacts-when-rendering-volumetric-clouds/491513 "2021-12-02T00:32:36Z")

</div>

I’m trying to make a star dome. And I haven’t come up with anything better than just using a huge sphere (static mesh). This sphere has dimensions of about 400,000 km, as there is a natural-sized moon in the scene, which…

---

## [Black rendering artifacts](https://forums.unrealengine.com/t/black-rendering-artifacts/490385)

<div class="topic-metadata">

**Author:** [@BOB.cat](https://forums.unrealengine.com/u/BOB.cat)\
**Replies:** 1\
**Last updated:** [November 3, 2021, 6:12pm UTC](https://forums.unrealengine.com/t/black-rendering-artifacts/490385 "2021-11-03T18:12:30Z")

</div>

Hello, I’m developing for android and some devices have this artifact/visual glitch on the skysphere. Although it looks like it is in screenspace but it is only visible on the skysphere, not the meshes, nor the UI. …

---

## [Rendering disorder](https://forums.unrealengine.com/t/rendering-disorder/490057)

<div class="topic-metadata">

**Author:** [@ThibautMougel](https://forums.unrealengine.com/u/ThibautMougel)\
**Replies:** 0\
**Last updated:** [October 20, 2021, 2:57pm UTC](https://forums.unrealengine.com/t/rendering-disorder/490057 "2021-10-20T14:57:04Z")

</div>

Hello ! (Sorry for my english) I’ve got a Imac Retina 5K with 16Go Ram and a AMD radeon Pro 5500 XT 8go My renderings have pink and green glint see photos under : I can’t resolve this troubles… Can you help me pl…

---

## [How to fix VR Ocean rendering with white patches](https://forums.unrealengine.com/t/how-to-fix-vr-ocean-rendering-with-white-patches/489241)

<div class="topic-metadata">

**Author:** [@emmyCMZ](https://forums.unrealengine.com/u/emmyCMZ)\
**Replies:** 1\
**Last updated:** [October 13, 2021, 11:42pm UTC](https://forums.unrealengine.com/t/how-to-fix-vr-ocean-rendering-with-white-patches/489241 "2021-10-13T23:42:53Z")

</div>

Hi I’m new to VR and creating Ocean. I’m using the Vive. I setup a basic landmass and ocean body scene. It looks fine in the editor but in game I see white patches in the ocean body. When I move a bit the white patches …

[Next page](https://forums.unrealengine.com/tag/rendering-artifact/9586.md?match_all_tags=true&page=1&tags%5B%5D=rendering-artifact)
