Modify actor proprties during runtime

Lekfouf
Wed, 25 Jan 2023 09:38:41 +0000
Character & Animation

I have a Metahuman, the actor blueprint associated to its is “bp_Vivian”. I want to set a proprty to Vivian “starttalking”, when this proprty is true, I want the blueprint animation associated to the face “FaceAnimation” to start the animation association to talking. To do so, in “FaceAnimation” I call the owning actor and cast it to “bp_Vivian” and at each update, I get the value of “starttalking”. When I try to change the “starttalking” property of “bp_Vivian” during, it doesn’t work proprly. I get something alternating between true and false. The way I change the starttalking proprty is by calling a function “editstarttalking” using remote control api. Is there a way to update properly metahuman properties ?

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