Ray-tracing inconsistancies in Matrix demo

jblackwell
Wed, 11 May 2022 23:30:43 +0000
Rendering

I’ve been experimenting with the matrix demo for a few weeks now, and I’m noticing some strange limitations and behaviors in regards to ray-tracing. Primarily, any translucent surfaces, and weirdly, the skydome, dissapear when the path-tracer is on. Ray-tracing is enabled in checkboxes in all the offending items, and even a custom glass material I made in the project had the same issue. Does anyone know why they just dissapear in RT mode entirely? Some project setting or optimization I’m unaware of?

10 posts - 4 participants