Surface Ghosting from Flashlight

Cronoss95
Sun, 21 Sep 2025 11:33:27 +0000
Rendering

Hello! I noticed something weird in my current scene:
Its a dark air vent the player has to crawl through and they have a flashlight. Turning a corner in the vent with the flashlight on leads to some weird ghosting along the surface of the airvent that lies ahead of the player, basically making the whole airvent corridor visible for a short period of time - which isnt really what I want of course.
I already tried:

higher reflection settings

- different anti aliasing

- less/more metallic/roughness on the vent

and also played around a lot with lumen settings, but nothing so far seems to get rid of this ghosting…someone maybe knows how to deal with it?
Here is a video: https://youtu.be/sJ8UONFq6JQ

3 posts - 2 participants