# \#reflection

**URL:** https://forums.unrealengine.com/tag/reflection/2330.md

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## [5.8 Lumen Overwrites Planar Reflection Actor](https://forums.unrealengine.com/t/5-8-lumen-overwrites-planar-reflection-actor/2836896)

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**Author:** [@Cronoss95](https://forums.unrealengine.com/u/Cronoss95)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 1:37pm UTC](https://forums.unrealengine.com/t/5-8-lumen-overwrites-planar-reflection-actor/2836896 "2026-10-03T13:37:33Z")

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Summary In 5.8, a Planar Reflection actor renders no reflection when Lumen Global Illumination is active, even with Reflections Method set to None. The same setup works in 5.7. With only the planar actor placed (no Post…

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## [Groom asset with reflection problem ](https://forums.unrealengine.com/t/groom-asset-with-reflection-problem/2756220)

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**Author:** [@mbythestar](https://forums.unrealengine.com/u/mbythestar)\
**Replies:** 2\
**Last updated:** [September 8, 2026, 10:01am UTC](https://forums.unrealengine.com/t/groom-asset-with-reflection-problem/2756220 "2026-09-08T10:01:24Z")

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Hello guys I have a problem for months now with groom asset in unreal. When my groom is in level, any levels (even calibrated one, good lighting value, etc..) my groom reflects the whole environment. Im working in lume…

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## [Substance 3D Materials Not Reflecting Light Properly](https://forums.unrealengine.com/t/substance-3d-materials-not-reflecting-light-properly/2718611)

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**Author:** [@Rain\_Pro\_Pixel](https://forums.unrealengine.com/u/Rain_Pro_Pixel)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 3:53pm UTC](https://forums.unrealengine.com/t/substance-3d-materials-not-reflecting-light-properly/2718611 "2026-04-28T15:53:40Z")

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\[Bug\] SBSAR Material UV Rotation Couples to Normal Map / Tangent Space — Lighting Rotates With Material, Brightness Varies With Angle (Twinmotion 2026.1) Summary When a Substance 3D .sbsar material is applied to a surfac…

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## [Glass reflects the window itself](https://forums.unrealengine.com/t/glass-reflects-the-window-itself/436071)

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**Author:** [@CrimsonHawk](https://forums.unrealengine.com/u/CrimsonHawk)\
**Replies:** 9\
**Last updated:** [February 10, 2026, 1:42am UTC](https://forums.unrealengine.com/t/glass-reflects-the-window-itself/436071 "2026-02-10T01:42:09Z")

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In my small project, I was following the \[official documentation\]\[1\] for glass material. But in the result, in the glass’s reflection, you can see the glass and the window itself, which would make no sense at all. Here …

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## [Why is water not showing in reflections (Ray Tracing)](https://forums.unrealengine.com/t/why-is-water-not-showing-in-reflections-ray-tracing/480529)

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**Author:** [@Hillmeister](https://forums.unrealengine.com/u/Hillmeister)\
**Replies:** 5\
**Last updated:** [February 3, 2026, 8:53am UTC](https://forums.unrealengine.com/t/why-is-water-not-showing-in-reflections-ray-tracing/480529 "2026-02-03T08:53:46Z")

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Hi, I am using a Water Body Ocean with Gerstner waves. It all looks pretty good, but the water is not showing up in any reflections (boat hull and windows). Is this a limitation? Or do I need to flip some switches? An…

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## [Surface Ghosting from Flashlight](https://forums.unrealengine.com/t/surface-ghosting-from-flashlight/2658621)

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**Author:** [@Cronoss95](https://forums.unrealengine.com/u/Cronoss95)\
**Replies:** 2\
**Last updated:** [October 25, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/surface-ghosting-from-flashlight/2658621 "2025-10-25T17:49:30Z")

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Hello! I noticed something weird in my current scene: Its a dark air vent the player has to crawl through and they have a flashlight. Turning a corner in the vent with the flashlight on leads to some weird ghosting alon…

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## [How to hide FPS arms from reflections?](https://forums.unrealengine.com/t/how-to-hide-fps-arms-from-reflections/2662512)

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**Author:** [@Player\_003](https://forums.unrealengine.com/u/Player_003)\
**Replies:** 4\
**Last updated:** [October 6, 2025, 9:57pm UTC](https://forums.unrealengine.com/t/how-to-hide-fps-arms-from-reflections/2662512 "2025-10-06T21:57:32Z")

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So if i have material that has roughness set to \<1.0 than arms and weapon will be reflected in that material, how to prevent that without removing reflection from the scene?

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## [在ue中放置平面反射，在G键运行模式下反射效果消失](https://forums.unrealengine.com/t/ue-g/613142)

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**Author:** [@caoben](https://forums.unrealengine.com/u/caoben)\
**Replies:** 2\
**Last updated:** [October 3, 2025, 4:22pm UTC](https://forums.unrealengine.com/t/ue-g/613142 "2025-10-03T16:22:49Z")

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在ue4.27和ue5中创建一个平面反射，在G键运行模式下反射效果失效，渲染出图也没有反射效果，这个是什么原因。项目设置中的全局剪切平面已经激活了。

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## [How to retrieve UEnum by Type?](https://forums.unrealengine.com/t/how-to-retrieve-uenum-by-type/418501)

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**Author:** [@DaDummy](https://forums.unrealengine.com/u/DaDummy)\
**Replies:** 5\
**Last updated:** [September 18, 2025, 9:20am UTC](https://forums.unrealengine.com/t/how-to-retrieve-uenum-by-type/418501 "2025-09-18T09:20:15Z")

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When I define an UEnum in C++ like this: UENUM(BlueprintType) enum class EMySampleEnum : uint8 { One, Two, Three }; I’d like to be able to access its static UEnum instance like I’m used to with UStruct and UClass wh…

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## [Reflection and light not working](https://forums.unrealengine.com/t/reflection-and-light-not-working/2577351)

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**Author:** [@gelokofofokoleg](https://forums.unrealengine.com/u/gelokofofokoleg)\
**Replies:** 10\
**Last updated:** [June 29, 2025, 5:25am UTC](https://forums.unrealengine.com/t/reflection-and-light-not-working/2577351 "2025-06-29T05:25:04Z")

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Hello I’m running into a problem and would like some help. My problem is that my reflections seem to be broken. When ever I look into the reflections there is a lot of black and the objects are not clear. Here is an e…

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## [No glass reflections at certain distance](https://forums.unrealengine.com/t/no-glass-reflections-at-certain-distance/2566306)

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**Author:** [@aa1rey](https://forums.unrealengine.com/u/aa1rey)\
**Replies:** 0\
**Last updated:** [June 19, 2025, 3:13pm UTC](https://forums.unrealengine.com/t/no-glass-reflections-at-certain-distance/2566306 "2025-06-19T15:13:24Z")

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While testing new ray tracing translucency in unreal engine 5.6, I found an issue. There are no reflections in glass material at certain distance. Any ideas how to fix this?

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## [Reflection-like artifact problem](https://forums.unrealengine.com/t/reflection-like-artifact-problem/2552397)

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**Author:** [@iseiji](https://forums.unrealengine.com/u/iseiji)\
**Replies:** 2\
**Last updated:** [June 12, 2025, 11:16am UTC](https://forums.unrealengine.com/t/reflection-like-artifact-problem/2552397 "2025-06-12T11:16:54Z")

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Hi all, Not sure how to categorize this issue, I am getting this reflection like overlaying image that floats on top of certain mesh, it shows up depends on the camera angle (as you can see on image 2), if I turn off th…

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## [Can I turn off light reflection only on certain objects?](https://forums.unrealengine.com/t/can-i-turn-off-light-reflection-only-on-certain-objects/1135963)

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**Author:** [@Sir\_Milagres](https://forums.unrealengine.com/u/Sir_Milagres)\
**Replies:** 3\
**Last updated:** [May 6, 2025, 4:36pm UTC](https://forums.unrealengine.com/t/can-i-turn-off-light-reflection-only-on-certain-objects/1135963 "2025-05-06T16:36:57Z")

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I’m new UE5 and used to work with 3ds Max and Chaos Corona with Archviz. In Corona you can choose with objects a light will affect or witch parameters, like reflection or refraction. I found out I can turn off my RecLi…

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## [Can't declare more than one CustomStructureParam](https://forums.unrealengine.com/t/cant-declare-more-than-one-customstructureparam/2421251)

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**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 3\
**Last updated:** [March 27, 2025, 8:32pm UTC](https://forums.unrealengine.com/t/cant-declare-more-than-one-customstructureparam/2421251 "2025-03-27T20:32:53Z")

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I could have sworn there was a way to include multiple parameters in the meta tag Here’s what I have: UFUNCTION(BlueprintCallable, CustomThunk, meta=( DisplayName = "Test", CustomStructureParam = "A, B" ), Category="T…

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## [How do I show a component's details in the actor details?](https://forums.unrealengine.com/t/how-do-i-show-a-components-details-in-the-actor-details/2338542)

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**Author:** [@Boomer64](https://forums.unrealengine.com/u/Boomer64)\
**Replies:** 4\
**Last updated:** [February 18, 2025, 5:02am UTC](https://forums.unrealengine.com/t/how-do-i-show-a-components-details-in-the-actor-details/2338542 "2025-02-18T05:02:45Z")

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I’m encountering a challenging problem. I am trying to create a designer friendly camera system. Currently, the goal is to create a system where a developer can just add a component to a camera that allows them to creat…

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## [Line trace based on reflection (bounce)](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286)

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**Author:** [@GreasyExcretion](https://forums.unrealengine.com/u/GreasyExcretion)\
**Replies:** 22\
**Last updated:** [February 2, 2025, 11:17pm UTC](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286 "2025-02-02T23:17:58Z")

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I have a shoot mechanic that launches a physics ball that can bounce on the level collision (it is basically the FPS template ball). In relation to this I want to create a preview of the bounce trajectory. The idea is to…

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## [UE5 severe problems when rendering translucent and reflective materials simultaneously](https://forums.unrealengine.com/t/ue5-severe-problems-when-rendering-translucent-and-reflective-materials-simultaneously/785291)

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**Author:** [@MisterPixel](https://forums.unrealengine.com/u/MisterPixel)\
**Replies:** 24\
**Last updated:** [January 8, 2025, 9:47pm UTC](https://forums.unrealengine.com/t/ue5-severe-problems-when-rendering-translucent-and-reflective-materials-simultaneously/785291 "2025-01-08T21:47:34Z")

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Hi, everyone! In order to both keep things short, as well as offer a good visual explanation of what’s going on, I decided to basically wrap my post in the form of a YouTube video. Please watch it for a full description…

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## [UE Reflection - how to get Type of TArray elements?](https://forums.unrealengine.com/t/ue-reflection-how-to-get-type-of-tarray-elements/354289)

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**Author:** [@anonymous\_user\_590cb5931](https://forums.unrealengine.com/u/anonymous_user_590cb5931)\
**Replies:** 2\
**Last updated:** [November 28, 2024, 4:11pm UTC](https://forums.unrealengine.com/t/ue-reflection-how-to-get-type-of-tarray-elements/354289 "2024-11-28T16:11:01Z")

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Hello. How to get Type of TArray elements with UE reflection? For example, I have some array: UMySaveGame\* save = Cast\<UMySaveGame\>(UGameplayStatics::CreateSaveGameObject(UMySaveGame::StaticClass())); TArray\<F…

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## [Actor reference clearing on blueprint compilation.](https://forums.unrealengine.com/t/actor-reference-clearing-on-blueprint-compilation/2149175)

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**Author:** [@Vahan\_Davtian](https://forums.unrealengine.com/u/Vahan_Davtian)\
**Replies:** 0\
**Last updated:** [November 24, 2024, 11:01pm UTC](https://forums.unrealengine.com/t/actor-reference-clearing-on-blueprint-compilation/2149175 "2024-11-24T23:01:56Z")

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I’m trying to create a new archetype object, that will serve as a template for spawning other actors of class. SpawnTemplateActor will have ShowInnerProperties so that the template instance can be modified in editor deta…

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## [Translucent Material - Blurred Reflection](https://forums.unrealengine.com/t/translucent-material-blurred-reflection/2050522)

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**Author:** [@Weitagon](https://forums.unrealengine.com/u/Weitagon)\
**Replies:** 2\
**Last updated:** [October 3, 2024, 2:15am UTC](https://forums.unrealengine.com/t/translucent-material-blurred-reflection/2050522 "2024-10-03T02:15:00Z")

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Hi All, I was hoping I could get some help understanding what is affecting my reflections here. I have 2 materials here with the settings seemingly exactly the same. The material on the left is able to easily reflect t…

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## [Set  values using Property System (Reflection)](https://forums.unrealengine.com/t/set-values-using-property-system-reflection/489537)

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**Author:** [@Bionic\_Ape](https://forums.unrealengine.com/u/Bionic_Ape)\
**Replies:** 2\
**Last updated:** [August 15, 2024, 8:21am UTC](https://forums.unrealengine.com/t/set-values-using-property-system-reflection/489537 "2024-08-15T08:21:01Z")

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Hi, It’s about the same problem of another question that I asked but I’m going to try to frame it differently: I have strings with values that can be floats, int32s, object references, FStrings or FNames. I know how to…

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## [Why my Reflection from scene capture cube is always 2~3 times larger than the real world](https://forums.unrealengine.com/t/why-my-reflection-from-scene-capture-cube-is-always-2-3-times-larger-than-the-real-world/363099)

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**Author:** [@joyscp](https://forums.unrealengine.com/u/joyscp)\
**Replies:** 2\
**Last updated:** [July 30, 2024, 10:34pm UTC](https://forums.unrealengine.com/t/why-my-reflection-from-scene-capture-cube-is-always-2-3-times-larger-than-the-real-world/363099 "2024-07-30T22:34:06Z")

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When I used scene capture cube to get the mirror effect to my StaticMesh in UE4, I found the scale of content in reflection (came frome a HDR picture which generate by scene capture cube and cube render target) ,for exa…

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## [Prevent an Object from appearing in reflections](https://forums.unrealengine.com/t/prevent-an-object-from-appearing-in-reflections/462303)

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**Author:** [@AliceHalley](https://forums.unrealengine.com/u/AliceHalley)\
**Replies:** 4\
**Last updated:** [May 12, 2024, 4:14am UTC](https://forums.unrealengine.com/t/prevent-an-object-from-appearing-in-reflections/462303 "2024-05-12T04:14:58Z")

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I just wanted to see if there is a simple way to stop an object from appearing in the reflections of Metallic objects. This is because in our VR project, we have emissive hands, and they appear very strangely when Ue4s …

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## [\[REQUEST\] Scene Reflection Capture 2D](https://forums.unrealengine.com/t/request-scene-reflection-capture-2d/294698)

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**Author:** [@anonymous\_user\_6f08600d](https://forums.unrealengine.com/u/anonymous_user_6f08600d)\
**Replies:** 1\
**Last updated:** [November 29, 2023, 5:45pm UTC](https://forums.unrealengine.com/t/request-scene-reflection-capture-2d/294698 "2023-11-29T17:45:57Z")

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So, I’ve been trying to make transparent reflective materials, namely water, and it seems that Unreal’s capability to deal with planar reflections is somewhat limited. As it stands, I’m using quite a limited and very app…

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## [How to increase ray-traced reflection distance/angle?](https://forums.unrealengine.com/t/how-to-increase-ray-traced-reflection-distance-angle/645252)

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**Author:** [@Agint](https://forums.unrealengine.com/u/Agint)\
**Replies:** 5\
**Last updated:** [October 18, 2023, 12:54pm UTC](https://forums.unrealengine.com/t/how-to-increase-ray-traced-reflection-distance-angle/645252 "2023-10-18T12:54:12Z")

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How can I increase reflection distance/angle with ray-traced reflections? The cutoff for the reflection is not only about distance, but also about angle. The lower the angle are, the longer I can move away without loosi…

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## [Ray-tracing inconsistancies in Matrix demo](https://forums.unrealengine.com/t/ray-tracing-inconsistancies-in-matrix-demo/555010)

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**Author:** [@jblackwell](https://forums.unrealengine.com/u/jblackwell)\
**Replies:** 9\
**Last updated:** [July 22, 2023, 3:17pm UTC](https://forums.unrealengine.com/t/ray-tracing-inconsistancies-in-matrix-demo/555010 "2023-07-22T15:17:20Z")

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I’ve been experimenting with the matrix demo for a few weeks now, and I’m noticing some strange limitations and behaviors in regards to ray-tracing. Primarily, any translucent surfaces, and weirdly, the skydome, dissapea…

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## [I created a mirror material but the reflection shows non existing world](https://forums.unrealengine.com/t/i-created-a-mirror-material-but-the-reflection-shows-non-existing-world/1220567)

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**Author:** [@Michal2SAB](https://forums.unrealengine.com/u/Michal2SAB)\
**Replies:** 1\
**Last updated:** [July 20, 2023, 2:54am UTC](https://forums.unrealengine.com/t/i-created-a-mirror-material-but-the-reflection-shows-non-existing-world/1220567 "2023-07-20T02:54:26Z")

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I created own mirror material which I placed on a wall n expected to reflect the map and player etc. It instead shows me a bunch of mountains, sky, land etc. Is reflection in fortnite not possible/fake? If a mirror asse…

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## [Question regarding raytraced reflections of translucent objects](https://forums.unrealengine.com/t/question-regarding-raytraced-reflections-of-translucent-objects/616687)

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**Author:** [@AVLX0510](https://forums.unrealengine.com/u/AVLX0510)\
**Replies:** 2\
**Last updated:** [February 21, 2023, 5:42pm UTC](https://forums.unrealengine.com/t/question-regarding-raytraced-reflections-of-translucent-objects/616687 "2023-02-21T17:42:44Z")

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I’m using Luoshung’s GPU lightmass 4.27 in this experiment project I’m working on. My question is related to the raytraced reflections, any idea as to why raytraced reflections show translucent objects as an opaque black…

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## [Remove the reflection from an object](https://forums.unrealengine.com/t/remove-the-reflection-from-an-object/457103)

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**Author:** [@NxelScar](https://forums.unrealengine.com/u/NxelScar)\
**Replies:** 7\
**Last updated:** [February 12, 2023, 2:50pm UTC](https://forums.unrealengine.com/t/remove-the-reflection-from-an-object/457103 "2023-02-12T14:50:42Z")

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Hi, I have a real-time scene where floors and walls are bright and are capturing the reflection of an object that should not be reflected. How can I avoid the reflection of a single object? Thanks

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## [How can I hide object reflections?](https://forums.unrealengine.com/t/how-can-i-hide-object-reflections/314181)

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**Author:** [@Maxwell\_77](https://forums.unrealengine.com/u/Maxwell_77)\
**Replies:** 7\
**Last updated:** [January 24, 2023, 8:40am UTC](https://forums.unrealengine.com/t/how-can-i-hide-object-reflections/314181 "2023-01-24T08:40:57Z")

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Hi, at the moment I am working at a 3D presentation for a commercial product. I want to attach a text near to the 3D object with some information. I am using a masked Photoshop file for it. Everything is fine but I dont…

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