I.Mesh does not disappear after remove instance node

Lino Drieghe
Sun, 10 Jan 2021 19:27:47 +0000
World Creation

Hello everyone,

EDIT: See second post please.

I currently want to check if an actor (building) is overlapping with another actor (grass actor with instanced meshes)
These are the collision settings:

When I spawn the building actor, only some of the grass meshes get removed. I inserted the same collision settings for all the other components (resourceDrop, Spawner, StaticMesh)

I’m not sure what could be causing this.

3 posts - 1 participant