Z Depth pass (SceneDepthWorldUnits) Pass in UE5 production Ready?

Graeme_VR
Mon, 30 May 2022 15:01:59 +0000
Rendering

Is it worth rendering out ZDepth passes in Ue5, I heard it gives bad results when using in Nuke, edges look bad. Anyone have any comments regarding this?

3 posts - 2 participants