Urgent advice needed - Are render masks possible in 5.2 or are they broken?

stayinwonderland
Fri, 16 Jun 2023 12:42:43 +0000
Rendering

Really need a quick answer to this if possible as I need to start a new client brief and if Unreal is broken I’ll have to use Blender.

I render stills, not animation, not games.

In my workflow I always need to separate foreground, midground etc. with masks. Those who haven’t used 5.2 likely need not reply as it’s broken in various ways including data layers (which I believe is the method I’d need to use to gather large amounts of meshes in one place to hide them). I can’t singularly hide every single mesh one at a time to then render a version with a transparent background.

But maybe there’s a way I’m not thinking of. I’m very new to UE and trying to replace Blender with it. So far so good but for the render masks.

7 posts - 3 participants