# \#remove-from-parent

**URL:** https://forums.unrealengine.com/tag/remove-from-parent/8755.md

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## [How do i remove a widget from the viewport](https://forums.unrealengine.com/t/how-do-i-remove-a-widget-from-the-viewport/321637)

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**Author:** [@TechDIN0](https://forums.unrealengine.com/u/TechDIN0)\
**Replies:** 36\
**Last updated:** [January 3, 2025, 4:51pm UTC](https://forums.unrealengine.com/t/how-do-i-remove-a-widget-from-the-viewport/321637 "2025-01-03T16:51:46Z")

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When i try and use the remove from parent like some other answers on some other questions said it didn’t work for me…

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## [Action mapping release triggered on unmapped key on widget click](https://forums.unrealengine.com/t/action-mapping-release-triggered-on-unmapped-key-on-widget-click/452932)

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**Author:** [@anonymous\_user\_2ca69200](https://forums.unrealengine.com/u/anonymous_user_2ca69200)\
**Replies:** 3\
**Last updated:** [February 17, 2024, 8:59pm UTC](https://forums.unrealengine.com/t/action-mapping-release-triggered-on-unmapped-key-on-widget-click/452932 "2024-02-17T20:59:14Z")

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Hello, so i had a bug in my project, and i isolated the issue. Bug: Action mapping(B) release triggers by clicking on widgets button with mouse left click while the action mapping(B) button is held down. To replicate i…

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## [Moving widgets causes RemoveFromParent errors](https://forums.unrealengine.com/t/moving-widgets-causes-removefromparent-errors/414188)

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**Author:** [@thankstipscom](https://forums.unrealengine.com/u/thankstipscom)\
**Replies:** 7\
**Last updated:** [November 28, 2023, 12:04am UTC](https://forums.unrealengine.com/t/moving-widgets-causes-removefromparent-errors/414188 "2023-11-28T00:04:48Z")

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464\]PIE: UWidget::RemoveFromParent() called on ‘/Engine/Transient.ScrollBox\_1248’ which has no UMG parent (if it was added directly to a native Slate widget via TakeWidget() then it must be removed explicitly rather than…

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## [Remove the reflection from an object](https://forums.unrealengine.com/t/remove-the-reflection-from-an-object/457103)

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**Author:** [@NxelScar](https://forums.unrealengine.com/u/NxelScar)\
**Replies:** 7\
**Last updated:** [February 12, 2023, 2:50pm UTC](https://forums.unrealengine.com/t/remove-the-reflection-from-an-object/457103 "2023-02-12T14:50:42Z")

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Hi, I have a real-time scene where floors and walls are bright and are capturing the reflection of an object that should not be reflected. How can I avoid the reflection of a single object? Thanks

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## [Debugging "dead/removed" widget and its state](https://forums.unrealengine.com/t/debugging-dead-removed-widget-and-its-state/488300)

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**Author:** [@Kein](https://forums.unrealengine.com/u/Kein)\
**Replies:** 0\
**Last updated:** [September 2, 2021, 9:54am UTC](https://forums.unrealengine.com/t/debugging-dead-removed-widget-and-its-state/488300 "2021-09-02T09:54:13Z")

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I have a WBP that creates a child ListBox and upon Construct event said LB launches an async function from a plugin that is slowly building data array. Upon finishing the execution async function would call OnSuccess and…

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## [Question about garbage collect and widgets](https://forums.unrealengine.com/t/question-about-garbage-collect-and-widgets/484702)

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**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 2\
**Last updated:** [July 7, 2021, 9:34am UTC](https://forums.unrealengine.com/t/question-about-garbage-collect-and-widgets/484702 "2021-07-07T09:34:37Z")

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Hi, I have a specific setup where an overview widget with 3 tabs dynamically creates widgets and adds them as a child to a vertical box inside the overview. Each tab contains a list of exercises (each exercise is genera…

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## [UI Widget doesn't disappear using "RemoveFromParent" or "SetVisibility"](https://forums.unrealengine.com/t/ui-widget-doesnt-disappear-using-removefromparent-or-setvisibility/484102)

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**Author:** [@LsMat](https://forums.unrealengine.com/u/LsMat)\
**Replies:** 2\
**Last updated:** [May 31, 2021, 4:13pm UTC](https://forums.unrealengine.com/t/ui-widget-doesnt-disappear-using-removefromparent-or-setvisibility/484102 "2021-05-31T16:13:47Z")

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Hi all, I’m having some trouble with WIdgets management. I want to press a key (in my case TAB) to open and close the UI (to est I just put a black square). I’m doing it with C++ code and not with the blueprint. When…

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## [Bake transform on camera with parents](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708)

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**Author:** [@anonymous\_user\_9e58101b1](https://forums.unrealengine.com/u/anonymous_user_9e58101b1)\
**Replies:** 1\
**Last updated:** [April 20, 2021, 10:19pm UTC](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708 "2021-04-20T22:19:04Z")

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Hi, I´m trying to bake the cameras, to get them into Blender. But I can´t get it to work, the Sequencer/BakeTransforms don´t care about the parent(Attach) of the camera, so it just bakes the local transform. Does anyone …

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## [ウィジェットを消したいのですが消えません。](https://forums.unrealengine.com/t/topic/479518)

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**Author:** [@ground\_well](https://forums.unrealengine.com/u/ground_well)\
**Replies:** 4\
**Last updated:** [February 27, 2021, 6:29pm UTC](https://forums.unrealengine.com/t/topic/479518 "2021-02-27T18:29:59Z")

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一方通行の扉を作成しています。 片側には開くためのコリジョン、もう一方には「開かない」というウィジェットを出すためのコリジョンを配置しています。 画像のようにブループリントを組んでキャラクターがオーバーラップして1秒間だけウィジェットを表示させようとしましたが、消えることなく永遠に表示されたままです。 「RemoveFromParent」で消えると思っておりましたが、私は何か勘違いを起こしているのでしょうか？ 本当の理想としては…

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## [multiple umg widgets - how to disable control of parent?](https://forums.unrealengine.com/t/multiple-umg-widgets-how-to-disable-control-of-parent/479498)

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**Author:** [@Flame](https://forums.unrealengine.com/u/Flame)\
**Replies:** 2\
**Last updated:** [February 27, 2021, 3:51am UTC](https://forums.unrealengine.com/t/multiple-umg-widgets-how-to-disable-control-of-parent/479498 "2021-02-27T03:51:05Z")

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hi so i have created a list of objects as buttons, then when i click on one of them, it creates a new widget based on that button. Problem is, the one in the background(the parent) is still clickable. How can i remove …

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## [UMG - Remove From Parent - still valid](https://forums.unrealengine.com/t/umg-remove-from-parent-still-valid/435585)

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**Author:** [@Oolahk](https://forums.unrealengine.com/u/Oolahk)\
**Replies:** 8\
**Last updated:** [December 22, 2020, 5:15am UTC](https://forums.unrealengine.com/t/umg-remove-from-parent-still-valid/435585 "2020-12-22T05:15:12Z")

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Hi folks, I’ve been trying to figure out if this is new to 4.20.3 but when I Remove From Parent on a widget, or Remove All Widgets, they seem to be removed from the viewport, but remain in memory and also the variable i…

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## [Remove from parent does not clear the main menu](https://forums.unrealengine.com/t/remove-from-parent-does-not-clear-the-main-menu/469663)

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**Author:** [@iLoveTesseracT](https://forums.unrealengine.com/u/iLoveTesseracT)\
**Replies:** 2\
**Last updated:** [November 14, 2020, 2:34pm UTC](https://forums.unrealengine.com/t/remove-from-parent-does-not-clear-the-main-menu/469663 "2020-11-14T14:34:42Z")

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I followed the example main menu tutorial on unreal website Everything works except, when i press play, the level loads in the background, and i can play the character, shoot projectiles etc, but main menu still remai…

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## [Remove from Parent Widget not really removes](https://forums.unrealengine.com/t/remove-from-parent-widget-not-really-removes/336242)

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**Author:** [@JaroMast](https://forums.unrealengine.com/u/JaroMast)\
**Replies:** 6\
**Last updated:** [October 22, 2020, 2:46am UTC](https://forums.unrealengine.com/t/remove-from-parent-widget-not-really-removes/336242 "2020-10-22T02:46:04Z")

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It looks easy to reproduce. After removing item prom parent it looks like it is still somewhere in memory. Thats true that is not present on viewport but looks like the reference is still working. The string is always…

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## [how do i close two widget at once?](https://forums.unrealengine.com/t/how-do-i-close-two-widget-at-once/471954)

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**Author:** [@DustyPhantom](https://forums.unrealengine.com/u/DustyPhantom)\
**Replies:** 1\
**Last updated:** [September 26, 2020, 3:31am UTC](https://forums.unrealengine.com/t/how-do-i-close-two-widget-at-once/471954 "2020-09-26T03:31:14Z")

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I’m still making my inventory system… and I still have the problem where when I get into the binding box and press ‘R’ to interact, two widgets appear… when I try to close it (by pressing ‘E’) it closes one widget at the…

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## [How to have a "Press "E" to Pickup Ammo" Message show up when looking at item](https://forums.unrealengine.com/t/how-to-have-a-press-e-to-pickup-ammo-message-show-up-when-looking-at-item/469083)

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**Author:** [@SOLDIEROSCAR](https://forums.unrealengine.com/u/SOLDIEROSCAR)\
**Replies:** 2\
**Last updated:** [August 3, 2020, 8:00am UTC](https://forums.unrealengine.com/t/how-to-have-a-press-e-to-pickup-ammo-message-show-up-when-looking-at-item/469083 "2020-08-03T08:00:56Z")

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So im trying to get OnTick \> linetrace and on breakhit if it sees the object, I create a widget… It shows up… So how do i remove it?

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## [Cameras Parent issue](https://forums.unrealengine.com/t/cameras-parent-issue/459196)

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**Author:** [@Hammadcgi](https://forums.unrealengine.com/u/Hammadcgi)\
**Replies:** 0\
**Last updated:** [December 6, 2019, 11:48am UTC](https://forums.unrealengine.com/t/cameras-parent-issue/459196 "2019-12-06T11:48:44Z")

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Hi there,i have Main Camera Globe\_Animated as shown in pic 01 i Duplicate that camera and rename it L/R \[ Left/Right\] after set the values when i parent that cameras to main camera both Cam L/R going far away from mai…

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## [Can't seem to remove a widget from parent ( pending to kill )](https://forums.unrealengine.com/t/cant-seem-to-remove-a-widget-from-parent-pending-to-kill/458657)

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**Author:** [@Elfideo](https://forums.unrealengine.com/u/Elfideo)\
**Replies:** 1\
**Last updated:** [November 21, 2019, 8:35am UTC](https://forums.unrealengine.com/t/cant-seem-to-remove-a-widget-from-parent-pending-to-kill/458657 "2019-11-21T08:35:24Z")

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Hey guys I made a video showcasing the issue that I’m having link text Basically I’m making user widgets so that I can add this user created widgets into a horizontal box into a master widget for lack of a better word,…

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## [Floating Text Health Damage](https://forums.unrealengine.com/t/floating-text-health-damage/458084)

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**Author:** [@GarettHunter](https://forums.unrealengine.com/u/GarettHunter)\
**Replies:** 5\
**Last updated:** [November 7, 2019, 7:07pm UTC](https://forums.unrealengine.com/t/floating-text-health-damage/458084 "2019-11-07T19:07:49Z")

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I modeled a solution to floating text for health damage using this Floating Combat Text | Unreal Engine 4 Tutorial - YouTube but I noticed there was an issue with the game slowing down after running for like 40 minutes. …

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## [How do I remove a widget when i click at a random place?](https://forums.unrealengine.com/t/how-do-i-remove-a-widget-when-i-click-at-a-random-place/454888)

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**Author:** [@anonymous\_user\_ce888f58](https://forums.unrealengine.com/u/anonymous_user_ce888f58)\
**Replies:** 1\
**Last updated:** [September 5, 2019, 3:42pm UTC](https://forums.unrealengine.com/t/how-do-i-remove-a-widget-when-i-click-at-a-random-place/454888 "2019-09-05T15:42:43Z")

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Hello Guys, I’m adding a widgets on the screen when you click on specific mesh. My question is, how can i manage to remove this widget from the screen when i click anywhere but the specific mesh? I need to make ‘on click…

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## [Do I have to manually reset all widget variables upon removing from parent?](https://forums.unrealengine.com/t/do-i-have-to-manually-reset-all-widget-variables-upon-removing-from-parent/454602)

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**Author:** [@anonymous\_user\_b5891cd6](https://forums.unrealengine.com/u/anonymous_user_b5891cd6)\
**Replies:** 0\
**Last updated:** [August 29, 2019, 8:38pm UTC](https://forums.unrealengine.com/t/do-i-have-to-manually-reset-all-widget-variables-upon-removing-from-parent/454602 "2019-08-29T20:38:07Z")

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Hello all, So when removing a menu widget from parent it keeps all the variable values stored in memory, correct? Is there a way to reset these values without manually going through and resetting each one individually? …

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## [How to remove widget?](https://forums.unrealengine.com/t/how-to-remove-widget/424806)

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**Author:** [@Wadimich](https://forums.unrealengine.com/u/Wadimich)\
**Replies:** 3\
**Last updated:** [August 29, 2019, 1:27pm UTC](https://forums.unrealengine.com/t/how-to-remove-widget/424806 "2019-08-29T13:27:04Z")

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Hello! I’ve created two widgets, first one is Basic Widget with 2 named slots and other widget is created with first widget. Can i remove other widget via call from first widget? Please see the screenshots. For now,…

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## [Run time error with Remove from Parent](https://forums.unrealengine.com/t/run-time-error-with-remove-from-parent/453156)

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**Author:** [@kinusaya3](https://forums.unrealengine.com/u/kinusaya3)\
**Replies:** 3\
**Last updated:** [August 7, 2019, 11:22pm UTC](https://forums.unrealengine.com/t/run-time-error-with-remove-from-parent/453156 "2019-08-07T23:22:19Z")

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A Player entered a box trigger and pressed the button on the controller to display the widget, and when I got out of the trigger, the widget disappeared. If I try, I get a run time error with Remove from Parent. How shou…

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## [Widget "remove from parent" function doesn't work](https://forums.unrealengine.com/t/widget-remove-from-parent-function-doesnt-work/446113)

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**Author:** [@egyonic](https://forums.unrealengine.com/u/egyonic)\
**Replies:** 3\
**Last updated:** [March 28, 2019, 2:04am UTC](https://forums.unrealengine.com/t/widget-remove-from-parent-function-doesnt-work/446113 "2019-03-28T02:04:54Z")

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Hi, are you opening a different level? Maybe it works but on begin play you create the widget again. To make sure if it works reorder it, do first the print string and then remove from parent after that a delay 0.5 just…

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## [Content removed from the vault?](https://forums.unrealengine.com/t/content-removed-from-the-vault/444819)

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**Author:** [@TheSubZer0](https://forums.unrealengine.com/u/TheSubZer0)\
**Replies:** 3\
**Last updated:** [March 8, 2019, 12:45am UTC](https://forums.unrealengine.com/t/content-removed-from-the-vault/444819 "2019-03-08T00:45:37Z")

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At some moment the City16 project was removed from my safe, is no longer available in the Epic Games store and also on the page: Learn, what happened? I added the free project to my safe a year ago but only decided to u…

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## [How To Change Animation BluePrint To Different Class?](https://forums.unrealengine.com/t/how-to-change-animation-blueprint-to-different-class/442946)

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**Author:** [@KingOfSapiens](https://forums.unrealengine.com/u/KingOfSapiens)\
**Replies:** 8\
**Last updated:** [February 8, 2019, 11:37pm UTC](https://forums.unrealengine.com/t/how-to-change-animation-blueprint-to-different-class/442946 "2019-02-08T23:37:50Z")

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How To Change Animation BluePrint To \[Pawn or Character\] Parent Class?

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## ["Set timer by event" prevents widget from being destroyed](https://forums.unrealengine.com/t/set-timer-by-event-prevents-widget-from-being-destroyed/377564)

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**Author:** [@anonymous\_user\_089a4978](https://forums.unrealengine.com/u/anonymous_user_089a4978)\
**Replies:** 2\
**Last updated:** [February 5, 2019, 11:27am UTC](https://forums.unrealengine.com/t/set-timer-by-event-prevents-widget-from-being-destroyed/377564 "2019-02-05T11:27:46Z")

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If I use looping “Set Timer by Event” in a widget blueprint then remove that widget from parent, it never gets destroyed. After creating and removing this kind of widget from parent hundreds of times causes significant f…

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## [Why is my child actor not following its parent?](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102)

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**Author:** [@\_yakin](https://forums.unrealengine.com/u/_yakin)\
**Replies:** 9\
**Last updated:** [January 11, 2019, 4:53pm UTC](https://forums.unrealengine.com/t/why-is-my-child-actor-not-following-its-parent/441102 "2019-01-11T16:53:46Z")

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hello , i am a beginner and don’t know how parenting work properly so i have this problem where i created an actor and in it it has other child actors when it spawns but the thing is the transform for the parent works fi…

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## [Issue re-parenting a blueprint](https://forums.unrealengine.com/t/issue-re-parenting-a-blueprint/386970)

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**Author:** [@Omnirexen](https://forums.unrealengine.com/u/Omnirexen)\
**Replies:** 1\
**Last updated:** [December 8, 2018, 9:43pm UTC](https://forums.unrealengine.com/t/issue-re-parenting-a-blueprint/386970 "2018-12-08T21:43:58Z")

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So, recently I had to delete a C++ class that was a parent to a blueprint and I need to re-parent the blueprint to a new C++ class. Now that i’m trying to do this, the C++ class I made isn’t showing up in the list of ava…

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## [Event Dispatcher not working after widget restarts](https://forums.unrealengine.com/t/event-dispatcher-not-working-after-widget-restarts/437508)

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**Author:** [@Khadyko](https://forums.unrealengine.com/u/Khadyko)\
**Replies:** 4\
**Last updated:** [November 28, 2018, 3:11pm UTC](https://forums.unrealengine.com/t/event-dispatcher-not-working-after-widget-restarts/437508 "2018-11-28T15:11:05Z")

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Hi everyone! I’m very new to BP - please, be patient))) So, my problem is… I have a widget that starts with the level and have some buttons. Some of them have a BP code inside same widget event graph (check example on…

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## [global remove from parent/clear screen?](https://forums.unrealengine.com/t/global-remove-from-parent-clear-screen/438279)

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**Author:** [@Delta1](https://forums.unrealengine.com/u/Delta1)\
**Replies:** 0\
**Last updated:** [November 25, 2018, 2:37pm UTC](https://forums.unrealengine.com/t/global-remove-from-parent-clear-screen/438279 "2018-11-25T14:37:44Z")

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I’m trying to create a skip level mechanism, but whats happening is that if the player tries to skip level when a hud message is displayed although they skip levels correctly the hud message stays on the screen and can’t…

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