Translucency Clipping Problem with Opaque Objects

ue24acct
Fri, 10 Oct 2014 04:45:24 +0000
Rendering

We’re having a problem with the material opacity blend mode. In this simple test case, the opacity node is set to 1.0, so the material should be fully opaque, yet it appears partially transparent. My guess is some z-buffer clipping issue here. First came upon this when the refraction node wasn’t producing any refractions. This particular setup is running Intel HD Graphics 4600 and a Geforce 840M.

16 posts - 10 participants