How to increase ray-traced reflection distance/angle?

Agint
Fri, 09 Sep 2022 15:59:55 +0000
Rendering

How can I increase reflection distance/angle with ray-traced reflections?

The cutoff for the reflection is not only about distance, but also about angle. The lower the angle are, the longer I can move away without loosing the reflection. But at a certain distance, it will, in the end, disappear. From top-down it disappears almost immediately.

Scale here is large, cube is about 50 meter long

I have checked r.RayTracing.Reflections.MaxRayDistance, which is set to -1. It does not appear to be this setting that limits the reflection.

(reflection from sky light seems to stick, but light from a directional light, rect light or similar will disappear)

https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/8/5/e85164262f84a67be9e4b3e8616716f2b8e4a72b.mp4

7 posts - 5 participants