# \#Render

**URL:** https://forums.unrealengine.com/tag/render/1006.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Runtime Path Tracing not rendering anymore](https://forums.unrealengine.com/t/runtime-path-tracing-not-rendering-anymore/2853370)

<div class="topic-metadata">

**Author:** [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Replies:** 0\
**Last updated:** [November 10, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/runtime-path-tracing-not-rendering-anymore/2853370 "2026-11-10T14:41:43Z")

</div>

Summary Since 5.6, if you are executing offline Path Tracing rendering during runtime, it won’t finish the rendering, turning into a black screen at some point. Working perfectly fine in 5.5. What Type of Bug are you ex…

---

## [Unreal Engine Buffers/Passing values.](https://forums.unrealengine.com/t/unreal-engine-buffers-passing-values/2840121)

<div class="topic-metadata">

**Author:** [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Replies:** 2\
**Last updated:** [October 16, 2026, 4:48pm UTC](https://forums.unrealengine.com/t/unreal-engine-buffers-passing-values/2840121 "2026-10-16T16:48:50Z")

</div>

Hi, I am currently implementing a drone simulator and I am working on some sensors. Right now I am working on infrared camera, and I have a problem with passing data about objects. The scene is quite big and uses great…

---

## [Emissive not rendering on a transparent background PNG with movie render queue](https://forums.unrealengine.com/t/emissive-not-rendering-on-a-transparent-background-png-with-movie-render-queue/2812339)

<div class="topic-metadata">

**Author:** [@LenyMoynat](https://forums.unrealengine.com/u/LenyMoynat)\
**Replies:** 14\
**Last updated:** [October 14, 2026, 10:55am UTC](https://forums.unrealengine.com/t/emissive-not-rendering-on-a-transparent-background-png-with-movie-render-queue/2812339 "2026-10-14T10:55:54Z")

</div>

Hi there! I’m currently working on UE 5.7.4 to render a logo for a client, I won’t be able to post screenshots of the actual logo as I’m not allowed to share it anywhere, but the issue is quite simple : I want to rende…

---

## [How to capture scene depth into an image and then sample it?](https://forums.unrealengine.com/t/how-to-capture-scene-depth-into-an-image-and-then-sample-it/573213)

<div class="topic-metadata">

**Author:** [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Replies:** 8\
**Last updated:** [September 23, 2026, 9:15am UTC](https://forums.unrealengine.com/t/how-to-capture-scene-depth-into-an-image-and-then-sample-it/573213 "2026-09-23T09:15:58Z")

</div>

I need to capture scene depth for my level, top down view. I am using Scene Capture 2D component placed on the level and this is what I am getting: When I worked with depth in other engines and 3D apps, it …

---

## [Rendering a cinematic turns out wrong. Camera ends up somewhere else](https://forums.unrealengine.com/t/rendering-a-cinematic-turns-out-wrong-camera-ends-up-somewhere-else/480080)

<div class="topic-metadata">

**Author:** [@Saniesky](https://forums.unrealengine.com/u/Saniesky)\
**Replies:** 7\
**Last updated:** [September 8, 2026, 11:43pm UTC](https://forums.unrealengine.com/t/rendering-a-cinematic-turns-out-wrong-camera-ends-up-somewhere-else/480080 "2026-09-08T23:43:47Z")

</div>

I made a short video sequence. In the sequencer preview it’s all good but when I render a video to avi the camera ends up somewhere totally different and doesnt even move. In the dropdown menu where it says choose a worl…

---

## [Path tracer for Mac users](https://forums.unrealengine.com/t/path-tracer-for-mac-users/2060234)

<div class="topic-metadata">

**Author:** [@clycett](https://forums.unrealengine.com/u/clycett)\
**Replies:** 8\
**Last updated:** [September 7, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/path-tracer-for-mac-users/2060234 "2026-09-07T18:35:51Z")

</div>

When can apple users expect to receive path tracer capabilities for rendering in twinmotion?

---

## [Can I render a video with transparency in UE?](https://forums.unrealengine.com/t/can-i-render-a-video-with-transparency-in-ue/393640)

<div class="topic-metadata">

**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 7\
**Last updated:** [September 3, 2026, 10:49am UTC](https://forums.unrealengine.com/t/can-i-render-a-video-with-transparency-in-ue/393640 "2026-09-03T10:49:45Z")

</div>

For example, let’s say that I want to record a turntable of a 3D model in UE, then use the clip on top of some background in video editing app. Is it even possible?.. Maybe from Sequencer with some custom depth info?

---

## [Custom Depth for opaque material](https://forums.unrealengine.com/t/custom-depth-for-opaque-material/387594)

<div class="topic-metadata">

**Author:** [@gardenlee\_27](https://forums.unrealengine.com/u/gardenlee_27)\
**Replies:** 12\
**Last updated:** [August 27, 2026, 5:55am UTC](https://forums.unrealengine.com/t/custom-depth-for-opaque-material/387594 "2026-08-27T05:55:13Z")

</div>

Hey guys, I am trying to use unrealAR plugin to develop sth. I want to achieve the occlusion between real and virtual objects. One viable way is to pre-render the mesh of real objects into depth buffer and then render t…

---

## [UE5.4 Hair Render Issue – Nothing Seems to Fix It (Need Help)](https://forums.unrealengine.com/t/ue5-4-hair-render-issue-nothing-seems-to-fix-it-need-help/2734371)

<div class="topic-metadata">

**Author:** [@FlooFler](https://forums.unrealengine.com/u/FlooFler)\
**Replies:** 1\
**Last updated:** [July 11, 2026, 8:44pm UTC](https://forums.unrealengine.com/t/ue5-4-hair-render-issue-nothing-seems-to-fix-it-need-help/2734371 "2026-07-11T20:44:29Z")

</div>

Hi everyone, I’m having a serious issue with hair rendering in Unreal Engine 5.4, and I honestly don’t know what else to try. I’ve followed countless tutorials on YouTube, forums, and other platforms, but nothing…

---

## [Movie Render Graph Alpha problems](https://forums.unrealengine.com/t/movie-render-graph-alpha-problems/2731268)

<div class="topic-metadata">

**Author:** [@Los\_Uberos](https://forums.unrealengine.com/u/Los_Uberos)\
**Replies:** 0\
**Last updated:** [June 25, 2026, 4:00am UTC](https://forums.unrealengine.com/t/movie-render-graph-alpha-problems/2731268 "2026-06-25T04:00:16Z")

</div>

Hi everyone, I was crashing a lot with Movie Render Queue so I moved over to the Movie Render Graph to try it out. My biggest problem which is weird is I’m just trying to render out exactly what’s in the viewport. I hav…

---

## [How can I create a pre-baked lighting room prefab in UE4?](https://forums.unrealengine.com/t/how-can-i-create-a-pre-baked-lighting-room-prefab-in-ue4/2723291)

<div class="topic-metadata">

**Author:** [@xipigta](https://forums.unrealengine.com/u/xipigta)\
**Replies:** 2\
**Last updated:** [June 10, 2026, 1:35pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-pre-baked-lighting-room-prefab-in-ue4/2723291 "2026-06-10T13:35:56Z")

</div>

I’m currently working on a very large-scale environment in UE4. The project requires a huge number of repeated interior rooms/buildings, so I would like to create reusable room prefabs that already contain baked lighting…

---

## [Low quality of gaussian splats with XVerse](https://forums.unrealengine.com/t/low-quality-of-gaussian-splats-with-xverse/2722095)

<div class="topic-metadata">

**Author:** [@udonq1](https://forums.unrealengine.com/u/udonq1)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 1:32pm UTC](https://forums.unrealengine.com/t/low-quality-of-gaussian-splats-with-xverse/2722095 "2026-05-14T13:32:39Z")

</div>

Hi, i am trying to learn how to use gaussian splats in Unreal. I use XVerse to import my gaussian splat, but they look really bad. I tried to change sprite\_scale, tried to disable Lumen and ray tracing, increased the nu…

---

## [GetSlatePost, is not working on unreal 5.7?](https://forums.unrealengine.com/t/getslatepost-is-not-working-on-unreal-5-7/2720742)

<div class="topic-metadata">

**Author:** [@Lamaral14](https://forums.unrealengine.com/u/Lamaral14)\
**Replies:** 0\
**Last updated:** [May 8, 2026, 4:19am UTC](https://forums.unrealengine.com/t/getslatepost-is-not-working-on-unreal-5-7/2720742 "2026-05-08T04:19:40Z")

</div>

In 5.6 i have this really simple material that captures the screen: Then i use that material in a widget on an image inside a retainer: This works just fine in 5.6 but when i try to do it in 5.7 i just get a blac…

---

## [Niagara Fluid not rendering when using Movie Render Queue](https://forums.unrealengine.com/t/niagara-fluid-not-rendering-when-using-movie-render-queue/560397)

<div class="topic-metadata">

**Author:** [@IdyllicEndeavour1](https://forums.unrealengine.com/u/IdyllicEndeavour1)\
**Replies:** 10\
**Last updated:** [April 29, 2026, 8:13pm UTC](https://forums.unrealengine.com/t/niagara-fluid-not-rendering-when-using-movie-render-queue/560397 "2026-04-29T20:13:50Z")

</div>

Hi, I’m fairly new to UE but have a new Niagara Fluid Fire & Smoke sim using a static mesh. It works perfectly in the viewport but when i render it in movie render queue the sim is not coming through. is someone able to…

---

## [Substrate Automotive - Coated materials produce NaN/bad pixel](https://forums.unrealengine.com/t/substrate-automotive-coated-materials-produce-nan-bad-pixel/2713429)

<div class="topic-metadata">

**Author:** [@The\_Distiller](https://forums.unrealengine.com/u/The_Distiller)\
**Replies:** 3\
**Last updated:** [April 20, 2026, 8:41am UTC](https://forums.unrealengine.com/t/substrate-automotive-coated-materials-produce-nan-bad-pixel/2713429 "2026-04-20T08:41:59Z")

</div>

The substrate automotive materials produce a NaN/bad pixel in the top left corner, when using any multi coated material. This is happening on multiple Windows machines with different configurations (3090 to 5090).

---

## [When the camera is set to be out of focus, there will be obvious mosaics near the focal plane.](https://forums.unrealengine.com/t/when-the-camera-is-set-to-be-out-of-focus-there-will-be-obvious-mosaics-near-the-focal-plane/2715817)

<div class="topic-metadata">

**Author:** [@iZerat](https://forums.unrealengine.com/u/iZerat)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 4:46am UTC](https://forums.unrealengine.com/t/when-the-camera-is-set-to-be-out-of-focus-there-will-be-obvious-mosaics-near-the-focal-plane/2715817 "2026-04-17T04:46:19Z")

</div>

Originally, I was rendering in version 5.3.2, but after testing, I found that the problem still existed in version 5.7. Is there any way to avoid this kind of mosaic?

---

## [Shot/Camera "no shot" When Rendering Level Sequence in Movie Render Queue](https://forums.unrealengine.com/t/shot-camera-no-shot-when-rendering-level-sequence-in-movie-render-queue/595231)

<div class="topic-metadata">

**Author:** [@N7Relay](https://forums.unrealengine.com/u/N7Relay)\
**Replies:** 36\
**Last updated:** [March 9, 2026, 2:35am UTC](https://forums.unrealengine.com/t/shot-camera-no-shot-when-rendering-level-sequence-in-movie-render-queue/595231 "2026-03-09T02:35:23Z")

</div>

Hello everyone! I’ve run into an issue whenever trying to render out any Level Sequence with Movie Render Queue. I have this error. MoviePipelinePIEExecutor: Warning: Shot/Camera “no shot” starts on a sub-frame. Rend…

---

## [Objects far away are clipping](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361)

<div class="topic-metadata">

**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 13\
**Last updated:** [March 8, 2026, 4:43am UTC](https://forums.unrealengine.com/t/objects-far-away-are-clipping/2703361 "2026-03-08T04:43:50Z")

</div>

So to give a background of the issue, in our VR class, our professor asked us to make a game / experience where you can scale yourself 1000X smaller / bigger relative to the environment. Our team is making a game in thi…

---

## [FIXED: "Out of Video Memory" Crashes](https://forums.unrealengine.com/t/fixed-out-of-video-memory-crashes/2703784)

<div class="topic-metadata">

**Author:** [@tutugm](https://forums.unrealengine.com/u/tutugm)\
**Replies:** 0\
**Last updated:** [March 5, 2026, 5:39am UTC](https://forums.unrealengine.com/t/fixed-out-of-video-memory-crashes/2703784 "2026-03-05T05:39:34Z")

</div>

Hi everyone, If you are experiencing the “Out of video memory trying to allocate a rendering resource” error—especially in massive projects—the culprit is likely Nanite, even if you have a high-end GPU (like an RTX 30, …

---

## [Camera Near Clip Plane in VR that is smaller than 1 doesn't work](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072)

<div class="topic-metadata">

**Author:** [@xx\_pooya\_xx](https://forums.unrealengine.com/u/xx_pooya_xx)\
**Replies:** 2\
**Last updated:** [March 3, 2026, 8:28am UTC](https://forums.unrealengine.com/t/camera-near-clip-plane-in-vr-that-is-smaller-than-1-doesnt-work/2701072 "2026-03-03T08:28:40Z")

</div>

Hello all! I am building a project in VR where you get to scale yourself on a scale of 1:1000. I have set up everything and things are working fine. However, upon scaling the player down using “Set World To Meters” and d…

---

## [Prevent rendering stop when headset is not worn (Oculus)](https://forums.unrealengine.com/t/prevent-rendering-stop-when-headset-is-not-worn-oculus/418390)

<div class="topic-metadata">

**Author:** [@aerloth](https://forums.unrealengine.com/u/aerloth)\
**Replies:** 9\
**Last updated:** [February 26, 2026, 6:34pm UTC](https://forums.unrealengine.com/t/prevent-rendering-stop-when-headset-is-not-worn-oculus/418390 "2026-02-26T18:34:24Z")

</div>

Dear UE wizards, Is it possible to prevent rendering from freezing when HMD is not worn (Oculus Rift) in compiled builds? - by default it does a frame-freeze until the headset is worn again; We’re planning to use it du…

---

## [Render and timeline](https://forums.unrealengine.com/t/render-and-timeline/2702288)

<div class="topic-metadata">

**Author:** [@Makeno8898](https://forums.unrealengine.com/u/Makeno8898)\
**Replies:** 0\
**Last updated:** [February 25, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/render-and-timeline/2702288 "2026-02-25T17:35:53Z")

</div>

Hi everyone. I hope you’re all doing well. I’m having a problem with my Unreal project. I’m rendering a sequence of 360 frames at 30 FPS. But the final render doesn’t match what I see in the program’s viewport. Does a…

---

## [The Christmas Gnawer / Unreal mini-short](https://forums.unrealengine.com/t/the-christmas-gnawer-unreal-mini-short/2695740)

<div class="topic-metadata">

**Author:** [@ClassyAlpaca](https://forums.unrealengine.com/u/ClassyAlpaca)\
**Replies:** 1\
**Last updated:** [January 29, 2026, 10:58pm UTC](https://forums.unrealengine.com/t/the-christmas-gnawer-unreal-mini-short/2695740 "2026-01-29T22:58:40Z")

</div>

Hi All, Sharing this micro-project I did while playing around with some assets I have gotten over the holidays. Chiefly, I wanted to try the ARKit face mocap workflow and the cinematic lens flares from the Fab marketpla…

---

## [Is there a way to render in (near) real time with Movie Render Queue (as if capturing the level?)](https://forums.unrealengine.com/t/is-there-a-way-to-render-in-near-real-time-with-movie-render-queue-as-if-capturing-the-level/529560)

<div class="topic-metadata">

**Author:** [@ETS\_1](https://forums.unrealengine.com/u/ETS_1)\
**Replies:** 4\
**Last updated:** [January 20, 2026, 9:48pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-render-in-near-real-time-with-movie-render-queue-as-if-capturing-the-level/529560 "2026-01-20T21:48:28Z")

</div>

When I play a level I made in the editor I’m able to play it in cinematic settings in 4k without issue. However, when I render with the Movie Render Queue at 4k (even in Prores 422LT or png 8 bit) the time to render is …

---

## [Hot to get rid of this flickering effect in my render.](https://forums.unrealengine.com/t/hot-to-get-rid-of-this-flickering-effect-in-my-render/2686012)

<div class="topic-metadata">

**Author:** [@Joonaan](https://forums.unrealengine.com/u/Joonaan)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 4:47pm UTC](https://forums.unrealengine.com/t/hot-to-get-rid-of-this-flickering-effect-in-my-render/2686012 "2026-01-15T16:47:47Z")

</div>

Hi everyone, I’m having an issue with flickering / shimmering in a cinematic render and I’m trying to understand what is causing it and how to fix it. I’m rendering a static architectural scene in Unreal Engine using L…

---

## [How to create Silhouettes in Twinmotion 2025 ](https://forums.unrealengine.com/t/how-to-create-silhouettes-in-twinmotion-2025/2691644)

<div class="topic-metadata">

**Author:** [@T.A\_Twinmotion](https://forums.unrealengine.com/u/T.A_Twinmotion)\
**Replies:** 0\
**Last updated:** [January 12, 2026, 11:54pm UTC](https://forums.unrealengine.com/t/how-to-create-silhouettes-in-twinmotion-2025/2691644 "2026-01-12T23:54:35Z")

</div>

I currently use the latest Twinmotion (2025). Before this version, I was once able to place characters in my scenes and then apply materials to them like glass and make it a shade of black etc. to mimic a faded silhouet…

---

## [Movie Render Queue - physics go crazy](https://forums.unrealengine.com/t/movie-render-queue-physics-go-crazy/469767)

<div class="topic-metadata">

**Author:** [@Amanzarakk](https://forums.unrealengine.com/u/Amanzarakk)\
**Replies:** 27\
**Last updated:** [January 6, 2026, 7:46pm UTC](https://forums.unrealengine.com/t/movie-render-queue-physics-go-crazy/469767 "2026-01-06T19:46:23Z")

</div>

When using the new movie render queue and overriding TAA, instead using spatial and temporal samples, the physics in my scene go crazy, bouncing around for no reason. A few particles also shoot off into the sky. This d…

---

## [Rendering Niagara Systems ](https://forums.unrealengine.com/t/rendering-niagara-systems/2688072)

<div class="topic-metadata">

**Author:** [@Vecternz](https://forums.unrealengine.com/u/Vecternz)\
**Replies:** 0\
**Last updated:** [December 27, 2025, 10:34pm UTC](https://forums.unrealengine.com/t/rendering-niagara-systems/2688072 "2025-12-27T22:34:54Z")

</div>

Can someone help me figure out why when I render my scene, my Niagara system is rendering like this..? The particle system is Fiery red when rendered and completely different than what it is supposed to look like compare…

---

## [Material not showing up on mesh](https://forums.unrealengine.com/t/material-not-showing-up-on-mesh/640122)

<div class="topic-metadata">

**Author:** [@Rayan\_605](https://forums.unrealengine.com/u/Rayan_605)\
**Replies:** 2\
**Last updated:** [December 13, 2025, 4:24pm UTC](https://forums.unrealengine.com/t/material-not-showing-up-on-mesh/640122 "2025-12-13T16:24:24Z")

</div>

When I load this material on the geometry box it’s stuck with the grey checker default material. All the textures’s paths or correct it’s just that the material is stuck in loading or something. Help.

---

## [How can i do Text render Unlit with custom font?](https://forums.unrealengine.com/t/how-can-i-do-text-render-unlit-with-custom-font/388140)

<div class="topic-metadata">

**Author:** [@Marokaro](https://forums.unrealengine.com/u/Marokaro)\
**Replies:** 3\
**Last updated:** [December 5, 2025, 12:51am UTC](https://forums.unrealengine.com/t/how-can-i-do-text-render-unlit-with-custom-font/388140 "2025-12-05T00:51:28Z")

</div>

i’m new to the engine and i’m trying to learn by making a little 2d Side-Scrolling game, everything was going right until i tried to make that when the player hits a enemy the value of the damage pops up, i found that wi…

[Next page](https://forums.unrealengine.com/tag/render/1006.md?match_all_tags=true&page=1&tags%5B%5D=Render)
