# \#relative

**URL:** https://forums.unrealengine.com/tag/relative/2059.md

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## [\[bug?\] Actor relative pitch rotation stuck in 90 degrees](https://forums.unrealengine.com/t/bug-actor-relative-pitch-rotation-stuck-in-90-degrees/290557)

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**Author:** [@SwiftIllusion](https://forums.unrealengine.com/u/SwiftIllusion)\
**Replies:** 34\
**Last updated:** [September 2, 2026, 4:33pm UTC](https://forums.unrealengine.com/t/bug-actor-relative-pitch-rotation-stuck-in-90-degrees/290557 "2026-09-02T16:33:40Z")

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It seems that this bug which is stopping me from being able to make progress on my project still exists even after being mentioned in these various locations Local pitch rotation can be added above/below strange…

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## [How to add relative(local) impulse force in blueprints](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679)

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**Author:** [@anonymous\_user\_c7d825ce](https://forums.unrealengine.com/u/anonymous_user_c7d825ce)\
**Replies:** 10\
**Last updated:** [December 28, 2024, 11:06am UTC](https://forums.unrealengine.com/t/how-to-add-relative-local-impulse-force-in-blueprints/289679 "2024-12-28T11:06:02Z")

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I want to create plane physics using force but when I impulse force to physics body it always apply to world axis, so how to add force or add impulse to relative coordinates using blueprints.

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## [How do I find the vector behind and 45 deg bellow player](https://forums.unrealengine.com/t/how-do-i-find-the-vector-behind-and-45-deg-bellow-player/358924)

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**Author:** [@TMGL16](https://forums.unrealengine.com/u/TMGL16)\
**Replies:** 2\
**Last updated:** [December 19, 2023, 12:08pm UTC](https://forums.unrealengine.com/t/how-do-i-find-the-vector-behind-and-45-deg-bellow-player/358924 "2023-12-19T12:08:23Z")

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I am new to the engine and have so far been able to figure out everything from the forums and stuff. But I couldn’t find an answer to this one anywhere. What I want to do is run a line trace from my players current posit…

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## [Pawn relative movement trouble over a rotating platform](https://forums.unrealengine.com/t/pawn-relative-movement-trouble-over-a-rotating-platform/1411136)

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**Author:** [@Loxittoh](https://forums.unrealengine.com/u/Loxittoh)\
**Replies:** 7\
**Last updated:** [November 22, 2023, 6:28pm UTC](https://forums.unrealengine.com/t/pawn-relative-movement-trouble-over-a-rotating-platform/1411136 "2023-11-22T18:28:04Z")

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Hello! I am quite new to this, but whatever. I am currently trying to make my pawn to freely move over a rotating platform. I simply do this by attaching my pawn to it, so that the pawn can make relative movements and s…

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## [Camera Jankiness in PlayerPawn Relative Rotation](https://forums.unrealengine.com/t/camera-jankiness-in-playerpawn-relative-rotation/529802)

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**Author:** [@JoshuaTheJoker](https://forums.unrealengine.com/u/JoshuaTheJoker)\
**Replies:** 0\
**Last updated:** [April 15, 2022, 6:21pm UTC](https://forums.unrealengine.com/t/camera-jankiness-in-playerpawn-relative-rotation/529802 "2022-04-15T18:21:33Z")

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So Im making a game where the player movers relative of the ship theyre one, and freely through space if theyre not on a ship. Im including a video of the player and client In the video, there is a janki…

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## [How to clamp Pitch after AddLocalRotation()?](https://forums.unrealengine.com/t/how-to-clamp-pitch-after-addlocalrotation/483514)

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**Author:** [@wilricknl](https://forums.unrealengine.com/u/wilricknl)\
**Replies:** 2\
**Last updated:** [May 17, 2021, 3:38pm UTC](https://forums.unrealengine.com/t/how-to-clamp-pitch-after-addlocalrotation/483514 "2021-05-17T15:38:56Z")

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SpringArm-\>AddLocalRotation({ static\_cast(RotatePitchAxis \* 30.0f \* DeltaTime), 0.0f, 0.0f }); I am changing the local Pitch rotation, but afterwards I wish to make sure the pitch clamps between a minimum value and maxi…

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## [Get relative movement](https://forums.unrealengine.com/t/get-relative-movement/476464)

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**Author:** [@Blade-90](https://forums.unrealengine.com/u/Blade-90)\
**Replies:** 0\
**Last updated:** [December 27, 2020, 7:55pm UTC](https://forums.unrealengine.com/t/get-relative-movement/476464 "2020-12-27T19:55:47Z")

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What I want to get: Player is facing North and moving North = 0. Player is facing North, but pushed to his left (West in that case), therefore -90 (right: 90). Player is facing North but he is moving/being pushed back…

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## [How can i add impulse to a character but localy](https://forums.unrealengine.com/t/how-can-i-add-impulse-to-a-character-but-localy/475561)

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**Author:** [@Dragon9Fight](https://forums.unrealengine.com/u/Dragon9Fight)\
**Replies:** 1\
**Last updated:** [December 8, 2020, 9:45am UTC](https://forums.unrealengine.com/t/how-can-i-add-impulse-to-a-character-but-localy/475561 "2020-12-08T09:45:51Z")

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Hello my question is how can i add impulse to a character with my joystcik who will definie the orientation off the dash , for exemple is my joystick was put to the left my character will be launch to her left and not to…

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## [How to make camera move relative to where its facing?](https://forums.unrealengine.com/t/how-to-make-camera-move-relative-to-where-its-facing/466852)

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**Author:** [@anonymous\_user\_a2b3c2af1](https://forums.unrealengine.com/u/anonymous_user_a2b3c2af1)\
**Replies:** 4\
**Last updated:** [June 20, 2020, 9:22pm UTC](https://forums.unrealengine.com/t/how-to-make-camera-move-relative-to-where-its-facing/466852 "2020-06-20T21:22:16Z")

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I have made 2 cameras. 1 stays with the character in the topdown example map but pressing 1 switches to camera 2 which can be moved independently by WASD keys (Picture1). The problem i have is that when you rotate the fr…

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## [Relative transform and collision](https://forums.unrealengine.com/t/relative-transform-and-collision/463147)

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**Author:** [@vinss123](https://forums.unrealengine.com/u/vinss123)\
**Replies:** 0\
**Last updated:** [March 31, 2020, 11:37pm UTC](https://forums.unrealengine.com/t/relative-transform-and-collision/463147 "2020-03-31T23:37:12Z")

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Hello, For the motion of my ship I need to have motion relative to the root component of the pawn. I can make said motion work with the following setup : SkeletalMeshComponent as root component to move the root bone w…

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## [Sequencer: How to create RELATIVE Movie Scene Track?](https://forums.unrealengine.com/t/sequencer-how-to-create-relative-movie-scene-track/454931)

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**Author:** [@anonymous\_user\_0846af92](https://forums.unrealengine.com/u/anonymous_user_0846af92)\
**Replies:** 4\
**Last updated:** [September 12, 2019, 10:01pm UTC](https://forums.unrealengine.com/t/sequencer-how-to-create-relative-movie-scene-track/454931 "2019-09-12T22:01:28Z")

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Hi all, When in the sequencer editor, you’re able to add a relative animation section to a track; or additive/absolute. How can I do this in scripting? The only function I can find that’s exposed just creates a sectio…

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## [Relative Coordinates in Matinee](https://forums.unrealengine.com/t/relative-coordinates-in-matinee/300458)

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**Author:** [@ambershee](https://forums.unrealengine.com/u/ambershee)\
**Replies:** 3\
**Last updated:** [August 15, 2019, 3:22pm UTC](https://forums.unrealengine.com/t/relative-coordinates-in-matinee/300458 "2019-08-15T15:22:55Z")

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Hello! I’d like to set up a matinee sequence that moves an actor, however I do not know where that actor will be when the matinee sequence is played. At the moment, it would seem that matinee is working with absolute co…

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## [Rotating an object relative to camera direction](https://forums.unrealengine.com/t/rotating-an-object-relative-to-camera-direction/452094)

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**Author:** [@ZAWA](https://forums.unrealengine.com/u/ZAWA)\
**Replies:** 2\
**Last updated:** [July 12, 2019, 7:39pm UTC](https://forums.unrealengine.com/t/rotating-an-object-relative-to-camera-direction/452094 "2019-07-12T19:39:06Z")

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I’m trying to make an object rotate in the same direction relative to the direction the camera is looking. With what I have so far the rotations are correct at 0,90,180,270 degrees but every point in between up to 45 deg…

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## [Relative Location returns incorrectly after Actor Rotation](https://forums.unrealengine.com/t/relative-location-returns-incorrectly-after-actor-rotation/448088)

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**Author:** [@Delos-X](https://forums.unrealengine.com/u/Delos-X)\
**Replies:** 8\
**Last updated:** [May 6, 2019, 4:28pm UTC](https://forums.unrealengine.com/t/relative-location-returns-incorrectly-after-actor-rotation/448088 "2019-05-06T16:28:54Z")

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I don’t know exactly what you what you need the rotated relative location for but here is what you can get: Relative Location of a component is just the offset it has to his parent component, it doesn’t change if you r…

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## [TransformをRelativeにしたときの不具合](https://forums.unrealengine.com/t/transform-relative/446216)

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**Author:** [@anonymous\_user\_9dfa9b8c](https://forums.unrealengine.com/u/anonymous_user_9dfa9b8c)\
**Replies:** 0\
**Last updated:** [March 29, 2019, 8:34am UTC](https://forums.unrealengine.com/t/transform-relative/446216 "2019-03-29T08:34:18Z")

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Sequencerにて、カメラをキューブの子に親子付けした状態でアニメーションさせています。 この状態で、カメラのTransformをRelativeにするとオートキーが効かずキーが打たれません。 手動でキーを打つことは出来ますが、アニメーション作業がやり難く困っています。 （Relativeを使っているのは、親子付け階層の子にアニメーションキーが有ると実装端末で出るバグを回避するための処置です。そもそもこのバグが直れば、Rela…

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## [Getting actor's relative rotation](https://forums.unrealengine.com/t/getting-actors-relative-rotation/416488)

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**Author:** [@SONB](https://forums.unrealengine.com/u/SONB)\
**Replies:** 2\
**Last updated:** [February 20, 2019, 4:21pm UTC](https://forums.unrealengine.com/t/getting-actors-relative-rotation/416488 "2019-02-20T16:21:01Z")

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Hi, I’m having some difficulties/inconsistencies getting the relative rotation of an actor, which is attached to another actor. Following setup: Parent actor (named “Module”) with a socket Child actor (named “Dock”; …

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## [How to convert absolute location back to relative location?](https://forums.unrealengine.com/t/how-to-convert-absolute-location-back-to-relative-location/280907)

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**Author:** [@Thumper](https://forums.unrealengine.com/u/Thumper)\
**Replies:** 2\
**Last updated:** [February 2, 2019, 9:28am UTC](https://forums.unrealengine.com/t/how-to-convert-absolute-location-back-to-relative-location/280907 "2019-02-02T09:28:49Z")

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Is there a node or set of nodes I can use to convert the absolute location to a classes relative location. I have these components that move around outside of the character class. I’m tyring to use project point to Nav…

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## [Swapping relative velocities for 2 actors](https://forums.unrealengine.com/t/swapping-relative-velocities-for-2-actors/441834)

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**Author:** [@Joe1Edgeley](https://forums.unrealengine.com/u/Joe1Edgeley)\
**Replies:** 7\
**Last updated:** [January 30, 2019, 2:56pm UTC](https://forums.unrealengine.com/t/swapping-relative-velocities-for-2-actors/441834 "2019-01-30T14:56:11Z")

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Hi all, So I have split-screen 2 player game I’m working on for a Game Jam where players can blast each other with a force that applies a velocity. (Using a sphereTraceForObjects). My issue: I am trying to create a Swa…

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## [Ribbon particles don't use Relative Time node](https://forums.unrealengine.com/t/ribbon-particles-dont-use-relative-time-node/372673)

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**Author:** [@anonymous\_user\_2a14030b](https://forums.unrealengine.com/u/anonymous_user_2a14030b)\
**Replies:** 2\
**Last updated:** [August 29, 2018, 5:27pm UTC](https://forums.unrealengine.com/t/ribbon-particles-dont-use-relative-time-node/372673 "2018-08-29T17:27:36Z")

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When using a Ribbon particle effect, the Particle Relative Time node in a material stops working. This node is helpful for creating external effects that cannot be done inside the particle editor itself. Is there another…

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## [Why does my set actor location fail?](https://forums.unrealengine.com/t/why-does-my-set-actor-location-fail/417383)

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**Author:** [@anonymous\_user\_01972c0e](https://forums.unrealengine.com/u/anonymous_user_01972c0e)\
**Replies:** 3\
**Last updated:** [February 15, 2018, 12:58pm UTC](https://forums.unrealengine.com/t/why-does-my-set-actor-location-fail/417383 "2018-02-15T12:58:40Z")

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Hi, I want to spawn a projectile on LMB, keep it in front of the player and on LMB release shoot it. My problem is, when I use set actor location in my projectile BP, my player gets moved around weirdly. Why doesnt…

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## [FBX objects relative position not properly imported](https://forums.unrealengine.com/t/fbx-objects-relative-position-not-properly-imported/339211)

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**Author:** [@olee92](https://forums.unrealengine.com/u/olee92)\
**Replies:** 2\
**Last updated:** [November 10, 2017, 12:23pm UTC](https://forums.unrealengine.com/t/fbx-objects-relative-position-not-properly-imported/339211 "2017-11-10T12:23:13Z")

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I made a small model in Blender where I placed the same object multiple times as linked duplicates (multiple instances of the same mesh). I can properly export this and if I open the fbx for example with VS2015, it prop…

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## [Local location of nested child component relative to the blueprint it is in](https://forums.unrealengine.com/t/local-location-of-nested-child-component-relative-to-the-blueprint-it-is-in/397390)

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**Author:** [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Replies:** 0\
**Last updated:** [July 13, 2017, 9:07pm UTC](https://forums.unrealengine.com/t/local-location-of-nested-child-component-relative-to-the-blueprint-it-is-in/397390 "2017-07-13T21:07:38Z")

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Hi, Having a bit of trouble getting my head around how I should be approaching this. I have SceneRoot Sphere 2 stars The sphere rotates locally and moves through world space, but I need to record the cha…

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## [Change Character Movement Speed Relative to Character's Rotation](https://forums.unrealengine.com/t/change-character-movement-speed-relative-to-characters-rotation/393137)

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**Author:** [@ShiangS](https://forums.unrealengine.com/u/ShiangS)\
**Replies:** 0\
**Last updated:** [May 9, 2017, 3:30pm UTC](https://forums.unrealengine.com/t/change-character-movement-speed-relative-to-characters-rotation/393137 "2017-05-09T15:30:39Z")

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Hello Community! I am making a Top Down Twin-Stick Melee/Shooter game and I am trying make, as the title suggests: How to change the Characters Movement Speed when moving in a direction that is relative to its Rotation…

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## [Component Local Rotation](https://forums.unrealengine.com/t/component-local-rotation/384609)

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**Author:** [@CrazyCatDev](https://forums.unrealengine.com/u/CrazyCatDev)\
**Replies:** 6\
**Last updated:** [February 12, 2017, 5:37am UTC](https://forums.unrealengine.com/t/component-local-rotation/384609 "2017-02-12T05:37:39Z")

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I should take a look at your blueprint but I assume you are making operations between rotators. You should try this function:

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## [Add a static mesh relative to the precedent added](https://forums.unrealengine.com/t/add-a-static-mesh-relative-to-the-precedent-added/378693)

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**Author:** [@SaW\_Do](https://forums.unrealengine.com/u/SaW_Do)\
**Replies:** 1\
**Last updated:** [December 9, 2016, 10:25am UTC](https://forums.unrealengine.com/t/add-a-static-mesh-relative-to-the-precedent-added/378693 "2016-12-09T10:25:40Z")

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Hi, I want to make a procedural level by using the construction script, I want to add a static mesh relatively to the precedent added, I got all the info of offset and rotation. My problem is due to the relative locati…

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## [Get Rotation on Axis this Frame](https://forums.unrealengine.com/t/get-rotation-on-axis-this-frame/373551)

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**Author:** [@anonymous\_user\_d195f9ea](https://forums.unrealengine.com/u/anonymous_user_d195f9ea)\
**Replies:** 3\
**Last updated:** [October 18, 2016, 8:00am UTC](https://forums.unrealengine.com/t/get-rotation-on-axis-this-frame/373551 "2016-10-18T08:00:30Z")

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Hi there, I need to know, how much an Actor rotated this frame around a specific axis. Basicly I have a key which is rotatable in any direction and I need to know, how much he turned along his forward axis so that I ca…

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## [How do I move objects relative to the player position?](https://forums.unrealengine.com/t/how-do-i-move-objects-relative-to-the-player-position/364084)

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**Author:** [@Brandon236](https://forums.unrealengine.com/u/Brandon236)\
**Replies:** 2\
**Last updated:** [July 15, 2016, 2:47am UTC](https://forums.unrealengine.com/t/how-do-i-move-objects-relative-to-the-player-position/364084 "2016-07-15T02:47:21Z")

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So it’s a infinite hallway?

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## [How can i begin playing a matinee from the end position of another one?](https://forums.unrealengine.com/t/how-can-i-begin-playing-a-matinee-from-the-end-position-of-another-one/323680)

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**Author:** [@Tapiok](https://forums.unrealengine.com/u/Tapiok)\
**Replies:** 2\
**Last updated:** [June 23, 2016, 7:26am UTC](https://forums.unrealengine.com/t/how-can-i-begin-playing-a-matinee-from-the-end-position-of-another-one/323680 "2016-06-23T07:26:34Z")

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Hello, I want to make something simple, i have a sphere that i want to go left, then up. What i’ve done at the moment is put it in two different Matinee actors, one moving it left and one moving it up. I then created th…

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## [Camera problem in rolling ball game with custom gravity direction (gimbal lock?)](https://forums.unrealengine.com/t/camera-problem-in-rolling-ball-game-with-custom-gravity-direction-gimbal-lock/360528)

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**Author:** [@anonymous\_user\_e2d831d6](https://forums.unrealengine.com/u/anonymous_user_e2d831d6)\
**Replies:** 0\
**Last updated:** [June 12, 2016, 3:10pm UTC](https://forums.unrealengine.com/t/camera-problem-in-rolling-ball-game-with-custom-gravity-direction-gimbal-lock/360528 "2016-06-12T15:10:01Z")

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So, I’ve been working on creating a rolling ball game with a dynamic gravity system and have run into a problem. I trace to the ground to get the angle of the floor the pawn is on and with “make rotation from axes” crea…

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## [Setting Relative Position Of Children Causes Root Transform To Glitch Out](https://forums.unrealengine.com/t/setting-relative-position-of-children-causes-root-transform-to-glitch-out/357440)

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**Author:** [@Diddykonga](https://forums.unrealengine.com/u/Diddykonga)\
**Replies:** 2\
**Last updated:** [May 25, 2016, 1:42pm UTC](https://forums.unrealengine.com/t/setting-relative-position-of-children-causes-root-transform-to-glitch-out/357440 "2016-05-25T13:42:02Z")

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Hierarchy: ActorBlueprint - Root (SceneComponent) - Skeleton (SpriterSkeletonComponent / SceneComponent) - Sprite1- Sprite2- etc… This is the way I have my Blueprint set up. Sprite.SpriteComponent = NewObject\<UPa…

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