Quest AR Passthough Shadows

tomhalpin8
Tue, 21 Feb 2023 20:47:29 +0000
XR Development

I’m currently looking into the best way to implement shadows for virtual characters. I’ve seen a few ways that look promising with just drop shadow cards. But what if I want true dynamic shadows? How do I get them to cast with no floor mesh since I want Passthrough? Or even dynamic soft shadows? I came across this for dynamic soft shadows based off the collision which looks pretty good. But how would I implement that with Passthrough?

How to get Indirect Soft Shadows in Unreal Engine - Quick UE4 Tutorial

Here is a sneak peak at the current project. The characters still don’t feel grounded yet without shadows. Just trying to find the best and most realistic way.

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Colin Brady

@colin_a_brady

Immi Everywhere All at Once. @immi_io @mypethooligan @amgistudios @TheDogePoundNFT https://t.co/uWDP90SMYz

9:42 PM - 18 Feb 2023 120 48

Please share your thoughts an how you think the best way to implement a shadow for so many characters should work in Passthrough!

1 post - 1 participant